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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/99-fountain-of-rejuvenation) | [Fountain of Rejuvenation](https://www.realm667.com/forum/closed-submissions/99-fountain-of-rejuvenation "Note: a recent of either ZDoom or GZDoom is recommended.  Information: Name: Fountain of Rejuvenation Type: Various Connections: None Spawn Offsets: User variables Documentation: Yes Spawn Ceiling: No Variants: None, though it is customizable Summon: RejuvenationFountain_[Doom/Heretic/Hexen/Strife] ACS: Yes  Credits: Submitted: Blue Shadow Decorate: Blue Shadow ACS: Blue Shadow Sprites: Tormentor667 Sprite Edit: Blue Shadow Idea Base: Rejuvenation fountains from Medievil  Description:  A particle-based "fountain" that gives an assortment of beneficial effects to the player standing in it. The effects include health, armor, ammo and powerups. The fountain is limited by how much it can give, and it will eventually deplete after extensive use.  Preview:  Download Link:  https://dl.dropboxusercontent.com/s/np4nakivqap5wq7/RejuvenationFountain.zip?dl=0")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 9 months ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/99-fountain-of-rejuvenation#986 "Approved :)") 11 years 7 months ago     by Tormentor667 | Replies:8  Views:5373 | [Last Post](https://www.realm667.com/forum/closed-submissions/99-fountain-of-rejuvenation#986 "Approved :)") by Tormentor667      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/215-riotgun) | [Riotgun](https://www.realm667.com/forum/closed-submissions/215-riotgun "Information: Name: Riotgun Class: 3 Type: Shotgun Palette: Doom (PNG) Summon: Riotgun Ammo Type: Shells Altfire:Yes Powered Mode: No Added States: No  Credits: Submitted: NourPrince Decorate: NourPrince Sounds: Realm667 Sounds (and some from other Doom Mod), all the rights from sounds are from respective owners / authors Sprites: Shadow Warrior by 3D realms Idea Base: Quadshotgun from MSPaintDoom, Riotgun (alternative) from Insanity Doom. ACS: No  Description: Riotgun is an amazing cannon shotgun with fast reload and powerful amount of shells, It has two modes: Rapid Mode and Normal Mode, Normal Mode does only shoot with delay, but Rapid Mode does shoot 4 times at a time with fast shooting. It was originaly used for decoration but after UAC Weapons Company tested it for its design and powerful shells, they decided to make a weapon with same design but with powered shells and making it quad barrel shotgun. or should i say... Cannon Shotgun.  Sprite:  Download Link: https://www.dropbox.com/s/gfqnxyk8dpbp9jw/Riotgun.zip?dl=0  Can this be in Armory Category? XD")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 8 months ago, by NourPrince       [Last Post](https://www.realm667.com/forum/closed-submissions/215-riotgun?start=10#878 "Move this thread to Closed Submissions. The weapon's scripting have got failed miserably. went me into lots of errors when updating it :\") 11 years 8 months ago     by NourPrince   - [1](https://www.realm667.com/forum/closed-submissions/215-riotgun?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/215-riotgun?start=10 "Page:2") | Replies:14  Views:13.9k | [Last Post](https://www.realm667.com/forum/closed-submissions/215-riotgun?start=10#878 "Move this thread to Closed Submissions. The weapon's scripting have got failed miserably. went me into lots of errors when updating it :\") by NourPrince      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/151-weapons-creation) | [Weapons Creation](https://www.realm667.com/forum/closed-submissions/151-weapons-creation "Hello, since i know that I'm new to the website but not the weapons coding. I have decided to put a tutorial with everything i wanted to make sure that people can now create weapons.  Okay, Lets first meet the Requirements: Slade 3 *any version, doesn't matter* Any photo editing programs *I use Paint.net* and of course, ZDoom port or based poort *using Skulldronum XD*  Now lets go to the coding.  Before we start. we must put Decorate Marker, SNDINFO marker, Keyconf marker and SS_Start and SS_End.  