#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[UPDATE\] Allied Marines Pack (2022 Update)

##

- **inkoalawetrust**
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   4 years 4 days ago - 4 years 4 days ago [\#9885](#9885) by inkoalawetrust  Replied by *inkoalawetrust* on topic *[\[UPDATE\] Allied Marines Pack (2022 Update)](https://www.realm667.com/forum/closed-submissions/1760-update-allied-marines-pack-2022-update?start=20#9885 "Name: Allied Marines 

Difficulty: Easy-Hard (If you disable Friendly Flag or enemy raises. They are intended to help the Player) 
Connection: Doom, Ally Marines, Cooperative Gameplay in Single Player 
Summon: Ally"xx" (Punch, Pistol, Machinegun, Chaingun, Shotgun, Minigun, Chainsaw, Plasmagun, RocketLauncher, BFG9000, SSG, Railgun, Bombardier, Grenadier, BFG10K, Flamethrower, Sniper, SonicRailgun, AutoSG, Hellstorm, QuadSG, FreezeRifle, Pistol2, RiotShield, Unmaker, Jetpack, Tank) 
Melee: Melee Marine (Punch & uses a Charge attack) & Chainsaw Marine. 
Distance: Hitscan, Projectile, Explosive, Railgun, Seeker, Fire. 
Type: Human, Marines, Allies.
Submitted by: DBJ87 
Decorate Created by: DBJ87 
Palette: PNG Palette 
Brightmaps: Yes 
Sprites: ID Software, DBJ87, Mark Quinn, Anthony Cole, Xim, CaptainToenail, FuzzballFox, Alando1, Skulltag Team, Scalliano, Logan MTM. 
Sprite Edit: DBJ87 
Brightmaps Edit: DBJ87 
SFX: Custom, That_One_Doom_Mod, Doom3, CthulhuCultist, Tormentor667, Skulltag Team, Eriance, Raven Software, Rise of the Triad, Xim's Marine Pack, Doom64, 3D Realms 
Idea Base: Own Idea, yuraofthehairfan (Colour Blending & Captive Marines)

 [Description] 
27 Allied Marines with extensive behaviour changes including shooting, reaction timing, movement speed & parameters, tracking & targeting as well as a Large Arsenal of weapons to assist the Player. Also includes Captive Marines & Colour Blend templates to increase diversity as Allies or additional Enemies. 

UPDATE 16/06/22 
- Additional sounds added including a crushed state splatter like the PS1/N64 versions of Doom had. Gorey fun for all! 
- Template added that has all default stats which allies inherit. Flags, Speed, Pain Chance modified with each Marine. This reduces decorate   space & allows easier navigation.
- Original 17 Marine Actor Names (summon/spawning) renamed for better reference. 
- Heat Seeking Missile & Grenade Launcher users renamed to Bombardier/Grenadier. 
- +7 new & +3 marines previously cut from original submission added (see below). 
- Decorate updated for several marines for more attack versatility. 
- Updated INFO with information on new marines. 
- GLDEF updated w/ the new Decorate Changes. 
- Sprite alignment centre point checked over, tweaked if needed. 
- Freeze Rifle Decal added   **Other Changes to original submission** - Gib Death threshold increased from -30 to -50 HP
- Fist Marine has a fast combo attack to add stacking damage. 
- Railgun Marine Damage boosted from 50 to 100, to 80 to 100. 
- Ammo drops tweaked for marines using explosives to drop a box of rockets, except Rocket Launcher Marine obviously. 
- Flamer Marine shoots up to 3x Vanilla Mancubus' "Fat Shot" as an extra attack. Will jump to default Flame Blanket if enemy closes in during Missile state. 
- Custom SFX for Flamer Marine's Fat Shot. Origin unknown. Used in Meta Doom as well as many other WADs, author not made clear on Meta Doom, most recently downloaded user of set sound. (Help to get correct credits before updating online submission)

New Marines: 
History? See Spoiler.

**New Marine Info (2022 New Recruits)**
//Sonic Railgun: AllySonicRailgun 
A sniper that fires vollies of railshots similar to Chaingunners. Will also charge up the railgun to discharge a more powerful railshot. 

//Auto Shotgun: AllyAutoSG 
Fires rapid Shotgun blasts up to 8x before a quick reload. Very useful for mowing down weaker enemies while stalling bigger enemies such as Arachnotrons or the Mancubus who flinch almost every time a hitscan attack pops them.

//HellStorm Cannon: AllyHellstorm 
Only attacks at mid-range. Fires 8 cluster bombs dealing huge damage to all that's in his range.
Will try to avoid targets early as they close in.

//QuadShotgun: AllyQuadSG 
Fires either 4 tight spread & very accurate shotgun blasts in quick succession. 
Or just unloads all 4 in a huge blast each attack dealing more damage than other Shotgun based marines. 

//Freeze Rifle: AllyFreezeRifle 
Similar to Plasma Marine except projectiles fired will deal Ice Damage & freeze targets when killed.
Stay near him to shatter his frozen kills so he will swap to a nearby fresh target quicker.

//Dual Pistols: AllyPistol2 
2 Pistols, 2 attacks (3x Burst shot or a long-range pop-shot) & twice the damage output.

//Riot Shield: AllyRiotShield 
A Pistol user with extra protection! The Riot shield dramatically reduces his speed but he has +25% extra health (Total 250) & is resistant
to a majority of enemy attacks ("Normal" damage, dealt by the majority of Vanilla enemies).
Attacks like the other Pistol Marines & will charge enemies at close range, bashing them w/ his shield until they knock him back or either is killed, melee damage stacks fast but it's not going to wipe out Hell Knights upwards quickly.

//Unmaker: AllyUnmaker 
Where this guy got this weapon from(?), you don't care! As long as he's on your side, you've got a devastating force
fighting for you! Fires an extremely accurate hitscan attack for massive damage or unleashes a volley or railshots
after a brief charge. Just pray he's not killed near an Archvile...

//JetPack: AllyJetpack 
Starts off as a typical dual wielding pistol user but after seeing his first hostile target a jetpack is equipped & this marine adds
aerial assistance! If killed whilst in flight, he cannot be revived but this marine is very hard to hit even with hitscan attacks.

//Tank: AllyTank 
Deployed in a very heavily armoured tank, this unit can take a lot of damage! 
Wielding heavy machineguns & rocket launchers, it offers an unbelievable amount of heavy firepower!
But the Tank will crush anything destroyable in its way and yes, that includes you!
It's large size also makes deploying it in small maps or sectors unadvisable. Best saved for softening up the higher tier Demons.

