#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Submission\] Magnum revolver

##

- **Gothic**
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   4 years 9 months ago [\#9530](#9530) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver?start=10#9530 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 The weapon sprites need to be PNG, and the firing frame needs to be bright.
Also, can you make it so when you run out of bullets and you still have the firing button pressed, it goes to the reloading animation instead of getting stuck on the NoAmmo state?

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNzA1LXN1Ym1pc3Npb24tbWFnbnVtLXJldm9sdmVyP3N0YXJ0PTEw&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Deon**
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   4 years 8 months ago [\#9537](#9537) by Deon  Replied by *Deon* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver?start=10#9537 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 &gt; The weapon sprites need to be PNG
+ Fixed

&gt; and the firing frame needs to be bright.
+ Fixed

&gt; Also, can you make it so when you run out of bullets and you still have the firing button pressed, it goes to the reloading animation instead of getting stuck on the NoAmmo state?
+ Fixed

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   4 years 8 months ago [\#9540](#9540) by inkoalawetrust  Replied by *inkoalawetrust* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver?start=10#9540 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 [ You should optimize your sprites to decrease their file size.](https://imgur.com/a/DJ4x4hS) Also I'd suggest [ adding editor keys](https://zdoom.org/wiki/Editor_keys) to the Ammo44 actor, to give it a proper name and category in the editor if someone adds an editor number to it.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNzA1LXN1Ym1pc3Npb24tbWFnbnVtLXJldm9sdmVyP3N0YXJ0PTEw&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Deon**
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   4 years 8 months ago [\#9541](#9541) by Deon  Replied by *Deon* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver?start=10#9541 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 &gt; PNG Optimization
Done. I had no idea about this setting, thank you very much!

&gt; Editor keys
Added Category and Title. I didn't know these work in ZScript, I thought they are Decorate-only.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNzA1LXN1Ym1pc3Npb24tbWFnbnVtLXJldm9sdmVyP3N0YXJ0PTEw&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Gothic**
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   4 years 8 months ago [\#9542](#9542) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver?start=10#9542 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 This seems to be ready to, but before that, when I asked for the original pickup sprite, I meant the one you edited before submitting it, but you posted the sprites from your submission. May I see the originals, before you edited them?

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNzA1LXN1Ym1pc3Npb24tbWFnbnVtLXJldm9sdmVyP3N0YXJ0PTEw&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Deon**
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   4 years 8 months ago [\#9543](#9543) by Deon  Replied by *Deon* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver?start=10#9543 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 Hi, sure!

You can see the only original sprites I've started with here:
https://forum.zdoom.org/viewtopic.php?f=60&amp;t=66131&amp;sid=437d4b2a52f86e71a11f6c0e05526ad9

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNzA1LXN1Ym1pc3Npb24tbWFnbnVtLXJldm9sdmVyP3N0YXJ0PTEw&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   4 years 8 months ago [\#9544](#9544) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver?start=10#9544 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 I think the original sprite pickup would be better than the one you upscaled. Can you use that instead?

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNzA1LXN1Ym1pc3Npb24tbWFnbnVtLXJldm9sdmVyP3N0YXJ0PTEw&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Deon**
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   4 years 8 months ago - 4 years 8 months ago [\#9545](#9545) by Deon  Replied by *Deon* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver?start=10#9545 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 I've just done a new attempt at the pickup sprite.
 [ ![[img](https://i.imgur.com/AsRF8ad.png) ](https://i.imgur.com/AsRF8ad.png "[img")

I've also converted and optimized it.

I've also noticed a few stray pixels on multiple frames that appeared after conversion/optimization suggested before, most likely due to some semi-transparent pixels I didnt see before.
They are fixed now too.

P.S. Reuploaded an update with better scale in comparison to pistol/other weapon pickup sprite scales.

 Last edit: 4 years 8 months ago by Deon.

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   4 years 8 months ago [\#9546](#9546) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver?start=10#9546 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 That looks better, but the outlines are too thick. I made a quick edit, if you're interested on using it:
 [ ![[img](https://i.imgur.com/Peldbgo.png) ](https://i.imgur.com/Peldbgo.png "[img")

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xNzA1LXN1Ym1pc3Npb24tbWFnbnVtLXJldm9sdmVyP3N0YXJ0PTEw&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Deon**
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   4 years 8 months ago - 4 years 8 months ago [\#9550](#9550) by Deon  Replied by *Deon* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver?start=10#9550 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 I see what you mean, this is not a Borderlands game ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)").

Fixed, thank you for the help.

 Last edit: 4 years 8 months ago by Deon.

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