#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Submission\] Magnum revolver

##

- **Deon**
- ![Deon's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11810.png?1636346072) Topic Author
- Wraith
- ![Wraith](https://www.realm667.com/media/kunena/ranks/rank_41_wraith.png)

 Less More- Posts: 15
-
-

   4 years 9 months ago - 4 years 9 months ago [\#9492](#9492) by Deon  *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver#9492 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")* was created by *Deon*

 **Information:**
**Name:** *Magnum Revolver*
**Class:** *3*
**Type:** *Hitscan*
**Palette:** PNG
**Summon:** *Magnum*
**Ammo Type:** *Ammo44*
**Altfire:** *No*
**Powered Mode:** *No*
**Brightmaps:** *No*
**Actor modification:** *No*
**ACS:** *No*

**Credits:**
**Code:** *Deon*
**GLDefs:** *-*
**Sounds:** *Uzver, Lippeth*
**Sprites:** *Doom Nukem*
**Sprite Edit:** *Carbine Dioxide, Deon*
**Idea Base:** *-*

**Description:**
*There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod*

**Sprite:**
*Various HUD sprites including a couple from reload sequence, plus a pickup sprite:* [ Imgur: The magic of the Internet](https://imgur.com/a/7YZqeXy)

**Download Link:**
*https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing*

 Last edit: 4 years 9 months ago by Deon.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNzA1LXN1Ym1pc3Npb24tbWFnbnVtLXJldm9sdmVy&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **TyrannotitanFan**
- ![TyrannotitanFan's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11787.png?1781431990)
- Lost Soul
- ![Lost Soul](https://www.realm667.com/media/kunena/ranks/rank_7_skull.png)

 Less More- Posts: 92
-
-
-
-

   4 years 9 months ago [\#9498](#9498) by TyrannotitanFan  Replied by *TyrannotitanFan* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver#9498 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 the only nitpick i have is about animations (like recoil after shooting from revolver goes left and somehow weird reload anim) but that's my personal problem

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNzA1LXN1Ym1pc3Npb24tbWFnbnVtLXJldm9sdmVy&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Deon**
- ![Deon's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11810.png?1636346072) Topic Author
- Wraith
- ![Wraith](https://www.realm667.com/media/kunena/ranks/rank_41_wraith.png)

 Less More- Posts: 15
-
-

   4 years 9 months ago - 4 years 9 months ago [\#9499](#9499) by Deon  Replied by *Deon* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver#9499 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 Hey, that's exactly why I am here, to get feedback and correct what I can.

Can you clarify what exactly seems off please?
Also what's about recoil? Pretty sure it goes RIGHT, not LEFT, unless you mean something else ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)").

Can you explain in a bit more details what should be corrected?

P.S. For those who want to see it in action, here's the video:
[ \[MOD\] Doom 2 Magnum Revolver Mod (Download link in the description) - YouTube](https://www.youtube.com/watch?v=NGZEI3vsktE)

 Last edit: 4 years 9 months ago by Deon.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNzA1LXN1Ym1pc3Npb24tbWFnbnVtLXJldm9sdmVy&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **TyrannotitanFan**
- ![TyrannotitanFan's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11787.png?1781431990)
- Lost Soul
- ![Lost Soul](https://www.realm667.com/media/kunena/ranks/rank_7_skull.png)

 Less More- Posts: 92
-
-
-
-

   4 years 9 months ago [\#9500](#9500) by TyrannotitanFan  Replied by *TyrannotitanFan* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver#9500 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 "Pretty sure it goes RIGHT, not LEFT"
my bad
also the anims are good, but the looks for me weird, maybe because i played Project Brutality 3.0
anyway good weapon

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNzA1LXN1Ym1pc3Npb24tbWFnbnVtLXJldm9sdmVy&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
- Moderator
- ![Moderator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 1329
-
-
-

   4 years 9 months ago [\#9501](#9501) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver#9501 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

- Reloading it takes away all 6 of your bullets, even if you haven't fired them all.
- If you use the idfa cheat, you get 15 shots instead of 6.
- The sounds should be converted to OGG.
- There are sprites for multiple casings, not just the ones dropped by the revolver. They should go.
- Since this weapon deals more damage than a pistol shot, it should use a different ammo type.

I think the loot table zscript should go, replacements are usually discouraged unless they're actor improvements, like the Disciple with melee. Also I think the pickup sprite looks weird, did you upscale it, or was it like that? May I see the original sprite?

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNzA1LXN1Ym1pc3Npb24tbWFnbnVtLXJldm9sdmVy&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Deon**
- ![Deon's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11810.png?1636346072) Topic Author
- Wraith
- ![Wraith](https://www.realm667.com/media/kunena/ranks/rank_41_wraith.png)

 Less More- Posts: 15
-
-

   4 years 9 months ago - 4 years 9 months ago [\#9512](#9512) by Deon  Replied by *Deon* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver#9512 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 Yooo, let's gooo! Thank you for taking your time to provide criticizm and corrections.

