#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Piggy

##

- **doomedarchviledemon**
- ![doomedarchviledemon's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar209.png) Topic Author
- Pain Elemental
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   8 years 3 months ago - 8 years 1 month ago [\#6919](#6919) by doomedarchviledemon  *[Piggy](https://www.realm667.com/forum/closed-submissions/1126-piggy#6919 "Name: Piggy

Connection: None
Palette: Hexen
Summon: Piggy
Ambient Sounds: Yes
De-/Activatable: No
Destroyable: Yes
Special Effects: None
Brightmaps: None
Actor Modifications: None
ACS: None

Code: Doomedarchviledemon
GLDefs: None
Sounds: FreeSounds
Sprites: Raven Software
Sprite Edits: None
Idea Base: Population animal

They like to play in the mud, eat a lot of grub, and make cute little oinks and grunts. Who doesn't like a good pig around?")* was created by *doomedarchviledemon*

 Name: Piggy
Connection: None
Palette: Hexen
Summon: Piggy
Ambient Sounds: Yes
De-/Activatable: No
Destroyable: Yes
Special Effects: None
Brightmaps: None
Actor Modifications: None
ACS: None

Code: Doomedarchviledemon
GLDefs: None
Sounds: FreeSounds
Sprites: Raven Software
Sprite Edits: None
Idea Base: Population animal

They like to play in the mud, eat a lot of grub, and make cute little oinks and grunts. Who doesn't like a good pig around?

 [ ![[img  ](https://s18.postimg.cc/5p7559jih/PIGAA2_A8.png) ](https://s18.postimg.cc/5p7559jih/PIGAA2_A8.png "[img  ")

[ Piggy oink oink!](https://www.dropbox.com/s/1rwsvlavegv48ug/Piggy.wad?dl=0)

 Last edit: 8 years 1 month ago by doomedarchviledemon. Reason: Fixed an audio issue with the pig and sheep

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   8 years 3 months ago - 8 years 3 months ago [\#6921](#6921) by Blue Shadow  Replied by *Blue Shadow* on topic *[Piggy](https://www.realm667.com/forum/closed-submissions/1126-piggy#6921 "Name: Piggy

Connection: None
Palette: Hexen
Summon: Piggy
Ambient Sounds: Yes
De-/Activatable: No
Destroyable: Yes
Special Effects: None
Brightmaps: None
Actor Modifications: None
ACS: None

Code: Doomedarchviledemon
GLDefs: None
Sounds: FreeSounds
Sprites: Raven Software
Sprite Edits: None
Idea Base: Population animal

They like to play in the mud, eat a lot of grub, and make cute little oinks and grunts. Who doesn't like a good pig around?")*

- I find it a bit strange that the pig just sits there doing nothing unless it first spots the player. It should roam from the start.
- [ The submission rules and templates have been updated](https://www.realm667.com/index.php/en/kunena/let-us-know/1082-rule-credits-info-changes-for-zscript), so you need to update the info and credits accordingly.
- You might want to look into optimizing the sprites or simply "palettizing" them. They don't need to be in true-color, since originally they were in palette mode anyway.
- A note: PNG is not a palette.

 Last edit: 8 years 3 months ago by Blue Shadow.

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- **doomedarchviledemon**
- ![doomedarchviledemon's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar209.png) Topic Author
- Pain Elemental
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   8 years 3 months ago [\#6928](#6928) by doomedarchviledemon  Replied by *doomedarchviledemon* on topic *[Piggy](https://www.realm667.com/forum/closed-submissions/1126-piggy#6928 "Name: Piggy

Connection: None
Palette: Hexen
Summon: Piggy
Ambient Sounds: Yes
De-/Activatable: No
Destroyable: Yes
Special Effects: None
Brightmaps: None
Actor Modifications: None
ACS: None

Code: Doomedarchviledemon
GLDefs: None
Sounds: FreeSounds
Sprites: Raven Software
Sprite Edits: None
Idea Base: Population animal

They like to play in the mud, eat a lot of grub, and make cute little oinks and grunts. Who doesn't like a good pig around?")*

> I find it a bit strange that the pig just sits there doing nothing unless it first spots the player. It should roam from the start.

Yes, that was an oversight on my part. This has been fixed by removing the A_Look and having it go straight into its See state. Upon looking at my other submissions for population creatures I have also neglected to see this. I will be updating them in a patch later on with this fix.
> The submission rules and templates have been updated , so you need to update the info and credits accordingly.

I did see this, or at least the title of the thread, and by the title I thought it was an update only for ZScript because of the way it is written. My mistake for assuming otherwise. I have updated the info and credits.
> You might want to look into optimizing the sprites or simply "palettizing" them. They don't need to be in true-color, since originally they were in palette mode anyway.

Whoa! Ok, I must be an idiot because I didn't know that was a thing. Just looked up a tutorial online on how to do that. That saves so much space. Alright, adding that to the list of 'update my previous submissions' as well.
> A note: PNG is not a palette.

