#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[Submission\] Flamer Baron

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- **smeghammer**
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   5 years 4 months ago [\#8819](#8819) by smeghammer  *[\[Submission\] Flamer Baron](https://www.realm667.com/forum/closed-submissions/1579-submission-flamer-baron#8819 "This is my first post here, so apologies for errors...

Anyway, I've been hanging out at DW and tinkering with mapping for about a year and I finally built my first DECORATE custom monster. It is a subclass of the standard Baron of Hell, modified to use the flamethrower action of the Flamer Zombie I found on this very site last year.

Information:
Name: Flamer Baron of Hell
Difficulty: Medium
Connections: BoH
Summon: FlamerBaron
Melee: Yes (long, flamer spray)
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modifications: No (but extends existing BoH)
ACS: No

Credits:
Code: Smeghammer, adapted from original flamer code from FlamerZombie (scalliano, GreyGhost, Ghastly)
Sounds: from FlamerZombie (scalliano, GreyGhost, Ghastly)
Sprites: Uses unmodified frames from base Baron of Hell
Sprite Edit: n/a
Idea Base: Inspired by Flamer Zombie

Description:
An upgraded variation to the original Baron of Hell, replacing the melee attack with 'long range' (256 units) melee flamethrower style attack from upraised hand. The flamethrower projectile code uses the existing Baron of Hell green hellfire sprites. 

Sprite:

(it's the standard BoH, but in upraised hand pose)

Download Link:

 ")* was created by *smeghammer*

 This is my first post here, so apologies for errors...

Anyway, I've been hanging out at DW and tinkering with mapping for about a year and I finally built my first DECORATE custom monster. It is a subclass of the standard Baron of Hell, modified to use the flamethrower action of the Flamer Zombie I found on this very site last year.

Information:
Name: Flamer Baron of Hell
Difficulty: Medium
Connections: BoH
Summon: FlamerBaron
Melee: Yes (long, flamer spray)
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modifications: No (but extends existing BoH)
ACS: No

Credits:
Code: Smeghammer, adapted from original flamer code from FlamerZombie (scalliano, GreyGhost, Ghastly)
Sounds: from FlamerZombie (scalliano, GreyGhost, Ghastly)
Sprites: Uses unmodified frames from base Baron of Hell
Sprite Edit: n/a
Idea Base: Inspired by Flamer Zombie

Description:
An upgraded variation to the original Baron of Hell, replacing the melee attack with 'long range' (256 units) melee flamethrower style attack from upraised hand. The flamethrower projectile code uses the existing Baron of Hell green hellfire sprites.

Sprite:
[ https://github.com/smeghammer/snippets/blob/master/flamerbaron/resources/FLBRNE1.png](https://github.com/smeghammer/snippets/blob/master/flamerbaron/resources/FLBRNE1.png)
(it's the standard BoH, but in upraised hand pose)

Download Link:
[ https://github.com/smeghammer/snippets/raw/master/flamerbaron/compiled/flamerbaron.wad](https://github.com/smeghammer/snippets/raw/master/flamerbaron/compiled/flamerbaron.wad)

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- **smeghammer**
- ![smeghammer's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11685.gif?1623619248) Topic Author
- Shotgunner
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   5 years 4 months ago - 5 years 4 months ago [\#8829](#8829) by smeghammer  Replied by *smeghammer* on topic *[\[Submission\] Flamer Baron](https://www.realm667.com/forum/closed-submissions/1579-submission-flamer-baron#8829 "This is my first post here, so apologies for errors...

Anyway, I've been hanging out at DW and tinkering with mapping for about a year and I finally built my first DECORATE custom monster. It is a subclass of the standard Baron of Hell, modified to use the flamethrower action of the Flamer Zombie I found on this very site last year.