**New Marine Credits** 
Sonic Railgun (originally cut from 2017 submission*) 
Sprites: Id Software, Xim 
Sounds: Id Software, Eriance 
Idea Base: Auto SG Zombie by Scalliano 
Brightmaps/GLDefs: DBJ87 
Auto SG 
Sprites: Id Software, Scalliano, Xim (Auto SG Zombie) 
Sounds: Id Software, Eriance 
Idea Base: Auto SG Zombie by Scalliano 
Brightmaps/GLDefs: DBJ87

Hellstorm Cannon 
Sprites: Id Software, Unknown* 
Sounds: Id Software (Doom), Epic Games, The Funktasm 
Idea Base: Hellstorm Cannon by Ghastly Dragon 
Brightmaps/GLDefs: DBJ87 
 Quad SG 
Sprites: Id Software, Logan MTM (Quad SG Zombie) 
Sounds: Id Software (Doom & Doom 3) 
Idea Base: Quad SG Zombie by Ghastly Dragon & Quad Shotgun by DBJ87 
Brightmaps/GLDefs: DBJ87Freeze Rifle 
Sprites: Id Software, Xim (Freeze Rifle Zombie) 
Sounds: Id Software (Doom), TheDarkArchon (Freeze Rifle SFX) 
Idea Base: Freezer Zombie by Xim 
Brightmaps/GLDefs: DBJ87 

Dual Pistol (originally cut from 2017 submission*) 
Sprites: Id Software, Mark Quinn 
Sounds: Id Software (Doom & Doom 3) 
Idea Base: Dual Pistol Zombie, Pistol Marine 
Brightmaps/GLDefs: DBJ87 

Riot Shield
Sprites: 3D Realms, Id Software, Mark Quinn (Shotgun & Pistol Marines), DBJ87 
Sprite Edit: DBJ87 
Sounds: Id Software 
Brightmaps/GLDefs: DBJ87 
Idea Base: Own Idea*, Doom 3 

Unmaker (originally cut from 2017 submission*) 
Sprites: Id Software, Xim 
Sounds: Id Software, Raven Software 
Brightmaps/GLDefs: DBJ87 Idea base: Unmaker Zombie by Xim.  Jetpack Sprites: Id Software, 3D Realms 
Sounds: Id Software, 3D Realms (Duke Nukem 3D) 
GLDefs: DBJ87

Jetpack
Sprites: Id Software, 3D Realms
Sounds: Id Software, 3D Realms (Duke Nukem 3D)
GLDefs: DBJ87
Idea Base: Jetpack Zombie by Captain Toenail & Ghastly Dragon

Tank 
Sprites: Id Software, 3D Realms 
Sprite Edit: DBJ87 
Sounds: Id Software, 3D Realms 
GLDefs: DBJ87 
Idea base: Zombie Tanks by Enjay.
 ")*

 Like I said, the Used() override goes in the base marine class, inside the Class{} block. As for projectiles, you just need to give all the projectiles a species that's the same as the base marine class, then give them the MTHRUSPECIES and DONTHARMSPECIES flags. If the species that all the projectiles and the base marine class (And by extension all the other marines inheriting from it.) use is the same, then the projectiles will go through the marines and also never harm them. Just like the hitscans that fire a puff that shares the same species as the marine and uses MTHRUSPECIES.

 Last edit: 4 years 4 days ago by inkoalawetrust.

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- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
- Wicked
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   4 years 4 days ago - 4 years 3 days ago [\#9886](#9886) by DBJ87  Replied by *DBJ87* on topic *[\[UPDATE\] Allied Marines Pack (2022 Update)](https://www.realm667.com/forum/closed-submissions/1760-update-allied-marines-pack-2022-update?start=20#9886 "Name: Allied Marines 

Difficulty: Easy-Hard (If you disable Friendly Flag or enemy raises. They are intended to help the Player) 
Connection: Doom, Ally Marines, Cooperative Gameplay in Single Player 
Summon: Ally"xx" (Punch, Pistol, Machinegun, Chaingun, Shotgun, Minigun, Chainsaw, Plasmagun, RocketLauncher, BFG9000, SSG, Railgun, Bombardier, Grenadier, BFG10K, Flamethrower, Sniper, SonicRailgun, AutoSG, Hellstorm, QuadSG, FreezeRifle, Pistol2, RiotShield, Unmaker, Jetpack, Tank) 
Melee: Melee Marine (Punch & uses a Charge attack) & Chainsaw Marine. 
Distance: Hitscan, Projectile, Explosive, Railgun, Seeker, Fire. 
Type: Human, Marines, Allies.
Submitted by: DBJ87 
Decorate Created by: DBJ87 
Palette: PNG Palette 
Brightmaps: Yes 
Sprites: ID Software, DBJ87, Mark Quinn, Anthony Cole, Xim, CaptainToenail, FuzzballFox, Alando1, Skulltag Team, Scalliano, Logan MTM. 
Sprite Edit: DBJ87 
Brightmaps Edit: DBJ87 
SFX: Custom, That_One_Doom_Mod, Doom3, CthulhuCultist, Tormentor667, Skulltag Team, Eriance, Raven Software, Rise of the Triad, Xim's Marine Pack, Doom64, 3D Realms 
Idea Base: Own Idea, yuraofthehairfan (Colour Blending & Captive Marines)

 [Description] 
27 Allied Marines with extensive behaviour changes including shooting, reaction timing, movement speed & parameters, tracking & targeting as well as a Large Arsenal of weapons to assist the Player. Also includes Captive Marines & Colour Blend templates to increase diversity as Allies or additional Enemies. 