Um... I guess then Existing/Global? That's what it says on the top of Slade3. I guess it doesn't matter now since that information is to be left out. :meh:

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   8 years 3 months ago [\#6930](#6930) by Blue Shadow  Replied by *Blue Shadow* on topic *[Piggy](https://www.realm667.com/forum/closed-submissions/1126-piggy#6930 "Name: Piggy

Connection: None
Palette: Hexen
Summon: Piggy
Ambient Sounds: Yes
De-/Activatable: No
Destroyable: Yes
Special Effects: None
Brightmaps: None
Actor Modifications: None
ACS: None

Code: Doomedarchviledemon
GLDefs: None
Sounds: FreeSounds
Sprites: Raven Software
Sprite Edits: None
Idea Base: Population animal

They like to play in the mud, eat a lot of grub, and make cute little oinks and grunts. Who doesn't like a good pig around?")*

> doomedarchviledemon wrote: Um... I guess then Existing/Global? That's what it says on the top of Slade3.

Since the sprites are from Hexen, and as long as they haven't been modified (color-wise), then the palette should be "Hexen".
> I guess it doesn't matter now since that information is to be left out. :meh:

[ That part of the rules is still in effect (see the template)](https://www.realm667.com/index.php/en/kunena/prop-stop/7-prop-stop-submission-rules-read-this).

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- **doomedarchviledemon**
- ![doomedarchviledemon's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar209.png) Topic Author
- Pain Elemental
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   8 years 3 months ago [\#6931](#6931) by doomedarchviledemon  Replied by *doomedarchviledemon* on topic *[Piggy](https://www.realm667.com/forum/closed-submissions/1126-piggy#6931 "Name: Piggy

Connection: None
Palette: Hexen
Summon: Piggy
Ambient Sounds: Yes
De-/Activatable: No
Destroyable: Yes
Special Effects: None
Brightmaps: None
Actor Modifications: None
ACS: None

Code: Doomedarchviledemon
GLDefs: None
Sounds: FreeSounds
Sprites: Raven Software
Sprite Edits: None
Idea Base: Population animal

They like to play in the mud, eat a lot of grub, and make cute little oinks and grunts. Who doesn't like a good pig around?")*

 Updated.
> Since the sprites are from Hexen, and as long as they haven't been modified (color-wise), then the palette should be "Hexen".

Ah, I see now. So then if I were to have modified the sprites color-wise then I would put Custom instead. Alright, thank you! I shall be sure to update my other uploads and submissions later on with this info.

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   8 years 3 months ago - 8 years 3 months ago [\#6933](#6933) by Blue Shadow  Replied by *Blue Shadow* on topic *[Piggy](https://www.realm667.com/forum/closed-submissions/1126-piggy#6933 "Name: Piggy

Connection: None
Palette: Hexen
Summon: Piggy
Ambient Sounds: Yes
De-/Activatable: No
Destroyable: Yes
Special Effects: None
Brightmaps: None
Actor Modifications: None
ACS: None

Code: Doomedarchviledemon
GLDefs: None
Sounds: FreeSounds
Sprites: Raven Software
Sprite Edits: None
Idea Base: Population animal

They like to play in the mud, eat a lot of grub, and make cute little oinks and grunts. Who doesn't like a good pig around?")*

 Yes, if the sprite uses colors outside the game's palette, then put "Custom".

Edit: Just to note, optimizing sprites isn't a requirement; you do it if you want to.

 Last edit: 8 years 3 months ago by Blue Shadow.

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- **doomedarchviledemon**
- ![doomedarchviledemon's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar209.png) Topic Author
- Pain Elemental
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   8 years 1 month ago [\#7055](#7055) by doomedarchviledemon  Replied by *doomedarchviledemon* on topic *[Piggy](https://www.realm667.com/forum/closed-submissions/1126-piggy#7055 "Name: Piggy

Connection: None
Palette: Hexen
Summon: Piggy
Ambient Sounds: Yes
De-/Activatable: No
Destroyable: Yes
Special Effects: None
Brightmaps: None
Actor Modifications: None
ACS: None

Code: Doomedarchviledemon
GLDefs: None
Sounds: FreeSounds
Sprites: Raven Software
Sprite Edits: None
Idea Base: Population animal

They like to play in the mud, eat a lot of grub, and make cute little oinks and grunts. Who doesn't like a good pig around?")*

 Made a small update that fixed an issue with the sounds. I discovered that when using both the sheep and pigs together, the pigs would use the sheep's sight sounds instead. They now use their normal grunts.

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   7 years 1 month ago [\#7459](#7459) by Blue Shadow  Replied by *Blue Shadow* on topic *[Piggy](https://www.realm667.com/forum/closed-submissions/1126-piggy#7459 "Name: Piggy

Connection: None
Palette: Hexen
Summon: Piggy
Ambient Sounds: Yes
De-/Activatable: No
Destroyable: Yes
Special Effects: None
Brightmaps: None
Actor Modifications: None
ACS: None

Code: Doomedarchviledemon
GLDefs: None
Sounds: FreeSounds
Sprites: Raven Software
Sprite Edits: None
Idea Base: Population animal

They like to play in the mud, eat a lot of grub, and make cute little oinks and grunts. Who doesn't like a good pig around?")*

 [ Approved and added](https://www.realm667.com/index.php/en/prop-stop-mainmenu-163-64831/friendlies-fauna/2138-piggy).

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