#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[SUBMISSION\]:Vulcen, the skeletal fire demon

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- **SkeletronMK666**
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   5 years 2 months ago - 5 years 2 months ago [\#9027](#9027) by SkeletronMK666  *[\[SUBMISSION\]:Vulcen, the skeletal fire demon](https://www.realm667.com/forum/closed-submissions/1621-submission-vulcen-the-skeletal-fire-demon#9027 " Information:

Name: Vulcen
Difficulty: medium
Connections:archvile and mancubus, it was drawn by tracing over the archvile and uses a custom verison of the mancubus projecitle sprite
Summon: Vulcen
Distance: melee, projectle
Type: demon
Actor modification: this monster does not replace any monsters, it is a standalone

Credits:
Code: SkeletronMK666
GLDefs:none
Sounds: pain and death sounds come form a "boss" noise form VECTORMAN 2, the rest is form doom 2 pre-defined code
Sprites: i drew the sprites form tracing over an archvile with keyboard and mouse
Sprite Edit: archvile
Idea Base: unique

Description:
the vulcan is a skeletal fire demon witch summons a fire axe that melees and shoots projecitles, he has the health of a hellknight and is very quick

Sprite:")* was created by *SkeletronMK666*

 [ ![HEATA1.png](https://www.realm667.com/forum/attachment/996) ](https://www.realm667.com/forum/attachment/996 "HEATA1.png")

Information:
Name: Vulcen
Difficulty: medium
Connections:archvile and mancubus, it was drawn by tracing over the archvile and uses a custom verison of the mancubus projecitle sprite
Summon: Vulcen
Distance: melee, projectle
Type: demon
Actor modification: this monster does not replace any monsters, it is a standalone

Credits:
Code: SkeletronMK666
GLDefs:none
Sounds: pain and death sounds come form a "boss" noise form VECTORMAN 2, the rest is form doom 2 pre-defined code
Sprites: i drew the sprites form tracing over an archvile with keyboard and mouse
Sprite Edit: archvile
Idea Base: unique

Description:
the vulcan is a skeletal fire demon witch summons a fire axe that melees and shoots projecitles, he has the health of a hellknight and is very quick

Sprite:

 [ ![[img](https://i.imgur.com/ilGoRwL.png) ](https://i.imgur.com/ilGoRwL.png "[img")

 Last edit: 5 years 2 months ago by SkeletronMK666. Reason: i marked it as [SUBMISSION], with the proper icon

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   5 years 2 months ago [\#9028](#9028) by SkeletronMK666  Replied by *SkeletronMK666* on topic *[\[summision\]Vulcen, the skeletal fire demon](https://www.realm667.com/forum/closed-submissions/1621-submission-vulcen-the-skeletal-fire-demon#9028 " Information:

Name: Vulcen
Difficulty: medium
Connections:archvile and mancubus, it was drawn by tracing over the archvile and uses a custom verison of the mancubus projecitle sprite
Summon: Vulcen
Distance: melee, projectle
Type: demon
Actor modification: this monster does not replace any monsters, it is a standalone

Credits:
Code: SkeletronMK666
GLDefs:none
Sounds: pain and death sounds come form a "boss" noise form VECTORMAN 2, the rest is form doom 2 pre-defined code
Sprites: i drew the sprites form tracing over an archvile with keyboard and mouse
Sprite Edit: archvile
Idea Base: unique

Description:
the vulcan is a skeletal fire demon witch summons a fire axe that melees and shoots projecitles, he has the health of a hellknight and is very quick

Sprite:")*

####  File Attachment:

 File Name: [ vulcen mon...lone.zip](https://www.realm667.com/forum/attachment/998 "vulcen monster standalone.zip")
 File Size:67.97 KB

im having trouble with the UI on this site, here, im trying to send a zip with the wad file in it.

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- **Gothic**
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   5 years 2 months ago - 5 years 2 months ago [\#9031](#9031) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\]:Vulcen, the skeletal fire demon](https://www.realm667.com/forum/closed-submissions/1621-submission-vulcen-the-skeletal-fire-demon#9031 " Information:

Name: Vulcen
Difficulty: medium
Connections:archvile and mancubus, it was drawn by tracing over the archvile and uses a custom verison of the mancubus projecitle sprite
Summon: Vulcen
Distance: melee, projectle
Type: demon
Actor modification: this monster does not replace any monsters, it is a standalone

Credits:
Code: SkeletronMK666
GLDefs:none
Sounds: pain and death sounds come form a "boss" noise form VECTORMAN 2, the rest is form doom 2 pre-defined code
Sprites: i drew the sprites form tracing over an archvile with keyboard and mouse
Sprite Edit: archvile
Idea Base: unique