UPDATE 16/06/22 
- Additional sounds added including a crushed state splatter like the PS1/N64 versions of Doom had. Gorey fun for all! 
- Template added that has all default stats which allies inherit. Flags, Speed, Pain Chance modified with each Marine. This reduces decorate   space & allows easier navigation.
- Original 17 Marine Actor Names (summon/spawning) renamed for better reference. 
- Heat Seeking Missile & Grenade Launcher users renamed to Bombardier/Grenadier. 
- +7 new & +3 marines previously cut from original submission added (see below). 
- Decorate updated for several marines for more attack versatility. 
- Updated INFO with information on new marines. 
- GLDEF updated w/ the new Decorate Changes. 
- Sprite alignment centre point checked over, tweaked if needed. 
- Freeze Rifle Decal added   **Other Changes to original submission** - Gib Death threshold increased from -30 to -50 HP
- Fist Marine has a fast combo attack to add stacking damage. 
- Railgun Marine Damage boosted from 50 to 100, to 80 to 100. 
- Ammo drops tweaked for marines using explosives to drop a box of rockets, except Rocket Launcher Marine obviously. 
- Flamer Marine shoots up to 3x Vanilla Mancubus' "Fat Shot" as an extra attack. Will jump to default Flame Blanket if enemy closes in during Missile state. 
- Custom SFX for Flamer Marine's Fat Shot. Origin unknown. Used in Meta Doom as well as many other WADs, author not made clear on Meta Doom, most recently downloaded user of set sound. (Help to get correct credits before updating online submission)

New Marines: 
History? See Spoiler.

**New Marine Info (2022 New Recruits)**
//Sonic Railgun: AllySonicRailgun 
A sniper that fires vollies of railshots similar to Chaingunners. Will also charge up the railgun to discharge a more powerful railshot. 

//Auto Shotgun: AllyAutoSG 
Fires rapid Shotgun blasts up to 8x before a quick reload. Very useful for mowing down weaker enemies while stalling bigger enemies such as Arachnotrons or the Mancubus who flinch almost every time a hitscan attack pops them.

//HellStorm Cannon: AllyHellstorm 
Only attacks at mid-range. Fires 8 cluster bombs dealing huge damage to all that's in his range.
Will try to avoid targets early as they close in.

//QuadShotgun: AllyQuadSG 
Fires either 4 tight spread & very accurate shotgun blasts in quick succession. 
Or just unloads all 4 in a huge blast each attack dealing more damage than other Shotgun based marines. 

//Freeze Rifle: AllyFreezeRifle 
Similar to Plasma Marine except projectiles fired will deal Ice Damage & freeze targets when killed.
Stay near him to shatter his frozen kills so he will swap to a nearby fresh target quicker.

//Dual Pistols: AllyPistol2 
2 Pistols, 2 attacks (3x Burst shot or a long-range pop-shot) & twice the damage output.

//Riot Shield: AllyRiotShield 
A Pistol user with extra protection! The Riot shield dramatically reduces his speed but he has +25% extra health (Total 250) & is resistant
to a majority of enemy attacks ("Normal" damage, dealt by the majority of Vanilla enemies).
Attacks like the other Pistol Marines & will charge enemies at close range, bashing them w/ his shield until they knock him back or either is killed, melee damage stacks fast but it's not going to wipe out Hell Knights upwards quickly.

//Unmaker: AllyUnmaker 
Where this guy got this weapon from(?), you don't care! As long as he's on your side, you've got a devastating force
fighting for you! Fires an extremely accurate hitscan attack for massive damage or unleashes a volley or railshots
after a brief charge. Just pray he's not killed near an Archvile...

//JetPack: AllyJetpack 
Starts off as a typical dual wielding pistol user but after seeing his first hostile target a jetpack is equipped & this marine adds
aerial assistance! If killed whilst in flight, he cannot be revived but this marine is very hard to hit even with hitscan attacks.

//Tank: AllyTank 
Deployed in a very heavily armoured tank, this unit can take a lot of damage! 
Wielding heavy machineguns & rocket launchers, it offers an unbelievable amount of heavy firepower!
But the Tank will crush anything destroyable in its way and yes, that includes you!
It's large size also makes deploying it in small maps or sectors unadvisable. Best saved for softening up the higher tier Demons.

**New Marine Credits** 
Sonic Railgun (originally cut from 2017 submission*) 
Sprites: Id Software, Xim 
Sounds: Id Software, Eriance 
Idea Base: Auto SG Zombie by Scalliano 
Brightmaps/GLDefs: DBJ87 
Auto SG 
Sprites: Id Software, Scalliano, Xim (Auto SG Zombie) 
Sounds: Id Software, Eriance 
Idea Base: Auto SG Zombie by Scalliano 
Brightmaps/GLDefs: DBJ87

Hellstorm Cannon 
Sprites: Id Software, Unknown* 
Sounds: Id Software (Doom), Epic Games, The Funktasm 
Idea Base: Hellstorm Cannon by Ghastly Dragon 
Brightmaps/GLDefs: DBJ87 
 Quad SG 
Sprites: Id Software, Logan MTM (Quad SG Zombie) 
Sounds: Id Software (Doom & Doom 3) 
Idea Base: Quad SG Zombie by Ghastly Dragon & Quad Shotgun by DBJ87 
Brightmaps/GLDefs: DBJ87Freeze Rifle 
Sprites: Id Software, Xim (Freeze Rifle Zombie) 
Sounds: Id Software (Doom), TheDarkArchon (Freeze Rifle SFX) 
Idea Base: Freezer Zombie by Xim 
Brightmaps/GLDefs: DBJ87 

Dual Pistol (originally cut from 2017 submission*) 
Sprites: Id Software, Mark Quinn 
Sounds: Id Software (Doom & Doom 3) 
Idea Base: Dual Pistol Zombie, Pistol Marine 
Brightmaps/GLDefs: DBJ87 

Riot Shield
Sprites: 3D Realms, Id Software, Mark Quinn (Shotgun & Pistol Marines), DBJ87 
Sprite Edit: DBJ87 
Sounds: Id Software 
Brightmaps/GLDefs: DBJ87 
Idea Base: Own Idea*, Doom 3 

Unmaker (originally cut from 2017 submission*) 
Sprites: Id Software, Xim 
Sounds: Id Software, Raven Software 
Brightmaps/GLDefs: DBJ87 Idea base: Unmaker Zombie by Xim.  Jetpack Sprites: Id Software, 3D Realms 
Sounds: Id Software, 3D Realms (Duke Nukem 3D) 
GLDefs: DBJ87

Jetpack
Sprites: Id Software, 3D Realms
Sounds: Id Software, 3D Realms (Duke Nukem 3D)
GLDefs: DBJ87
Idea Base: Jetpack Zombie by Captain Toenail & Ghastly Dragon

Tank 
Sprites: Id Software, 3D Realms 
Sprite Edit: DBJ87 
Sounds: Id Software, 3D Realms 
GLDefs: DBJ87 
Idea base: Zombie Tanks by Enjay.
 ")*

 Thank you. Apologies for any confusion in earlier replies.

