#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[Submission\] Descent Powerup and Keys

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- **9Rifleman**
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   5 years 6 months ago - 5 years 6 months ago [\#8747](#8747) by 9Rifleman  *[\[Submission\] Descent Powerup and Keys](https://www.realm667.com/forum/closed-submissions/1564-submission-descent-powerup-and-keys#8747 "Information:

Name: Descent Powerup and Key Sprites
Type: Unspecified/Blank Slate
Palette: Custom
Summon: DRedKey, DYellowKey, DBlueKey, DPowerUp1 - 7, Hostage
Use type: Instant
Duration: Instant
Brightmaps: No
Actor modification: Yes
ACS: No

Credits:
Code: Rifleman
GLDefs: Rifleman
Sounds: N/A
Sprites: Descent by Parallax Software
Sprite Edit: Rifleman
Idea Base: Ability to add more powerups to Doom, Descent sprites look nice in Doom.
No need to recolour the Megasphere for the 1000th time.

Description:
Several new powerup actors without defined powers(except for the keys). User needs to define those. 
I didn't want to use the original powers, because it would create several duplicates 
of the existing powerups.

All actors except for hostage have GLDEFS defined.

Sprites:

Sprites in motion:

Download Link: ")* was created by *9Rifleman*

 Information:
Name: Descent Powerup and Key Sprites
Type: Unspecified/Blank Slate
Palette: Custom
Summon: DRedKey, DYellowKey, DBlueKey, DPowerUp1 - 7, Hostage
Use type: Instant
Duration: Instant
Brightmaps: No
Actor modification: Yes
ACS: No

Credits:
Code: Rifleman
GLDefs: Rifleman
Sounds: N/A
Sprites: Descent by Parallax Software
Sprite Edit: Rifleman
Idea Base: Ability to add more powerups to Doom, Descent sprites look nice in Doom.
No need to recolour the Megasphere for the 1000th time.

Description:
Several new powerup actors without defined powers(except for the keys). **User needs to define those.**
I didn't want to use the original powers, because it would create several duplicates
of the existing powerups.

All actors except for hostage have GLDEFS defined.

Sprites:
 [ ![[img](https://i.imgur.com/9Dp2FOe.png) ](https://i.imgur.com/9Dp2FOe.png "[img")

 [ ![[img](https://imgur.com/Webggzd.png) ](https://imgur.com/Webggzd.png "[img")

 [ ![[img](https://imgur.com/OPKOmUf.png) ](https://imgur.com/OPKOmUf.png "[img")

 [ ![[img](https://imgur.com/JsUpdIy.png) ](https://imgur.com/JsUpdIy.png "[img")

 [ ![[img](https://imgur.com/UZp1W6Y.png) ](https://imgur.com/UZp1W6Y.png "[img")

 [ ![[img](https://imgur.com/djxuOwR.png) ](https://imgur.com/djxuOwR.png "[img")

 [ ![[img](https://imgur.com/OdFMIdD.png) ](https://imgur.com/OdFMIdD.png "[img")

 [ ![[img](https://imgur.com/0tGsRkD.png) ](https://imgur.com/0tGsRkD.png "[img")

 [ ![[img](https://imgur.com/3mK5DFP.png) ](https://imgur.com/3mK5DFP.png "[img")

 [ ![[img](https://imgur.com/Mr7vMsb.png) ](https://imgur.com/Mr7vMsb.png "[img")

Sprites in motion:
[ Powerups](https://imgur.com/Xs0lTUh)
[ Keys](https://imgur.com/re1FSaU)

Download Link: [ Here](https://1drv.ms/u/s!Ah6QW7KGO2TPuYtBMDurHcVgDGLUDQ?e=Q6c5cY)

 Last edit: 5 years 6 months ago by 9Rifleman.

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- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
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   5 years 5 months ago [\#8770](#8770) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Descent Powerup and Keys](https://www.realm667.com/forum/closed-submissions/1564-submission-descent-powerup-and-keys#8770 "Information:

Name: Descent Powerup and Key Sprites
Type: Unspecified/Blank Slate
Palette: Custom
Summon: DRedKey, DYellowKey, DBlueKey, DPowerUp1 - 7, Hostage
Use type: Instant
Duration: Instant
Brightmaps: No
Actor modification: Yes
ACS: No

Credits:
Code: Rifleman
GLDefs: Rifleman
Sounds: N/A
Sprites: Descent by Parallax Software
Sprite Edit: Rifleman
Idea Base: Ability to add more powerups to Doom, Descent sprites look nice in Doom.
No need to recolour the Megasphere for the 1000th time.

Description:
Several new powerup actors without defined powers(except for the keys). User needs to define those. 
I didn't want to use the original powers, because it would create several duplicates 
of the existing powerups.

All actors except for hostage have GLDEFS defined.

Sprites:

Sprites in motion:

Download Link: ")*

 So they're basically templates, right? I think you'll fare better posting the sprite sheets on the zdoom forums, or even the Spriters Resources, but I don't think we can add inventory items that do nothing.