But WTF is Decorate, SNDINFO, KEYCONF and even those SS_Start and SS_END?  Decorate is a base for the weapon to setting up the actor (behaviour) of the weapon sndinfo is sound info (which is too obvious to say what does it do) keycon is key configuration (Atleast this isnt captain obvious, that does setting up to make the weapon show) SS_Start and SS_End is the Sprites markers, in which it makes the weapon show completely *not like invisible ones xd*  First, make a sprites *or get any sprites from Doom 2 for example* and lets analyze the name of it The sprites from shotgun looks like this SHTGA0, but why does that named?  SHTG is 4 name for sprites (longer or less than the required name would make the zandronum saying fatal error) The Alphabetic (A) next to name is called Sprite Frames (as like to make animations or to make something work but in easy way) while on 0... i dont know :S but who cares just do the 0 thing cause its important.  Lets take our sample from my still made weapon "MS41". a Handy Assault Rifle *which it isnt 2 in 1 weapon -_-* then view as text the decorate and put this code  Actor MS41 : Weapon {  Simple. This code shows about the Actor name and the class of it *In which the class is Weapon while the Actor name is MS41*.  Now lets put the pickup message  Inventory.PickupMessage "You got the MS41 Handy Assault Rifle! Not sure why this name is new... BUT WHO THE *censored with duct tape* CARES?"  Of course i censored the word. but you can see it in Doom gameplay XD lets just say thats a bad word starting with F :), This code does give you the pickup message when you picked the weapon.  Now after those 'hard" codes XD lets put some juice finally.  Weapon.AmmoType "Clip" Weapon.AmmoGive 140 Weapon.SlotNumber 4  WOWOWOW! its too complicated to understand!! lets just seperate them and explain them what they were doing.  Weapon.AmmoType "Clip": This code shows what ammo are the weapon using. *you can do custom ammo, but lets use the Doom for easy learning XD* Weapon.AmmoGive 140: This code can give you 140 ammo. Weapon.SlotNumber 4: This is like assisstant to KeyConf.  Okay now thats better. Now lets go to the STATES codes. the States is the code manager that can manages the sprites witb behaviors they need to do.  first, lets do this code States { so the port can analyze the states correctly.  Okay the things will be changed. To make the weapon droppable, you need to do this code  Spawn: MSPU A -1 A_Spawn Stop  Woo... thats really weird, but lets explain it.  Spawn: is the dropped weapon state MSPU A -1 A_Spawn  MSPU A is a sprite we learned it earlier, but A_Spawn is the behavior so we can see the weapon thats dropped.  Stop thing is the Sprite Conductor. Theres few conductors  Loop is the conductor that loops the sprite forever Stop is the conductor that stops instantly. because of -1, we made it to stay until its picked goto "state name" is the conductor whos can skip to the ordered state (in which its the advanced conductor)  Now lets go to the Ready state Its simillar to Spawn state but ONLY not do with Pickup sprite. only do it with HUD sprite Ready: MSAL A 1 A_WeaponReady Loop  Okay, I think the -1 is changed to 1, while the A_Spawn is replaced to A_WeaponReady, this A_WeaponReady is to make the Weapon ready to fire, selected, deselected. etc.  Speaking of Selected. theres a select state and deselect state.  Select: MSAL A 1 A_Raise Loop  Its just only A_Raise is there, to raise the weapon -_-  Deselect: MSAL A 1 A_Lower Loop  Same as select, except it lowers  Now, here comes the hardest part. The Fire State.  Fire state is the state in which the weapon fires using your left mouse button or your keyboard whenever what fire control you use.  Fire: MSAL B 0 A_PlayWeaponSound ("MS41/Fire") MSAL B 2 A_FireBullets(3, 3, 1, 7, "BulletPuff", 1) MSAL C 2 goto Ready  Now thats some math we need to do *wait what?*  A_PlayWeaponSound is the behavior in which plays the sound from SNDINFO.. A_FireBullets is the main behavior for firing a weapon. it always comes to this (3, 3, 1, 7, "BulletPuff", 1).  To sum this we need for now to start with the 2 threes. 