#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Submission\] ASMD Shock Rifle

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- **9Rifleman**
- ![9Rifleman's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11616.png?1601652946) Topic Author
- Chaingunner
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   5 years 10 months ago - 5 years 7 months ago [\#8656](#8656) by 9Rifleman  *[\[Submission\] ASMD Shock Rifle](https://www.realm667.com/forum/closed-submissions/1543-submission-asmd-shock-rifle#8656 "Info:

Name: ASMD
Class: 6 - 7
Type: Fast Projectile
Palette: Doom
Summon: ASMD
Ammo Type: Custom 'Shock' ammo
Altfire: Slow explosive projectile/Shock Combo
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No

Credits:
Code: Rifleman
GLDefs: Rifleman
Sounds: Unreal Tournament(Epic MegaGames)/Doom(id Software)
Sprites: [strike]Descent I and II(Parallax Software[/strike]), EMS Rifle made by BadMojo(with his kind permission), rest from scratch
Sprite Edit: Rifleman
Idea Base: ASMD Shock Rifle from UT99

Description:
Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to shoot the ball with the bolt to create a devastating explosion.

Sprite:

Download Link:
https://1drv.ms/u/s!Ah6QW7KGO2TPuYo_3EmaArUqMS27ag?e=uUMKQS")* was created by *9Rifleman*

 Info:
Name: ASMD
Class: 6 - 7
Type: Fast Projectile
Palette: Doom
Summon: ASMD
Ammo Type: Custom 'Shock' ammo
Altfire: Slow explosive projectile/Shock Combo
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No

Credits:
Code: Rifleman
GLDefs: Rifleman
Sounds: Unreal Tournament(Epic MegaGames)/Doom(id Software)
Sprites: [strike]Descent I and II(Parallax Software[/strike]), EMS Rifle made by BadMojo(with his kind permission), rest from scratch
Sprite Edit: Rifleman
Idea Base: ASMD Shock Rifle from UT99

Description:
Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to shoot the ball with the bolt to create a devastating explosion.

Sprite:
 [ ![[img](https://i.imgur.com/VDdiVZf.png) ](https://i.imgur.com/VDdiVZf.png "[img")

 [ ![[img](https://i.imgur.com/C5dmqCo.png) ](https://i.imgur.com/C5dmqCo.png "[img")

Download Link:
https://1drv.ms/u/s!Ah6QW7KGO2TPuYo_3EmaArUqMS27ag?e=uUMKQS

- [ ASMD.zip ](https://www.realm667.com/forum/attachment/925?download=1 "ASMD.zip") [ ](https://www.realm667.com/forum/attachment/925?download=1 "ASMD.zip")

 Last edit: 5 years 7 months ago by 9Rifleman. Reason: Muzzle flash, shock ball no longer blocks other projectiles

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   5 years 9 months ago [\#8660](#8660) by Gothic  Replied by *Gothic* on topic *[\[Submission\] ASMD Shock Rifle](https://www.realm667.com/forum/closed-submissions/1543-submission-asmd-shock-rifle#8660 "Info:

Name: ASMD
Class: 6 - 7
Type: Fast Projectile
Palette: Doom
Summon: ASMD
Ammo Type: Custom 'Shock' ammo
Altfire: Slow explosive projectile/Shock Combo
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No

Credits:
Code: Rifleman
GLDefs: Rifleman
Sounds: Unreal Tournament(Epic MegaGames)/Doom(id Software)
Sprites: [strike]Descent I and II(Parallax Software[/strike]), EMS Rifle made by BadMojo(with his kind permission), rest from scratch
Sprite Edit: Rifleman
Idea Base: ASMD Shock Rifle from UT99

Description:
Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to shoot the ball with the bolt to create a devastating explosion.

Sprite:

Download Link:
https://1drv.ms/u/s!Ah6QW7KGO2TPuYo_3EmaArUqMS27ag?e=uUMKQS")*

 I like it, but I suggest adding a muzzleflash. Also were the projectiles converted to the Doom palette, or were they always like that? Because truecolor sprites are totally allowed.

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- **9Rifleman**
- ![9Rifleman's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11616.png?1601652946) Topic Author
- Chaingunner
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   5 years 9 months ago [\#8662](#8662) by 9Rifleman  Replied by *9Rifleman* on topic *[\[Submission\] ASMD Shock Rifle](https://www.realm667.com/forum/closed-submissions/1543-submission-asmd-shock-rifle#8662 "Info:

Name: ASMD
Class: 6 - 7
Type: Fast Projectile
Palette: Doom
Summon: ASMD
Ammo Type: Custom 'Shock' ammo
Altfire: Slow explosive projectile/Shock Combo
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No

Credits:
Code: Rifleman
GLDefs: Rifleman
Sounds: Unreal Tournament(Epic MegaGames)/Doom(id Software)
Sprites: [strike]Descent I and II(Parallax Software[/strike]), EMS Rifle made by BadMojo(with his kind permission), rest from scratch
Sprite Edit: Rifleman
Idea Base: ASMD Shock Rifle from UT99

Description:
Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to shoot the ball with the bolt to create a devastating explosion.

