#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[CLOSED\] Hell Barrel

##

- **Volasaurus**
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   6 years 1 week ago - 5 years 3 months ago [\#8466](#8466) by Volasaurus  *[\[CLOSED\] Hell Barrel](https://www.realm667.com/forum/closed-submissions/1515-closed-hell-barrel#8466 "Information:

Name: Hell Barrel
Connection: Nope, uses code borrowed from Captain Toenail's Soul Spawner.
Palette: Doom
Summon: HellBarrel
Ambient Sound: Nope
De-/Activatable: Nope
Destroyable: Oh yeah.
Special Effects: Spits out souls when it explodes.
Brightmaps: Yes.
Actor modification: Nope.
ACS: Nope.

Credits:
Code: Volasaurus
GLDefs: Volasaurus
Sounds: Id Software (Doom 3)
Sprites: Original, by Volasaurus
Sprite Edit: Soul graphic is an edit of a portion of an existing wall texture, by Volasaurus
Idea Base: It's always bothered me that there's barrels of toxic waste littering Hell, and I really liked the idea of the Hell Barrels in Doom 2016/Eternal. What's in them? Souls? Our hopes and Dreams? Sin? Who knows?

Description:
A Hell-themed barrel that produces ambient souls when it explodes.

Sprite:
https://imgur.com/a/O9uRL6T")* was created by *Volasaurus*

 ***Information:***
**Name:** Hell Barrel
**Connection:** Nope, uses code borrowed from Captain Toenail's Soul Spawner.
**Palette:** Doom
**Summon:** HellBarrel
**Ambient Sound:** Nope
**De-/Activatable:** Nope
**Destroyable:** Oh yeah.
**Special Effects:** Spits out souls when it explodes.
**Brightmaps:** Yes.
**Actor modification:** Nope.
**ACS:** Nope.

***Credits:***
**Code:** Volasaurus
**GLDefs:** Volasaurus
**Sounds:** Id Software (Doom 3)
**Sprites:** Original, by Volasaurus
**Sprite Edit:** Soul graphic is an edit of a portion of an existing wall texture, by Volasaurus
**Idea Base:** It's always bothered me that there's barrels of toxic waste littering Hell, and I really liked the idea of the Hell Barrels in Doom 2016/Eternal. What's in them? Souls? Our hopes and Dreams? Sin? Who knows?

Description:
A Hell-themed barrel that produces ambient souls when it explodes.

Sprite:
https://imgur.com/a/O9uRL6T

####  File Attachment:

 File Name: [ HellBarrel.zip](https://www.realm667.com/forum/attachment/897 "HellBarrel.zip")
 File Size:46.08 KB

 Last edit: 5 years 3 months ago by Blue Shadow.

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   6 years 1 week ago [\#8467](#8467) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Hell Barrel](https://www.realm667.com/forum/closed-submissions/1515-closed-hell-barrel#8467 "Information:

Name: Hell Barrel
Connection: Nope, uses code borrowed from Captain Toenail's Soul Spawner.
Palette: Doom
Summon: HellBarrel
Ambient Sound: Nope
De-/Activatable: Nope
Destroyable: Oh yeah.
Special Effects: Spits out souls when it explodes.
Brightmaps: Yes.
Actor modification: Nope.
ACS: Nope.

Credits:
Code: Volasaurus
GLDefs: Volasaurus
Sounds: Id Software (Doom 3)
Sprites: Original, by Volasaurus
Sprite Edit: Soul graphic is an edit of a portion of an existing wall texture, by Volasaurus
Idea Base: It's always bothered me that there's barrels of toxic waste littering Hell, and I really liked the idea of the Hell Barrels in Doom 2016/Eternal. What's in them? Souls? Our hopes and Dreams? Sin? Who knows?

Description:
A Hell-themed barrel that produces ambient souls when it explodes.

