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#  [Closed Submissions](https://www.realm667.com/forum/closed-submissions "View Category 'Closed Submissions'")  884 topics

 | This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2192-submission-legacy-of-rust-textures) | [\[SUBMISSION\] Legacy of rust textures.](https://www.realm667.com/forum/closed-submissions/2192-submission-legacy-of-rust-textures "Source: Id1-res.wad Count: 273 flats + 1351 textures Palette: Doom Format: FF markers for flats, PP markers and the TEXTURES lump for textures. Anims/Switches: Yes, in ANIMDEFS format. Description: The textures and flats from legacy of rust, converted to TEXTURES and ANIMDEFS.  Credits: Conversion: yeah5green Author: Id software Submitted: yeah5green  Previews and download are in the attached files.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 7 months ago, by yeah5green       [Last Post](https://www.realm667.com/forum/closed-submissions/2192-submission-legacy-of-rust-textures#12692 "Yeah, sorry. The restriction applies to textures as well.") 1 year 6 months ago     by Gothic | Replies:3  Views:808 | [Last Post](https://www.realm667.com/forum/closed-submissions/2192-submission-legacy-of-rust-textures#12692 "Yeah, sorry. The restriction applies to textures as well.") by Gothic      1 year 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2075-submission-updated-thumper-grenade-launcher-formerly-m79-grenade-launcher) | [\[SUBMISSION\] \[UPDATED\] Thumper Grenade Launcher (Formerly M79 grenade launcher)](https://www.realm667.com/forum/closed-submissions/2075-submission-updated-thumper-grenade-launcher-formerly-m79-grenade-launcher "   UPDATES:Retweaked the way the launcher uses ammo Adjusted Sound Volumes Updated obituary Added UDB Title and Category compat Adjusted explosion and explosion scaling Added its own ammo   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 2 months ago, by WigglyStuf       [Last Post](https://www.realm667.com/forum/closed-submissions/2075-submission-updated-thumper-grenade-launcher-formerly-m79-grenade-launcher?start=10#12691 "Closing this. I still think this could be salvageable, but the author just lost interest in this.") 1 year 6 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/2075-submission-updated-thumper-grenade-launcher-formerly-m79-grenade-launcher?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/2075-submission-updated-thumper-grenade-launcher-formerly-m79-grenade-launcher?start=10 "Page:2") | Replies:16  Views:2557 | [Last Post](https://www.realm667.com/forum/closed-submissions/2075-submission-updated-thumper-grenade-launcher-formerly-m79-grenade-launcher?start=10#12691 "Closing this. I still think this could be salvageable, but the author just lost interest in this.") by Gothic      1 year 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2133-submission-thrust-saw) | [\[SUBMISSION\] Thrust Saw](https://www.realm667.com/forum/closed-submissions/2133-submission-thrust-saw "Name: Thrust Saw Class: 1 Type: Melee Palette: Doom Summon: ThrustSaw Ammo Type: None Powered Mode: No Added States: No ACS: No Submitted: Ganbare-Lucifer Code: Portuguese cat Sounds: id Software Sprites: Williams Entertainment Sprite Edit: Portuguese cat  Portuguese cat requested me to submit it, however, I don't have faith on this.  https://drive.google.com/file/d/1zWbVSei_kHq7duU-qHf3DPvimfsDuc0-/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2133-submission-thrust-saw#12690 "Closing this due to lack of activity (and faith)") 1 year 6 months ago     by Gothic | Replies:5  Views:922 | [Last Post](https://www.realm667.com/forum/closed-submissions/2133-submission-thrust-saw#12690 "Closing this due to lack of activity (and faith)") by Gothic      1 year 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2185-submission-impaler-gauntlet) | [\[Submission\] Impaler Gauntlet](https://www.realm667.com/forum/closed-submissions/2185-submission-impaler-gauntlet "Name: Impaler Gauntlet Class: 1 Type: Melee Palette: Hexen Summon: ImpalerGauntlet Ammo Type: None Powered Mode: No Added States: No  Submitted: TheDoomedArchvile Code: TheDoomedArchvile, DeVloek, BlueShadow GLDefs: None Sounds: Hexen Sprites: Hexen, Neoworm, Nash Sprite Edit: TheDoomedArchvile, Gothic Idea Base: Upgrade to the Spiked Gauntlets ACS: No  Description: A metal gauntlet that has two large spikes that rip through the flesh of anyone who is unlucky enough to get punched. They deal more damage than the spiked gauntlets and the wielder can even preform an uppercut. Holding the alt-fire while preforming the uppercut will throw a follow-up punch that deals significant damage. The uppercut also acts as a jump to get onto higher ledges or reach air-born foes. The follow-up punch will also push the person forward a bit, so they can use this attack as an extra movement option.       