Sprite:

Download Link:
https://1drv.ms/u/s!Ah6QW7KGO2TPuYo_3EmaArUqMS27ag?e=uUMKQS")*

 The original weapon did not have much of a flash and I thought at first it might cover too much screen already with the projectile trail, but muzzleflash added ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

I started out with truecolors, but later changed it to Doom palletted PNGs. This mostly affected the blues, going from brighter to darker hues. But since it kinda matches the original this way, I kept it.

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   5 years 7 months ago [\#8726](#8726) by Gothic  Replied by *Gothic* on topic *[\[Submission\] ASMD Shock Rifle](https://www.realm667.com/forum/closed-submissions/1543-submission-asmd-shock-rifle#8726 "Info:

Name: ASMD
Class: 6 - 7
Type: Fast Projectile
Palette: Doom
Summon: ASMD
Ammo Type: Custom 'Shock' ammo
Altfire: Slow explosive projectile/Shock Combo
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No

Credits:
Code: Rifleman
GLDefs: Rifleman
Sounds: Unreal Tournament(Epic MegaGames)/Doom(id Software)
Sprites: [strike]Descent I and II(Parallax Software[/strike]), EMS Rifle made by BadMojo(with his kind permission), rest from scratch
Sprite Edit: Rifleman
Idea Base: ASMD Shock Rifle from UT99

Description:
Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to shoot the ball with the bolt to create a devastating explosion.

Sprite:

Download Link:
https://1drv.ms/u/s!Ah6QW7KGO2TPuYo_3EmaArUqMS27ag?e=uUMKQS")*

 Due to how the secondary shot works, you can actually use that projectile as a shield against hitscan enemies, and if other projectiles clash with it, they can deflect the big energy ball. If you could make projectiles and bullets go through it, except for the energy bolt, that would be great.

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- **9Rifleman**
- ![9Rifleman's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11616.png?1601652946) Topic Author
- Chaingunner
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   5 years 7 months ago - 5 years 7 months ago [\#8743](#8743) by 9Rifleman  Replied by *9Rifleman* on topic *[\[Submission\] ASMD Shock Rifle](https://www.realm667.com/forum/closed-submissions/1543-submission-asmd-shock-rifle#8743 "Info:

Name: ASMD
Class: 6 - 7
Type: Fast Projectile
Palette: Doom
Summon: ASMD
Ammo Type: Custom 'Shock' ammo
Altfire: Slow explosive projectile/Shock Combo
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No

Credits:
Code: Rifleman
GLDefs: Rifleman
Sounds: Unreal Tournament(Epic MegaGames)/Doom(id Software)
Sprites: [strike]Descent I and II(Parallax Software[/strike]), EMS Rifle made by BadMojo(with his kind permission), rest from scratch
Sprite Edit: Rifleman
Idea Base: ASMD Shock Rifle from UT99

Description:
Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to shoot the ball with the bolt to create a devastating explosion.

Sprite:

Download Link:
https://1drv.ms/u/s!Ah6QW7KGO2TPuYo_3EmaArUqMS27ag?e=uUMKQS")*

 Added SPECTRAL flag to both the beam and the ball - seems to have done the trick. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)") Download link updated.

 Last edit: 5 years 7 months ago by 9Rifleman.

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   5 years 5 months ago [\#8769](#8769) by Gothic  Replied by *Gothic* on topic *[\[Submission\] ASMD Shock Rifle](https://www.realm667.com/forum/closed-submissions/1543-submission-asmd-shock-rifle#8769 "Info:

Name: ASMD
Class: 6 - 7
Type: Fast Projectile
Palette: Doom
Summon: ASMD
Ammo Type: Custom 'Shock' ammo
Altfire: Slow explosive projectile/Shock Combo
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No

Credits:
Code: Rifleman
GLDefs: Rifleman
Sounds: Unreal Tournament(Epic MegaGames)/Doom(id Software)
Sprites: [strike]Descent I and II(Parallax Software[/strike]), EMS Rifle made by BadMojo(with his kind permission), rest from scratch
Sprite Edit: Rifleman
Idea Base: ASMD Shock Rifle from UT99

Description:
Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to shoot the ball with the bolt to create a devastating explosion.

Sprite:

Download Link:
https://1drv.ms/u/s!Ah6QW7KGO2TPuYo_3EmaArUqMS27ag?e=uUMKQS")*

 [ Added](https://www.realm667.com/index.php/en/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2348-asmd-shock-rifle)

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