#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[CLOSED\] Bandit Sawbar

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- **Momopate**
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   8 years 4 months ago - 7 years 9 months ago [\#6831](#6831) by Momopate  *[\[CLOSED\] Bandit Sawbar](https://www.realm667.com/forum/closed-submissions/1091-closed-bandit-sawbar#6831 "Name: Bandit Sawbar

Class: 4
Type: Projectile
Palette: Doom
Summon: BanditSawbar
Ammo Type: Clip (consumes 2 ammo per shot)
Altfire: No
Powered Mode: No
Brightmaps: No
Added States: No
ACS: No

Submitted: Momopate
ZScript: Momopate
GLDefs: Momopate
Sounds: 3D Realms (Duke Nukem 64), Raven Software (Hexen)
Sprites: Raven Software, Lobotomy Software, id Software, Whoever did that old smoke sprite that is used everywhere
Sprite Edit: Momopate, though it's just a simple recolor
Idea Base: Sawbar from Borderlands 2

Description: A rapid-firing machinegun designed specially for mobbing. Fires a projectile that after travelling a short distance explode and spawn 3 additional projectiles, damaging every monster near the fiery explosion. Surpressing Fires!!!

Sprite:

Download link: Attached to this post.")* was created by *Momopate*

 Name: Bandit Sawbar
Class: 4
Type: Projectile
Palette: Doom
Summon: BanditSawbar
Ammo Type: Clip (consumes 2 ammo per shot)
Altfire: No
Powered Mode: No
Brightmaps: No
Added States: No
ACS: No

Submitted: Momopate
ZScript: Momopate
GLDefs: Momopate
Sounds: 3D Realms (Duke Nukem 64), Raven Software (Hexen)
Sprites: Raven Software, Lobotomy Software, id Software, Whoever did that old smoke sprite that is used everywhere
Sprite Edit: Momopate, though it's just a simple recolor
Idea Base: Sawbar from Borderlands 2

Description: A rapid-firing machinegun designed specially for mobbing. Fires a projectile that after travelling a short distance explode and spawn 3 additional projectiles, damaging every monster near the fiery explosion. Surpressing Fires!!!

Sprite:
 [ ![[img](http://s9.tinypic.com/35ioe8l_th.jpg) ](http://s9.tinypic.com/35ioe8l_th.jpg "[img")

 [ ![[img](http://s9.tinypic.com/2lwm3wh_th.jpg) ](http://s9.tinypic.com/2lwm3wh_th.jpg "[img")

Download link: Attached to this post.

- [ Sawbar.zip ](https://www.realm667.com/forum/attachment/721?download=1 "Sawbar.zip") [ ](https://www.realm667.com/forum/attachment/721?download=1 "Sawbar.zip")

 Last edit: 7 years 9 months ago by Blue Shadow.

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- **MagicWazard**
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   8 years 4 months ago - 8 years 4 months ago [\#6867](#6867) by MagicWazard  Replied by *MagicWazard* on topic *[Bandit Sawbar](https://www.realm667.com/forum/closed-submissions/1091-closed-bandit-sawbar#6867 "Name: Bandit Sawbar

Class: 4
Type: Projectile
Palette: Doom
Summon: BanditSawbar
Ammo Type: Clip (consumes 2 ammo per shot)
Altfire: No
Powered Mode: No
Brightmaps: No
Added States: No
ACS: No

Submitted: Momopate
ZScript: Momopate
GLDefs: Momopate
Sounds: 3D Realms (Duke Nukem 64), Raven Software (Hexen)
Sprites: Raven Software, Lobotomy Software, id Software, Whoever did that old smoke sprite that is used everywhere
Sprite Edit: Momopate, though it's just a simple recolor
Idea Base: Sawbar from Borderlands 2

Description: A rapid-firing machinegun designed specially for mobbing. Fires a projectile that after travelling a short distance explode and spawn 3 additional projectiles, damaging every monster near the fiery explosion. Surpressing Fires!!!

Sprite:

Download link: Attached to this post.")*

 I haven't checked the behavior yet, but if the preview images are any indication, the sprite edit won't pass muster. That's a pretty harsh recolor.

EDIT: After testing, yeah, I have to say, the sprite edit is not really very good. But the behavior is fun, though. And although it's powerful, it's actually a bit less ammo-efficient on single targets than the Chaingun, although it does kill them faster. So it's not necessarily a game-breaker, despite being potent. It really needs better sprites, though, and maybe some custom ammo. I just feel like sharing ammo with regular bullet guns feels strange, due to the unique behavior. That's probably a matter of personal opinion, though.

Side note; the .zip file (the attachment) doesn't seem to work when loaded as-is. The .pk3 file within needs to be extracted first before it will work. Since a .pk3 file is functionally equivalent to a .zip file, the .pk3 file doesn't need to be nested within a .zip file.

 Last edit: 8 years 4 months ago by MagicWazard.

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   8 years 1 month ago [\#7062](#7062) by Blue Shadow  Replied by *Blue Shadow* on topic *[Bandit Sawbar](https://www.realm667.com/forum/closed-submissions/1091-closed-bandit-sawbar#7062 "Name: Bandit Sawbar

Class: 4
Type: Projectile
Palette: Doom
Summon: BanditSawbar
Ammo Type: Clip (consumes 2 ammo per shot)
Altfire: No
Powered Mode: No
Brightmaps: No
Added States: No
ACS: No

Submitted: Momopate
ZScript: Momopate
GLDefs: Momopate
Sounds: 3D Realms (Duke Nukem 64), Raven Software (Hexen)
Sprites: Raven Software, Lobotomy Software, id Software, Whoever did that old smoke sprite that is used everywhere
Sprite Edit: Momopate, though it's just a simple recolor
Idea Base: Sawbar from Borderlands 2

Description: A rapid-firing machinegun designed specially for mobbing. Fires a projectile that after travelling a short distance explode and spawn 3 additional projectiles, damaging every monster near the fiery explosion. Surpressing Fires!!!

Sprite:

Download link: Attached to this post.")*

> MagicWazard wrote: It really needs better sprites, though, and maybe some custom ammo. I just feel like sharing ammo with regular bullet guns feels strange, due to the unique behavior.

I agree on both points. So the question is, is there a chance it'd get better sprites? I'd dislike seeing this rejected, since I see some effort put into the behavior to make the weapon interesting and fun to use.

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   7 years 9 months ago [\#7172](#7172) by Blue Shadow  Replied by *Blue Shadow* on topic *[Bandit Sawbar](https://www.realm667.com/forum/closed-submissions/1091-closed-bandit-sawbar#7172 "Name: Bandit Sawbar

Class: 4
Type: Projectile
Palette: Doom
Summon: BanditSawbar
Ammo Type: Clip (consumes 2 ammo per shot)
Altfire: No
Powered Mode: No
Brightmaps: No
Added States: No
ACS: No

Submitted: Momopate
ZScript: Momopate
GLDefs: Momopate
Sounds: 3D Realms (Duke Nukem 64), Raven Software (Hexen)
Sprites: Raven Software, Lobotomy Software, id Software, Whoever did that old smoke sprite that is used everywhere
Sprite Edit: Momopate, though it's just a simple recolor
Idea Base: Sawbar from Borderlands 2

Description: A rapid-firing machinegun designed specially for mobbing. Fires a projectile that after travelling a short distance explode and spawn 3 additional projectiles, damaging every monster near the fiery explosion. Surpressing Fires!!!

Sprite:

Download link: Attached to this post.")*

> Blue Shadow wrote: So the question is, is there a chance it'd get better sprites?

I guess not. Closing.

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