Sprite:
https://imgur.com/a/O9uRL6T")*

 I like the concept, but the sprites need some work. I don't know what's with the brown pixels, but it looks bad. Is it supposed to be pulsating?
 [ ![[img  ](https://i.imgur.com/9lsZzm3.gif) ](https://i.imgur.com/9lsZzm3.gif "[img  ")

Also the sprites need to be PNG'd.

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- **Volasaurus**
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   6 years 1 week ago [\#8475](#8475) by Volasaurus  Replied by *Volasaurus* on topic *[\[Submission\] Hell Barrel](https://www.realm667.com/forum/closed-submissions/1515-closed-hell-barrel#8475 "Information:

Name: Hell Barrel
Connection: Nope, uses code borrowed from Captain Toenail's Soul Spawner.
Palette: Doom
Summon: HellBarrel
Ambient Sound: Nope
De-/Activatable: Nope
Destroyable: Oh yeah.
Special Effects: Spits out souls when it explodes.
Brightmaps: Yes.
Actor modification: Nope.
ACS: Nope.

Credits:
Code: Volasaurus
GLDefs: Volasaurus
Sounds: Id Software (Doom 3)
Sprites: Original, by Volasaurus
Sprite Edit: Soul graphic is an edit of a portion of an existing wall texture, by Volasaurus
Idea Base: It's always bothered me that there's barrels of toxic waste littering Hell, and I really liked the idea of the Hell Barrels in Doom 2016/Eternal. What's in them? Souls? Our hopes and Dreams? Sin? Who knows?

Description:
A Hell-themed barrel that produces ambient souls when it explodes.

Sprite:
https://imgur.com/a/O9uRL6T")*

 Have you tried it in-engine? Works best in GZdoom.

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   6 years 1 week ago [\#8476](#8476) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Hell Barrel](https://www.realm667.com/forum/closed-submissions/1515-closed-hell-barrel#8476 "Information:

Name: Hell Barrel
Connection: Nope, uses code borrowed from Captain Toenail's Soul Spawner.
Palette: Doom
Summon: HellBarrel
Ambient Sound: Nope
De-/Activatable: Nope
Destroyable: Oh yeah.
Special Effects: Spits out souls when it explodes.
Brightmaps: Yes.
Actor modification: Nope.
ACS: Nope.

Credits:
Code: Volasaurus
GLDefs: Volasaurus
Sounds: Id Software (Doom 3)
Sprites: Original, by Volasaurus
Sprite Edit: Soul graphic is an edit of a portion of an existing wall texture, by Volasaurus
Idea Base: It's always bothered me that there's barrels of toxic waste littering Hell, and I really liked the idea of the Hell Barrels in Doom 2016/Eternal. What's in them? Souls? Our hopes and Dreams? Sin? Who knows?

Description:
A Hell-themed barrel that produces ambient souls when it explodes.

Sprite:
https://imgur.com/a/O9uRL6T")*

 Testing it in game was the first thing I did. It doesn't look any better:

 [ ![[img](https://i.imgur.com/YkmnBVk.gif) ](https://i.imgur.com/YkmnBVk.gif "[img")

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   6 years 1 week ago [\#8478](#8478) by JohnCook1994  Replied by *JohnCook1994* on topic *[\[Submission\] Hell Barrel](https://www.realm667.com/forum/closed-submissions/1515-closed-hell-barrel#8478 "Information:

Name: Hell Barrel
Connection: Nope, uses code borrowed from Captain Toenail's Soul Spawner.
Palette: Doom
Summon: HellBarrel
Ambient Sound: Nope
De-/Activatable: Nope
Destroyable: Oh yeah.
Special Effects: Spits out souls when it explodes.
Brightmaps: Yes.
Actor modification: Nope.
ACS: Nope.

Credits:
Code: Volasaurus
GLDefs: Volasaurus
Sounds: Id Software (Doom 3)
Sprites: Original, by Volasaurus
Sprite Edit: Soul graphic is an edit of a portion of an existing wall texture, by Volasaurus
Idea Base: It's always bothered me that there's barrels of toxic waste littering Hell, and I really liked the idea of the Hell Barrels in Doom 2016/Eternal. What's in them? Souls? Our hopes and Dreams? Sin? Who knows?

