#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Main Battle Tank

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- **Blue Shadow**
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   5 years 3 months ago - 5 years 3 months ago [\#8877](#8877) by Blue Shadow  Replied by *Blue Shadow* on topic *[Main Battle Tank](https://www.realm667.com/forum/closed-submissions/1570-main-battle-tank?start=20#8877 "Information:

Name: Main Battle Tank
Difficulty: Hard-Very Hard
Connections: None
Summon: MainBattleTank, MainBattleTankDead, MainBattleTankEmpty
Melee: Yes, crushes things in front of it, can be turned off through enabling User_NoCrushing.
Distance: Projectile, smart aiming can be turned off through enabling User_NoSmartAim.
Type: Human, Machine, Vehicle
Brightmaps: No
Actor Modification: No
ACS: No, only ZScript

Credits:
Code: inkoalawetrust
GLDEFS: inkoalawetrust
Sounds: Multiple sources (Read CREDITS lump), edited by inkoalawetrust and Gorman Freebmane
Sprites: Gorman Freebmane, some editing by me.
Idea Base: Original, several modern Western tank designs

Description:
A modern main battle tank based on multiple Western tank designs, has 1000 more HP than the Cyberdemon and each shell does 1200 damage. Very hard to destroy. Read the included DOCUMENT lump/file on info on how to properly and fully use it.

Sprite:

Standing still/Idle

Firing with the chassis and turret at different angles.

Download link:

https://drive.google.com/file/d/15owP9c8LSSHKiLwoi-2640XnJahpxs4K/view?usp=sharing

Also includes this 184 KB render of the tank firing. The image below is in 1/4th the resolution due to the full image being too large to fit in this thread box.

Video demonstration/Showcase:

.tb_button {padding:1px;cursor:pointer;border-right: 1px solid #8b8b8b;border-left: 1px solid #FFF;border-bottom: 1px solid #fff;}.tb_button.hover {borer:2px outset #def; background-color: #f8f8f8 !important;}.ws_toolbar {z-index:100000} .ws_toolbar .ws_tb_btn {cursor:pointer;border:1px solid #555;padding:3px} .tb_highlight{background-color:yellow} .tb_hide {visibility:hidden} .ws_toolbar img {padding:2px;margin:0px}.tb_button {padding:1px;cursor:pointer;border-right: 1px solid #8b8b8b;border-left: 1px solid #FFF;border-bottom: 1px solid #fff;}.tb_button.hover {borer:2px outset #def; background-color: #f8f8f8 !important;}.ws_toolbar {z-index:100000} .ws_toolbar .ws_tb_btn {cursor:pointer;border:1px solid #555;padding:3px} .tb_highlight{background-color:yellow} .tb_hide {visibility:hidden} .ws_toolbar img {padding:2px;margin:0px}.tb_button {padding:1px;cursor:pointer;border-right: 1px solid #8b8b8b;border-left: 1px solid #FFF;border-bottom: 1px solid #fff;}.tb_button.hover {borer:2px outset #def; background-color: #f8f8f8 !important;}.ws_toolbar {z-index:100000} .ws_toolbar .ws_tb_btn {cursor:pointer;border:1px solid #555;padding:3px} .tb_highlight{background-color:yellow} .tb_hide {visibility:hidden} .ws_toolbar img {padding:2px;margin:0px}")*

> inkoalawetrust wrote: Is that the only other bug you could find so far ?

Yeah. The tank now seems more willing to fire that cannon than before, which was my main complaint.

Anyway, this is now approved.

Edit: if you're willing, could you use #includes to organize the ZScript files instead of using multiple ZScript files with different file extensions?

 Last edit: 5 years 3 months ago by Blue Shadow.

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- **inkoalawetrust**
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   5 years 3 months ago [\#8887](#8887) by inkoalawetrust  Replied by *inkoalawetrust* on topic *[Main Battle Tank](https://www.realm667.com/forum/closed-submissions/1570-main-battle-tank?start=20#8887 "Information:

Name: Main Battle Tank
Difficulty: Hard-Very Hard
Connections: None
Summon: MainBattleTank, MainBattleTankDead, MainBattleTankEmpty
Melee: Yes, crushes things in front of it, can be turned off through enabling User_NoCrushing.
Distance: Projectile, smart aiming can be turned off through enabling User_NoSmartAim.
Type: Human, Machine, Vehicle
Brightmaps: No
Actor Modification: No
ACS: No, only ZScript

Credits:
Code: inkoalawetrust
GLDEFS: inkoalawetrust
Sounds: Multiple sources (Read CREDITS lump), edited by inkoalawetrust and Gorman Freebmane
Sprites: Gorman Freebmane, some editing by me.
Idea Base: Original, several modern Western tank designs

Description:
A modern main battle tank based on multiple Western tank designs, has 1000 more HP than the Cyberdemon and each shell does 1200 damage. Very hard to destroy. Read the included DOCUMENT lump/file on info on how to properly and fully use it.

Sprite:

Standing still/Idle

Firing with the chassis and turret at different angles.

Download link:

https://drive.google.com/file/d/15owP9c8LSSHKiLwoi-2640XnJahpxs4K/view?usp=sharing

Also includes this 184 KB render of the tank firing. The image below is in 1/4th the resolution due to the full image being too large to fit in this thread box.