1) *Reloading it takes away all 6 of your bullets, even if you haven't fired them all.*
That is an intended feature, as all 6 bullets fall on the ground.

2) *If you use the idfa cheat, you get 15 shots instead of 6.*
Fixed

3) *The sounds should be converted to OGG.*
Converted

4) *There are sprites for multiple casings, not just the ones dropped by the revolver. They should go.*
Fixed

5) *Since this weapon deals more damage than a pistol shot, it should use a different ammo type.*
Fixed, added .44 ammo type

6) *I think the loot table zscript should go, replacements are usually discouraged unless they're actor improvements*
Fixed

7) *Also I think the pickup sprite looks weird, did you upscale it, or was it like that? May I see the original sprite?*

I upscaled it and then manually went over it. But it was definitely the laziest job out of all my other sprite making/edits here.
Now I went over it and repainted it to look nicer, and show all proper features.
You can see both new ammo and pickup sprite here:
https://imgur.com/a/CsRPNbg

 Last edit: 4 years 9 months ago by Deon.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNzA1LXN1Ym1pc3Npb24tbWFnbnVtLXJldm9sdmVy&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Deon**
- ![Deon's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11810.png?1636346072) Topic Author
- Wraith
- ![Wraith](https://www.realm667.com/media/kunena/ranks/rank_41_wraith.png)

 Less More- Posts: 15
-
-

   4 years 9 months ago - 4 years 9 months ago [\#9516](#9516) by Deon  Replied by *Deon* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver#9516 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 I've noticed a white pixel on reload frames on the end of the pistol, so that's fixed.

I've also converted the images from Truecolor PNG to Doom paletted lumps, since I saw that in comments on other submissions as a possible problem.

 Last edit: 4 years 9 months ago by Deon.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNzA1LXN1Ym1pc3Npb24tbWFnbnVtLXJldm9sdmVy&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
- Moderator
- ![Moderator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 1329
-
-
-

   4 years 9 months ago - 4 years 9 months ago [\#9520](#9520) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver#9520 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 It throws a bunch of errors on launch

Code:

Script warning, "MagnumRevolver_by_Deon.pk3:zscript.ammo" line 10: Icon 'HICAB0' for 'Ammo44' not found 1 warnings while compiling MagnumRevolver_by_Deon.pk3:zscript.ammo MagnumRevolver_by_Deon.pk3:zscript.magnum, line 14: Class name Ammo44 already exists MagnumRevolver_by_Deon.pk3:zscript.magnum, line 14: Ammo44 already has defaults

Also> That is an intended feature, as all 6 bullets fall on the ground.

This is not a very player friendly feature, nobody wants to waste ammo reloading. Half Life let the player preserve unused Magnum rounds for example.

 Last edit: 4 years 9 months ago by Gothic.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNzA1LXN1Ym1pc3Npb24tbWFnbnVtLXJldm9sdmVy&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Deon**
- ![Deon's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11810.png?1636346072) Topic Author
- Wraith
- ![Wraith](https://www.realm667.com/media/kunena/ranks/rank_41_wraith.png)

 Less More- Posts: 15
-
-

   4 years 9 months ago [\#9524](#9524) by Deon  Replied by *Deon* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver#9524 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 If there are errors, I must have uploaded a wrong wip version. I am out of town during the week, but I will be sure to fix it asap.

I will also take into account the ammo comment

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNzA1LXN1Ym1pc3Npb24tbWFnbnVtLXJldm9sdmVy&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Deon**
- ![Deon's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11810.png?1636346072) Topic Author
- Wraith
- ![Wraith](https://www.realm667.com/media/kunena/ranks/rank_41_wraith.png)

 Less More- Posts: 15
-
-

   4 years 9 months ago - 4 years 9 months ago [\#9525](#9525) by Deon  Replied by *Deon* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver#9525 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 Aand I've fixed it from my phone. I simply forgot to delete the extra ammo file I've merged into Magnum file, so there was a duplicate. No more errors should pop up.

I've also commented out the "lose all remaining ammo" string and added the following to the Readme-Howto.txt file:

***If you want magnum to lose the remaining bullets you didnt spend on reload, uncomment the following string in zscript.magnum file:
//TNT1 A 0 A\_Takeinventory("BPistolAmmo2",6);***

Could you check for me if everything else is in order please? It's really hard to do it from the phone ![:D](https://www.realm667.com/bigsmile.gif ":D").

 Last edit: 4 years 9 months ago by Deon.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNzA1LXN1Ym1pc3Npb24tbWFnbnVtLXJldm9sdmVy&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

[Powered by](https://www.realm667.com/forum/credits) [Kunena Forum](https://www.kunena.org)