Note: There are two current issues I am having with this weapon that keep this from being fully complete for my liking. Regardless, I hope it is still fun in its current state.  1. For some reason when using the AltFire's followup attack (mid-air punch after the uppercut), when using the AltFire again it will automatically enter its AltHold state instead of going to the AltFire state. The Goto at the end point to the Ready state, so I am not sure why it is skipping?  2. I'd like to make enemies who get hit by the uppercut attack, or at least are within a close proximity of the player when using this attack, that they also get thrust straight into the air so that the followup punch will better connect. I tried using A_Blast but that only appears to push enemies horizontally. Is there a way to make an enemy to be launched only vertically when hit by a melee attack or with another A_Blast-like effect?  As always, feedback is welcome! ^_^")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 9 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/2185-submission-impaler-gauntlet?start=10#12682) 1 year 7 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/2185-submission-impaler-gauntlet?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/2185-submission-impaler-gauntlet?start=10 "Page:2") | Replies:16  Views:2145 | [Last Post](https://www.realm667.com/forum/closed-submissions/2185-submission-impaler-gauntlet?start=10#12682) by Gothic      1 year 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2118-submission-hell-smith) | [\[SUBMISSION\] Hell Smith](https://www.realm667.com/forum/closed-submissions/2118-submission-hell-smith "Name: Hell Smith Difficulty: Very Hard Connection: None Summon: Hellsmith Melee: Yes Distance: Projectile, Charge Type: Demon Brightmaps: No GLDefs: Yes ACS: No Submitted: Ganbare-Lucifer Decorate: Amuscaria Sounds: Raven Software Sprites: Amuscaria Idea Base: Diablo 2 Hellforge Smith Demon, Heretic Maulotaur  (Updated Hell Smith with new unique sprites, replace if possible)  https://drive.google.com/file/d/1_PZ_1UMq8-LOSuU7wZ6hjcIJJJ3ATAzi/view?usp=drive_link")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/closed-submissions/2118-submission-hell-smith?start=10#12679) 1 year 8 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/2118-submission-hell-smith?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/2118-submission-hell-smith?start=10 "Page:2") | Replies:17  Views:2130 | [Last Post](https://www.realm667.com/forum/closed-submissions/2118-submission-hell-smith?start=10#12679) by Gothic      1 year 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2189-submission-p-n-shotgun) | [\[SUBMISSION\] P&amp;N Shotgun](https://www.realm667.com/forum/closed-submissions/2189-submission-p-n-shotgun "Name: P&N Shotgun Class: 3 Type: Hitscan Palette: Doom Summon: PNShotgun Ammo Type: Shell Altfire: No Powered Mode: No  Submitted: Randyharry2009 Decorate: Randyharry2009 Sprites: NMN Sprite Edit: Pisstepanks Sounds: Unknown Idea Base: N/A       ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 9 months ago, by randyharry2009       [Last Post](https://www.realm667.com/forum/closed-submissions/2189-submission-p-n-shotgun#12678 "Closing this") 1 year 8 months ago     by Gothic | Replies:2  Views:853 | [Last Post](https://www.realm667.com/forum/closed-submissions/2189-submission-p-n-shotgun#12678 "Closing this") by Gothic      1 year 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2187-update-cyber-satyr) | [\[UPDATE\] Cyber satyr](https://www.realm667.com/forum/closed-submissions/2187-update-cyber-satyr "-added gibbed death States -now  able to melee attack(you still don't want get closer anyway) -some fix for C4 6 D4 6 frame(A6 B6 have small update)  -added gldef")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 9 months ago, by Tsran908       [Last Post](https://www.realm667.com/forum/closed-submissions/2187-update-cyber-satyr#12675 ". Gave it a GibHealth of -35, and a check during its firing animation. If its target gets too close while shooting, it will try to melee you instead.") 