#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[SUBMISSION\] Burning Man

##

- **Gunslahyer\_Pi**
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   4 years 7 months ago - 4 years 7 months ago [\#9619](#9619) by Gunslahyer\_Pi  Replied by *Gunslahyer\_Pi* on topic *[\[SUBMISSION\] Burning Man](https://www.realm667.com/forum/closed-submissions/1642-submission-burning-man?start=10#9619 "nformation:

Name: Burning man
Difficulty: Very easy (Almost not a threat)
Connections: None
Summon: BurnMan
Melee: Yes (Contact Damage
Distance: No
Type: Human, Fire
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: Monolith Productions
Sprites: Monolith Productions
Idea Base: Blood Burning Enemies

Description:
A Burning enemy tbat dies shortly after entering it's see state, reccomended to be summoned via scripting rather than placed in a level like a normal enemy

Download:
https://www.dropbox.com/s/p0kj9ql5fknwgxr/Burning%20Man.pk3?dl=0

Sprite: (Downscaled to fit restrictions)")*

 This is perfect! Just what I was looking for!

I'm creating a Doom 3 inspired campaign for Doom 2. The burning dude will be a great addition to the beastiary!
I'll be able to create the situation where there is an explosion in a sector then this guy will run towards you, after
you've "dealt" with him then you go to where the explosion was and you'll see the affected area with fire and sparks.

Thanks bro!

You the man!

Edit: Why hasn't this mod been added to the featured or standard library yet? It's awesome! I know a dozen developers who would
use this!

 Last edit: 4 years 7 months ago by Gunslahyer\_Pi. Reason: It's Friday.

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- **Gothic**
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   4 years 7 months ago [\#9622](#9622) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Burning Man](https://www.realm667.com/forum/closed-submissions/1642-submission-burning-man?start=10#9622 "nformation:

Name: Burning man
Difficulty: Very easy (Almost not a threat)
Connections: None
Summon: BurnMan
Melee: Yes (Contact Damage
Distance: No
Type: Human, Fire
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: Monolith Productions
Sprites: Monolith Productions
Idea Base: Blood Burning Enemies

Description:
A Burning enemy tbat dies shortly after entering it's see state, reccomended to be summoned via scripting rather than placed in a level like a normal enemy

Download:
https://www.dropbox.com/s/p0kj9ql5fknwgxr/Burning%20Man.pk3?dl=0

Sprite: (Downscaled to fit restrictions)")*

 I still have my doubts on how useful can this be to modders, so I'm holding on this one.

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- **doomedarchviledemon**
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   4 years 7 months ago [\#9627](#9627) by doomedarchviledemon  Replied by *doomedarchviledemon* on topic *[\[SUBMISSION\] Burning Man](https://www.realm667.com/forum/closed-submissions/1642-submission-burning-man?start=10#9627 "nformation:

Name: Burning man
Difficulty: Very easy (Almost not a threat)
Connections: None
Summon: BurnMan
Melee: Yes (Contact Damage
Distance: No
Type: Human, Fire
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: Monolith Productions
Sprites: Monolith Productions
Idea Base: Blood Burning Enemies

Description:
A Burning enemy tbat dies shortly after entering it's see state, reccomended to be summoned via scripting rather than placed in a level like a normal enemy

Download:
https://www.dropbox.com/s/p0kj9ql5fknwgxr/Burning%20Man.pk3?dl=0

Sprite: (Downscaled to fit restrictions)")*

 To go with Gothic, I do find the utility of this as an enemy to be quite limited, but I do think it could be used as a prop.

