#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Submission\] Lava &amp; Mud Golem

##

- **Himalayanapplebutter**
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   6 years 7 months ago - 6 years 1 month ago [\#7787](#7787) by Himalayanapplebutter  *[\[Submission\] Lava &amp; Mud Golem](https://www.realm667.com/forum/closed-submissions/1389-submission-lava-mud-golem#7787 "Name: Lava Golem & Mud Golem

Difficulty: Medium
Connections: none
Summon: lavagolem, mudgolem
Melee: Yes
Distance: Projectile
Type: Demon, Magical
Brightmaps: No
Actor Modification: No
ACS: No

Credits:
Code: me
GLDefs: none
Sounds: Raven Software
Sprites: Raven Software

I updated the wad with some changes, I added Gothic's death sprites for the lava golem, and I made an extra frame for the mud golem's death so it didn't look weird next to the lava golem
I also changed the sounds for the mud golem's projectile to some sounds from hexen, which are included

Description: Two golems, a lava golem who throws homing fire balls, and a mud golem who tosses poison at you. Both of them can't experience pain since they're not creatures of flesh and blood.

Download:
https://drive.google.com/file/d/1Us7ob2t3bhQ3e8nJvgRYhecnFhKMPpnd/view?usp=sharing

Since the monsters in shadowcaster don't have rotational sprites for attacking, I used a walking sprite for their rotations

Sprites:")* was created by *Himalayanapplebutter*

 Name: Lava Golem &amp; Mud Golem
Difficulty: Medium
Connections: none
Summon: lavagolem, mudgolem
Melee: Yes
Distance: Projectile
Type: Demon, Magical
Brightmaps: No
Actor Modification: No
ACS: No

Credits:
Code: me
GLDefs: none
Sounds: Raven Software
Sprites: Raven Software

I updated the wad with some changes, I added Gothic's death sprites for the lava golem, and I made an extra frame for the mud golem's death so it didn't look weird next to the lava golem
I also changed the sounds for the mud golem's projectile to some sounds from hexen, which are included

Description: Two golems, a lava golem who throws homing fire balls, and a mud golem who tosses poison at you. Both of them can't experience pain since they're not creatures of flesh and blood.

Download:
https://drive.google.com/file/d/1Us7ob2t3bhQ3e8nJvgRYhecnFhKMPpnd/view?usp=sharing

Since the monsters in shadowcaster don't have rotational sprites for attacking, I used a walking sprite for their rotations

Sprites:

 [ ![MUDAB1.png](https://www.realm667.com/forum/attachment/836) ](https://www.realm667.com/forum/attachment/836 "MUDAB1.png")

 [ ![MAGMD1.png](https://www.realm667.com/forum/attachment/837) ](https://www.realm667.com/forum/attachment/837 "MAGMD1.png")

 Last edit: 6 years 1 month ago by Himalayanapplebutter. Reason: I made the mud golem's projectile turn the players screen green, like the gas clouds in hexen

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   6 years 1 month ago [\#8188](#8188) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Lava &amp; Mud Golem](https://www.realm667.com/forum/closed-submissions/1389-submission-lava-mud-golem#8188 "Name: Lava Golem & Mud Golem

Difficulty: Medium
Connections: none
Summon: lavagolem, mudgolem
Melee: Yes
Distance: Projectile
Type: Demon, Magical
Brightmaps: No
Actor Modification: No
ACS: No

Credits:
Code: me
GLDefs: none
Sounds: Raven Software
Sprites: Raven Software

I updated the wad with some changes, I added Gothic's death sprites for the lava golem, and I made an extra frame for the mud golem's death so it didn't look weird next to the lava golem
I also changed the sounds for the mud golem's projectile to some sounds from hexen, which are included

Description: Two golems, a lava golem who throws homing fire balls, and a mud golem who tosses poison at you. Both of them can't experience pain since they're not creatures of flesh and blood.

