#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Floor and Ceiling Lanterns

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- **jimmy**
- ![jimmy's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar100.png) Topic Author
- Chaingunner
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   8 years 10 months ago [\#6474](#6474) by jimmy  *[Floor and Ceiling Lanterns](https://www.realm667.com/forum/closed-submissions/1026-floor-and-ceiling-lanterns#6474 "Name: Floor and Ceiling Lanterns

Connection: None
Palette: Full-color
Summon: (Floor/Ceiling)Lantern[Tall][_Animated]
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: None

Submitted: Jimmy
Decorate: Jimmy
GLDEFS: Jimmy
Sprites: id Software
Sprite Edit: Jimmy
Idea Base: The small floor lamps found in Mapgame

Description: Shorter, non-blocking versions of the stock light columns.

Preview:

Download:
http://jimmy.the-powerhouse.net/WAD/Lanterns.zip")* was created by *jimmy*

 Name: Floor and Ceiling Lanterns
Connection: None
Palette: Full-color
Summon: (Floor/Ceiling)Lantern[Tall][_Animated]
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: None

Submitted: Jimmy
Decorate: Jimmy
GLDEFS: Jimmy
Sprites: id Software
Sprite Edit: Jimmy
Idea Base: The small floor lamps found in Mapgame

Description: Shorter, non-blocking versions of the stock light columns.

Preview:
 [ ![[img](https://i.imgur.com/TgEBI90.png) ](https://i.imgur.com/TgEBI90.png "[img")

Download:
http://jimmy.the-powerhouse.net/WAD/Lanterns.zip

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xMDI2LWZsb29yLWFuZC1jZWlsaW5nLWxhbnRlcm5z&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Blue Shadow**
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   8 years 10 months ago [\#6475](#6475) by Blue Shadow  Replied by *Blue Shadow* on topic *[Floor and Ceiling Lanterns](https://www.realm667.com/forum/closed-submissions/1026-floor-and-ceiling-lanterns#6475 "Name: Floor and Ceiling Lanterns

Connection: None
Palette: Full-color
Summon: (Floor/Ceiling)Lantern[Tall][_Animated]
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: None

Submitted: Jimmy
Decorate: Jimmy
GLDEFS: Jimmy
Sprites: id Software
Sprite Edit: Jimmy
Idea Base: The small floor lamps found in Mapgame

Description: Shorter, non-blocking versions of the stock light columns.

Preview:

Download:
http://jimmy.the-powerhouse.net/WAD/Lanterns.zip")*

 Full-color? If the sprites are in 32-bit mode, it's best that they are converted to palette mode (8-bit). You don't necessarily need to convert them to Doom palette if you don't want to, though it's preferable.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xMDI2LWZsb29yLWFuZC1jZWlsaW5nLWxhbnRlcm5z&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **jimmy**
- ![jimmy's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar100.png) Topic Author
- Chaingunner
- ![Chaingunner](https://www.realm667.com/media/kunena/ranks/rank_6_chaingunner.png)

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   8 years 10 months ago [\#6476](#6476) by jimmy  Replied by *jimmy* on topic *[Floor and Ceiling Lanterns](https://www.realm667.com/forum/closed-submissions/1026-floor-and-ceiling-lanterns#6476 "Name: Floor and Ceiling Lanterns

Connection: None
Palette: Full-color
Summon: (Floor/Ceiling)Lantern[Tall][_Animated]
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: None

Submitted: Jimmy
Decorate: Jimmy
GLDEFS: Jimmy
Sprites: id Software
Sprite Edit: Jimmy
Idea Base: The small floor lamps found in Mapgame

Description: Shorter, non-blocking versions of the stock light columns.

Preview:

Download:
http://jimmy.the-powerhouse.net/WAD/Lanterns.zip")*

 I only used full-color so I could use a color that wasn't quite in Doom's default gold range. (#A46A18)

Either way the sprites are already in the range of 500-600 **bytes**, and converting them to Doom palette seems to make them *larger* - FRLFA0 for example is 492 bytes at full-color, then becomes 1.27kB when I convert it to a paletted PNG (using SLADE).

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xMDI2LWZsb29yLWFuZC1jZWlsaW5nLWxhbnRlcm5z&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
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   8 years 10 months ago [\#6477](#6477) by MagicWazard  Replied by *MagicWazard* on topic *[Floor and Ceiling Lanterns](https://www.realm667.com/forum/closed-submissions/1026-floor-and-ceiling-lanterns#6477 "Name: Floor and Ceiling Lanterns

Connection: None
Palette: Full-color
Summon: (Floor/Ceiling)Lantern[Tall][_Animated]
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: None

Submitted: Jimmy
Decorate: Jimmy
GLDEFS: Jimmy
Sprites: id Software
Sprite Edit: Jimmy
Idea Base: The small floor lamps found in Mapgame

Description: Shorter, non-blocking versions of the stock light columns.

Preview:

Download:
http://jimmy.the-powerhouse.net/WAD/Lanterns.zip")*

 Wait...this isn't a font submission. What's going on here?!

In all seriousness, though, matching the Doom palette isn't really necessary. You can use a custom palette to preserve the broader range of golds if you like, though with the filesize as small as it already is, it may be beating a dead horse.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xMDI2LWZsb29yLWFuZC1jZWlsaW5nLWxhbnRlcm5z&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Dreadopp**
- ![Dreadopp's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar65.gif)
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   8 years 10 months ago [\#6492](#6492) by Dreadopp  Replied by *Dreadopp* on topic *[Floor and Ceiling Lanterns](https://www.realm667.com/forum/closed-submissions/1026-floor-and-ceiling-lanterns#6492 "Name: Floor and Ceiling Lanterns

Connection: None
Palette: Full-color
Summon: (Floor/Ceiling)Lantern[Tall][_Animated]
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: None

Submitted: Jimmy
Decorate: Jimmy
GLDEFS: Jimmy
Sprites: id Software
Sprite Edit: Jimmy
Idea Base: The small floor lamps found in Mapgame

Description: Shorter, non-blocking versions of the stock light columns.

Preview:

Download:
http://jimmy.the-powerhouse.net/WAD/Lanterns.zip")*

 These are cool. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **Blue Shadow**
- ![Blue Shadow's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg)
- Administrator
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   8 years 10 months ago [\#6508](#6508) by Blue Shadow  Replied by *Blue Shadow* on topic *[Floor and Ceiling Lanterns](https://www.realm667.com/forum/closed-submissions/1026-floor-and-ceiling-lanterns#6508 "Name: Floor and Ceiling Lanterns

Connection: None
Palette: Full-color
Summon: (Floor/Ceiling)Lantern[Tall][_Animated]
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: None

Submitted: Jimmy
Decorate: Jimmy
GLDEFS: Jimmy
Sprites: id Software
Sprite Edit: Jimmy
Idea Base: The small floor lamps found in Mapgame

Description: Shorter, non-blocking versions of the stock light columns.

Preview:

Download:
http://jimmy.the-powerhouse.net/WAD/Lanterns.zip")*

 [ Added](http://www.realm667.com/index.php/en/prop-stop-mainmenu-163-64831/light-sources-mainmenu-166-58239/1973-floor-and-ceiling-lanterns)

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