1 year 8 months ago     by Gothic | Replies:2  Views:738 | [Last Post](https://www.realm667.com/forum/closed-submissions/2187-update-cyber-satyr#12675 ". Gave it a GibHealth of -35, and a check during its firing animation. If its target gets too close while shooting, it will try to melee you instead.") by Gothic      1 year 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2190-update-shadow-hunter) | [\[Update\] Shadow Hunter](https://www.realm667.com/forum/closed-submissions/2190-update-shadow-hunter "Name: Shadow Hunter Difficulty: Medium Connections: None Summon: ShadowHunter Melee: No Distance: Projectile Type: Ghost Brightmaps: No Added States: No ACS: No  Submitted: TheDoomedArchvile Code: TheDoomedArchvile, TheMightyHeracross, Gothic Sounds: Freesounds (Litruv), SeriousSam GLDEFS: TheDoomedArchvile Sprites: HorrorMovieGuy Idea Base: HorrorMovieGuy's sprite sheet on this enemy  Description: A shadowy ghost that stalks its prey in the dead of night and shoots bullets of compressed shadows that fly at high speeds. Their enemies have a hard time hitting them due to the many ghostly doubles that surround them and by quickly teleporting around the crowd. They can also vanish and reappear somewhere else after a time to try and dissonant their prey.  Updates 11/2/2024 : TheDoomedArchvile  * Code updated to ZScript  * GLDEFS added for the Shadow Bullet  * Added a few more sounds  * Updated Credits to replace 'DoomedArchvileDemon' with 'TheDoomedArchvile'.  * Updated the Description.  * Behavior changed drastically  * No longer dodges to the sides. Never was a fan of that movement pattern.  * Doubles spawn around the main entity instead of shooting out from it.  * Added a quick vanish to keep the main entity moving around its doubles to make it harder for the player to track.  * Damage increased slightly  * Enemy fades out of existence when dead because it's a ghost.  * Gave the enemy the SHADOW flag to make it harder for other monsters to hit.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 9 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/closed-submissions/2190-update-shadow-hunter#12674) 1 year 8 months ago     by Gothic | Replies:7  Views:898 | [Last Post](https://www.realm667.com/forum/closed-submissions/2190-update-shadow-hunter#12674) by Gothic      1 year 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2177-update-3d-hero-tao-textures) | [\[UPDATE\] 3D Hero &amp; TAO Textures](https://www.realm667.com/forum/closed-submissions/2177-update-3d-hero-tao-textures "Source: 3D Hero, TAO Count: 872 Palette: Custom (Hexen derivative) Format: ZDoom TEXTURES Anims/Switches: ZDoom Compatible Description: Textures from the Taiwanese 3D Shooters "3D Hero" and "TAO" by ENGINE Technology. Mostly themed around ancient China.  Conversion: PGE Author: ENGINE Technology Submitted: PGE  Updated to use the correct palette (previous one was inaccurate in places)  Download Link:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/closed-submissions/2177-update-3d-hero-tao-textures#12667) 1 year 9 months ago     by Gothic | Replies:1  Views:823 | [Last Post](https://www.realm667.com/forum/closed-submissions/2177-update-3d-hero-tao-textures#12667) by Gothic      1 year 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2169-submission-and-update-zombie-scientist-pack) | [\[SUBMISSION\] and \[UPDATE\] Zombie Scientist pack](https://www.realm667.com/forum/closed-submissions/2169-submission-and-update-zombie-scientist-pack "This is both an update of all the existing zombie/former scientists already in the repo, as well as a submission of 2 new ones. I made this primarily to have them all in one single pk3, and to get rid of duplicate actors and assets. I had Tsran's sprites of a freeze-rifle wielding scientist lying around so I decided to include him in the pack as well. Then I noticed a lack of ranged options for the female scientists so I made one with a pistol.  Here's an overview of the submission/update:  * new: ZombieScientistFreeze  * new: ZombieScientistPistol  * streamlined all classnames by weapon:     - ZombieScientistAxe     - ZombieScientistCleaver     - ZombieScientistCrowbar     - ZombieScientistHalon     - ZombieScientistHammer     - ZombieScientistKnife     - ZombieScientistPlasma     - ZombieScientistSyringe     - ZombieScientistUzi     - ZombieScientistWrench      * ZombieScientistHalon overhauled, now also drops his FireExtinguisher which explodes when damaged  * replaced male and female voice sounds, streamlined all sound names  * adjusted sprite offsets, some minor edits to a few sprites  * removed unused and duplicate assets  * fixed incorrect obituaries and missing decals  * updated zscript, replaced deprecated functions  * adjusted all zombie stats to be more in line with each other  Info and Credits for the freeze rifle scientist:  Name: Zombie Scientist (Freeze Rifle) Difficulty: Very Easy Connections: None Summon: ZombieScientistFreeze Melee: No Distance: Projectile Type: Human, Undead Brightmaps: Yes Actor modification: No ACS: No  Description: A former scientist wielding an experimental freeze rifle.  