Download:
https://drive.google.com/file/d/1Us7ob2t3bhQ3e8nJvgRYhecnFhKMPpnd/view?usp=sharing

Since the monsters in shadowcaster don't have rotational sprites for attacking, I used a walking sprite for their rotations

Sprites:")*

 Man I wish we could port the entire ShadowCaster bestiary to the repo, too bad some monsters lack certain rotations, like the Golems lack rotations for their attacks.

Your recreations are great, if I could criticize something besides the attack rotations, is the sounds. ShadowCaster was pretty lackluster in the sound department compared to later Raven games, and some sounds aren't as good, like the poison attack of the Mud Golem, sounds weak and not very poison like.
Also this is my opinion, but I find the Lava Golem a bit overpowered. May I suggest reducing the damage to half or less, and make the projectile deal radius damage? Unless you're ok with the current projectile.

As for its death sprites, since it becomes lava, maybe recoloring it to ressemble the lava tiles from Heretic &amp; Hexen. I edited its death frames, and added 2 more so it doesn't stay as a big pile of lava, if you want to use them:

 [ ![[img](https://i.imgur.com/HWnWcK2.png) ](https://i.imgur.com/HWnWcK2.png "[img")

 [ ![[img](https://i.imgur.com/Ge8Onua.png) ](https://i.imgur.com/Ge8Onua.png "[img")

 [ ![[img](https://i.imgur.com/bKOVh6D.png) ](https://i.imgur.com/bKOVh6D.png "[img")

 [ ![[img](https://i.imgur.com/X1uI7B2.png) ](https://i.imgur.com/X1uI7B2.png "[img")

 [ ![[img](https://i.imgur.com/IWsDsv9.png) ](https://i.imgur.com/IWsDsv9.png "[img")

 [ ![[img](https://i.imgur.com/DxNMvHk.png) ](https://i.imgur.com/DxNMvHk.png "[img")

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   6 years 1 month ago [\#8201](#8201) by Tormentor667  Replied by *Tormentor667* on topic *[\[Submission\] Lava &amp; Mud Golem](https://www.realm667.com/forum/closed-submissions/1389-submission-lava-mud-golem#8201 "Name: Lava Golem & Mud Golem

Difficulty: Medium
Connections: none
Summon: lavagolem, mudgolem
Melee: Yes
Distance: Projectile
Type: Demon, Magical
Brightmaps: No
Actor Modification: No
ACS: No

Credits:
Code: me
GLDefs: none
Sounds: Raven Software
Sprites: Raven Software

I updated the wad with some changes, I added Gothic's death sprites for the lava golem, and I made an extra frame for the mud golem's death so it didn't look weird next to the lava golem
I also changed the sounds for the mud golem's projectile to some sounds from hexen, which are included

Description: Two golems, a lava golem who throws homing fire balls, and a mud golem who tosses poison at you. Both of them can't experience pain since they're not creatures of flesh and blood.

Download:
https://drive.google.com/file/d/1Us7ob2t3bhQ3e8nJvgRYhecnFhKMPpnd/view?usp=sharing

Since the monsters in shadowcaster don't have rotational sprites for attacking, I used a walking sprite for their rotations

Sprites:")*

 That's a very good addition Gothic! Good design choice in regards of Heretic

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- **JohnCook1994**
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   6 years 1 month ago [\#8210](#8210) by JohnCook1994  Replied by *JohnCook1994* on topic *[\[Submission\] Lava &amp; Mud Golem](https://www.realm667.com/forum/closed-submissions/1389-submission-lava-mud-golem#8210 "Name: Lava Golem & Mud Golem

Difficulty: Medium
Connections: none
Summon: lavagolem, mudgolem
Melee: Yes
Distance: Projectile
Type: Demon, Magical
Brightmaps: No
Actor Modification: No
ACS: No

Credits:
Code: me
GLDefs: none
Sounds: Raven Software
Sprites: Raven Software

I updated the wad with some changes, I added Gothic's death sprites for the lava golem, and I made an extra frame for the mud golem's death so it didn't look weird next to the lava golem
I also changed the sounds for the mud golem's projectile to some sounds from hexen, which are included

Description: Two golems, a lava golem who throws homing fire balls, and a mud golem who tosses poison at you. Both of them can't experience pain since they're not creatures of flesh and blood.