1st three is the Horizontal Accuracy, a left or right accuracy depends on what far you are. 2nd three is the Vertical Accuracy, a up or right accuracy. "depends on what far you are also xd" The 1 after 2nd three is called number of bullets they need to shoot. *its obvious to do 1 because its assault rifle*. The BulletPuff is the puff actor, its like where they act as a bullet rounds fired. the 1 in final is Fire Activation  Oh wow.. my mind were about to explode, lets just save the decorate and take alittle rest.  Okay, now we did the decorate. I'm happy about that you are now a decorate master. but were not done yet. we need to make a keyconf.  View as text the Keyconf and then do like this  weaponsection "MS41" addslotdefault 4 MS41  Weaponsection is the orginaziation for actor in which you can get it. addslotdefault is the adder for slots (1 for fists, 2 for pistols, etc.)  The sndinfo is easy. just get any sound and rename them to smaller name and put this code on sndinfo  MS41/Fire MS41Fire.  This does the sound *duh*  Oh my.... *slept*  Okay. I hope you find this really helpful.  Note: Don't ever use the MS41 actor as your weapon XD just name it anything else.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 8 months ago, by NourPrince       [Last Post](https://www.realm667.com/forum/closed-submissions/151-weapons-creation#838 "Nourprince  Don't be like that now some of us don't take that bad language.  Making a tutorial its very important that you do not make any mistake on your video setup and you need to give a example how it works and how to do it right. you cannot be sloppy, you cannot be going to fast, and do not make it too difficult for somebody to understand.  Neutral Stunner is right though.  Nourprice This is not the place. Secondly you need to follow the institutions.  Don't make this out like we are giving you a hard time about it & were not ok we are just trying to help you understand some thanks. You be fine just take it one step at a time.") 11 years 8 months ago     by Armstrong | Replies:5  Views:6018 | [Last Post](https://www.realm667.com/forum/closed-submissions/151-weapons-creation#838 "Nourprince  Don't be like that now some of us don't take that bad language.  Making a tutorial its very important that you do not make any mistake on your video setup and you need to give a example how it works and how to do it right. you cannot be sloppy, you cannot be going to fast, and do not make it too difficult for somebody to understand.  Neutral Stunner is right though.  Nourprice This is not the place. Secondly you need to follow the institutions.  Don't make this out like we are giving you a hard time about it & were not ok we are just trying to help you understand some thanks. You be fine just take it one step at a time.") by Armstrong      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/150-chainmail-ettin) | [Chainmail Ettin](https://www.realm667.com/forum/closed-submissions/150-chainmail-ettin "Information: Name: Chainmail Ettin Difficulty: Easy Connections: sprites/sounds from Hexen IWAD (included) Summon: ChainmailEttin Melee: Yes Distance: Projectile Type: Magical, Humanoid Brightmaps: No Added States: No ACS: n/a  Credits: Submitted: MagicWazard Decorate: MagicWazard GLDefs: n/a Sounds: Raven Software (Hexen and Heretic) Sprites: Raven Software Sprite Edit: Neoworm Idea Base: community sprite edit  Description: This chainmail-clad Ettin is slightly tougher to kill than a normal Ettin, and its attacks pack a bit more punch as well. Plus, it can toss maces as a short-ranged projectile attack.  Preview:  Download: https://www.dropbox.com/s/opto0r46ts6yj0o/chainmailettin.zip?dl=0  This is a scripted version of Neoworm's Chainmail Ettin, as posted in . It's a pretty basic monster, with modest boosts to health and damage over a regular Ettin. It also has a limited-range projectile attack, where it will toss a mace at the player (or any hostile). I also tweaked his attack sound behavior so that the "swing" and "hit" sounds are now separated (unlike the regular Ettin, whose attack sound always has a "hit" sound even when it misses).  