Description:
A Hell-themed barrel that produces ambient souls when it explodes.

Sprite:
https://imgur.com/a/O9uRL6T")*

 I would recommend you to face this barrel forward instead of 3/4. With many obstacles, they're supposed to be facing forward instead of 3/4ths. Also, it would look better if it was scaled down a tiny bit. That's just a suggestion.

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- **Volasaurus**
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   6 years 1 week ago - 6 years 1 week ago [\#8485](#8485) by Volasaurus  Replied by *Volasaurus* on topic *[\[Submission\] Hell Barrel](https://www.realm667.com/forum/closed-submissions/1515-closed-hell-barrel#8485 "Information:

Name: Hell Barrel
Connection: Nope, uses code borrowed from Captain Toenail's Soul Spawner.
Palette: Doom
Summon: HellBarrel
Ambient Sound: Nope
De-/Activatable: Nope
Destroyable: Oh yeah.
Special Effects: Spits out souls when it explodes.
Brightmaps: Yes.
Actor modification: Nope.
ACS: Nope.

Credits:
Code: Volasaurus
GLDefs: Volasaurus
Sounds: Id Software (Doom 3)
Sprites: Original, by Volasaurus
Sprite Edit: Soul graphic is an edit of a portion of an existing wall texture, by Volasaurus
Idea Base: It's always bothered me that there's barrels of toxic waste littering Hell, and I really liked the idea of the Hell Barrels in Doom 2016/Eternal. What's in them? Souls? Our hopes and Dreams? Sin? Who knows?

Description:
A Hell-themed barrel that produces ambient souls when it explodes.

Sprite:
https://imgur.com/a/O9uRL6T")*

 Slightly out of date. Also can't figure out why videos won't properly post here.

I'm probably going to bow out because I basically exclusively make assets for folks who don't use texture filtering of any kind because I personally dislike texture filtering.

 Last edit: 6 years 1 week ago by Volasaurus.

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   6 years 1 week ago [\#8486](#8486) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Hell Barrel](https://www.realm667.com/forum/closed-submissions/1515-closed-hell-barrel#8486 "Information:

Name: Hell Barrel
Connection: Nope, uses code borrowed from Captain Toenail's Soul Spawner.
Palette: Doom
Summon: HellBarrel
Ambient Sound: Nope
De-/Activatable: Nope
Destroyable: Oh yeah.
Special Effects: Spits out souls when it explodes.
Brightmaps: Yes.
Actor modification: Nope.
ACS: Nope.

Credits:
Code: Volasaurus
GLDefs: Volasaurus
Sounds: Id Software (Doom 3)
Sprites: Original, by Volasaurus
Sprite Edit: Soul graphic is an edit of a portion of an existing wall texture, by Volasaurus
Idea Base: It's always bothered me that there's barrels of toxic waste littering Hell, and I really liked the idea of the Hell Barrels in Doom 2016/Eternal. What's in them? Souls? Our hopes and Dreams? Sin? Who knows?

Description:
A Hell-themed barrel that produces ambient souls when it explodes.

Sprite:
https://imgur.com/a/O9uRL6T")*

> Volasaurus wrote: I'm probably going to bow out because I basically exclusively make assets for folks who don't use texture filtering of any kind because I personally dislike texture filtering.

I don't generally play with texture filtering either, but when you said "Works best in GZdoom", I though you were talking about the OpenGL renderer, because I already told you it doesn't look good pixelated.

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   5 years 11 months ago [\#8605](#8605) by gman829  Replied by *gman829* on topic *[\[Submission\] Hell Barrel](https://www.realm667.com/forum/closed-submissions/1515-closed-hell-barrel#8605 "Information:

Name: Hell Barrel
Connection: Nope, uses code borrowed from Captain Toenail's Soul Spawner.
Palette: Doom
Summon: HellBarrel
Ambient Sound: Nope
De-/Activatable: Nope
Destroyable: Oh yeah.
Special Effects: Spits out souls when it explodes.
Brightmaps: Yes.
Actor modification: Nope.
ACS: Nope.