1. The enemy seems to be built less to be something that actively seeks out to attack the player like a typical enemy would and more of a hazardous obstacle. Even though the enemy has an active A_Chase and can deal damage to the player if they get too close, it doesn't mean it fits best as an enemy. It is meant to kill itself after a short period which makes this very hard to be viable as an enemy since its usability is limited to those first few seconds of it being activated.
2. It can serve the function as a prop with limited enemy qualities, much like how a few of my items work, like the Starving Rat. The Starving Rat starts out as a minor damaging enemy, but when killed it functions as a morphing item. In the case of the Burning Man, it would start out as a minor damaging enemy, but when killed turns into an environmental hazard. (Note that if used as a prop it shouldn't count towards the kill count. I just noticed this on my Starving Rat and will submit an update for it accordingly later on)

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- **Gunslahyer\_Pi**
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   4 years 6 months ago [\#9663](#9663) by Gunslahyer\_Pi  Replied by *Gunslahyer\_Pi* on topic *[\[SUBMISSION\] Burning Man](https://www.realm667.com/forum/closed-submissions/1642-submission-burning-man?start=10#9663 "nformation:

Name: Burning man
Difficulty: Very easy (Almost not a threat)
Connections: None
Summon: BurnMan
Melee: Yes (Contact Damage
Distance: No
Type: Human, Fire
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: Monolith Productions
Sprites: Monolith Productions
Idea Base: Blood Burning Enemies

Description:
A Burning enemy tbat dies shortly after entering it's see state, reccomended to be summoned via scripting rather than placed in a level like a normal enemy

Download:
https://www.dropbox.com/s/p0kj9ql5fknwgxr/Burning%20Man.pk3?dl=0

Sprite: (Downscaled to fit restrictions)")*

 I find this useful for the cinematic value. For example, once triggered; the burning dude can be used for initial disaster intro based campaigns. There's a LOT of uses for this particular actor.

![=)](https://www.realm667.com/smile.gif "=)")

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- **KILLA DIO**
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   4 years 4 months ago [\#9751](#9751) by KILLA DIO  Replied by *KILLA DIO* on topic *[\[SUBMISSION\] Burning Man](https://www.realm667.com/forum/closed-submissions/1642-submission-burning-man?start=10#9751 "nformation:

Name: Burning man
Difficulty: Very easy (Almost not a threat)
Connections: None
Summon: BurnMan
Melee: Yes (Contact Damage
Distance: No
Type: Human, Fire
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: Monolith Productions
Sprites: Monolith Productions
Idea Base: Blood Burning Enemies

Description:
A Burning enemy tbat dies shortly after entering it's see state, reccomended to be summoned via scripting rather than placed in a level like a normal enemy

Download:
https://www.dropbox.com/s/p0kj9ql5fknwgxr/Burning%20Man.pk3?dl=0

Sprite: (Downscaled to fit restrictions)")*

 Should I just move this to a different section? As an enemy it doesnt seem to have any chance of being approved anytime soon.

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- **DBJ87**
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   4 years 4 months ago [\#9761](#9761) by DBJ87  Replied by *DBJ87* on topic *[\[SUBMISSION\] Burning Man](https://www.realm667.com/forum/closed-submissions/1642-submission-burning-man?start=10#9761 "nformation:

Name: Burning man
Difficulty: Very easy (Almost not a threat)
Connections: None
Summon: BurnMan
Melee: Yes (Contact Damage
Distance: No
Type: Human, Fire
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: Monolith Productions
Sprites: Monolith Productions
Idea Base: Blood Burning Enemies

Description:
A Burning enemy tbat dies shortly after entering it's see state, reccomended to be summoned via scripting rather than placed in a level like a normal enemy

Download:
https://www.dropbox.com/s/p0kj9ql5fknwgxr/Burning%20Man.pk3?dl=0

Sprite: (Downscaled to fit restrictions)")*

> [ KILLA DIO wrote: ](https://www.realm667.com/forum/closed-submissions/1642-submission-burning-man?start=10#9751)

>
>  Should I just move this to a different section? As an enemy it doesnt seem to have any chance of being approved anytime soon.

Wandering if this could be added as a destroyable Decoration/Object instead of a Monster, might help get it uploaded &amp; seeing as the idea is to have it running for a few seconds just to burn to death, would it be a better choice there?

A lot of uses for this, cinematic, ambushes from scripted events, even using it for Fire death animation for Humans/Zombies.