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- **9Rifleman**
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- Chaingunner
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   5 years 5 months ago [\#8777](#8777) by 9Rifleman  Replied by *9Rifleman* on topic *[\[Submission\] Descent Powerup and Keys](https://www.realm667.com/forum/closed-submissions/1564-submission-descent-powerup-and-keys#8777 "Information:

Name: Descent Powerup and Key Sprites
Type: Unspecified/Blank Slate
Palette: Custom
Summon: DRedKey, DYellowKey, DBlueKey, DPowerUp1 - 7, Hostage
Use type: Instant
Duration: Instant
Brightmaps: No
Actor modification: Yes
ACS: No

Credits:
Code: Rifleman
GLDefs: Rifleman
Sounds: N/A
Sprites: Descent by Parallax Software
Sprite Edit: Rifleman
Idea Base: Ability to add more powerups to Doom, Descent sprites look nice in Doom.
No need to recolour the Megasphere for the 1000th time.

Description:
Several new powerup actors without defined powers(except for the keys). User needs to define those. 
I didn't want to use the original powers, because it would create several duplicates 
of the existing powerups.

All actors except for hostage have GLDEFS defined.

Sprites:

Sprites in motion:

Download Link: ")*

 Well, I thought that's what the line 'Actor modification' is for. The keys already work as Doom keycards and the rest is only missing action functions, everything else is there, they are working actors.

For example, the violet sphere that looks like Doom Invisibility was originally Descent Invisibility, so I thought why make the same thing again? The automap tablet? Yes, that's the automap, but it wouldn't have to be ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

But I understand what you mean.

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- **Blue Shadow**
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   5 years 5 months ago [\#8778](#8778) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Submission\] Descent Powerup and Keys](https://www.realm667.com/forum/closed-submissions/1564-submission-descent-powerup-and-keys#8778 "Information:

Name: Descent Powerup and Key Sprites
Type: Unspecified/Blank Slate
Palette: Custom
Summon: DRedKey, DYellowKey, DBlueKey, DPowerUp1 - 7, Hostage
Use type: Instant
Duration: Instant
Brightmaps: No
Actor modification: Yes
ACS: No

Credits:
Code: Rifleman
GLDefs: Rifleman
Sounds: N/A
Sprites: Descent by Parallax Software
Sprite Edit: Rifleman
Idea Base: Ability to add more powerups to Doom, Descent sprites look nice in Doom.
No need to recolour the Megasphere for the 1000th time.

Description:
Several new powerup actors without defined powers(except for the keys). User needs to define those. 
I didn't want to use the original powers, because it would create several duplicates 
of the existing powerups.

All actors except for hostage have GLDEFS defined.

Sprites:

Sprites in motion:

Download Link: ")*

 Yes, they need functionality. But I feel that's going to be moot, as I find the art style of these too clashing with Doom's. It gets a "No" from me.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNTY0LXN1Ym1pc3Npb24tZGVzY2VudC1wb3dlcnVwLWFuZC1rZXlz&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Gothic**
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   5 years 5 months ago [\#8781](#8781) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Descent Powerup and Keys](https://www.realm667.com/forum/closed-submissions/1564-submission-descent-powerup-and-keys#8781 "Information:

Name: Descent Powerup and Key Sprites
Type: Unspecified/Blank Slate
Palette: Custom
Summon: DRedKey, DYellowKey, DBlueKey, DPowerUp1 - 7, Hostage
Use type: Instant
Duration: Instant
Brightmaps: No
Actor modification: Yes
ACS: No

Credits:
Code: Rifleman
GLDefs: Rifleman
Sounds: N/A
Sprites: Descent by Parallax Software
Sprite Edit: Rifleman
Idea Base: Ability to add more powerups to Doom, Descent sprites look nice in Doom.
No need to recolour the Megasphere for the 1000th time.

Description:
Several new powerup actors without defined powers(except for the keys). User needs to define those. 
I didn't want to use the original powers, because it would create several duplicates 
of the existing powerups.

All actors except for hostage have GLDEFS defined.

Sprites:

Sprites in motion:

Download Link: ")*

 I think the spheres (and possibly the little dude) could be edited into Doom items, but yeah the rest isn't very fitting with Doom.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNTY0LXN1Ym1pc3Npb24tZGVzY2VudC1wb3dlcnVwLWFuZC1rZXlz&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **9Rifleman**
- ![9Rifleman's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11616.png?1601652946) Topic Author
- Chaingunner
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   5 years 5 months ago [\#8782](#8782) by 9Rifleman  Replied by *9Rifleman* on topic *[\[Submission\] Descent Powerup and Keys](https://www.realm667.com/forum/closed-submissions/1564-submission-descent-powerup-and-keys#8782 "Information:

Name: Descent Powerup and Key Sprites
Type: Unspecified/Blank Slate
Palette: Custom
Summon: DRedKey, DYellowKey, DBlueKey, DPowerUp1 - 7, Hostage
Use type: Instant
Duration: Instant
Brightmaps: No
Actor modification: Yes
ACS: No

Credits:
Code: Rifleman
GLDefs: Rifleman
Sounds: N/A
Sprites: Descent by Parallax Software
Sprite Edit: Rifleman
Idea Base: Ability to add more powerups to Doom, Descent sprites look nice in Doom.
No need to recolour the Megasphere for the 1000th time.

Description:
Several new powerup actors without defined powers(except for the keys). User needs to define those. 
I didn't want to use the original powers, because it would create several duplicates 
of the existing powerups.

All actors except for hostage have GLDEFS defined.

Sprites:

Sprites in motion:

Download Link: ")*

 Ok, I suppose you can consider this closed. I agree with Gothic that at least the spheres would fit, so I'll see if I can think of some interesting powerups. If so, I'll resubmit single complete items. Thanks for your time!

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNTY0LXN1Ym1pc3Npb24tZGVzY2VudC1wb3dlcnVwLWFuZC1rZXlz&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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