Credits: Code: DavidN, Enjay, Ghastly (ZScript conversion), DeVloek (Update) GLDEFS: DeVloek Sounds: id Software (adapted by Enjay), Bohemia Interactive (Update), Volition, TheDarkArchon Sprites: id Software, Xim, scalliano, high councilor, tsran Idea Base: Tsran's sprites of the guy  Info and Credits for the pistol scientist:  Name: Zombie Scientist (Pistol) Difficulty: Very Easy Connections: None Summon: ZombieScientistPistol Melee: No Distance: Hitscan Type: Human, Undead Brightmaps: No Actor modification: No ACS: No  Description: A former scientist wielding a pistol.  Credits: Code: scalliano, Ghastly (ZScript conversion), DeVloek (Update) GLDEFS: DeVloek Sounds: DavidRaven, id Software, Bohemia Interactive (Update) Sprites: id Software (Zombieman), the Skulltag Team (Illucia, Player II), DavidRaven (Female Zombie), Marty Kirra (Diaz) Sprite Edit: scalliano, DeVloek Idea Base: lack of female zombie scientists with ranged weapons  Download:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2169-submission-and-update-zombie-scientist-pack#12665) 1 year 9 months ago     by Gothic | Replies:5  Views:818 | [Last Post](https://www.realm667.com/forum/closed-submissions/2169-submission-and-update-zombie-scientist-pack#12665) by Gothic      1 year 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2061-submission-psx-nightmare-monster-collection) | [\[SUBMISSION\] PSX Nightmare Monster Collection](https://www.realm667.com/forum/closed-submissions/2061-submission-psx-nightmare-monster-collection " This is a collection of faster, harder to see, and harder to kill 'nightmare' monsters inspred by PSX Doom and Doom 64. They behave similarly to their normal counterparts, but have some adjustments which make them more threatening. The roster has been expanded to include:  * Nightmare Imp  * Nightmare Cacodemon  * Nightmare Spectre  * Nightmare Elemental  * Nightmare Souls  * Nightmare Archvile  * The Nightmare Imp is faster, and throws a much faster semi-translucent deep purple energy ball.  * The Nightmare Cacodemon pursues faster, and more often. It fires 2 energy balls in rapid succession.  * The Nightmare Spectre is the same as it's PSX counterpart created by Williams Entertainment.  * The Nightmare Elemental fires Nightmare Souls, creating a dangerous situation in dark rooms.  * The Nightmare Archvile is even more challenging to avoid with a lower painchance and higher health, as well as a nightmare version of the vile attack which obscures vision considerably.  This special collection also includes a base actor modifying script which allows nightmare monsters to spawn in packs rather than being replaced at random. Any eligible monsters of a different species that are near another nightmare monster will also be converted using the A_RadiusGive function. If a room filled with Cacodemons also contains a Pain Elemental, and one of the monsters in the room happens to become a nightmare variant (small chance), then all eligible monsters close enough will become their nightmare variants. The nightmare variant token does not, however spread from one actor to another, similar to the way a virus would. Thus there will be some slight imperfections, but this is an easy, hacky way of injecting some random fun into darker, PSX, or D64 style levels.  Name: PSX Nightmare Monster Collection Difficulty: Easy-Hard Connections: Nightmare Monsters Summon: NightmareImp, NightmareCacodemon, NightmareSpectre, NightmareSoul, NightmareElemental, NightmareArchvile Brightmaps: n/a Actor modification: Included Spawn script may be deactivated ACS: No Credits: Anonymoose Code: Anonymoose Sounds: Doom IWAD Sprites: Doom IWAD Idea Base: PSX Doom / Doom 64 Nightmare monsters - Williams Entertainment   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 3 months ago, by anonymoose       [Last Post](https://www.realm667.com/forum/closed-submissions/2061-submission-psx-nightmare-monster-collection?start=10#12664 "Closing this") 1 year 9 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/2061-submission-psx-nightmare-monster-collection?