Download:
https://drive.google.com/file/d/1Us7ob2t3bhQ3e8nJvgRYhecnFhKMPpnd/view?usp=sharing

Since the monsters in shadowcaster don't have rotational sprites for attacking, I used a walking sprite for their rotations

Sprites:")*

 I cannot wait for these super cool Golems to be updated.

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- **JohnCook1994**
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   6 years 1 month ago [\#8235](#8235) by JohnCook1994  Replied by *JohnCook1994* on topic *[\[Submission\] Lava &amp; Mud Golem](https://www.realm667.com/forum/closed-submissions/1389-submission-lava-mud-golem#8235 "Name: Lava Golem & Mud Golem

Difficulty: Medium
Connections: none
Summon: lavagolem, mudgolem
Melee: Yes
Distance: Projectile
Type: Demon, Magical
Brightmaps: No
Actor Modification: No
ACS: No

Credits:
Code: me
GLDefs: none
Sounds: Raven Software
Sprites: Raven Software

I updated the wad with some changes, I added Gothic's death sprites for the lava golem, and I made an extra frame for the mud golem's death so it didn't look weird next to the lava golem
I also changed the sounds for the mud golem's projectile to some sounds from hexen, which are included

Description: Two golems, a lava golem who throws homing fire balls, and a mud golem who tosses poison at you. Both of them can't experience pain since they're not creatures of flesh and blood.

Download:
https://drive.google.com/file/d/1Us7ob2t3bhQ3e8nJvgRYhecnFhKMPpnd/view?usp=sharing

Since the monsters in shadowcaster don't have rotational sprites for attacking, I used a walking sprite for their rotations

Sprites:")*

 Oh, one thing though, I tried to click the link for the mud/lava golem and it tells me to request my email for access to this monster. I already requested it via Johncook1994 on the description

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- **Himalayanapplebutter**
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   6 years 1 month ago [\#8237](#8237) by Himalayanapplebutter  Replied by *Himalayanapplebutter* on topic *[\[Submission\] Lava &amp; Mud Golem](https://www.realm667.com/forum/closed-submissions/1389-submission-lava-mud-golem#8237 "Name: Lava Golem & Mud Golem

Difficulty: Medium
Connections: none
Summon: lavagolem, mudgolem
Melee: Yes
Distance: Projectile
Type: Demon, Magical
Brightmaps: No
Actor Modification: No
ACS: No

Credits:
Code: me
GLDefs: none
Sounds: Raven Software
Sprites: Raven Software

I updated the wad with some changes, I added Gothic's death sprites for the lava golem, and I made an extra frame for the mud golem's death so it didn't look weird next to the lava golem
I also changed the sounds for the mud golem's projectile to some sounds from hexen, which are included

Description: Two golems, a lava golem who throws homing fire balls, and a mud golem who tosses poison at you. Both of them can't experience pain since they're not creatures of flesh and blood.

Download:
https://drive.google.com/file/d/1Us7ob2t3bhQ3e8nJvgRYhecnFhKMPpnd/view?usp=sharing

Since the monsters in shadowcaster don't have rotational sprites for attacking, I used a walking sprite for their rotations

Sprites:")*

 Sorry about that, I updated the permissions, so now anyone should be able to download it.

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   6 years 1 month ago [\#8242](#8242) by JohnCook1994  Replied by *JohnCook1994* on topic *[\[Submission\] Lava &amp; Mud Golem](https://www.realm667.com/forum/closed-submissions/1389-submission-lava-mud-golem#8242 "Name: Lava Golem & Mud Golem

Difficulty: Medium
Connections: none
Summon: lavagolem, mudgolem
Melee: Yes
Distance: Projectile
Type: Demon, Magical
Brightmaps: No
Actor Modification: No
ACS: No

Credits:
Code: me
GLDefs: none
Sounds: Raven Software
Sprites: Raven Software

I updated the wad with some changes, I added Gothic's death sprites for the lava golem, and I made an extra frame for the mud golem's death so it didn't look weird next to the lava golem
I also changed the sounds for the mud golem's projectile to some sounds from hexen, which are included

Description: Two golems, a lava golem who throws homing fire balls, and a mud golem who tosses poison at you. Both of them can't experience pain since they're not creatures of flesh and blood.

