#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Fists of Fury

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- **Gothic**
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   5 years 11 months ago - 5 years 11 months ago [\#8548](#8548) by Gothic  *[Fists of Fury](https://www.realm667.com/forum/closed-submissions/1523-fists-of-fury#8548 "Name: Fists of Fury

Class: 1
Type: Melee
Palette: Doom
Summon: FistsOfFury
Ammo Type: None
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Code: Gothic
Sounds: id Software (Doom 3 & D3 alpha), 3DRealms (Shadow Warrior)
Sprites: 3DRealms (Shadow Warrior & SW prototype), id Software (Doom)
Sprite Edit: Gothic
Idea Base: Fists from Shadow Warrior

How's that for kung-fu fighting you chicken shit?!")* was created by *Gothic*

 Name: Fists of Fury
Class: 1
Type: Melee
Palette: Doom
Summon: FistsOfFury
Ammo Type: None
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Code: Gothic
Sounds: id Software (Doom 3 &amp; D3 alpha), 3DRealms (Shadow Warrior)
Sprites: 3DRealms (Shadow Warrior &amp; SW prototype), id Software (Doom)
Sprite Edit: Gothic
Idea Base: Fists from Shadow Warrior

How's that for kung-fu fighting you chicken shit?!

 [ ![[img](https://i.imgur.com/ZQhOoFC.png) ](https://i.imgur.com/ZQhOoFC.png "[img")

[ Download](https://drive.google.com/file/d/1vVi9c1engae6kMqbqwln8SBdRy16pYMQ/view)

 Last edit: 5 years 11 months ago by Gothic. Reason: Update

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- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674) Topic Author
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   5 years 11 months ago [\#8553](#8553) by Gothic  Replied by *Gothic* on topic *[Fists of Fury](https://www.realm667.com/forum/closed-submissions/1523-fists-of-fury#8553 "Name: Fists of Fury

Class: 1
Type: Melee
Palette: Doom
Summon: FistsOfFury
Ammo Type: None
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Code: Gothic
Sounds: id Software (Doom 3 & D3 alpha), 3DRealms (Shadow Warrior)
Sprites: 3DRealms (Shadow Warrior & SW prototype), id Software (Doom)
Sprite Edit: Gothic
Idea Base: Fists from Shadow Warrior

How's that for kung-fu fighting you chicken shit?!")*

 Update:
- Changed the pickup sprite, and added a new pickup sound.
- Now your attacks are slightly more powerful.

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- **KILLA DIO**
- ![KILLA DIO's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11563.png?1598298529)
- Lost Soul
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   5 years 11 months ago [\#8556](#8556) by KILLA DIO  Replied by *KILLA DIO* on topic *[Fists of Fury](https://www.realm667.com/forum/closed-submissions/1523-fists-of-fury#8556 "Name: Fists of Fury

Class: 1
Type: Melee
Palette: Doom
Summon: FistsOfFury
Ammo Type: None
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Code: Gothic
Sounds: id Software (Doom 3 & D3 alpha), 3DRealms (Shadow Warrior)
Sprites: 3DRealms (Shadow Warrior & SW prototype), id Software (Doom)
Sprite Edit: Gothic
Idea Base: Fists from Shadow Warrior

How's that for kung-fu fighting you chicken shit?!")*

 my only recommendation is to add a tag and maybe some kung-fu sounds (though that's fully up to personal preference), otherwise a phenomenal weapon

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- **Blue Shadow**
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   5 years 11 months ago [\#8557](#8557) by Blue Shadow  Replied by *Blue Shadow* on topic *[Fists of Fury](https://www.realm667.com/forum/closed-submissions/1523-fists-of-fury#8557 "Name: Fists of Fury

Class: 1
Type: Melee
Palette: Doom
Summon: FistsOfFury
Ammo Type: None
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Code: Gothic
Sounds: id Software (Doom 3 & D3 alpha), 3DRealms (Shadow Warrior)
Sprites: 3DRealms (Shadow Warrior & SW prototype), id Software (Doom)
Sprite Edit: Gothic
Idea Base: Fists from Shadow Warrior

How's that for kung-fu fighting you chicken shit?!")*

 It's a nice upgrade to the knuckles, even though it looks a bit silly (not meant in a bad way) how fast the player's punches are.

A couple of things: - The weapon could do with a [ tag](https://zdoom.org/wiki/Actor_properties#Tag), so that you see its actual name as opposed to its class name when you switch weapons (as long as you have the option to display tags enabled, of course, which I do).

- A\_Jump'ing using offsets should generally not be used anymore. Use state labels instead.

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- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674) Topic Author
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   5 years 11 months ago [\#8560](#8560) by Gothic  Replied by *Gothic* on topic *[Fists of Fury](https://www.realm667.com/forum/closed-submissions/1523-fists-of-fury#8560 "Name: Fists of Fury

Class: 1
Type: Melee
Palette: Doom
Summon: FistsOfFury
Ammo Type: None
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Code: Gothic
Sounds: id Software (Doom 3 & D3 alpha), 3DRealms (Shadow Warrior)
Sprites: 3DRealms (Shadow Warrior & SW prototype), id Software (Doom)
Sprite Edit: Gothic
Idea Base: Fists from Shadow Warrior

How's that for kung-fu fighting you chicken shit?!")*

> Blue Shadow wrote:
>
> - The weapon could do with a [ tag](https://zdoom.org/wiki/Actor_properties#Tag), so that you see its actual name as opposed to its class name when you switch weapons (as long as you have the option to display tags enabled, of course, which I do).

> - A\_Jump'ing using offsets should generally not be used anymore. Use state labels instead.

Done. The link is the same in the OP.
I honestly don't like to have too many labelled states, but I get that it would be easier for modders to understand how the whole thing works and modify it to fit their projects.

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- **Blue Shadow**
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   5 years 11 months ago - 5 years 11 months ago [\#8569](#8569) by Blue Shadow  Replied by *Blue Shadow* on topic *[Fists of Fury](https://www.realm667.com/forum/closed-submissions/1523-fists-of-fury#8569 "Name: Fists of Fury

Class: 1
Type: Melee
Palette: Doom
Summon: FistsOfFury
Ammo Type: None
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Code: Gothic
Sounds: id Software (Doom 3 & D3 alpha), 3DRealms (Shadow Warrior)
Sprites: 3DRealms (Shadow Warrior & SW prototype), id Software (Doom)
Sprite Edit: Gothic
Idea Base: Fists from Shadow Warrior

How's that for kung-fu fighting you chicken shit?!")*

 Approved.

Edit: [ Added](https://www.realm667.com/index.php/en/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2300-fists-of-fury).

 Last edit: 5 years 11 months ago by Blue Shadow.

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