It links to the Hexen IWAD for some sprites and most sounds (and one Heretic sound), but I've included the necessary resources for compatibility's sake.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 8 months ago, by MagicWazard       [Last Post](https://www.realm667.com/forum/closed-submissions/150-chainmail-ettin#822 ".") 11 years 8 months ago     by Blue Shadow | Replies:1  Views:5549 | [Last Post](https://www.realm667.com/forum/closed-submissions/150-chainmail-ettin#822 ".") by Blue Shadow      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/62-flashlight) | [Flashlight](https://www.realm667.com/forum/closed-submissions/62-flashlight "Information: Name: FlashLight Class: 1 Type: Projectile (sort of) Palette: PNG Palette Summon: FlashLight Ammo Type: None Altfire: No Powered Mode: No Added States: No  Credits: Submitted: idGamer Decorate: Alando1, idGamer GLDefs: Alando1 Sounds: Unreal Tournament Sprites: Alando1, osjclatchford, eriance, id Software, 3D Realms. Sprite Edit: MagicWazard Idea Base: No ACS: No  Description: A simple flashlight, in both angled and centered format. Only works with Dynamic Lights activated.  Pics:  Download:  Well, I figured I should go ahead and submit this old thing again. :P")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 9 months ago, by idGamer       [Last Post](https://www.realm667.com/forum/closed-submissions/62-flashlight?start=10#821) 11 years 8 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/62-flashlight?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/62-flashlight?start=10 "Page:2") | Replies:10  Views:13.7k | [Last Post](https://www.realm667.com/forum/closed-submissions/62-flashlight?start=10#821) by Blue Shadow      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/147-mp40) | [MP40](https://www.realm667.com/forum/closed-submissions/147-mp40 "Please someone delete this thread")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 8 months ago, by NourPrince       [Last Post](https://www.realm667.com/forum/closed-submissions/147-mp40#805 "Doom's super shotgun consumes two shells per blast, too, but it still not as powerful as this weapon.  Anyways, I've closed your submission, but please, do not blank out your posts next time.") 11 years 8 months ago     by Blue Shadow | Replies:6  Views:6599 | [Last Post](https://www.realm667.com/forum/closed-submissions/147-mp40#805 "Doom's super shotgun consumes two shells per blast, too, but it still not as powerful as this weapon.  Anyways, I've closed your submission, but please, do not blank out your posts next time.") by Blue Shadow      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/133-sparta-kick) | [Sparta Kick](https://www.realm667.com/forum/closed-submissions/133-sparta-kick "nformation:  Name: Sparta Kick Class: 5 Type: Hitscan Palette: Doom Summon: Press The Assigned Key  Credits: Submitted: Redxone Decorate: Redxone Sounds: Youtube Sprites: BrutalDoom kick animation Idea Base: Spartan Kick  Sprite:  Download:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 8 months ago, by Redxone       [Last Post](https://www.realm667.com/forum/closed-submissions/133-sparta-kick?start=10#738 "Just as an aside, I get really sick of hearing this. Everything has "been done" in one way or another.[/quote] Like I said, there is nothing new or different that wasn't already done.  Same boot sprite. Same "This is Sparta!" sound clip. Same DECORATE that kills enemies with one kick.") 11 years 8 months ago     by IronClaw   - [1](https://www.realm667.com/forum/closed-submissions/133-sparta-kick?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/133-sparta-kick?start=10 "Page:2") | Replies:11  Views:14.5k | [Last Post](https://www.realm667.com/forum/closed-submissions/133-sparta-kick?start=10#738 "Just as an aside, I get really sick of hearing this. Everything has "been done" in one way or another.[/quote] Like I said, there is nothing new or different that wasn't already done.  