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/2061-submission-psx-nightmare-monster-collection?start=10 "Page:2") | Replies:13  Views:3467 | [Last Post](https://www.realm667.com/forum/closed-submissions/2061-submission-psx-nightmare-monster-collection?start=10#12664 "Closing this") by Gothic      1 year 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2062-submission-wretched-cacodemon) | [\[SUBMISSION\] Wretched (Cacodemon)](https://www.realm667.com/forum/closed-submissions/2062-submission-wretched-cacodemon "Lifted from the Doom RPG game, and realized in higher fidelity.  This is a faster, spongier, heavier hitting variation of the Cacodemon with a unique plasma ball attack, and a biting combo melee attack which has been retooled to play the imp scratch sound.  Name: Wretched Difficulty: Easy Connections: Cacodemon Summon: Wretched Melee: Yes Distance: Yes, Plasma Ball Type: Demon Brightmaps: Yes Actor modification: No ACS: No Credits: Anonymoose Code: Anonymoose Sounds: Doom IWAD Sprites: Doom IWAD Idea Base: Doom RPG")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 2 years 3 months ago, by anonymoose       [Last Post](https://www.realm667.com/forum/closed-submissions/2062-submission-wretched-cacodemon?start=10#12663 "Closing this due to inactivity") 1 year 9 months ago     by Gothic   - [1](https://www.realm667.com/forum/closed-submissions/2062-submission-wretched-cacodemon?start=0 "Page:1") - [2](https://www.realm667.com/forum/closed-submissions/2062-submission-wretched-cacodemon?start=10 "Page:2") | Replies:10  Views:2209 | [Last Post](https://www.realm667.com/forum/closed-submissions/2062-submission-wretched-cacodemon?start=10#12663 "Closing this due to inactivity") by Gothic      1 year 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2183-update-sniper-rifle) | [\[UPDATE\] Sniper Rifle](https://www.realm667.com/forum/closed-submissions/2183-update-sniper-rifle "Initially I only renamed some sprites (there were conflicts with the War monster), but then I noticed a bug/oversight and that the scope overlay's crosshair isn't accurate, so I made a more thorough...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 9 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2183-update-sniper-rifle#12662) 1 year 9 months ago     by Gothic | Replies:3  Views:885 | [Last Post](https://www.realm667.com/forum/closed-submissions/2183-update-sniper-rifle#12662) by Gothic      1 year 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2184-submission-black-rifle) | [\[SUBMISSION\] Black Rifle](https://www.realm667.com/forum/closed-submissions/2184-submission-black-rifle "rejected  Download:       ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 9 months ago, by randyharry2009       [Last Post](https://www.realm667.com/forum/closed-submissions/2184-submission-black-rifle#12647 "...ok") 1 year 9 months ago     by Gothic | Replies:5  Views:1096 | [Last Post](https://www.realm667.com/forum/closed-submissions/2184-submission-black-rifle#12647 "...ok") by Gothic      1 year 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2178-update-freezerzombie) | [\[UPDATE\] FreezerZombie](https://www.realm667.com/forum/closed-submissions/2178-update-freezerzombie "* removed classname conflicts with FreezeRifle.pk3  * improved zscript  * added function to the monster's death that drops the weapon if FreezeRifle.pk3 is loaded  * improved DECALDEF   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 9 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2178-update-freezerzombie#12645) 1 year 9 months ago     by Gothic | Replies:1  Views:731 | [Last Post](https://www.realm667.com/forum/closed-submissions/2178-update-freezerzombie#12645) by Gothic      1 year 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2179-update-karasawa-zombie) | [\[UPDATE\] Karasawa Zombie](https://www.realm667.com/forum/closed-submissions/2179-update-karasawa-zombie "* removed classname conflicts with Karasawa.pk3  * improved zscript  * added function to the monster's death that drops the weapon if Karasawa.pk3 is loaded  * fixed sounds not playing  * fixed projectile's contradicting ripper and bounce behavior, now the projectile always rips instead of exploding most of the time  * updated brightmaps  * updated GLDEFS and SNDINFO   ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 9 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2179-update-karasawa-zombie#12644) 1 year 9 months