#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[SUBMISSION\] Revenant Skull

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- **GreenyOfficial**
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   4 years 3 months ago [\#9769](#9769) by GreenyOfficial  Replied by *GreenyOfficial* on topic *[\[SUBMISSION\] Revenant Skull](https://www.realm667.com/forum/closed-submissions/1749-submission-revenant-skull?start=10#9769 "Info:

Name: Revenant Skull
Class: 5
Type: Projectile
Palette: Custom\Doom
Summon: Revskull
Ammo Type: RSKAMMMO (DUMMY ACTOR, DO NOT SPAWN)
Altfire: No
Powered Mode: No

Credit:
Submitted: KILLA DIO
Decorate: KILLA DIO
GLDefs: KILLA DIO
Sounds: ID software, Banjo software
Sprites: Monolith software, Lobotomy Software, ID software, Unknown(Hands)
Sprite Edit: KILLA DIO, Dzierzan

Download
https://drive.google.com/file/d/1YS0OjOB1zPrdjZ9-nfGsbDJuFzMBq2ob/view?usp=sharing

Sprites:")*

 I reckon this is a great idea, and could probably be a pretty good weapon with a bit of adjustments.

My problems:
-The throw animation is a bit lackluster, try to add anticipation.
-Blast damage is too high, and it's way too easy to kill yourself with this thing.
-The fire should go away after a bit, because it might get a bit annoying when the level is covered in fire and you're at low hp.
-The weapon feels too big, in my opinion.

Other than that, pretty good!

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- **Gothic**
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   4 years 3 months ago [\#9774](#9774) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Revenant Skull](https://www.realm667.com/forum/closed-submissions/1749-submission-revenant-skull?start=10#9774 "Info:

Name: Revenant Skull
Class: 5
Type: Projectile
Palette: Custom\Doom
Summon: Revskull
Ammo Type: RSKAMMMO (DUMMY ACTOR, DO NOT SPAWN)
Altfire: No
Powered Mode: No

Credit:
Submitted: KILLA DIO
Decorate: KILLA DIO
GLDefs: KILLA DIO
Sounds: ID software, Banjo software
Sprites: Monolith software, Lobotomy Software, ID software, Unknown(Hands)
Sprite Edit: KILLA DIO, Dzierzan

Download
https://drive.google.com/file/d/1YS0OjOB1zPrdjZ9-nfGsbDJuFzMBq2ob/view?usp=sharing

Sprites:")*

 You're using A_PainDie to spawn the flames, use a proper spawning function like A_SpawnItemEx to avoid weird behavior.
On a personal note, why call it Revenant Skull? It has nothing to do with revenants besides the projectile sprites. How about something like Exploding skull, or Flaming skull, or Pyro skull.

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- **Gothic**
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   3 years 4 months ago [\#10369](#10369) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Revenant Skull](https://www.realm667.com/forum/closed-submissions/1749-submission-revenant-skull?start=10#10369 "Info:

Name: Revenant Skull
Class: 5
Type: Projectile
Palette: Custom\Doom
Summon: Revskull
Ammo Type: RSKAMMMO (DUMMY ACTOR, DO NOT SPAWN)
Altfire: No
Powered Mode: No

Credit:
Submitted: KILLA DIO
Decorate: KILLA DIO
GLDefs: KILLA DIO
Sounds: ID software, Banjo software
Sprites: Monolith software, Lobotomy Software, ID software, Unknown(Hands)
Sprite Edit: KILLA DIO, Dzierzan

Download
https://drive.google.com/file/d/1YS0OjOB1zPrdjZ9-nfGsbDJuFzMBq2ob/view?usp=sharing

Sprites:")*

 Any update on this?

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- **Gunslahyer\_Pi**
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   3 years 4 months ago [\#10376](#10376) by Gunslahyer\_Pi  Replied by *Gunslahyer\_Pi* on topic *[\[SUBMISSION\] Revenant Skull](https://www.realm667.com/forum/closed-submissions/1749-submission-revenant-skull?start=10#10376 "Info:

Name: Revenant Skull
Class: 5
Type: Projectile
Palette: Custom\Doom
Summon: Revskull
Ammo Type: RSKAMMMO (DUMMY ACTOR, DO NOT SPAWN)
Altfire: No
Powered Mode: No

Credit:
Submitted: KILLA DIO
Decorate: KILLA DIO
GLDefs: KILLA DIO
Sounds: ID software, Banjo software
Sprites: Monolith software, Lobotomy Software, ID software, Unknown(Hands)
Sprite Edit: KILLA DIO, Dzierzan

Download
https://drive.google.com/file/d/1YS0OjOB1zPrdjZ9-nfGsbDJuFzMBq2ob/view?usp=sharing

Sprites:")*

 I'm with Gothic on this on this one.

I've been waiting patiently for this to drop.
It's original function, seems really OP. Might I add a suggestion?

Instead of a independent throwable, rebuild it to shoot flames and then altfire as an incendiary grenade. So it can be used to fire out hell fire and when it runs out of "ammo" your player can throw it to inflict more final damage.

Just a thought.  [ ![[img](https://www.realm667.com/media/kunena/emoticons/caclaf.gif) ](https://www.realm667.com/media/kunena/emoticons/caclaf.gif "[img")

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- **Gothic**
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   3 years 2 months ago [\#10589](#10589) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Revenant Skull](https://www.realm667.com/forum/closed-submissions/1749-submission-revenant-skull?start=10#10589 "Info:

Name: Revenant Skull
Class: 5
Type: Projectile
Palette: Custom\Doom
Summon: Revskull
Ammo Type: RSKAMMMO (DUMMY ACTOR, DO NOT SPAWN)
Altfire: No
Powered Mode: No

Credit:
Submitted: KILLA DIO
Decorate: KILLA DIO
GLDefs: KILLA DIO
Sounds: ID software, Banjo software
Sprites: Monolith software, Lobotomy Software, ID software, Unknown(Hands)
Sprite Edit: KILLA DIO, Dzierzan

Download
https://drive.google.com/file/d/1YS0OjOB1zPrdjZ9-nfGsbDJuFzMBq2ob/view?usp=sharing

Sprites:")*

 Rejected due to lack of interest from the author

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