Same boot sprite. Same "This is Sparta!" sound clip. Same DECORATE that kills enemies with one kick.") by IronClaw      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/131-duke-nukem-pistol) | [Duke Nukem - Pistol](https://www.realm667.com/forum/closed-submissions/131-duke-nukem-pistol "Information:  Name: Duke Nukem Pistol Class: 2 Type: Hitscan Palette: Doom Summon: DNPistol AmmoType: Coustom Clip Ammo, Lewisk3 Ammunition  Credits: Submitted: Redxone Decorate: Redxone Sounds: SoundBible.com / (Dont Have A Reload Sound Feel Free To Suggest One Too Me In The Comments) Sprites: www.spriters-resource.com Idea Base: Duke Nukem 3D Pistol  Sprite:  Floor:  Download:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 8 months ago, by Redxone       [Last Post](https://www.realm667.com/forum/closed-submissions/131-duke-nukem-pistol?start=20#737 "Redxon I have tried myself but you don't want to listen to know nobody on here. But it doesn't make any difference were you go but as long as you boss people around you they are not going to be...") 11 years 8 months ago     by Armstrong   - [1](https://www.realm667.com/forum/closed-submissions/131-duke-nukem-pistol?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/131-duke-nukem-pistol?start=10 "Page:2") - [3](https://www.realm667.com/forum/closed-submissions/131-duke-nukem-pistol?start=20 "Page:3") | Replies:24  Views:20.6k | [Last Post](https://www.realm667.com/forum/closed-submissions/131-duke-nukem-pistol?start=20#737 "Redxon I have tried myself but you don't want to listen to know nobody on here. But it doesn't make any difference were you go but as long as you boss people around you they are not going to be...") by Armstrong      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/127-duke-nukem-shotgun) | [Duke Nukem - Shotgun](https://www.realm667.com/forum/closed-submissions/127-duke-nukem-shotgun "I know admins are prob think oh noes not another post from redxone, truth is i just want to have atleast one of my weapons submitted, hope you like this one  Information:  Name: Duke Nukem Shotgun Class: 3 Type: Hitscan Palette: Doom Summon: DNShotgun AmmoType: Standard Shotgun Shells  Credits: Submitted: Redxone Decorate: Redxone Sounds: tf2.gamebanana.com Sprites: www.spriters-resource.com Idea Base: Duke Nukem 3D Shotgun  Description: A Shotgun From DukeNukem  Sprite:  Floor Sprite:  Download:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 8 months ago, by Redxone       [Last Post](https://www.realm667.com/forum/closed-submissions/127-duke-nukem-shotgun#688 "Well, we don't maintain separate sections for angled and centered weapons, and usually, centered weapons are highly preferred over angled ones. The weapon seems similar in functionality to the one already on the repository, too, so it doesn't even stand to be its own thing, either.  This shouldn't come as a surprize. The Duke Nukem shotgun has been known in the community as one of the most over-used weapons by mods.  I hope it's not something that is already on the repository.") 11 years 8 months ago     by Blue Shadow | Replies:6  Views:6192 | [Last Post](https://www.realm667.com/forum/closed-submissions/127-duke-nukem-shotgun#688 "Well, we don't maintain separate sections for angled and centered weapons, and usually, centered weapons are highly preferred over angled ones. The weapon seems similar in functionality to the one already on the repository, too, so it doesn't even stand to be its own thing, either.  This shouldn't come as a surprize. The Duke Nukem shotgun has been known in the community as one of the most over-used weapons by mods.  I hope it's not something that is already on the repository.") by Blue Shadow      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/map.png)](https://www.realm667.com/forum/closed-submissions/125-tactical-shotgun) | [Tactical Shotgun](https://www.realm667.com/forum/closed-submissions/125-tactical-shotgun "Information:  Name: TacticalShotgun Class: 3 Type: Hitscan Palette: Doom Summon: TShotgun AmmoType: Coustom AmmoType AmmoType2: Lewisk3 - Ammunition --> SShell AltFire: Aim Down Sights  Credits: Submitted: Redxone Decorate: Redxone Sounds: Dont Quite Know Just Downloaded Sprites: Eriance Sprite Edit: No Need to Idea Base: Shotgun Replacement  Description: A Tactical Shotgun  Sprite:  Floor Sprite:  Key: *=changed, +=added, -=removed  Latest Update: *Reduced Spread  Download- Direct:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 8 months ago, by Redxone       [Last Post](https://www.realm667.com/forum/closed-submissions/125-tactical-shotgun?start=10#677 "Discussing the weapon's functionality is moot, as it's in violation of the credits rule. You didn't provide credits for the sprites or sounds, seeming not to care who made them, and you claimed that the code of the weapon is 100% yours (you only listed your name as the coder), which, in fact, is not.  