#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Submission\] Magnum revolver

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- **Gothic**
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   4 years 8 months ago [\#9568](#9568) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Magnum revolver](https://www.realm667.com/forum/closed-submissions/1705-submission-magnum-revolver?start=20#9568 "Information:

Name: Magnum Revolver
Class: 3
Type: Hitscan
Palette: PNG
Summon: Magnum
Ammo Type: Ammo44
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Deon
GLDefs: -
Sounds: Uzver, Lippeth
Sprites: Doom Nukem
Sprite Edit: Carbine Dioxide, Deon
Idea Base: -

Description:
There are three ZScript files here:
- ZScript.Magnum: One with the actual Magnum definition
- ZScript.Casings: Another one with casing definition, you can replace this one if you are already using casing in your mod

Sprite:
Various HUD sprites including a couple from reload sequence, plus a pickup sprite: 

Download Link:
https://drive.google.com/file/d/1AprzdsUK0uEHTLvMtYm6iYunVwqCskwB/view?usp=sharing")*

 [ Added](https://www.realm667.com/index.php/en/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2427-magnum-revolver)

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