\*Update\*
Added Script where you've said to. When testing GZDoom is crashing with an error that:
Script error, "Ally Marines Pack.PK3:zscript" line 34: Unknown identifier 'bDontFollowPlayers'

Script set up for base player below
\[code\]//Friendly Fire reduction for hitscan attacks. Script by inkoalawetrust
Class AllyMarinePuff : BulletPuff
{
 Default
 {
 Decal "BulletChip";
 +MThruSpecies;
 +PuffGetsOwner;
 }
 Override Void BeginPlay ()
 {
 Super.BeginPlay();

 If (Target)
 Species = Target.Species; //Get your shooters' species to allow the hitscans of the marines to go through other marines.
 }
}

//In ZScript you start with "Class" instead of "Actor", and actors need to explicitly inherit from the base Actor class.
Class AllyMarine : Actor
{
 //Follow/Wait Script by inkoalawetrust
 //This function is called by actors any time a player presses the use key on them
 Override Bool Used (Actor User)
 {
 Super.Used (User); //Run any of the other code inside the base Actor class first.

 //Only run the code if the player that used the marine is friendly to him. (Useful for deathmatch, where friendly monsters can work for different players.)
 If (IsFriend (User))
 {
 //The marine isn't set to not follow players already.
 If (!bDontFollowPlayers)
 {
 bDontFollowPlayers = True; //So make him stop following the player.
 A\_StartSound ("Ally/Confirm"); //Can also play a sound cue or something if you want.
 Return True; //Marine was used.
 }
 //If the marine already isn't following the player anymore.
 Else
 {
 bDontFollowPlayers = False; //So make him start following the player again.
 A\_StartSound ("Ally/Confirm");
 Return True; //Marine was used.
 }
 }
 Return False;
 }
 //The actors' properties and flags have to be put inside a Default{} block, similar to how states are put in a States{} block.
 Default
 {
 //Actor properties need to have semicolons at the end.
 Health 200;
 GibHealth -50; //-35 orignal submission Default. -200 Vanilla Doom Default
 Radius 20;
 Height 56;
 Mass 100;
 SeeSound "Ally/Site";
 PainSound "Ally/Pain";
 DeathSound "Ally/Death";
 ActiveSound "Ally/Active";
 MaxTargetRange 2048;
 MaxStepHeight 32;
 MaxDropoffHeight 64;
 //Default speeds &amp; pain chance for majority
 Speed 10;
 FastSpeed 12;
 PainChance 128;
 Species "AllyMarine";
 MONSTER;
 //Default Flags for majority
 +BOSS
 +FLOORCLIP
 +FRIENDLY
 +AVOIDMELEE
 +MISSILEMORE
 +QUICKTORETALIATE
 +SLIDESONWALLS
 +CANPUSHWALLS
 +CANUSEWALLS
 +JUMPDOWN
 +NODROPOFF
 +PUSHABLE
 +NOBLOCKMONST
 +LOOKALLAROUND
 +DONTHARMSPECIES
 //Help stop friendly fire between Ally Marines. This does also stop allies killing raised allies (example an Archvile's raised marine won't hurt or be hurt by Ally marines)
 -COUNTKILL
 //Optional Flags that I'm leaving you to decide whether to use them
 //+NOTAUTOAIMED
 //+NOTIMEFREEZE
 //+NOFEAR
 }
 States
 {
 //All state frames in ZScript need to have semicolons, even ones that don't contain anonymous functions.
 Crush:
 TNT1 A 0 A\_XScream();
 POL5 R -1;
 Loop;
 }
}
\[/code\]

 Last edit: 4 years 3 days ago by DBJ87.

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- **inkoalawetrust**
- ![inkoalawetrust's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11669.jpg?1718890853)
- Moderator
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   4 years 1 day ago - 4 years 1 day ago [\#9887](#9887) by inkoalawetrust  Replied by *inkoalawetrust* on topic *[\[UPDATE\] Allied Marines Pack (2022 Update)](https://www.realm667.com/forum/closed-submissions/1760-update-allied-marines-pack-2022-update?start=20#9887 "Name: Allied Marines 

Difficulty: Easy-Hard (If you disable Friendly Flag or enemy raises. They are intended to help the Player) 
Connection: Doom, Ally Marines, Cooperative Gameplay in Single Player 
Summon: Ally"xx" (Punch, Pistol, Machinegun, Chaingun, Shotgun, Minigun, Chainsaw, Plasmagun, RocketLauncher, BFG9000, SSG, Railgun, Bombardier, Grenadier, BFG10K, Flamethrower, Sniper, SonicRailgun, AutoSG, Hellstorm, QuadSG, FreezeRifle, Pistol2, RiotShield, Unmaker, Jetpack, Tank) 
Melee: Melee Marine (Punch & uses a Charge attack) & Chainsaw Marine. 
Distance: Hitscan, Projectile, Explosive, Railgun, Seeker, Fire. 
Type: Human, Marines, Allies.
Submitted by: DBJ87 
Decorate Created by: DBJ87 
Palette: PNG Palette 
Brightmaps: Yes 
Sprites: ID Software, DBJ87, Mark Quinn, Anthony Cole, Xim, CaptainToenail, FuzzballFox, Alando1, Skulltag Team, Scalliano, Logan MTM. 
Sprite Edit: DBJ87 
Brightmaps Edit: DBJ87 
SFX: Custom, That_One_Doom_Mod, Doom3, CthulhuCultist, Tormentor667, Skulltag Team, Eriance, Raven Software, Rise of the Triad, Xim's Marine Pack, Doom64, 3D Realms 
Idea Base: Own Idea, yuraofthehairfan (Colour Blending & Captive Marines)

 [Description] 
27 Allied Marines with extensive behaviour changes including shooting, reaction timing, movement speed & parameters, tracking & targeting as well as a Large Arsenal of weapons to assist the Player. Also includes Captive Marines & Colour Blend templates to increase diversity as Allies or additional Enemies. 