Look, if you're going to submit something here, don't just rip it from other people's mods without their permission. They won't appreciate it. We won't appreciate it. You want some sprites for your new, awesome weapon? Go check out the ZDoom forums. People there post all kind of stuff for public use. Just make sure to ask for their permission to use their assets in your submission.  No one is going to judge you if you didn't make your own sounds or sprites (although you're highly encouraged to do so if you can), as not everyone has the skill to do it. Code, on the other hand, should be manageable if you have the knowledge.  For the time being and for our and your sake, I suggest that you refrain from making any new submissions, and that you take the time to observe and learn how things go around here.") 11 years 8 months ago     by Blue Shadow   - [1](https://www.realm667.com/forum/closed-submissions/125-tactical-shotgun?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/125-tactical-shotgun?start=10 "Page:2") | Replies:18  Views:15.4k | [Last Post](https://www.realm667.com/forum/closed-submissions/125-tactical-shotgun?start=10#677 "Discussing the weapon's functionality is moot, as it's in violation of the credits rule. You didn't provide credits for the sprites or sounds, seeming not to care who made them, and you claimed that the code of the weapon is 100% yours (you only listed your name as the coder), which, in fact, is not.  Look, if you're going to submit something here, don't just rip it from other people's mods without their permission. They won't appreciate it. We won't appreciate it. You want some sprites for your new, awesome weapon? Go check out the ZDoom forums. People there post all kind of stuff for public use. Just make sure to ask for their permission to use their assets in your submission.  No one is going to judge you if you didn't make your own sounds or sprites (although you're highly encouraged to do so if you can), as not everyone has the skill to do it. Code, on the other hand, should be manageable if you have the knowledge.  For the time being and for our and your sake, I suggest that you refrain from making any new submissions, and that you take the time to observe and learn how things go around here.") by Blue Shadow      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/123-cod-sniper-my-first-posted-gun-downloadable) | [COD Sniper My First POSTED Gun! - Downloadable](https://www.realm667.com/forum/closed-submissions/123-cod-sniper-my-first-posted-gun-downloadable " COD Sniper Rifle  This Is My First POSTED Doom Weapon Addon I Have Been Making Doom Weapons For Quite Some Time And Have A Fair Amount Of Experience With Them  ScreenShot:  You WILL NEED Both of The Files From This Link DOWNLOAD:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 8 months ago, by Redxone       [Last Post](https://www.realm667.com/forum/closed-submissions/123-cod-sniper-my-first-posted-gun-downloadable?start=10#656 "Start by addressing those issues:  Your post should follow the format of the submission template that you see at the bottom of the submission rules post.  I assure you, they are necessary.[/quote]") 11 years 8 months ago     by Gez   - [1](https://www.realm667.com/forum/closed-submissions/123-cod-sniper-my-first-posted-gun-downloadable?