#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Submission\] Chubbs

##

- **Stopsignal**
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   6 years 7 months ago - 6 years 1 month ago [\#7779](#7779) by Stopsignal  *[\[Submission\] Chubbs](https://www.realm667.com/forum/closed-submissions/1383-submission-chubbs#7779 "Name: Chubbs

Difficulty: Easy
Connection: Uses the baron's fireball sprites.
Summon: Chubbs
Melee: No
Distance: Projectile
Type: Demon, Could pass as alien
Brightmaps: No
Actor modification: No
ACS: No

Code: Stopsignal
Sounds: Id Software, Freesounds.org, edited by Stopsignal
Sprites: Stopsignal
Idea Base: Original

Small snorting imps that shoot a barrage of fireballs to anything they don't like. Easy to kill, but hard to hit due to their size, they will pester you from afar without stopping. Prioritize and snipe unless you are good evading fast projectiles.
Could be used as a projectile based alternative to the Chaingunner.

link: https://drive.google.com/file/d/1L30gGjQZH4nVYlSL4IxI7-HiY0V_1WCp/view?usp=sharing")* was created by *Stopsignal*

 Name: Chubbs
Difficulty: Easy
Connection: Uses the baron's fireball sprites.
Summon: Chubbs
Melee: No
Distance: Projectile
Type: Demon, Could pass as alien
Brightmaps: No
Actor modification: No
ACS: No

Code: Stopsignal
Sounds: Id Software, Freesounds.org, edited by Stopsignal
Sprites: Stopsignal
Idea Base: Original

Small snorting imps that shoot a barrage of fireballs to anything they don't like. Easy to kill, but hard to hit due to their size, they will pester you from afar without stopping. Prioritize and snipe unless you are good evading fast projectiles.
Could be used as a projectile based alternative to the Chaingunner.

 [ ![[img](https://i.imgur.com/UfZg1zK.gif) ](https://i.imgur.com/UfZg1zK.gif "[img")

 [ ![[img](https://i.imgur.com/h4gj0y2.gif) ](https://i.imgur.com/h4gj0y2.gif "[img")

 [ ![[img](https://i.imgur.com/v0BsnSH.png) ](https://i.imgur.com/v0BsnSH.png "[img")

link: https://drive.google.com/file/d/1L30gGjQZH4nVYlSL4IxI7-HiY0V_1WCp/view?usp=sharing

 Last edit: 6 years 1 month ago by Stopsignal. Reason: taking out the grin stuff

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- **Gothic**
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   6 years 1 month ago [\#8274](#8274) by Gothic  Replied by *Gothic* on topic *[\[Submission &amp; an update\] Chubbs &amp; Horned Imp Update](https://www.realm667.com/forum/closed-submissions/1383-submission-chubbs#8274 "Name: Chubbs

Difficulty: Easy
Connection: Uses the baron's fireball sprites.
Summon: Chubbs
Melee: No
Distance: Projectile
Type: Demon, Could pass as alien
Brightmaps: No
Actor modification: No
ACS: No

Code: Stopsignal
Sounds: Id Software, Freesounds.org, edited by Stopsignal
Sprites: Stopsignal
Idea Base: Original

Small snorting imps that shoot a barrage of fireballs to anything they don't like. Easy to kill, but hard to hit due to their size, they will pester you from afar without stopping. Prioritize and snipe unless you are good evading fast projectiles.
Could be used as a projectile based alternative to the Chaingunner.

link: https://drive.google.com/file/d/1L30gGjQZH4nVYlSL4IxI7-HiY0V_1WCp/view?usp=sharing")*

 Such a funny looking guy that can be a real pain if placed in groups. I really like it.

As for the Horned Imp/Grin, you can change its name in an update just like [ I did](https://www.realm667.com/index.php/en/forum-board/closed-submissions/1219-update-mini-sentinel-now-renamed-security-drone), but you should really do a separate thread for that. The changes you did seem to be ok too.

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- **Stopsignal**
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   6 years 1 month ago [\#8285](#8285) by Stopsignal  Replied by *Stopsignal* on topic *[\[Submission &amp; an update\] Chubbs &amp; Horned Imp Update](https://www.realm667.com/forum/closed-submissions/1383-submission-chubbs#8285 "Name: Chubbs

Difficulty: Easy
Connection: Uses the baron's fireball sprites.
Summon: Chubbs
Melee: No
Distance: Projectile
Type: Demon, Could pass as alien
Brightmaps: No
Actor modification: No
ACS: No

Code: Stopsignal
Sounds: Id Software, Freesounds.org, edited by Stopsignal
Sprites: Stopsignal
Idea Base: Original

Small snorting imps that shoot a barrage of fireballs to anything they don't like. Easy to kill, but hard to hit due to their size, they will pester you from afar without stopping. Prioritize and snipe unless you are good evading fast projectiles.
Could be used as a projectile based alternative to the Chaingunner.

link: https://drive.google.com/file/d/1L30gGjQZH4nVYlSL4IxI7-HiY0V_1WCp/view?usp=sharing")*

 Alright! will do, i just did that as it was a time with lots of posts and i didn't want to spam too much -as it was the second update to the Grin anyways!