ago     by Gothic | Replies:1  Views:776 | [Last Post](https://www.realm667.com/forum/closed-submissions/2179-update-karasawa-zombie#12644) by Gothic      1 year 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2176-update-lesser-mutant) | [\[UPDATE\] Lesser Mutant](https://www.realm667.com/forum/closed-submissions/2176-update-lesser-mutant "* Converted wad to pk3  * Converted code to zscript (old code is included but may not work properly anymore since I renamed sprites and stuff)  * Converted sounds to ogg and updated SNDINFO (switched around a few sounds and removed limits)  * Overhauled projectile look, behavior and damage (the original sprite was upscaled in an editor and then downscaled again in the game, which imo didn't look good at all, also the trail was defined as a projectile but didn't behave as one)  * Many small fixes  * Increased size and intensity of dynamic lights (they were really tiny before, pretty much unnoticable)  * Renamed some sprites to avoid conflicts with other actors (the arm sprites were conflicting with the Smart Marines, everytime a Smart Marine was aiming at a monster he turned into an arm that was rolling around :-o)  * Added editor keys and DoomEdNums  * Added INFO and CREDITS lumps  * Increased Difficulty rating to Medium (still fairly easy to kill but can now deal much more damage than before)")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2176-update-lesser-mutant#12643) 1 year 9 months ago     by Gothic | Replies:1  Views:619 | [Last Post](https://www.realm667.com/forum/closed-submissions/2176-update-lesser-mutant#12643) by Gothic      1 year 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2175-update-stone-imp) | [\[UPDATE\] Stone Imp](https://www.realm667.com/forum/closed-submissions/2175-update-stone-imp "* combined StoneImp.wad and StoneImpHidden.wad into a single pk3  * replaced impact sound (imo the original sound was very out of place, now it's crumbling stone)  * replaced deprecated functions  * added editor keys and doomednums")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2175-update-stone-imp#12642) 1 year 9 months ago     by Gothic | Replies:1  Views:641 | [Last Post](https://www.realm667.com/forum/closed-submissions/2175-update-stone-imp#12642) by Gothic      1 year 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2136-submission-enigma-of-hell) | [(SUBMISSION) Enigma Of Hell](https://www.realm667.com/forum/closed-submissions/2136-submission-enigma-of-hell "Enigma of Hell - more powerful version of Belphegor, has more HP and is a bit bigger. It's primary attack consists of 4 fireballs, as a special attack - throws 7 fireballs at once.  Credits: id Software(original sprites) Midway(sounds), Ghastly Dragon (GLDefs), Zdexium(me - coding and editing), GZDoom's brightmaps  ZIP file:     Image:  ")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 11 months ago, by DanielLZDoomer       [Last Post](https://www.realm667.com/forum/closed-submissions/2136-submission-enigma-of-hell#12641 "Sorry, but I'll have to reject this") 1 year 9 months ago     by Gothic | Replies:7  Views:1007 | [Last Post](https://www.realm667.com/forum/closed-submissions/2136-submission-enigma-of-hell#12641 "Sorry, but I'll have to reject this") by Gothic      1 year 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2181-update-freeze-rifle) | [\[UPDATE\] Freeze Rifle](https://www.realm667.com/forum/closed-submissions/2181-update-freeze-rifle "* removed classname conflicts with FreezerZombie.pk3  * code converted to zscript  * improved DECALDEF  I remember that I updated this one before, not sure what I did exactly but iirc I thought about improving the sprites. I still don't have any concrete plans on doing that, maybe when I'm done with my current to-do list (which is still huge) or when get bored and need a break...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 9 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2181-update-freeze-rifle#12639) 1 year 9 months ago     by Gothic | Replies:1  Views:615 | [Last Post](https://www.realm667.com/forum/closed-submissions/2181-update-freeze-rifle#12639) by Gothic      1 year 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2180-update-karasawa) | [\[UPDATE\] Karasawa](https://www.realm667.com/forum/closed-submissions/2180-update-karasawa "* removed classname conflicts with KarasawaGuy.pk3  * improved zscript  * fixed sounds not playing  * fixed projectile's contradicting ripper and bounce behavior, now the projectile always rips instead of