#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Submission\] MechPlasmaDemon

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- **herif6688**
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   3 years 7 months ago [\#10183](#10183) by herif6688  Replied by *herif6688* on topic *[\[Submission\] MechPlasmaDemon](https://www.realm667.com/forum/closed-submissions/1714-submission-mechplasmademon?start=30#10183 "info:

Name: CyberPlasmaDemon
Difficulty: Medium
Connection: PlasmaDemon
Summon: mechplasmademon, mechpld
Melee: yes
Distance: yes, a orange ball from plasma demon but it deals more damage
Type: Demon/Cybernetic
credits
Submitted: herif6677
Decorate: herif6677
GLDEFs: N/A
Sounds: idsoftware
Sprites: id Software
Sprite Edit: Warhawk
idea base: we need stronger plasmademon.
Description:
stronger version of plasma demon he's fast hard to kill throws more plasma ball eats you faster
sprite:

download:https://drive.google.com/file/d/1jnlr0eKdN9yk0jz9spR_e5RQQH9QXaf0/view  ")*

 alright any wrong or bad or buggy stuff happens ? also im working on another new demon variant so im waiting for what will happen to this submission

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- **Gunslahyer\_Pi**
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   3 years 7 months ago - 3 years 7 months ago [\#10184](#10184) by Gunslahyer\_Pi  Replied by *Gunslahyer\_Pi* on topic *[\[Submission\] MechPlasmaDemon](https://www.realm667.com/forum/closed-submissions/1714-submission-mechplasmademon?start=30#10184 "info:

Name: CyberPlasmaDemon
Difficulty: Medium
Connection: PlasmaDemon
Summon: mechplasmademon, mechpld
Melee: yes
Distance: yes, a orange ball from plasma demon but it deals more damage
Type: Demon/Cybernetic
credits
Submitted: herif6677
Decorate: herif6677
GLDEFs: N/A
Sounds: idsoftware
Sprites: id Software
Sprite Edit: Warhawk
idea base: we need stronger plasmademon.
Description:
stronger version of plasma demon he's fast hard to kill throws more plasma ball eats you faster
sprite:

download:https://drive.google.com/file/d/1jnlr0eKdN9yk0jz9spR_e5RQQH9QXaf0/view  ")*

 I'll do a preliminary test on this dude tonight. Imo, the original actor behaviour added a variant of offensive acting. In all honesty, you should of left it the way it was.

I'll provide some feedback shortly.

Edit: Actor provides sufficient change and adequate challenge according to Doom Standardisation. Weird idle repeating sound bug, but is reasonable otherwise.

 Last edit: 3 years 7 months ago by Gunslahyer\_Pi.

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- **Gothic**
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   3 years 7 months ago [\#10186](#10186) by Gothic  Replied by *Gothic* on topic *[\[Submission\] MechPlasmaDemon](https://www.realm667.com/forum/closed-submissions/1714-submission-mechplasmademon?start=30#10186 "info:

Name: CyberPlasmaDemon
Difficulty: Medium
Connection: PlasmaDemon
Summon: mechplasmademon, mechpld
Melee: yes
Distance: yes, a orange ball from plasma demon but it deals more damage
Type: Demon/Cybernetic
credits
Submitted: herif6677
Decorate: herif6677
GLDEFs: N/A
Sounds: idsoftware
Sprites: id Software
Sprite Edit: Warhawk
idea base: we need stronger plasmademon.
Description:
stronger version of plasma demon he's fast hard to kill throws more plasma ball eats you faster
sprite:

download:https://drive.google.com/file/d/1jnlr0eKdN9yk0jz9spR_e5RQQH9QXaf0/view  ")*

 Apologies for the delay. I was gonna upload this yesterday, but I was so tired.
[ Added](https://www.realm667.com/en/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/2483-mech-plasma-demon)

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