Description:
the vulcan is a skeletal fire demon witch summons a fire axe that melees and shoots projecitles, he has the health of a hellknight and is very quick

Sprite:")*

 This is a cool concept for a monster, but there are too many issues with this: - The sprites were based on the Archvile, but it only has 3 frames of movement instead of 6, because it's missing 3 more rotations per frame and those sprites get flipped ingame, like this:

 [ ![[img](https://i.imgur.com/lM7cQeS.png) ](https://i.imgur.com/lM7cQeS.png "[img")

That's what gives the Archvile a fluid walking animation, compare it with the Vulcan:
 [ ![[img](https://i.imgur.com/MfsIDgk.gif) ](https://i.imgur.com/MfsIDgk.gif "[img")

 [ ![[img](https://i.imgur.com/6Sk813r.gif) ](https://i.imgur.com/6Sk813r.gif "[img")

And I'm afraid just flipping the sprites won't work, just like with the [ Brute and Bruiser](https://www.realm667.com/index.php/en/forum-board/beastiary/1522-brute-and-bruiser)- The sprites look unfinished, they need more work like the shading of the bones, check this frame for example:

 [ ![[img](https://i.imgur.com/3pN9n14.png) ](https://i.imgur.com/3pN9n14.png "[img")

The pelvis looks well shaded, but then you look at the left hand and notice the lack of polish. The fire looks pretty lackluster as well, if you want examples of fire shading. check the [ Bruiser Demon](https://www.realm667.com/index.php/en/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/424-bruiser-demon), the [ Fallen](https://www.realm667.com/index.php/en/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/417-fallen), or the [ Pyro Demon](https://www.realm667.com/index.php/en/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/521-pyro-demon) (or even the Lost Soul) for examples. The death animation also looks like it would need 2 or 3 more frames in between, and check the offsets align between frames. - All actors need to be on a single DECORATE lump, not separated.
- The projectile lacks frames, so it looks invisible. Also it doesn't need an editor number, no projectile ever needs it.
- It needs better sounds, the vanilla Revenant mixed with that sound from Vectorman don't mix well. If you need new sounds, you could check the [ Sounds Resource](https://www.sounds-resource.com/) or somewhere else for cool sounds. Or make your own if you want.
- Needs GLDEFS, considering this is a flaming monster.
- Check the spelling on the INFO, it says it is called "Vulcen"

I'd really like to see this monster properly finished, so good luck with it.

 Last edit: 5 years 2 months ago by Gothic.

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- **SkeletronMK666**
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   5 years 2 months ago [\#9036](#9036) by SkeletronMK666  Replied by *SkeletronMK666* on topic *[\[SUBMISSION\]:Vulcen, the skeletal fire demon](https://www.realm667.com/forum/closed-submissions/1621-submission-vulcen-the-skeletal-fire-demon#9036 " Information:

Name: Vulcen
Difficulty: medium
Connections:archvile and mancubus, it was drawn by tracing over the archvile and uses a custom verison of the mancubus projecitle sprite
Summon: Vulcen
Distance: melee, projectle
Type: demon
Actor modification: this monster does not replace any monsters, it is a standalone

Credits:
Code: SkeletronMK666
GLDefs:none
Sounds: pain and death sounds come form a "boss" noise form VECTORMAN 2, the rest is form doom 2 pre-defined code
Sprites: i drew the sprites form tracing over an archvile with keyboard and mouse
Sprite Edit: archvile
Idea Base: unique

Description:
the vulcan is a skeletal fire demon witch summons a fire axe that melees and shoots projecitles, he has the health of a hellknight and is very quick

Sprite:")*

 that will be alot of work, i will consider doing like an HD rendition of my monster with more frames done and more detail to bones/fire. it will take a while though

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   5 years 1 week ago [\#9058](#9058) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\]:Vulcen, the skeletal fire demon](https://www.realm667.com/forum/closed-submissions/1621-submission-vulcen-the-skeletal-fire-demon#9058 " Information:

Name: Vulcen
Difficulty: medium
Connections:archvile and mancubus, it was drawn by tracing over the archvile and uses a custom verison of the mancubus projecitle sprite
Summon: Vulcen
Distance: melee, projectle
Type: demon
Actor modification: this monster does not replace any monsters, it is a standalone

Credits:
Code: SkeletronMK666
GLDefs:none
Sounds: pain and death sounds come form a "boss" noise form VECTORMAN 2, the rest is form doom 2 pre-defined code
Sprites: i drew the sprites form tracing over an archvile with keyboard and mouse
Sprite Edit: archvile
Idea Base: unique

Description:
the vulcan is a skeletal fire demon witch summons a fire axe that melees and shoots projecitles, he has the health of a hellknight and is very quick

Sprite:")*

 If you plan to finish this monster, feel free to resubmit it when you're ready. For now this thread will be closed.

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