Glad you liked the Chubbs!!

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   6 years 1 month ago [\#8295](#8295) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Submission &amp; an update\] Chubbs &amp; Horned Imp Update](https://www.realm667.com/forum/closed-submissions/1383-submission-chubbs#8295 "Name: Chubbs

Difficulty: Easy
Connection: Uses the baron's fireball sprites.
Summon: Chubbs
Melee: No
Distance: Projectile
Type: Demon, Could pass as alien
Brightmaps: No
Actor modification: No
ACS: No

Code: Stopsignal
Sounds: Id Software, Freesounds.org, edited by Stopsignal
Sprites: Stopsignal
Idea Base: Original

Small snorting imps that shoot a barrage of fireballs to anything they don't like. Easy to kill, but hard to hit due to their size, they will pester you from afar without stopping. Prioritize and snipe unless you are good evading fast projectiles.
Could be used as a projectile based alternative to the Chaingunner.

link: https://drive.google.com/file/d/1L30gGjQZH4nVYlSL4IxI7-HiY0V_1WCp/view?usp=sharing")*

 Please update the first post and topic's title to remove the stuff related to the Horned Imp/Grin.

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- **JohnCook1994**
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   6 years 1 month ago [\#8296](#8296) by JohnCook1994  Replied by *JohnCook1994* on topic *[\[Submission &amp; an update\] Chubbs &amp; Horned Imp Update](https://www.realm667.com/forum/closed-submissions/1383-submission-chubbs#8296 "Name: Chubbs

Difficulty: Easy
Connection: Uses the baron's fireball sprites.
Summon: Chubbs
Melee: No
Distance: Projectile
Type: Demon, Could pass as alien
Brightmaps: No
Actor modification: No
ACS: No

Code: Stopsignal
Sounds: Id Software, Freesounds.org, edited by Stopsignal
Sprites: Stopsignal
Idea Base: Original

Small snorting imps that shoot a barrage of fireballs to anything they don't like. Easy to kill, but hard to hit due to their size, they will pester you from afar without stopping. Prioritize and snipe unless you are good evading fast projectiles.
Could be used as a projectile based alternative to the Chaingunner.

link: https://drive.google.com/file/d/1L30gGjQZH4nVYlSL4IxI7-HiY0V_1WCp/view?usp=sharing")*

 I'm gonna test Chubbs and check the code. I love your horned imp, by the way . Reminds me of a kobold.

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- **Stopsignal**
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   6 years 1 month ago [\#8297](#8297) by Stopsignal  Replied by *Stopsignal* on topic *[\[Submission &amp; an update\] Chubbs &amp; Horned Imp Update](https://www.realm667.com/forum/closed-submissions/1383-submission-chubbs#8297 "Name: Chubbs

Difficulty: Easy
Connection: Uses the baron's fireball sprites.
Summon: Chubbs
Melee: No
Distance: Projectile
Type: Demon, Could pass as alien
Brightmaps: No
Actor modification: No
ACS: No

Code: Stopsignal
Sounds: Id Software, Freesounds.org, edited by Stopsignal
Sprites: Stopsignal
Idea Base: Original

Small snorting imps that shoot a barrage of fireballs to anything they don't like. Easy to kill, but hard to hit due to their size, they will pester you from afar without stopping. Prioritize and snipe unless you are good evading fast projectiles.
Could be used as a projectile based alternative to the Chaingunner.

link: https://drive.google.com/file/d/1L30gGjQZH4nVYlSL4IxI7-HiY0V_1WCp/view?usp=sharing")*

> Blue Shadow wrote: Please update the first post and topic's title to remove the stuff related to the Horned Imp/Grin.

I thought I had done that, guess I didn't save or something. Done!

also, thanks John!! hope you like them!! ![<3](https://www.realm667.com/heart.gif "<3")

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   6 years 1 month ago [\#8298](#8298) by JohnCook1994  Replied by *JohnCook1994* on topic *[\[Submission &amp; an update\] Chubbs &amp; Horned Imp Update](https://www.realm667.com/forum/closed-submissions/1383-submission-chubbs#8298 "Name: Chubbs

Difficulty: Easy
Connection: Uses the baron's fireball sprites.
Summon: Chubbs
Melee: No
Distance: Projectile
Type: Demon, Could pass as alien
Brightmaps: No
Actor modification: No
ACS: No

Code: Stopsignal
Sounds: Id Software, Freesounds.org, edited by Stopsignal
Sprites: Stopsignal
Idea Base: Original

Small snorting imps that shoot a barrage of fireballs to anything they don't like. Easy to kill, but hard to hit due to their size, they will pester you from afar without stopping. Prioritize and snipe unless you are good evading fast projectiles.
Could be used as a projectile based alternative to the Chaingunner.

link: https://drive.google.com/file/d/1L30gGjQZH4nVYlSL4IxI7-HiY0V_1WCp/view?usp=sharing")*

 I do like em'.