exploding most of the time  * updated GLDEFS and SNDINFO")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 9 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2180-update-karasawa#12638) 1 year 9 months ago     by Gothic | Replies:1  Views:539 | [Last Post](https://www.realm667.com/forum/closed-submissions/2180-update-karasawa#12638) by Gothic      1 year 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2182-update-frag-grenade) | [\[UPDATE\] Frag Grenade](https://www.realm667.com/forum/closed-submissions/2182-update-frag-grenade "* wad converted to pk3  * renamed explosion sprites to match same sprites from other weapons  * changed slotnumber to 9  * slowed down roll animation  * minor adjustments to bouncing behavior  * removed redundant code  * fixed pickups, now each grenade always gives 1 ammo regardless if the weapon or ammo was picked up  * picking up a grenade box also gives the weapon  * edited sounds (removed click noise, reduced file size)  edit: I did not convert the code to zscript, the decorate tricks like a dozen different actors for cooked grenades are mostly redundant in zscript so I'd probably do a complete overhaul and write it from scratch but I currently don't have the time for that. So this update just fixes some bugs and odd design choices.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 9 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2182-update-frag-grenade#12637) 1 year 9 months ago     by Gothic | Replies:4  Views:734 | [Last Post](https://www.realm667.com/forum/closed-submissions/2182-update-frag-grenade#12637) by Gothic      1 year 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png)](https://www.realm667.com/forum/closed-submissions/2170-update-aracnorb) | [\[Update\] Aracnorb](https://www.realm667.com/forum/closed-submissions/2170-update-aracnorb "Simple update, renames the brightmaps to have BM at the start so there aren't any duplicated names.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2170-update-aracnorb#12590 "yea") 1 year 10 months ago     by Gothic | Replies:2  Views:1055 | [Last Post](https://www.realm667.com/forum/closed-submissions/2170-update-aracnorb#12590 "yea") by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2171-submission-shotgun-cyborg) | [\[SUBMISSION\] Shotgun Cyborg](https://www.realm667.com/forum/closed-submissions/2171-submission-shotgun-cyborg "Info Name: Shotgun Cyborg Difficulty: Medium Connections: None Summon: ShotgunCyborg Melee: No Distance: Hitscan Type: Human, Cybernetic, Undead Brightmaps: Yes Actor modification: No ACS: No  Description: A shotgun-toting former human who'll die just like the rest if you manage to crack open his heavy armor.  Credits: Code: DeVloek Sounds: id Software, DeVloek Sprites: id Software, Raven Software, HorrorMovieRei, Pandut, Velocity, tsran Sprite Edit: DeVloek Idea Base: tsran's sprite of the guy  Sprite:  Download:")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2171-submission-shotgun-cyborg#12589 "For really simple stuff I'd rather deal with it myself instead of waiting for the author to fix them. Renaming a bunch of sprites with similar names is not a problem.") 1 year 10 months ago     by Gothic | Replies:4  Views:887 | [Last Post](https://www.realm667.com/forum/closed-submissions/2171-submission-shotgun-cyborg#12589 "For really simple stuff I'd rather deal with it myself instead of waiting for the author to fix them. Renaming a bunch of sprites with similar names is not a problem.") by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2172-update-pulse-nailgun) | [\[UPDATE\] Pulse Nailgun](https://www.realm667.com/forum/closed-submissions/2172-update-pulse-nailgun "Update:  * wad converted to pk3  * added indentations to the code to make it readable  * renamed actors to have unique classnames  * some minor fixes to the code  * changed slotnumber from 5 to 6 (as suggested by the classification in the info, also the weapon's behavior is much closer to the plasma rifle than the rocketlauncher)  * renamed sprite BLAD -> PNGP to remove conflicts with the PulseNailgunZombie's and Moloch's projectile sprites  * fixed fire sound sometimes cutting off  * removed ear-raping frequencies from the fire sound (also renamed the sound so it won't be overridden by the PulseNailgunZombie's fire sound, which still has these high screeching frequencies)  * slightly increased damage (still takes a while to kill an Imp but it shouldn't be too powerful since it's a ripper projectile)  * added dynamic light to spark  * spark now randomly changes XFLIP flag  * amount of ammo received from the NailPouch pickup reduced to 15  * amount of ammo received from the NailBox pickup increased to 60  btw I noticed that the weapon behaves quite differently from the one used by the PulsenailgunZombie (who drops it if both are loaded together). In the player's hands it's an automatic rapid fire weapon but the zombie only fires single shots once in a while. Also the projectile fired by the zombie looks different, is faster and deals much more damage. I'm thinking about bringing it in line with the weapon at some point.  