Download:
https://drive.google.com/file/d/1Us7ob2t3bhQ3e8nJvgRYhecnFhKMPpnd/view?usp=sharing

Since the monsters in shadowcaster don't have rotational sprites for attacking, I used a walking sprite for their rotations

Sprites:")*

 The Golems are very good to play with. I tested the lava golem out and the movement, attack, and Gothic's recommendation are nice. I think the mud golem's projectile effect could have the player's screen to be green (like the Grell/Tortured Soul poison effect). This is the only thing you might consider fixing, but the rest of the code and testing is good. The Mancubus would be jealous of these twins.

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   6 years 3 weeks ago [\#8445](#8445) by JohnCook1994  Replied by *JohnCook1994* on topic *[\[Submission\] Lava &amp; Mud Golem](https://www.realm667.com/forum/closed-submissions/1389-submission-lava-mud-golem#8445 "Name: Lava Golem & Mud Golem

Difficulty: Medium
Connections: none
Summon: lavagolem, mudgolem
Melee: Yes
Distance: Projectile
Type: Demon, Magical
Brightmaps: No
Actor Modification: No
ACS: No

Credits:
Code: me
GLDefs: none
Sounds: Raven Software
Sprites: Raven Software

I updated the wad with some changes, I added Gothic's death sprites for the lava golem, and I made an extra frame for the mud golem's death so it didn't look weird next to the lava golem
I also changed the sounds for the mud golem's projectile to some sounds from hexen, which are included

Description: Two golems, a lava golem who throws homing fire balls, and a mud golem who tosses poison at you. Both of them can't experience pain since they're not creatures of flesh and blood.

Download:
https://drive.google.com/file/d/1Us7ob2t3bhQ3e8nJvgRYhecnFhKMPpnd/view?usp=sharing

Since the monsters in shadowcaster don't have rotational sprites for attacking, I used a walking sprite for their rotations

Sprites:")*

 @Himalayanapplebutter If you want, you can seperate the two golems into one wad, and I can fix the hud poison color for you and I can add it.

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   5 years 4 months ago [\#8813](#8813) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Lava &amp; Mud Golem](https://www.realm667.com/forum/closed-submissions/1389-submission-lava-mud-golem#8813 "Name: Lava Golem & Mud Golem

Difficulty: Medium
Connections: none
Summon: lavagolem, mudgolem
Melee: Yes
Distance: Projectile
Type: Demon, Magical
Brightmaps: No
Actor Modification: No
ACS: No

Credits:
Code: me
GLDefs: none
Sounds: Raven Software
Sprites: Raven Software

I updated the wad with some changes, I added Gothic's death sprites for the lava golem, and I made an extra frame for the mud golem's death so it didn't look weird next to the lava golem
I also changed the sounds for the mud golem's projectile to some sounds from hexen, which are included

Description: Two golems, a lava golem who throws homing fire balls, and a mud golem who tosses poison at you. Both of them can't experience pain since they're not creatures of flesh and blood.

Download:
https://drive.google.com/file/d/1Us7ob2t3bhQ3e8nJvgRYhecnFhKMPpnd/view?usp=sharing

Since the monsters in shadowcaster don't have rotational sprites for attacking, I used a walking sprite for their rotations

Sprites:")*

 [ Added](https://www.realm667.com/index.php/en/beastiary-mainmenu-136-69621/heretic-hexen-style-mainmenu-137-49102/2352-lava-mud-golems)
Hopefully somebody in the future will make proper rotations for their attacks

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