#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[UPDATE\] ZScriptification, A through E

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   8 years 1 month ago - 8 years 1 month ago [\#7068](#7068) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Update\]ZScriptification, A through E](https://www.realm667.com/forum/closed-submissions/1153-update-zscriptification-a-through-e?start=10#7068 "Finished ZScriptifying the Acolyte, Afrit, Agathodemon, Annihilator, Apprentice of D'Sparil, Arachnophyte, Archon of Hell, Auto-Shotgun Zombie, Avatar, Beam Zombie, Belphegor, BFG Commando, Blood...")*

> Ghastly wrote: Regarding the negated pitch on the Archon and Avatar, that's because I swapped from A\_CustomMissile to A\_SpawnProjectile. A\_CustomMissile's pitch parameter is negated from how it's handled in the rest of the engine, so they deprecated that and did A\_SpawnProjectile instead.

Oh yeah that. I forgot about it.

About the Darkness Rift, could you put the old code back, preferably with changes you did in the new code ported back (if it's not too much to ask)? I've seen this monster used in a project whose author prefers to target old versions of GZDoom, versions which lack ZScript support.
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**CacoLich**- In line 285, there's this code: Code:

    CALI FGGFE 2 A_FaceTarget();

    And this is its equivalent from the old code: Code:

    CALI F 2 A_FaceTarget CALI G 2 A_FaceTarget CALI G 2 A_FaceTarget CALI F 5 A_FaceTarget CALI E 5 A_FaceTarget

    In the old code, the last two states lasts for five tics each, while in the new code they last for two tics each.

**CoreTentacles**- Line 48: Code:

    TNT1 K 9 Bright

    The name of the state should be TEN1 according to the old code, not TNT1. This is also the case in line 112, except the state should be named TEN2 instead of TEN1.

**DeathIncarnate**- MeleeDamage is still there even though it's not needed anymore.

 Last edit: 8 years 1 month ago by Blue Shadow.

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- **Ghastly**
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   8 years 1 month ago [\#7070](#7070) by Ghastly  Replied by *Ghastly* on topic *[\[Update\]ZScriptification, A through E](https://www.realm667.com/forum/closed-submissions/1153-update-zscriptification-a-through-e?start=10#7070 "Finished ZScriptifying the Acolyte, Afrit, Agathodemon, Annihilator, Apprentice of D'Sparil, Arachnophyte, Archon of Hell, Auto-Shotgun Zombie, Avatar, Beam Zombie, Belphegor, BFG Commando, Blood...")*

 Fixed and thrown on the first post. Can't believe I didn't notice Core Tentacles straight-up disappearing. Also threw old-but-updated Decorate in the Darkness Rift, though I left it spawning a cloud every 2 tics instead of 1 tic.

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   8 years 1 month ago [\#7071](#7071) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Update\]ZScriptification, A through E](https://www.realm667.com/forum/closed-submissions/1153-update-zscriptification-a-through-e?start=10#7071 "Finished ZScriptifying the Acolyte, Afrit, Agathodemon, Annihilator, Apprentice of D'Sparil, Arachnophyte, Archon of Hell, Auto-Shotgun Zombie, Avatar, Beam Zombie, Belphegor, BFG Commando, Blood...")*

 **Diabolist**- The obituary message, which is used in more than one place, could do with fixing; the word "got" should be removed, I think.

That was the last, by the way.

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- **Ghastly**
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   8 years 1 month ago [\#7077](#7077) by Ghastly  Replied by *Ghastly* on topic *[\[Update\]ZScriptification, A through E](https://www.realm667.com/forum/closed-submissions/1153-update-zscriptification-a-through-e?start=10#7077 "Finished ZScriptifying the Acolyte, Afrit, Agathodemon, Annihilator, Apprentice of D'Sparil, Arachnophyte, Archon of Hell, Auto-Shotgun Zombie, Avatar, Beam Zombie, Belphegor, BFG Commando, Blood...")*

 Fixed, and since that's the last one I re-uploaded the whole pack. Working on the next wave, which'll probably be F through N.

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   8 years 3 weeks ago [\#7093](#7093) by DresdensOnlooker  Replied by *DresdensOnlooker* on topic *[\[Update\]ZScriptification, A through E](https://www.realm667.com/forum/closed-submissions/1153-update-zscriptification-a-through-e?start=10#7093 "Finished ZScriptifying the Acolyte, Afrit, Agathodemon, Annihilator, Apprentice of D'Sparil, Arachnophyte, Archon of Hell, Auto-Shotgun Zombie, Avatar, Beam Zombie, Belphegor, BFG Commando, Blood...")*

 Decorate support for all of these monsters wouldn't be gone, right?

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   8 years 3 weeks ago [\#7094](#7094) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Update\]ZScriptification, A through E](https://www.realm667.com/forum/closed-submissions/1153-update-zscriptification-a-through-e?start=10#7094 "Finished ZScriptifying the Acolyte, Afrit, Agathodemon, Annihilator, Apprentice of D'Sparil, Arachnophyte, Archon of Hell, Auto-Shotgun Zombie, Avatar, Beam Zombie, Belphegor, BFG Commando, Blood...")*

 No. The DECORATE code is still there, in a lump which is called OLDCODE.

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   7 years 8 months ago - 7 years 8 months ago [\#7232](#7232) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Update\]ZScriptification, A through E](https://www.realm667.com/forum/closed-submissions/1153-update-zscriptification-a-through-e?start=10#7232 "Finished ZScriptifying the Acolyte, Afrit, Agathodemon, Annihilator, Apprentice of D'Sparil, Arachnophyte, Archon of Hell, Auto-Shotgun Zombie, Avatar, Beam Zombie, Belphegor, BFG Commando, Blood...")*

 I've started working on uploading these to the repo. I'll be uploading them in chunks over the next four or five days. I've just finished with the first eight submissions.

 Last edit: 7 years 8 months ago by Blue Shadow.

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   7 years 8 months ago [\#7240](#7240) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Update\]ZScriptification, A through E](https://www.realm667.com/forum/closed-submissions/1153-update-zscriptification-a-through-e?start=10#7240 "Finished ZScriptifying the Acolyte, Afrit, Agathodemon, Annihilator, Apprentice of D'Sparil, Arachnophyte, Archon of Hell, Auto-Shotgun Zombie, Avatar, Beam Zombie, Belphegor, BFG Commando, Blood...")*

 Uploading is complete.

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