#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Blood Ghost

##

- **KILLA DIO**
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- Lost Soul
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   5 years 2 months ago [\#9030](#9030) by KILLA DIO  *[\[SUBMISSION\] Blood Ghost](https://www.realm667.com/forum/closed-submissions/1622-submission-blood-ghost#9030 "Info:

Name: Blood Ghost
Difficulty: Easy
Connections: None
Summon: Bloodghost
Melee: Yes
Distance: Projectile
Type: Demon, Ghost, Undead
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: KILLA DIO, Freedoom, Librequake (sounds contributed to Librequake by KILLA DIO)
Sprites: 3d realms
Sprite Edit: KILLA DIO

Sprite:

Download:
https://www.dropbox.com/s/wgoaocqvoz18i27/Blood%20Ghost.zip?dl=0")* was created by *KILLA DIO*

 **Info:**
Name: Blood Ghost
Difficulty: Easy
Connections: None
Summon: Bloodghost
Melee: Yes
Distance: Projectile
Type: Demon, Ghost, Undead
Brightmaps: No
Actor modification: No
ACS: No

**Credits:**
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: KILLA DIO, Freedoom, Librequake (sounds contributed to Librequake by KILLA DIO)
Sprites: 3d realms
Sprite Edit: KILLA DIO

**Sprite:**
 [ ![[img](https://i.imgur.com/s8EjD5T.png) ](https://i.imgur.com/s8EjD5T.png "[img")

**Download:**
https://www.dropbox.com/s/wgoaocqvoz18i27/Blood%20Ghost.zip?dl=0

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   5 years 2 months ago [\#9032](#9032) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Blood Ghost](https://www.realm667.com/forum/closed-submissions/1622-submission-blood-ghost#9032 "Info:

Name: Blood Ghost
Difficulty: Easy
Connections: None
Summon: Bloodghost
Melee: Yes
Distance: Projectile
Type: Demon, Ghost, Undead
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: KILLA DIO, Freedoom, Librequake (sounds contributed to Librequake by KILLA DIO)
Sprites: 3d realms
Sprite Edit: KILLA DIO

Sprite:

Download:
https://www.dropbox.com/s/wgoaocqvoz18i27/Blood%20Ghost.zip?dl=0")*

 This is a cool monster, but there are minor issues with it: - Do you use the Automatic Offset function in Slade3? Because the sprites are aligned depending on the size of the images, not taking in count the body of the monster itself. This is more apparent on the death frames. You should align them manually so they look better.
- Is the projectile a magic missile or a ball of blood? It sounds like the later, but it looks more like a red plasma ball.
    - If you're going for the magic missile, then maybe an extra frame of animation would help, like the Plasma Ball or the Hellstaff projectile.

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- **KILLA DIO**
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- Lost Soul
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   5 years 2 months ago [\#9039](#9039) by KILLA DIO  Replied by *KILLA DIO* on topic *[\[SUBMISSION\] Blood Ghost](https://www.realm667.com/forum/closed-submissions/1622-submission-blood-ghost#9039 "Info:

Name: Blood Ghost
Difficulty: Easy
Connections: None
Summon: Bloodghost
Melee: Yes
Distance: Projectile
Type: Demon, Ghost, Undead
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: KILLA DIO, Freedoom, Librequake (sounds contributed to Librequake by KILLA DIO)
Sprites: 3d realms
Sprite Edit: KILLA DIO

Sprite:

Download:
https://www.dropbox.com/s/wgoaocqvoz18i27/Blood%20Ghost.zip?dl=0")*

 I'll fix the offsets and dig up an extra missile frame from another beta soon

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- **KILLA DIO**
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   5 years 2 months ago [\#9040](#9040) by KILLA DIO  Replied by *KILLA DIO* on topic *[\[SUBMISSION\] Blood Ghost](https://www.realm667.com/forum/closed-submissions/1622-submission-blood-ghost#9040 "Info:

Name: Blood Ghost
Difficulty: Easy
Connections: None
Summon: Bloodghost
Melee: Yes
Distance: Projectile
Type: Demon, Ghost, Undead
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: KILLA DIO, Freedoom, Librequake (sounds contributed to Librequake by KILLA DIO)
Sprites: 3d realms
Sprite Edit: KILLA DIO

Sprite:

Download:
https://www.dropbox.com/s/wgoaocqvoz18i27/Blood%20Ghost.zip?dl=0")*

 Done! for some reason some things break when I go into the editor so here's a new link (though the old one should go to the new download) https://www.dropbox.com/s/wgoaocqvoz18i27/Blood%20Ghost.zip?dl=0

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- **Gothic**
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   5 years 2 months ago - 5 years 1 month ago [\#9041](#9041) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Blood Ghost](https://www.realm667.com/forum/closed-submissions/1622-submission-blood-ghost#9041 "Info:

Name: Blood Ghost
Difficulty: Easy
Connections: None
Summon: Bloodghost
Melee: Yes
Distance: Projectile
Type: Demon, Ghost, Undead
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: KILLA DIO, Freedoom, Librequake (sounds contributed to Librequake by KILLA DIO)
Sprites: 3d realms
Sprite Edit: KILLA DIO

Sprite:

Download:
https://www.dropbox.com/s/wgoaocqvoz18i27/Blood%20Ghost.zip?dl=0")*

 The death frames still look weird, I think they should look more like this:

####  Attachment not found

And for a better death animation, you should put this on its death state, so it stays on its penultimate frame until hitting the ground
Code:

 Death: GHST F 4 GHST G 4 A_ScreamAndUnblock GHST H 4 GHST I 4 GHST JKLM 4 GHST N 4 A_ChangeFlag(NOGRAVITY,false) GHST O -1 Crash: GHST P -1 A_SetFloorClip Stop

Also, may I sugest a more magical sound for the projectiles? I think they would fit better than the blood sound.

EDIT: Forgot to mention, it lacks a melee sound, and its walking animation should be AABB 3 instead of AB 6, so it has a higher chance to attack.

 Last edit: 5 years 1 month ago by Gothic.

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- **KILLA DIO**
- ![KILLA DIO's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11563.png?1598298529) Topic Author
- Lost Soul
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   5 years 1 month ago [\#9043](#9043) by KILLA DIO  Replied by *KILLA DIO* on topic *[\[SUBMISSION\] Blood Ghost](https://www.realm667.com/forum/closed-submissions/1622-submission-blood-ghost#9043 "Info:

Name: Blood Ghost
Difficulty: Easy
Connections: None
Summon: Bloodghost
Melee: Yes
Distance: Projectile
Type: Demon, Ghost, Undead
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: KILLA DIO, Freedoom, Librequake (sounds contributed to Librequake by KILLA DIO)
Sprites: 3d realms
Sprite Edit: KILLA DIO

Sprite:

Download:
https://www.dropbox.com/s/wgoaocqvoz18i27/Blood%20Ghost.zip?dl=0")*

 Death stuff done, projectile sound changed and melee sound added, however I didnt change the chance to attack as I feel it would make it annoying to fight

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- **Gothic**
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   5 years 1 month ago [\#9044](#9044) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Blood Ghost](https://www.realm667.com/forum/closed-submissions/1622-submission-blood-ghost#9044 "Info:

Name: Blood Ghost
Difficulty: Easy
Connections: None
Summon: Bloodghost
Melee: Yes
Distance: Projectile
Type: Demon, Ghost, Undead
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: KILLA DIO, Freedoom, Librequake (sounds contributed to Librequake by KILLA DIO)
Sprites: 3d realms
Sprite Edit: KILLA DIO

Sprite:

Download:
https://www.dropbox.com/s/wgoaocqvoz18i27/Blood%20Ghost.zip?dl=0")*

 [ Added](https://www.realm667.com/index.php/en/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/2402-blood-ghost)

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