UPDATE 16/06/22 
- Additional sounds added including a crushed state splatter like the PS1/N64 versions of Doom had. Gorey fun for all! 
- Template added that has all default stats which allies inherit. Flags, Speed, Pain Chance modified with each Marine. This reduces decorate   space & allows easier navigation.
- Original 17 Marine Actor Names (summon/spawning) renamed for better reference. 
- Heat Seeking Missile & Grenade Launcher users renamed to Bombardier/Grenadier. 
- +7 new & +3 marines previously cut from original submission added (see below). 
- Decorate updated for several marines for more attack versatility. 
- Updated INFO with information on new marines. 
- GLDEF updated w/ the new Decorate Changes. 
- Sprite alignment centre point checked over, tweaked if needed. 
- Freeze Rifle Decal added   **Other Changes to original submission** - Gib Death threshold increased from -30 to -50 HP
- Fist Marine has a fast combo attack to add stacking damage. 
- Railgun Marine Damage boosted from 50 to 100, to 80 to 100. 
- Ammo drops tweaked for marines using explosives to drop a box of rockets, except Rocket Launcher Marine obviously. 
- Flamer Marine shoots up to 3x Vanilla Mancubus' "Fat Shot" as an extra attack. Will jump to default Flame Blanket if enemy closes in during Missile state. 
- Custom SFX for Flamer Marine's Fat Shot. Origin unknown. Used in Meta Doom as well as many other WADs, author not made clear on Meta Doom, most recently downloaded user of set sound. (Help to get correct credits before updating online submission)

New Marines: 
History? See Spoiler.

**New Marine Info (2022 New Recruits)**
//Sonic Railgun: AllySonicRailgun 
A sniper that fires vollies of railshots similar to Chaingunners. Will also charge up the railgun to discharge a more powerful railshot. 

//Auto Shotgun: AllyAutoSG 
Fires rapid Shotgun blasts up to 8x before a quick reload. Very useful for mowing down weaker enemies while stalling bigger enemies such as Arachnotrons or the Mancubus who flinch almost every time a hitscan attack pops them.

//HellStorm Cannon: AllyHellstorm 
Only attacks at mid-range. Fires 8 cluster bombs dealing huge damage to all that's in his range.
Will try to avoid targets early as they close in.

//QuadShotgun: AllyQuadSG 
Fires either 4 tight spread & very accurate shotgun blasts in quick succession. 
Or just unloads all 4 in a huge blast each attack dealing more damage than other Shotgun based marines. 

//Freeze Rifle: AllyFreezeRifle 
Similar to Plasma Marine except projectiles fired will deal Ice Damage & freeze targets when killed.
Stay near him to shatter his frozen kills so he will swap to a nearby fresh target quicker.

//Dual Pistols: AllyPistol2 
2 Pistols, 2 attacks (3x Burst shot or a long-range pop-shot) & twice the damage output.

//Riot Shield: AllyRiotShield 
A Pistol user with extra protection! The Riot shield dramatically reduces his speed but he has +25% extra health (Total 250) & is resistant
to a majority of enemy attacks ("Normal" damage, dealt by the majority of Vanilla enemies).
Attacks like the other Pistol Marines & will charge enemies at close range, bashing them w/ his shield until they knock him back or either is killed, melee damage stacks fast but it's not going to wipe out Hell Knights upwards quickly.

//Unmaker: AllyUnmaker 
Where this guy got this weapon from(?), you don't care! As long as he's on your side, you've got a devastating force
fighting for you! Fires an extremely accurate hitscan attack for massive damage or unleashes a volley or railshots
after a brief charge. Just pray he's not killed near an Archvile...

//JetPack: AllyJetpack 
Starts off as a typical dual wielding pistol user but after seeing his first hostile target a jetpack is equipped & this marine adds
aerial assistance! If killed whilst in flight, he cannot be revived but this marine is very hard to hit even with hitscan attacks.

//Tank: AllyTank 
Deployed in a very heavily armoured tank, this unit can take a lot of damage! 
Wielding heavy machineguns & rocket launchers, it offers an unbelievable amount of heavy firepower!
But the Tank will crush anything destroyable in its way and yes, that includes you!
It's large size also makes deploying it in small maps or sectors unadvisable. Best saved for softening up the higher tier Demons.

**New Marine Credits** 
Sonic Railgun (originally cut from 2017 submission*) 
Sprites: Id Software, Xim 
Sounds: Id Software, Eriance 
Idea Base: Auto SG Zombie by Scalliano 
Brightmaps/GLDefs: DBJ87 
Auto SG 
Sprites: Id Software, Scalliano, Xim (Auto SG Zombie) 
Sounds: Id Software, Eriance 
Idea Base: Auto SG Zombie by Scalliano 
Brightmaps/GLDefs: DBJ87

Hellstorm Cannon 
Sprites: Id Software, Unknown* 
Sounds: Id Software (Doom), Epic Games, The Funktasm 
Idea Base: Hellstorm Cannon by Ghastly Dragon 
Brightmaps/GLDefs: DBJ87 
 Quad SG 
Sprites: Id Software, Logan MTM (Quad SG Zombie) 
Sounds: Id Software (Doom & Doom 3) 
Idea Base: Quad SG Zombie by Ghastly Dragon & Quad Shotgun by DBJ87 
Brightmaps/GLDefs: DBJ87Freeze Rifle 
Sprites: Id Software, Xim (Freeze Rifle Zombie) 
Sounds: Id Software (Doom), TheDarkArchon (Freeze Rifle SFX) 
Idea Base: Freezer Zombie by Xim 
Brightmaps/GLDefs: DBJ87 

Dual Pistol (originally cut from 2017 submission*) 
Sprites: Id Software, Mark Quinn 
Sounds: Id Software (Doom & Doom 3) 
Idea Base: Dual Pistol Zombie, Pistol Marine 
Brightmaps/GLDefs: DBJ87 

Riot Shield
Sprites: 3D Realms, Id Software, Mark Quinn (Shotgun & Pistol Marines), DBJ87 
Sprite Edit: DBJ87 
Sounds: Id Software 
Brightmaps/GLDefs: DBJ87 
Idea Base: Own Idea*, Doom 3 

Unmaker (originally cut from 2017 submission*) 
Sprites: Id Software, Xim 
Sounds: Id Software, Raven Software 
Brightmaps/GLDefs: DBJ87 Idea base: Unmaker Zombie by Xim.  Jetpack Sprites: Id Software, 3D Realms 
Sounds: Id Software, 3D Realms (Duke Nukem 3D) 
GLDefs: DBJ87

Jetpack
Sprites: Id Software, 3D Realms
Sounds: Id Software, 3D Realms (Duke Nukem 3D)
GLDefs: DBJ87
Idea Base: Jetpack Zombie by Captain Toenail & Ghastly Dragon

Tank 
Sprites: Id Software, 3D Realms 
Sprite Edit: DBJ87 
Sounds: Id Software, 3D Realms 
GLDefs: DBJ87 
Idea base: Zombie Tanks by Enjay.
 ")*

 The reason you are getting that error is because you are not on the latest version of GZDoom where the flag was added. So you need to update up to at least GZDoom 4.8.0, and also add 'Version "4.8.0"' without the single quotes at the top of the file, so that the mod will display an out of date error if someone on an old GZDoom version tries to run it.

