#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Submission\] Plasma Caster

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- **XLightningStormL**
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   4 years 8 months ago - 4 years 8 months ago [\#9565](#9565) by XLightningStormL  *[\[Submission\] Plasma Caster](https://www.realm667.com/forum/closed-submissions/1719-submission-plasma-caster#9565 "Information:

Name: Plasma Caster
Class: 6
Type: Projectile
Summon: PlasmaCaster
Ammo Type: Cell

Credits:
Code/GLDEFS/Sprite Edit: XLightningStormL
Sounds: Interplay
Sprites: Midway, ID Software, Robot J, SilentZora, johnny, Captain Toenail, zirron
Idea Base: Plasma Caster from Fallout 1/2

Description:
UAC Plasma Caster for when you absolutely, positively have to liquify someone or something into a puddle of Goo. Uses 5 cells per shot.

Sprite:
https://i.imgur.com/6KGAmod.png

Download Link:
https://drive.google.com/file/d/1GC8E8X_g5HY6_7uTh6977_JCrgqVu8XP")* was created by *XLightningStormL*

 **Information:**
**Name:** Plasma Caster
**Class**: 6
**Type:** Projectile
**Summon:** PlasmaCaster
**Ammo Type:** Cell

**Credits:**
**Code/GLDEFS/Sprite Edit**: XLightningStormL
**Sounds:** Interplay
**Sprites:** Midway, ID Software, Robot J, SilentZora, johnny, Captain Toenail, zirron
**Idea Base:** Plasma Caster from Fallout 1/2

**Description:**
UAC Plasma Caster for when you absolutely, positively have to liquify someone or something into a puddle of Goo. Uses 5 cells per shot.

**Sprite:**
https://i.imgur.com/6KGAmod.png

**Download Link:**
https://drive.google.com/file/d/1GC8E8X_g5HY6_7uTh6977_JCrgqVu8XP

 Last edit: 4 years 8 months ago by XLightningStormL.

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   4 years 8 months ago [\#9569](#9569) by Gothic  Replied by *Gothic* on topic *[Plasma Caster](https://www.realm667.com/forum/closed-submissions/1719-submission-plasma-caster#9569 "Information:

Name: Plasma Caster
Class: 6
Type: Projectile
Summon: PlasmaCaster
Ammo Type: Cell

Credits:
Code/GLDEFS/Sprite Edit: XLightningStormL
Sounds: Interplay
Sprites: Midway, ID Software, Robot J, SilentZora, johnny, Captain Toenail, zirron
Idea Base: Plasma Caster from Fallout 1/2

Description:
UAC Plasma Caster for when you absolutely, positively have to liquify someone or something into a puddle of Goo. Uses 5 cells per shot.

Sprite:
https://i.imgur.com/6KGAmod.png

Download Link:
https://drive.google.com/file/d/1GC8E8X_g5HY6_7uTh6977_JCrgqVu8XP")*

 A simple but nicely done weapon.
Are the decal graphics the exact same as the default gzdoom decals? Because if they are, you don't need to include them.

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   4 years 8 months ago [\#9573](#9573) by Xim  Replied by *Xim* on topic *[Plasma Caster](https://www.realm667.com/forum/closed-submissions/1719-submission-plasma-caster#9573 "Information:

Name: Plasma Caster
Class: 6
Type: Projectile
Summon: PlasmaCaster
Ammo Type: Cell

Credits:
Code/GLDEFS/Sprite Edit: XLightningStormL
Sounds: Interplay
Sprites: Midway, ID Software, Robot J, SilentZora, johnny, Captain Toenail, zirron
Idea Base: Plasma Caster from Fallout 1/2

Description:
UAC Plasma Caster for when you absolutely, positively have to liquify someone or something into a puddle of Goo. Uses 5 cells per shot.

Sprite:
https://i.imgur.com/6KGAmod.png

Download Link:
https://drive.google.com/file/d/1GC8E8X_g5HY6_7uTh6977_JCrgqVu8XP")*

 Yay! More Fallout weapons. I noticed the pick-up is different in the preview pic then in the pk3. I kind of like the preview pic version more, reminds me more of the gun from Fallout.