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/123-cod-sniper-my-first-posted-gun-downloadable?start=10 "Page:2") | Replies:14  Views:13.5k | [Last Post](https://www.realm667.com/forum/closed-submissions/123-cod-sniper-my-first-posted-gun-downloadable?start=10#656 "Start by addressing those issues:  Your post should follow the format of the submission template that you see at the bottom of the submission rules post.  I assure you, they are necessary.[/quote]") by Gez      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/75-update-possession-sphere) | [\[UPDATE\] Possession Sphere](https://www.realm667.com/forum/closed-submissions/75-update-possession-sphere "Updated submission:  Changes:  * - The Lost Soul no longer needs the extra code that was put into it, as I found a way around that.  * - The sphere's effect is now temporary, lasting for 45 seconds.  * - Boss monsters (monsters with the BOSS actor flag) are not affected by the sphere.  Download:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 9 months ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/75-update-possession-sphere#465 "Found the issue, and fixed it.") 11 years 8 months ago     by Blue Shadow | Replies:5  Views:5285 | [Last Post](https://www.realm667.com/forum/closed-submissions/75-update-possession-sphere#465 "Found the issue, and fixed it.") by Blue Shadow      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/107-shield-spells) | [Shield Spells](https://www.realm667.com/forum/closed-submissions/107-shield-spells "Information: Name: Shield Spells Type: Armor Palette: Heretic Summon: GreenShieldSpell, BlueShieldSpell Use Type: Inventory Duration: Instant Brightmaps: No Added States: No ACS: No  Credits: Submitted: Blue Shadow Decorate: Blue Shadow Sprites: Raven Software Sprite Edit: Blue Shadow  Description: Two spells that, when cast, provide the user with decently powerful magical shields.  Sprite:  Download Link:  https://dl.dropboxusercontent.com/s/8ef8nqid6kl90al/ShieldSpells.zip  -----  A pretty basic submission, featuring two portable armor items, disguised as spells. They provide the same protection ratios as the silver and enchanted shields from Heretic, except they're more durable.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 9 months ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/closed-submissions/107-shield-spells#439 "I like it, it's pretty cool :)") 11 years 9 months ago     by Tormentor667 | Replies:1  Views:5058 | [Last Post](https://www.realm667.com/forum/closed-submissions/107-shield-spells#439 "I like it, it's pretty cool :)") by Tormentor667      11 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/39-uac-plasmatic-rifle) | [UAC Plasmatic Rifle](https://www.realm667.com/forum/closed-submissions/39-uac-plasmatic-rifle "I guess I'll start the submissions :P  Information: Name: UAC Plasmatic Rifle Class: 6 Type: Projectile Palette: PNG Summon: UACPlasmaticRifle Ammo Type: Cell Altfire: No Powered Mode: No Added States: No  Credits: Submitted: Fuzzyblaze, Infirnex Decorate: Fuzzyblaze, Infirnex GLDefs: Infirnex Sounds: Fuzzyblaze Sprites: Fuzzyblaze, iD Software, FreeDoom Team Sprite Edit: Infirnex Idea Base: DOOM 3 Plasma Rifle ACS: No  Description: Seeing the popularity of its Plasma Rifle, the Union Aerospace Corporation began to experiment with other applied forms of plasma. They discovered a means to propel gaseous plasma at higher speeds, which was quickly prototyped and developed into a new line of light infantry weapons. While gas discharge at the point of impact can result in injuries to the user when fired at point-blank range, the weapon's speedy damage output far outweighs this danger.  Sprite:  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 11 years 10 months ago, by Infirnex       [Last Post](https://www.realm667.com/forum/closed-submissions/39-uac-plasmatic-rifle?start=10#259 "Done.") 11 years 9 months ago     by Infirnex   - [1](https://www.realm667.com/forum/closed-submissions/39-uac-plasmatic-rifle?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/39-uac-plasmatic-rifle?start=10 "Page:2") | Replies:11  Views:13.3k | [Last Post](https://www.realm667.com/forum/closed-submissions/39-uac-plasmatic-rifle?start=10#259 "Done.") by Infirnex      11 years 9 months ago |

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