Information:
Name: Flamer Baron of Hell
Difficulty: Medium
Connections: BoH
Summon: FlamerBaron
Melee: Yes (long, flamer spray)
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modifications: No (but extends existing BoH)
ACS: No

Credits:
Code: Smeghammer, adapted from original flamer code from FlamerZombie (scalliano, GreyGhost, Ghastly)
Sounds: from FlamerZombie (scalliano, GreyGhost, Ghastly)
Sprites: Uses unmodified frames from base Baron of Hell
Sprite Edit: n/a
Idea Base: Inspired by Flamer Zombie

Description:
An upgraded variation to the original Baron of Hell, replacing the melee attack with 'long range' (256 units) melee flamethrower style attack from upraised hand. The flamethrower projectile code uses the existing Baron of Hell green hellfire sprites. 

Sprite:

(it's the standard BoH, but in upraised hand pose)

Download Link:

 ")*

 fixed infighting bug, Github source updated.

[EDIT]
A quick demo:

https://www.youtube.com/watch?v=7Al9VPn6rwI

 Last edit: 5 years 4 months ago by smeghammer. Reason: added demo link

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- **KILLA DIO**
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   5 years 3 months ago [\#8845](#8845) by KILLA DIO  Replied by *KILLA DIO* on topic *[\[Submission\] Flamer Baron](https://www.realm667.com/forum/closed-submissions/1579-submission-flamer-baron#8845 "This is my first post here, so apologies for errors...

Anyway, I've been hanging out at DW and tinkering with mapping for about a year and I finally built my first DECORATE custom monster. It is a subclass of the standard Baron of Hell, modified to use the flamethrower action of the Flamer Zombie I found on this very site last year.

Information:
Name: Flamer Baron of Hell
Difficulty: Medium
Connections: BoH
Summon: FlamerBaron
Melee: Yes (long, flamer spray)
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modifications: No (but extends existing BoH)
ACS: No

Credits:
Code: Smeghammer, adapted from original flamer code from FlamerZombie (scalliano, GreyGhost, Ghastly)
Sounds: from FlamerZombie (scalliano, GreyGhost, Ghastly)
Sprites: Uses unmodified frames from base Baron of Hell
Sprite Edit: n/a
Idea Base: Inspired by Flamer Zombie

Description:
An upgraded variation to the original Baron of Hell, replacing the melee attack with 'long range' (256 units) melee flamethrower style attack from upraised hand. The flamethrower projectile code uses the existing Baron of Hell green hellfire sprites. 

Sprite:

(it's the standard BoH, but in upraised hand pose)

Download Link:

 ")*

 needs custom sprites imo, maybe you could edit some more fire effects onto the baron

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- **Gothic**
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   5 years 3 months ago [\#8847](#8847) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Flamer Baron](https://www.realm667.com/forum/closed-submissions/1579-submission-flamer-baron#8847 "This is my first post here, so apologies for errors...

Anyway, I've been hanging out at DW and tinkering with mapping for about a year and I finally built my first DECORATE custom monster. It is a subclass of the standard Baron of Hell, modified to use the flamethrower action of the Flamer Zombie I found on this very site last year.

Information:
Name: Flamer Baron of Hell
Difficulty: Medium
Connections: BoH
Summon: FlamerBaron
Melee: Yes (long, flamer spray)
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modifications: No (but extends existing BoH)
ACS: No

Credits:
Code: Smeghammer, adapted from original flamer code from FlamerZombie (scalliano, GreyGhost, Ghastly)
Sounds: from FlamerZombie (scalliano, GreyGhost, Ghastly)
Sprites: Uses unmodified frames from base Baron of Hell
Sprite Edit: n/a
Idea Base: Inspired by Flamer Zombie

Description:
An upgraded variation to the original Baron of Hell, replacing the melee attack with 'long range' (256 units) melee flamethrower style attack from upraised hand. The flamethrower projectile code uses the existing Baron of Hell green hellfire sprites. 

Sprite:

(it's the standard BoH, but in upraised hand pose)

Download Link:

 ")*

 Agreed, it needs new sprites, not just for the enemy but for the "fire" as well, reusing the stock Baron Ball sprites doesn't look good.

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