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- **XLightningStormL**
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   4 years 8 months ago - 4 years 8 months ago [\#9575](#9575) by XLightningStormL  Replied by *XLightningStormL* on topic *[Plasma Caster](https://www.realm667.com/forum/closed-submissions/1719-submission-plasma-caster#9575 "Information:

Name: Plasma Caster
Class: 6
Type: Projectile
Summon: PlasmaCaster
Ammo Type: Cell

Credits:
Code/GLDEFS/Sprite Edit: XLightningStormL
Sounds: Interplay
Sprites: Midway, ID Software, Robot J, SilentZora, johnny, Captain Toenail, zirron
Idea Base: Plasma Caster from Fallout 1/2

Description:
UAC Plasma Caster for when you absolutely, positively have to liquify someone or something into a puddle of Goo. Uses 5 cells per shot.

Sprite:
https://i.imgur.com/6KGAmod.png

Download Link:
https://drive.google.com/file/d/1GC8E8X_g5HY6_7uTh6977_JCrgqVu8XP")*

 They should be modified versions for consistency with the changed scale of the caster projectile.

As for the preview icon, it was an older version of the sprite, just updated the preview link to the proper world sprite, which is itself closer to the actual design of the P94 from Fallout 1/2 (and not the Plasma Caster from FNV/F76)

 Last edit: 4 years 8 months ago by XLightningStormL.

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- **inkoalawetrust**
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   4 years 8 months ago [\#9577](#9577) by inkoalawetrust  Replied by *inkoalawetrust* on topic *[\[Submission\] Plasma Caster](https://www.realm667.com/forum/closed-submissions/1719-submission-plasma-caster#9577 "Information:

Name: Plasma Caster
Class: 6
Type: Projectile
Summon: PlasmaCaster
Ammo Type: Cell

Credits:
Code/GLDEFS/Sprite Edit: XLightningStormL
Sounds: Interplay
Sprites: Midway, ID Software, Robot J, SilentZora, johnny, Captain Toenail, zirron
Idea Base: Plasma Caster from Fallout 1/2

Description:
UAC Plasma Caster for when you absolutely, positively have to liquify someone or something into a puddle of Goo. Uses 5 cells per shot.

Sprite:
https://i.imgur.com/6KGAmod.png

Download Link:
https://drive.google.com/file/d/1GC8E8X_g5HY6_7uTh6977_JCrgqVu8XP")*

 I think you should use a different sprite set for the projectile, currently it just uses the spites of the Hell Knights' fireballs, which looks weird since this is supposed to be and looks like a technological plasma weapon, like the plasma rifle or BFG, yet shoots out fireballs like some kind of magical weapon.

Also it would help to add some kind of visual and/or sound effects to make the weapon and/or the projectiles it fires feel more powerful, because currently it can do enough damage to one shot any low tier demons and two-three shot mid tier ones like Mancubi. But it's firing sequence and projectiles are pretty underwhelming in comparison, such as the projectiles' exploding sequence just being the impact animation of the Hell Knights' fireballs sped up.

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   4 years 8 months ago [\#9584](#9584) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Plasma Caster](https://www.realm667.com/forum/closed-submissions/1719-submission-plasma-caster#9584 "Information:

Name: Plasma Caster
Class: 6
Type: Projectile
Summon: PlasmaCaster
Ammo Type: Cell

Credits:
Code/GLDEFS/Sprite Edit: XLightningStormL
Sounds: Interplay
Sprites: Midway, ID Software, Robot J, SilentZora, johnny, Captain Toenail, zirron
Idea Base: Plasma Caster from Fallout 1/2

Description:
UAC Plasma Caster for when you absolutely, positively have to liquify someone or something into a puddle of Goo. Uses 5 cells per shot.

Sprite:
https://i.imgur.com/6KGAmod.png

Download Link:
https://drive.google.com/file/d/1GC8E8X_g5HY6_7uTh6977_JCrgqVu8XP")*

 I'm not familiar with the original weapon from Fallout, is it supposed to shoot some kind of slime? Because if that's the case, it'd be ok to keep the Baron ball sprites.

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- **XLightningStormL**
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   4 years 8 months ago [\#9586](#9586) by XLightningStormL  Replied by *XLightningStormL* on topic *[\[Submission\] Plasma Caster](https://www.realm667.com/forum/closed-submissions/1719-submission-plasma-caster#9586 "Information:

Name: Plasma Caster
Class: 6
Type: Projectile
Summon: PlasmaCaster
Ammo Type: Cell

Credits:
Code/GLDEFS/Sprite Edit: XLightningStormL
Sounds: Interplay
Sprites: Midway, ID Software, Robot J, SilentZora, johnny, Captain Toenail, zirron
Idea Base: Plasma Caster from Fallout 1/2

Description:
UAC Plasma Caster for when you absolutely, positively have to liquify someone or something into a puddle of Goo. Uses 5 cells per shot.