 Last edit: 4 years 1 day ago by inkoalawetrust.

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   3 years 4 months ago [\#10381](#10381) by Gothic  Replied by *Gothic* on topic *[\[UPDATE\] Allied Marines Pack (2022 Update)](https://www.realm667.com/forum/closed-submissions/1760-update-allied-marines-pack-2022-update?start=20#10381 "Name: Allied Marines 

Difficulty: Easy-Hard (If you disable Friendly Flag or enemy raises. They are intended to help the Player) 
Connection: Doom, Ally Marines, Cooperative Gameplay in Single Player 
Summon: Ally"xx" (Punch, Pistol, Machinegun, Chaingun, Shotgun, Minigun, Chainsaw, Plasmagun, RocketLauncher, BFG9000, SSG, Railgun, Bombardier, Grenadier, BFG10K, Flamethrower, Sniper, SonicRailgun, AutoSG, Hellstorm, QuadSG, FreezeRifle, Pistol2, RiotShield, Unmaker, Jetpack, Tank) 
Melee: Melee Marine (Punch & uses a Charge attack) & Chainsaw Marine. 
Distance: Hitscan, Projectile, Explosive, Railgun, Seeker, Fire. 
Type: Human, Marines, Allies.
Submitted by: DBJ87 
Decorate Created by: DBJ87 
Palette: PNG Palette 
Brightmaps: Yes 
Sprites: ID Software, DBJ87, Mark Quinn, Anthony Cole, Xim, CaptainToenail, FuzzballFox, Alando1, Skulltag Team, Scalliano, Logan MTM. 
Sprite Edit: DBJ87 
Brightmaps Edit: DBJ87 
SFX: Custom, That_One_Doom_Mod, Doom3, CthulhuCultist, Tormentor667, Skulltag Team, Eriance, Raven Software, Rise of the Triad, Xim's Marine Pack, Doom64, 3D Realms 
Idea Base: Own Idea, yuraofthehairfan (Colour Blending & Captive Marines)

 [Description] 
27 Allied Marines with extensive behaviour changes including shooting, reaction timing, movement speed & parameters, tracking & targeting as well as a Large Arsenal of weapons to assist the Player. Also includes Captive Marines & Colour Blend templates to increase diversity as Allies or additional Enemies. 

UPDATE 16/06/22 
- Additional sounds added including a crushed state splatter like the PS1/N64 versions of Doom had. Gorey fun for all! 
- Template added that has all default stats which allies inherit. Flags, Speed, Pain Chance modified with each Marine. This reduces decorate   space & allows easier navigation.
- Original 17 Marine Actor Names (summon/spawning) renamed for better reference. 
- Heat Seeking Missile & Grenade Launcher users renamed to Bombardier/Grenadier. 
- +7 new & +3 marines previously cut from original submission added (see below). 
- Decorate updated for several marines for more attack versatility. 
- Updated INFO with information on new marines. 
- GLDEF updated w/ the new Decorate Changes. 
- Sprite alignment centre point checked over, tweaked if needed. 
- Freeze Rifle Decal added   **Other Changes to original submission** - Gib Death threshold increased from -30 to -50 HP
- Fist Marine has a fast combo attack to add stacking damage. 
- Railgun Marine Damage boosted from 50 to 100, to 80 to 100. 
- Ammo drops tweaked for marines using explosives to drop a box of rockets, except Rocket Launcher Marine obviously. 
- Flamer Marine shoots up to 3x Vanilla Mancubus' "Fat Shot" as an extra attack. Will jump to default Flame Blanket if enemy closes in during Missile state. 
- Custom SFX for Flamer Marine's Fat Shot. Origin unknown. Used in Meta Doom as well as many other WADs, author not made clear on Meta Doom, most recently downloaded user of set sound. (Help to get correct credits before updating online submission)

New Marines: 
History? See Spoiler.

**New Marine Info (2022 New Recruits)**
//Sonic Railgun: AllySonicRailgun 
A sniper that fires vollies of railshots similar to Chaingunners. Will also charge up the railgun to discharge a more powerful railshot. 

//Auto Shotgun: AllyAutoSG 
Fires rapid Shotgun blasts up to 8x before a quick reload. Very useful for mowing down weaker enemies while stalling bigger enemies such as Arachnotrons or the Mancubus who flinch almost every time a hitscan attack pops them.

//HellStorm Cannon: AllyHellstorm 
Only attacks at mid-range. Fires 8 cluster bombs dealing huge damage to all that's in his range.
Will try to avoid targets early as they close in.

//QuadShotgun: AllyQuadSG 
Fires either 4 tight spread & very accurate shotgun blasts in quick succession. 
Or just unloads all 4 in a huge blast each attack dealing more damage than other Shotgun based marines. 

//Freeze Rifle: AllyFreezeRifle 
Similar to Plasma Marine except projectiles fired will deal Ice Damage & freeze targets when killed.
Stay near him to shatter his frozen kills so he will swap to a nearby fresh target quicker.

//Dual Pistols: AllyPistol2 
2 Pistols, 2 attacks (3x Burst shot or a long-range pop-shot) & twice the damage output.

//Riot Shield: AllyRiotShield 
A Pistol user with extra protection! The Riot shield dramatically reduces his speed but he has +25% extra health (Total 250) & is resistant
to a majority of enemy attacks ("Normal" damage, dealt by the majority of Vanilla enemies).
Attacks like the other Pistol Marines & will charge enemies at close range, bashing them w/ his shield until they knock him back or either is killed, melee damage stacks fast but it's not going to wipe out Hell Knights upwards quickly.

//Unmaker: AllyUnmaker 
Where this guy got this weapon from(?), you don't care! As long as he's on your side, you've got a devastating force
fighting for you! Fires an extremely accurate hitscan attack for massive damage or unleashes a volley or railshots
after a brief charge. Just pray he's not killed near an Archvile...