Credits:
Code: Volasaurus
GLDefs: Volasaurus
Sounds: Id Software (Doom 3)
Sprites: Original, by Volasaurus
Sprite Edit: Soul graphic is an edit of a portion of an existing wall texture, by Volasaurus
Idea Base: It's always bothered me that there's barrels of toxic waste littering Hell, and I really liked the idea of the Hell Barrels in Doom 2016/Eternal. What's in them? Souls? Our hopes and Dreams? Sin? Who knows?

Description:
A Hell-themed barrel that produces ambient souls when it explodes.

Sprite:
https://imgur.com/a/O9uRL6T")*

 Reminds me of the barrels in Hell from Doom 2016. Was that your inspiration?

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   5 years 11 months ago [\#8606](#8606) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Submission\] Hell Barrel](https://www.realm667.com/forum/closed-submissions/1515-closed-hell-barrel#8606 "Information:

Name: Hell Barrel
Connection: Nope, uses code borrowed from Captain Toenail's Soul Spawner.
Palette: Doom
Summon: HellBarrel
Ambient Sound: Nope
De-/Activatable: Nope
Destroyable: Oh yeah.
Special Effects: Spits out souls when it explodes.
Brightmaps: Yes.
Actor modification: Nope.
ACS: Nope.

Credits:
Code: Volasaurus
GLDefs: Volasaurus
Sounds: Id Software (Doom 3)
Sprites: Original, by Volasaurus
Sprite Edit: Soul graphic is an edit of a portion of an existing wall texture, by Volasaurus
Idea Base: It's always bothered me that there's barrels of toxic waste littering Hell, and I really liked the idea of the Hell Barrels in Doom 2016/Eternal. What's in them? Souls? Our hopes and Dreams? Sin? Who knows?

Description:
A Hell-themed barrel that produces ambient souls when it explodes.

Sprite:
https://imgur.com/a/O9uRL6T")*

> gman829 wrote: Reminds me of the barrels in Hell from Doom 2016. Was that your inspiration?

From the opening post:> Volasaurus wrote: **Idea Base:** It's always bothered me that there's barrels of toxic waste littering Hell, and I really liked the idea of the Hell Barrels in Doom 2016/Eternal. What's in them? Souls? Our hopes and Dreams? Sin? Who knows?

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   5 years 10 months ago [\#8611](#8611) by JohnCook1994  Replied by *JohnCook1994* on topic *[\[Submission\] Hell Barrel](https://www.realm667.com/forum/closed-submissions/1515-closed-hell-barrel#8611 "Information:

Name: Hell Barrel
Connection: Nope, uses code borrowed from Captain Toenail's Soul Spawner.
Palette: Doom
Summon: HellBarrel
Ambient Sound: Nope
De-/Activatable: Nope
Destroyable: Oh yeah.
Special Effects: Spits out souls when it explodes.
Brightmaps: Yes.
Actor modification: Nope.
ACS: Nope.

Credits:
Code: Volasaurus
GLDefs: Volasaurus
Sounds: Id Software (Doom 3)
Sprites: Original, by Volasaurus
Sprite Edit: Soul graphic is an edit of a portion of an existing wall texture, by Volasaurus
Idea Base: It's always bothered me that there's barrels of toxic waste littering Hell, and I really liked the idea of the Hell Barrels in Doom 2016/Eternal. What's in them? Souls? Our hopes and Dreams? Sin? Who knows?

Description:
A Hell-themed barrel that produces ambient souls when it explodes.

Sprite:
https://imgur.com/a/O9uRL6T")*

 @Volasaurus I recommend you resprite and touch up the DECORATE file for the Hell Barrel, also you have people that you may want to ask for help on spriting.

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