Sprite:
https://i.imgur.com/6KGAmod.png

Download Link:
https://drive.google.com/file/d/1GC8E8X_g5HY6_7uTh6977_JCrgqVu8XP")*

 Yeah, Plasma in Fallout 1/2 was basically a blob of superheated gas that became a slime like material, hence why it would melt most enemies.

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   4 years 8 months ago [\#9591](#9591) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Plasma Caster](https://www.realm667.com/forum/closed-submissions/1719-submission-plasma-caster#9591 "Information:

Name: Plasma Caster
Class: 6
Type: Projectile
Summon: PlasmaCaster
Ammo Type: Cell

Credits:
Code/GLDEFS/Sprite Edit: XLightningStormL
Sounds: Interplay
Sprites: Midway, ID Software, Robot J, SilentZora, johnny, Captain Toenail, zirron
Idea Base: Plasma Caster from Fallout 1/2

Description:
UAC Plasma Caster for when you absolutely, positively have to liquify someone or something into a puddle of Goo. Uses 5 cells per shot.

Sprite:
https://i.imgur.com/6KGAmod.png

Download Link:
https://drive.google.com/file/d/1GC8E8X_g5HY6_7uTh6977_JCrgqVu8XP")*

 Instead of using modified BAL7SCRx graphics, use CBALSCRx, they're the exact same, but more centered.
Also to distinguish the caster projectiles from Baron balls, maybe they should leave a trail or something.

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   4 years 7 months ago [\#9615](#9615) by XLightningStormL  Replied by *XLightningStormL* on topic *[\[Submission\] Plasma Caster](https://www.realm667.com/forum/closed-submissions/1719-submission-plasma-caster#9615 "Information:

Name: Plasma Caster
Class: 6
Type: Projectile
Summon: PlasmaCaster
Ammo Type: Cell

Credits:
Code/GLDEFS/Sprite Edit: XLightningStormL
Sounds: Interplay
Sprites: Midway, ID Software, Robot J, SilentZora, johnny, Captain Toenail, zirron
Idea Base: Plasma Caster from Fallout 1/2

Description:
UAC Plasma Caster for when you absolutely, positively have to liquify someone or something into a puddle of Goo. Uses 5 cells per shot.

Sprite:
https://i.imgur.com/6KGAmod.png

Download Link:
https://drive.google.com/file/d/1GC8E8X_g5HY6_7uTh6977_JCrgqVu8XP")*

 Quick Update: - Scorches now use CBALSCRx
- Increased the bass and timing of the sound effect
- Caster Projectile now uses more unique sprites (basically a frakensprite of the alpha green plasma balls and baron shot)

No new link, use the Topic Link (as it was an update)

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   4 years 7 months ago [\#9616](#9616) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Plasma Caster](https://www.realm667.com/forum/closed-submissions/1719-submission-plasma-caster#9616 "Information:

Name: Plasma Caster
Class: 6
Type: Projectile
Summon: PlasmaCaster
Ammo Type: Cell

Credits:
Code/GLDEFS/Sprite Edit: XLightningStormL
Sounds: Interplay
Sprites: Midway, ID Software, Robot J, SilentZora, johnny, Captain Toenail, zirron
Idea Base: Plasma Caster from Fallout 1/2

Description:
UAC Plasma Caster for when you absolutely, positively have to liquify someone or something into a puddle of Goo. Uses 5 cells per shot.

Sprite:
https://i.imgur.com/6KGAmod.png

Download Link:
https://drive.google.com/file/d/1GC8E8X_g5HY6_7uTh6977_JCrgqVu8XP")*

 The new projectile looks better, but there are other minor issues: - The projectile deals a lot of damage for the little ammo it uses. For comparison I can kill a Baron with 3 or 4 caster shots, instead of firing around 50 plasma balls. You should raise the ammo usage to 10 or maybe 15 if you want to balance it.
- The offset of the caster light is too high:

 [ ![[img](https://i.imgur.com/cjQT1Cs.png) ](https://i.imgur.com/cjQT1Cs.png "[img")

- The death frames of the projectile have non existent lights assigned to them.

Also, in my opinion, the projectile animation is too fast, maybe it should go 3 tics per frame instead of 1, and 4 for the death animation instead of 2, but that's optional.

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