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- **CaptainToenail**
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   4 years 4 months ago - 4 years 4 months ago [\#9768](#9768) by CaptainToenail  Replied by *CaptainToenail* on topic *[\[SUBMISSION\] Burning Man](https://www.realm667.com/forum/closed-submissions/1642-submission-burning-man?start=10#9768 "nformation:

Name: Burning man
Difficulty: Very easy (Almost not a threat)
Connections: None
Summon: BurnMan
Melee: Yes (Contact Damage
Distance: No
Type: Human, Fire
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: Monolith Productions
Sprites: Monolith Productions
Idea Base: Blood Burning Enemies

Description:
A Burning enemy tbat dies shortly after entering it's see state, reccomended to be summoned via scripting rather than placed in a level like a normal enemy

Download:
https://www.dropbox.com/s/p0kj9ql5fknwgxr/Burning%20Man.pk3?dl=0

Sprite: (Downscaled to fit restrictions)")*

 There is a lot of potential for a burning monster like this.

Think of the burning zombie from Doom3
https://doom.fandom.com/wiki/Flaming_Zombie
Or Crispin from Timesplitters
https://timesplitters.fandom.com/wiki/Crispin

Imagine a flaming demon type monster. The demon itself would be blackened and burnt looking and you could use A_Warp to spawn flames on the monster itself (similar to the Rictus), and perhaps have radius damage around the monster as an area of denial attack. Or imagine a super archvile that's always wreathed in flames.

I think the main issue with this one is that the sprites don't really match the existing Doom artwork which will limit its usage. The Soul Harvester or Zombie Fodder sprites would be good to use as a base for this kind of monster imho.

 Last edit: 4 years 4 months ago by CaptainToenail.

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   3 years 4 months ago [\#10380](#10380) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Burning Man](https://www.realm667.com/forum/closed-submissions/1642-submission-burning-man?start=10#10380 "nformation:

Name: Burning man
Difficulty: Very easy (Almost not a threat)
Connections: None
Summon: BurnMan
Melee: Yes (Contact Damage
Distance: No
Type: Human, Fire
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: Monolith Productions
Sprites: Monolith Productions
Idea Base: Blood Burning Enemies

Description:
A Burning enemy tbat dies shortly after entering it's see state, reccomended to be summoned via scripting rather than placed in a level like a normal enemy

Download:
https://www.dropbox.com/s/p0kj9ql5fknwgxr/Burning%20Man.pk3?dl=0

Sprite: (Downscaled to fit restrictions)")*

 So, what's the veredict: Yes, No, or Wait.
If it's Wait, then I'll give it one more month to get work done.

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- **inkoalawetrust**
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   3 years 4 months ago [\#10404](#10404) by inkoalawetrust  Replied by *inkoalawetrust* on topic *[\[SUBMISSION\] Burning Man](https://www.realm667.com/forum/closed-submissions/1642-submission-burning-man?start=10#10404 "nformation:

Name: Burning man
Difficulty: Very easy (Almost not a threat)
Connections: None
Summon: BurnMan
Melee: Yes (Contact Damage
Distance: No
Type: Human, Fire
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: Monolith Productions
Sprites: Monolith Productions
Idea Base: Blood Burning Enemies

Description:
A Burning enemy tbat dies shortly after entering it's see state, reccomended to be summoned via scripting rather than placed in a level like a normal enemy

Download:
https://www.dropbox.com/s/p0kj9ql5fknwgxr/Burning%20Man.pk3?dl=0

Sprite: (Downscaled to fit restrictions)")*

 Wait probably.

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- **Gothic**
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   3 years 3 months ago [\#10549](#10549) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Burning Man](https://www.realm667.com/forum/closed-submissions/1642-submission-burning-man?start=10#10549 "nformation:

Name: Burning man
Difficulty: Very easy (Almost not a threat)
Connections: None
Summon: BurnMan
Melee: Yes (Contact Damage
Distance: No
Type: Human, Fire
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: Monolith Productions
Sprites: Monolith Productions
Idea Base: Blood Burning Enemies

Description:
A Burning enemy tbat dies shortly after entering it's see state, reccomended to be summoned via scripting rather than placed in a level like a normal enemy

Download:
https://www.dropbox.com/s/p0kj9ql5fknwgxr/Burning%20Man.pk3?dl=0

Sprite: (Downscaled to fit restrictions)")*

 Killa Dio's last login was 11 months ago, I don't think I could wait anymore. Closing

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