#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[UPDATE\] Lava Demon

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- **Blue Shadow**
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   7 years 9 months ago [\#7175](#7175) by Blue Shadow  *[\[UPDATE\] Lava Demon](https://www.realm667.com/forum/closed-submissions/1194-update-lava-demon#7175 "Updated submission:

Changes:

* The phoenixFX3 actor no longer inherits from PhoenixFX2. This so as to decouple it from PhoenixFX2's built-in behavior where it renders players temporarily immobile upon impact ().
* Removed the BRIGHT flag. The last state of the monster's death state sequence doesn't have the Bright keyword, so I'm assuming the idea was that the monster's corpse appears unlit, but because of the flag it'll still be lit.

* General code formatting, tidying and clean-up.
* Removed redundant code.

* Updated INFO and CREDITS lumps.

Download:

https://www.dropbox.com/s/8ja8rgh2ql5x1ae/LavaDemon.zip?dl=1")* was created by *Blue Shadow*

 Updated submission: [ Lava Demon](https://www.realm667.com/index.php/en/beastiary-mainmenu-136-69621/heretic-hexen-style-mainmenu-137-49102/925-lava-demon)

Changes: - The phoenixFX3 actor no longer inherits from PhoenixFX2. This so as to decouple it from PhoenixFX2's built-in behavior where it renders players temporarily immobile upon impact ([ more details](https://www.realm667.com/index.php/en/kunena/let-us-know/1182-lava-demon-has-annoying-habit-of-messing-with-player-aim-movement-with-melee)).
- Removed the BRIGHT flag. The last state of the monster's death state sequence doesn't have the Bright keyword, so I'm assuming the idea was that the monster's corpse appears unlit, but because of the flag it'll still be lit.
- General code formatting, tidying and clean-up.
- Removed redundant code.
- Updated INFO and CREDITS lumps.

Download:

https://www.dropbox.com/s/8ja8rgh2ql5x1ae/LavaDemon.zip?dl=1

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- **DresdensOnlooker**
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   7 years 8 months ago [\#7246](#7246) by DresdensOnlooker  Replied by *DresdensOnlooker* on topic *[\[UPDATE\] Lava Demon](https://www.realm667.com/forum/closed-submissions/1194-update-lava-demon#7246 "Updated submission:

Changes:

* The phoenixFX3 actor no longer inherits from PhoenixFX2. This so as to decouple it from PhoenixFX2's built-in behavior where it renders players temporarily immobile upon impact ().
* Removed the BRIGHT flag. The last state of the monster's death state sequence doesn't have the Bright keyword, so I'm assuming the idea was that the monster's corpse appears unlit, but because of the flag it'll still be lit.

* General code formatting, tidying and clean-up.
* Removed redundant code.

* Updated INFO and CREDITS lumps.

Download:

https://www.dropbox.com/s/8ja8rgh2ql5x1ae/LavaDemon.zip?dl=1")*

 This seems to be the case with the Chaos Wyvern too, from here:

https://realm667.com/index.php/en/beastiary-mainmenu-136-69621/heretic-hexen-style-mainmenu-137-49102

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- **Blue Shadow**
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   7 years 8 months ago [\#7248](#7248) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[UPDATE\] Lava Demon](https://www.realm667.com/forum/closed-submissions/1194-update-lava-demon#7248 "Updated submission:

Changes:

* The phoenixFX3 actor no longer inherits from PhoenixFX2. This so as to decouple it from PhoenixFX2's built-in behavior where it renders players temporarily immobile upon impact ().
* Removed the BRIGHT flag. The last state of the monster's death state sequence doesn't have the Bright keyword, so I'm assuming the idea was that the monster's corpse appears unlit, but because of the flag it'll still be lit.

* General code formatting, tidying and clean-up.
* Removed redundant code.

* Updated INFO and CREDITS lumps.

Download:

https://www.dropbox.com/s/8ja8rgh2ql5x1ae/LavaDemon.zip?dl=1")*

 Thanks for the report. I've just submitted an [ update](https://www.realm667.com/index.php/en/kunena/beastiary/1216-update-chaos-wyvern).

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- **Blue Shadow**
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   7 years 1 month ago [\#7451](#7451) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[UPDATE\] Lava Demon](https://www.realm667.com/forum/closed-submissions/1194-update-lava-demon#7451 "Updated submission:

Changes:

* The phoenixFX3 actor no longer inherits from PhoenixFX2. This so as to decouple it from PhoenixFX2's built-in behavior where it renders players temporarily immobile upon impact ().
* Removed the BRIGHT flag. The last state of the monster's death state sequence doesn't have the Bright keyword, so I'm assuming the idea was that the monster's corpse appears unlit, but because of the flag it'll still be lit.

* General code formatting, tidying and clean-up.
* Removed redundant code.

* Updated INFO and CREDITS lumps.

Download:

https://www.dropbox.com/s/8ja8rgh2ql5x1ae/LavaDemon.zip?dl=1")*

 Added.

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