Video demonstration/Showcase:

.tb_button {padding:1px;cursor:pointer;border-right: 1px solid #8b8b8b;border-left: 1px solid #FFF;border-bottom: 1px solid #fff;}.tb_button.hover {borer:2px outset #def; background-color: #f8f8f8 !important;}.ws_toolbar {z-index:100000} .ws_toolbar .ws_tb_btn {cursor:pointer;border:1px solid #555;padding:3px} .tb_highlight{background-color:yellow} .tb_hide {visibility:hidden} .ws_toolbar img {padding:2px;margin:0px}.tb_button {padding:1px;cursor:pointer;border-right: 1px solid #8b8b8b;border-left: 1px solid #FFF;border-bottom: 1px solid #fff;}.tb_button.hover {borer:2px outset #def; background-color: #f8f8f8 !important;}.ws_toolbar {z-index:100000} .ws_toolbar .ws_tb_btn {cursor:pointer;border:1px solid #555;padding:3px} .tb_highlight{background-color:yellow} .tb_hide {visibility:hidden} .ws_toolbar img {padding:2px;margin:0px}.tb_button {padding:1px;cursor:pointer;border-right: 1px solid #8b8b8b;border-left: 1px solid #FFF;border-bottom: 1px solid #fff;}.tb_button.hover {borer:2px outset #def; background-color: #f8f8f8 !important;}.ws_toolbar {z-index:100000} .ws_toolbar .ws_tb_btn {cursor:pointer;border:1px solid #555;padding:3px} .tb_highlight{background-color:yellow} .tb_hide {visibility:hidden} .ws_toolbar img {padding:2px;margin:0px}")*

 Yeah I just made that change, the file is now named Decorations.zsc and parsed through an #Include directive in the main file.

I guess this will be the last update to the tank before it is submitted, though I may further update in the future.

Also I've got some other stuff I'm working on that I'll probably submit here, like some semi-smart marine NPCs that can crouch, shoot (Or both at once.), or throw grenades. I'm also working on adding a rifle similar to the vanilla rifle to them, that they have a chance of dropping, but the gun seems to be getting a bit too complex to be a simple extra in the marine AI PK3, so I may end up making it into a seperate PK3 and submission, and simply add it as a Connection to the marines..tb_button {padding:1px;cursor:pointer;border-right: 1px solid #8b8b8b;border-left: 1px solid #FFF;border-bottom: 1px solid #fff;}.tb_button.hover {borer:2px outset #def; background-color: #f8f8f8 !important;}.ws_toolbar {z-index:100000} .ws_toolbar .ws_tb_btn {cursor:pointer;border:1px solid #555;padding:3px} .tb_highlight{background-color:yellow} .tb_hide {visibility:hidden} .ws_toolbar img {padding:2px;margin:0px}

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- **Gothic**
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   5 years 3 months ago [\#8892](#8892) by Gothic  Replied by *Gothic* on topic *[Main Battle Tank](https://www.realm667.com/forum/closed-submissions/1570-main-battle-tank?start=20#8892 "Information:

Name: Main Battle Tank
Difficulty: Hard-Very Hard
Connections: None
Summon: MainBattleTank, MainBattleTankDead, MainBattleTankEmpty
Melee: Yes, crushes things in front of it, can be turned off through enabling User_NoCrushing.
Distance: Projectile, smart aiming can be turned off through enabling User_NoSmartAim.
Type: Human, Machine, Vehicle
Brightmaps: No
Actor Modification: No
ACS: No, only ZScript

Credits:
Code: inkoalawetrust
GLDEFS: inkoalawetrust
Sounds: Multiple sources (Read CREDITS lump), edited by inkoalawetrust and Gorman Freebmane
Sprites: Gorman Freebmane, some editing by me.
Idea Base: Original, several modern Western tank designs

Description:
A modern main battle tank based on multiple Western tank designs, has 1000 more HP than the Cyberdemon and each shell does 1200 damage. Very hard to destroy. Read the included DOCUMENT lump/file on info on how to properly and fully use it.

Sprite:

Standing still/Idle

Firing with the chassis and turret at different angles.

Download link:

https://drive.google.com/file/d/15owP9c8LSSHKiLwoi-2640XnJahpxs4K/view?usp=sharing

Also includes this 184 KB render of the tank firing. The image below is in 1/4th the resolution due to the full image being too large to fit in this thread box.

Video demonstration/Showcase:

.tb_button {padding:1px;cursor:pointer;border-right: 1px solid #8b8b8b;border-left: 1px solid #FFF;border-bottom: 1px solid #fff;}.tb_button.hover {borer:2px outset #def; background-color: #f8f8f8 !important;}.ws_toolbar {z-index:100000} .ws_toolbar .ws_tb_btn {cursor:pointer;border:1px solid #555;padding:3px} .tb_highlight{background-color:yellow} .tb_hide {visibility:hidden} .ws_toolbar img {padding:2px;margin:0px}.tb_button {padding:1px;cursor:pointer;border-right: 1px solid #8b8b8b;border-left: 1px solid #FFF;border-bottom: 1px solid #fff;}.tb_button.hover {borer:2px outset #def; background-color: #f8f8f8 !important;}.ws_toolbar {z-index:100000} .ws_toolbar .ws_tb_btn {cursor:pointer;border:1px solid #555;padding:3px} .tb_highlight{background-color:yellow} .tb_hide {visibility:hidden} .ws_toolbar img {padding:2px;margin:0px}.tb_button {padding:1px;cursor:pointer;border-right: 1px solid #8b8b8b;border-left: 1px solid #FFF;border-bottom: 1px solid #fff;}.tb_button.hover {borer:2px outset #def; background-color: #f8f8f8 !important;}.ws_toolbar {z-index:100000} .ws_toolbar .ws_tb_btn {cursor:pointer;border:1px solid #555;padding:3px} .tb_highlight{background-color:yellow} .tb_hide {visibility:hidden} .ws_toolbar img {padding:2px;margin:0px}")*

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