//JetPack: AllyJetpack 
Starts off as a typical dual wielding pistol user but after seeing his first hostile target a jetpack is equipped & this marine adds
aerial assistance! If killed whilst in flight, he cannot be revived but this marine is very hard to hit even with hitscan attacks.

//Tank: AllyTank 
Deployed in a very heavily armoured tank, this unit can take a lot of damage! 
Wielding heavy machineguns & rocket launchers, it offers an unbelievable amount of heavy firepower!
But the Tank will crush anything destroyable in its way and yes, that includes you!
It's large size also makes deploying it in small maps or sectors unadvisable. Best saved for softening up the higher tier Demons.

**New Marine Credits** 
Sonic Railgun (originally cut from 2017 submission*) 
Sprites: Id Software, Xim 
Sounds: Id Software, Eriance 
Idea Base: Auto SG Zombie by Scalliano 
Brightmaps/GLDefs: DBJ87 
Auto SG 
Sprites: Id Software, Scalliano, Xim (Auto SG Zombie) 
Sounds: Id Software, Eriance 
Idea Base: Auto SG Zombie by Scalliano 
Brightmaps/GLDefs: DBJ87

Hellstorm Cannon 
Sprites: Id Software, Unknown* 
Sounds: Id Software (Doom), Epic Games, The Funktasm 
Idea Base: Hellstorm Cannon by Ghastly Dragon 
Brightmaps/GLDefs: DBJ87 
 Quad SG 
Sprites: Id Software, Logan MTM (Quad SG Zombie) 
Sounds: Id Software (Doom & Doom 3) 
Idea Base: Quad SG Zombie by Ghastly Dragon & Quad Shotgun by DBJ87 
Brightmaps/GLDefs: DBJ87Freeze Rifle 
Sprites: Id Software, Xim (Freeze Rifle Zombie) 
Sounds: Id Software (Doom), TheDarkArchon (Freeze Rifle SFX) 
Idea Base: Freezer Zombie by Xim 
Brightmaps/GLDefs: DBJ87 

Dual Pistol (originally cut from 2017 submission*) 
Sprites: Id Software, Mark Quinn 
Sounds: Id Software (Doom & Doom 3) 
Idea Base: Dual Pistol Zombie, Pistol Marine 
Brightmaps/GLDefs: DBJ87 

Riot Shield
Sprites: 3D Realms, Id Software, Mark Quinn (Shotgun & Pistol Marines), DBJ87 
Sprite Edit: DBJ87 
Sounds: Id Software 
Brightmaps/GLDefs: DBJ87 
Idea Base: Own Idea*, Doom 3 

Unmaker (originally cut from 2017 submission*) 
Sprites: Id Software, Xim 
Sounds: Id Software, Raven Software 
Brightmaps/GLDefs: DBJ87 Idea base: Unmaker Zombie by Xim.  Jetpack Sprites: Id Software, 3D Realms 
Sounds: Id Software, 3D Realms (Duke Nukem 3D) 
GLDefs: DBJ87

Jetpack
Sprites: Id Software, 3D Realms
Sounds: Id Software, 3D Realms (Duke Nukem 3D)
GLDefs: DBJ87
Idea Base: Jetpack Zombie by Captain Toenail & Ghastly Dragon

Tank 
Sprites: Id Software, 3D Realms 
Sprite Edit: DBJ87 
Sounds: Id Software, 3D Realms 
GLDefs: DBJ87 
Idea base: Zombie Tanks by Enjay.
 ")*

 What's the status on this? The download link in the OP is down.

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   2 years 9 months ago [\#11096](#11096) by Gothic  Replied by *Gothic* on topic *[\[UPDATE\] Allied Marines Pack (2022 Update)](https://www.realm667.com/forum/closed-submissions/1760-update-allied-marines-pack-2022-update?start=20#11096 "Name: Allied Marines 

Difficulty: Easy-Hard (If you disable Friendly Flag or enemy raises. They are intended to help the Player) 
Connection: Doom, Ally Marines, Cooperative Gameplay in Single Player 
Summon: Ally"xx" (Punch, Pistol, Machinegun, Chaingun, Shotgun, Minigun, Chainsaw, Plasmagun, RocketLauncher, BFG9000, SSG, Railgun, Bombardier, Grenadier, BFG10K, Flamethrower, Sniper, SonicRailgun, AutoSG, Hellstorm, QuadSG, FreezeRifle, Pistol2, RiotShield, Unmaker, Jetpack, Tank) 
Melee: Melee Marine (Punch & uses a Charge attack) & Chainsaw Marine. 
Distance: Hitscan, Projectile, Explosive, Railgun, Seeker, Fire. 
Type: Human, Marines, Allies.
Submitted by: DBJ87 
Decorate Created by: DBJ87 
Palette: PNG Palette 
Brightmaps: Yes 
Sprites: ID Software, DBJ87, Mark Quinn, Anthony Cole, Xim, CaptainToenail, FuzzballFox, Alando1, Skulltag Team, Scalliano, Logan MTM. 
Sprite Edit: DBJ87 
Brightmaps Edit: DBJ87 
SFX: Custom, That_One_Doom_Mod, Doom3, CthulhuCultist, Tormentor667, Skulltag Team, Eriance, Raven Software, Rise of the Triad, Xim's Marine Pack, Doom64, 3D Realms 
Idea Base: Own Idea, yuraofthehairfan (Colour Blending & Captive Marines)

 [Description] 
27 Allied Marines with extensive behaviour changes including shooting, reaction timing, movement speed & parameters, tracking & targeting as well as a Large Arsenal of weapons to assist the Player. Also includes Captive Marines & Colour Blend templates to increase diversity as Allies or additional Enemies. 