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- **Stopsignal**
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   6 years 1 month ago [\#8321](#8321) by Stopsignal  Replied by *Stopsignal* on topic *[\[Submission &amp; an update\] Chubbs &amp; Horned Imp Update](https://www.realm667.com/forum/closed-submissions/1383-submission-chubbs#8321 "Name: Chubbs

Difficulty: Easy
Connection: Uses the baron's fireball sprites.
Summon: Chubbs
Melee: No
Distance: Projectile
Type: Demon, Could pass as alien
Brightmaps: No
Actor modification: No
ACS: No

Code: Stopsignal
Sounds: Id Software, Freesounds.org, edited by Stopsignal
Sprites: Stopsignal
Idea Base: Original

Small snorting imps that shoot a barrage of fireballs to anything they don't like. Easy to kill, but hard to hit due to their size, they will pester you from afar without stopping. Prioritize and snipe unless you are good evading fast projectiles.
Could be used as a projectile based alternative to the Chaingunner.

link: https://drive.google.com/file/d/1L30gGjQZH4nVYlSL4IxI7-HiY0V_1WCp/view?usp=sharing")*

 Thanks!! No changes needed?

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- **mattbratt11**
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   6 years 1 month ago [\#8332](#8332) by mattbratt11  Replied by *mattbratt11* on topic *[\[Submission\] Chubbs](https://www.realm667.com/forum/closed-submissions/1383-submission-chubbs#8332 "Name: Chubbs

Difficulty: Easy
Connection: Uses the baron's fireball sprites.
Summon: Chubbs
Melee: No
Distance: Projectile
Type: Demon, Could pass as alien
Brightmaps: No
Actor modification: No
ACS: No

Code: Stopsignal
Sounds: Id Software, Freesounds.org, edited by Stopsignal
Sprites: Stopsignal
Idea Base: Original

Small snorting imps that shoot a barrage of fireballs to anything they don't like. Easy to kill, but hard to hit due to their size, they will pester you from afar without stopping. Prioritize and snipe unless you are good evading fast projectiles.
Could be used as a projectile based alternative to the Chaingunner.

link: https://drive.google.com/file/d/1L30gGjQZH4nVYlSL4IxI7-HiY0V_1WCp/view?usp=sharing")*

 I found a problem.
Did you know that Skulltag featured one of the Player skins of a Fat Doomguy, and his name is "Chubbs"?
That sparked confusion in the naming conflict for this new monster named "Chubbs".

There's already a Horned Imp (not like you imagined) in some doom mod.
It looks like a Doom Imp, but with horns of Realm667's Devil Imp.

The monsters you came up with were also the very reason how the grin stole Doomguy's Trusty Shotgun with one-and-a-half barrels of fun.

I knew it didn't look like the Actual Imp at the start as it was a wholly different creation (sprite wise).
Everybody is forced to say I was kidding by their masters, but I would think differently in such confusing and delaying conversations fiddled with oblivious nonsense.

All in all, I better leave this post alone. Nevermind.

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- **JohnCook1994**
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   6 years 1 month ago [\#8335](#8335) by JohnCook1994  Replied by *JohnCook1994* on topic *[\[Submission\] Chubbs](https://www.realm667.com/forum/closed-submissions/1383-submission-chubbs#8335 "Name: Chubbs

Difficulty: Easy
Connection: Uses the baron's fireball sprites.
Summon: Chubbs
Melee: No
Distance: Projectile
Type: Demon, Could pass as alien
Brightmaps: No
Actor modification: No
ACS: No

Code: Stopsignal
Sounds: Id Software, Freesounds.org, edited by Stopsignal
Sprites: Stopsignal
Idea Base: Original

Small snorting imps that shoot a barrage of fireballs to anything they don't like. Easy to kill, but hard to hit due to their size, they will pester you from afar without stopping. Prioritize and snipe unless you are good evading fast projectiles.
Could be used as a projectile based alternative to the Chaingunner.

link: https://drive.google.com/file/d/1L30gGjQZH4nVYlSL4IxI7-HiY0V_1WCp/view?usp=sharing")*

 @mattbratt11, I get that point for Chubbs, I am not the final answer of names. I think that Stopsignal would have a better opinion of this adorable creature.

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