edit: One more change. The weapon's description suggests that the projectile travels at the speed of sound, but although it is a FastProjectile it still looks way too slow for that purpose. So I increased the speed from 75 to 150. Since this will make it rip through actors faster and therefore deal less damage, I increased the damage a bit. Originally it was random(1,2), first I changed it to random(1,3), now it is random(2,3).")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/closed-submissions/2172-update-pulse-nailgun#12588) 1 year 10 months ago     by Gothic | Replies:1  Views:864 | [Last Post](https://www.realm667.com/forum/closed-submissions/2172-update-pulse-nailgun#12588) by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2168-update-bloodskull) | [\[Update\] Bloodskull](https://www.realm667.com/forum/closed-submissions/2168-update-bloodskull "Renames The Bloodshot sprites to avoid clashing with the Energy Ballista Shots.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2168-update-bloodskull#12571 "I also reduced the volume of its active sound.") 1 year 10 months ago     by Gothic | Replies:1  Views:536 | [Last Post](https://www.realm667.com/forum/closed-submissions/2168-update-bloodskull#12571 "I also reduced the volume of its active sound.") by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2164-update-explosive-super-shotgun) | [\[Update\] Explosive Super Shotgun](https://www.realm667.com/forum/closed-submissions/2164-update-explosive-super-shotgun "Added Weapon.Slotnumber and added bright to firing frames.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2164-update-explosive-super-shotgun#12570) 1 year 10 months ago     by Gothic | Replies:1  Views:709 | [Last Post](https://www.realm667.com/forum/closed-submissions/2164-update-explosive-super-shotgun#12570) by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2165-update-infantry-rifle) | [\[Update\] Infantry Rifle](https://www.realm667.com/forum/closed-submissions/2165-update-infantry-rifle "Adds Weapon.SlotNumber plus changes sprite names to avoid clashing with the Guard Sphere.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2165-update-infantry-rifle#12569) 1 year 10 months ago     by Gothic | Replies:1  Views:582 | [Last Post](https://www.realm667.com/forum/closed-submissions/2165-update-infantry-rifle#12569) by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2166-update-vanilla-m16) | [\[Update\] Vanilla M16](https://www.realm667.com/forum/closed-submissions/2166-update-vanilla-m16 "Changed one sprite name to avoid clashing with the other M16 and changed the actor name to VM16 to avoid issues with the other M16. Also added bulletchip decal and changed sound effects in the sndinfo...")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2166-update-vanilla-m16#12568) 1 year 10 months ago     by Gothic | Replies:1  Views:738 | [Last Post](https://www.realm667.com/forum/closed-submissions/2166-update-vanilla-m16#12568) by Gothic      1 year 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/closed-submissions/2167-update-pulse-rifle-atc) | [\[Update\] Pulse Rifle (ATC)](https://www.realm667.com/forum/closed-submissions/2167-update-pulse-rifle-atc "Very simple update, renamed the PulseRifle actor to PulseRifleATC to avoid clashing with the other pulse rifle.")        Category: [Closed Submissions](https://www.realm667.com/forum/closed-submissions "This is the place all closed submissions go, no matter if they were approved or rejected. It's meant to be an archive, nothing else.")     Topic started 1 year 10 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/closed-submissions/2167-update-pulse-rifle-atc#12567) 1 year 10 months ago     by Gothic | Replies:1  Views:508 | [Last Post](https://www.realm667.com/forum/closed-submissions/2167-update-pulse-rifle-atc#12567) by Gothic      1 year 10 months ago |

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