UPDATE 16/06/22 
- Additional sounds added including a crushed state splatter like the PS1/N64 versions of Doom had. Gorey fun for all! 
- Template added that has all default stats which allies inherit. Flags, Speed, Pain Chance modified with each Marine. This reduces decorate   space & allows easier navigation.
- Original 17 Marine Actor Names (summon/spawning) renamed for better reference. 
- Heat Seeking Missile & Grenade Launcher users renamed to Bombardier/Grenadier. 
- +7 new & +3 marines previously cut from original submission added (see below). 
- Decorate updated for several marines for more attack versatility. 
- Updated INFO with information on new marines. 
- GLDEF updated w/ the new Decorate Changes. 
- Sprite alignment centre point checked over, tweaked if needed. 
- Freeze Rifle Decal added   **Other Changes to original submission** - Gib Death threshold increased from -30 to -50 HP
- Fist Marine has a fast combo attack to add stacking damage. 
- Railgun Marine Damage boosted from 50 to 100, to 80 to 100. 
- Ammo drops tweaked for marines using explosives to drop a box of rockets, except Rocket Launcher Marine obviously. 
- Flamer Marine shoots up to 3x Vanilla Mancubus' "Fat Shot" as an extra attack. Will jump to default Flame Blanket if enemy closes in during Missile state. 
- Custom SFX for Flamer Marine's Fat Shot. Origin unknown. Used in Meta Doom as well as many other WADs, author not made clear on Meta Doom, most recently downloaded user of set sound. (Help to get correct credits before updating online submission)

New Marines: 
History? See Spoiler.

**New Marine Info (2022 New Recruits)**
//Sonic Railgun: AllySonicRailgun 
A sniper that fires vollies of railshots similar to Chaingunners. Will also charge up the railgun to discharge a more powerful railshot. 

//Auto Shotgun: AllyAutoSG 
Fires rapid Shotgun blasts up to 8x before a quick reload. Very useful for mowing down weaker enemies while stalling bigger enemies such as Arachnotrons or the Mancubus who flinch almost every time a hitscan attack pops them.

//HellStorm Cannon: AllyHellstorm 
Only attacks at mid-range. Fires 8 cluster bombs dealing huge damage to all that's in his range.
Will try to avoid targets early as they close in.

//QuadShotgun: AllyQuadSG 
Fires either 4 tight spread & very accurate shotgun blasts in quick succession. 
Or just unloads all 4 in a huge blast each attack dealing more damage than other Shotgun based marines. 

//Freeze Rifle: AllyFreezeRifle 
Similar to Plasma Marine except projectiles fired will deal Ice Damage & freeze targets when killed.
Stay near him to shatter his frozen kills so he will swap to a nearby fresh target quicker.

//Dual Pistols: AllyPistol2 
2 Pistols, 2 attacks (3x Burst shot or a long-range pop-shot) & twice the damage output.

//Riot Shield: AllyRiotShield 
A Pistol user with extra protection! The Riot shield dramatically reduces his speed but he has +25% extra health (Total 250) & is resistant
to a majority of enemy attacks ("Normal" damage, dealt by the majority of Vanilla enemies).
Attacks like the other Pistol Marines & will charge enemies at close range, bashing them w/ his shield until they knock him back or either is killed, melee damage stacks fast but it's not going to wipe out Hell Knights upwards quickly.

//Unmaker: AllyUnmaker 
Where this guy got this weapon from(?), you don't care! As long as he's on your side, you've got a devastating force
fighting for you! Fires an extremely accurate hitscan attack for massive damage or unleashes a volley or railshots
after a brief charge. Just pray he's not killed near an Archvile...

//JetPack: AllyJetpack 
Starts off as a typical dual wielding pistol user but after seeing his first hostile target a jetpack is equipped & this marine adds
aerial assistance! If killed whilst in flight, he cannot be revived but this marine is very hard to hit even with hitscan attacks.

//Tank: AllyTank 
Deployed in a very heavily armoured tank, this unit can take a lot of damage! 
Wielding heavy machineguns & rocket launchers, it offers an unbelievable amount of heavy firepower!
But the Tank will crush anything destroyable in its way and yes, that includes you!
It's large size also makes deploying it in small maps or sectors unadvisable. Best saved for softening up the higher tier Demons.

**New Marine Credits** 
Sonic Railgun (originally cut from 2017 submission*) 
Sprites: Id Software, Xim 
Sounds: Id Software, Eriance 
Idea Base: Auto SG Zombie by Scalliano 
Brightmaps/GLDefs: DBJ87 
Auto SG 
Sprites: Id Software, Scalliano, Xim (Auto SG Zombie) 
Sounds: Id Software, Eriance 
Idea Base: Auto SG Zombie by Scalliano 
Brightmaps/GLDefs: DBJ87

Hellstorm Cannon 
Sprites: Id Software, Unknown* 
Sounds: Id Software (Doom), Epic Games, The Funktasm 
Idea Base: Hellstorm Cannon by Ghastly Dragon 
Brightmaps/GLDefs: DBJ87 
 Quad SG 
Sprites: Id Software, Logan MTM (Quad SG Zombie) 
Sounds: Id Software (Doom & Doom 3) 
Idea Base: Quad SG Zombie by Ghastly Dragon & Quad Shotgun by DBJ87 
Brightmaps/GLDefs: DBJ87Freeze Rifle 
Sprites: Id Software, Xim (Freeze Rifle Zombie) 
Sounds: Id Software (Doom), TheDarkArchon (Freeze Rifle SFX) 
Idea Base: Freezer Zombie by Xim 
Brightmaps/GLDefs: DBJ87 

Dual Pistol (originally cut from 2017 submission*) 
Sprites: Id Software, Mark Quinn 
Sounds: Id Software (Doom & Doom 3) 
Idea Base: Dual Pistol Zombie, Pistol Marine 
Brightmaps/GLDefs: DBJ87 

Riot Shield
Sprites: 3D Realms, Id Software, Mark Quinn (Shotgun & Pistol Marines), DBJ87 
Sprite Edit: DBJ87 
Sounds: Id Software 
Brightmaps/GLDefs: DBJ87 
Idea Base: Own Idea*, Doom 3 

Unmaker (originally cut from 2017 submission*) 
Sprites: Id Software, Xim 
Sounds: Id Software, Raven Software 
Brightmaps/GLDefs: DBJ87 Idea base: Unmaker Zombie by Xim.  Jetpack Sprites: Id Software, 3D Realms 
Sounds: Id Software, 3D Realms (Duke Nukem 3D) 
GLDefs: DBJ87

Jetpack
Sprites: Id Software, 3D Realms
Sounds: Id Software, 3D Realms (Duke Nukem 3D)
GLDefs: DBJ87
Idea Base: Jetpack Zombie by Captain Toenail & Ghastly Dragon

Tank 
Sprites: Id Software, 3D Realms 
Sprite Edit: DBJ87 
Sounds: Id Software, 3D Realms 
GLDefs: DBJ87 
Idea base: Zombie Tanks by Enjay.
 ")*

 Closing this due to inactivity

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