#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Pestilence

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- **inkoalawetrust**
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   3 years 9 months ago [\#9991](#9991) by inkoalawetrust  Replied by *inkoalawetrust* on topic *[\[SUBMISSION\] Pestilence](https://www.realm667.com/forum/closed-submissions/1777-submission-pestilence?start=10#9991 "Information:

Name: Pestilence
Difficulty: Medium - Hard
Connection: Mancubus
Summon: Pestilence
Melee: No
Distance: Projectile, Poison Cloud, Summon attack
Type: Poisonous Demon
Brightmaps: Yes
ACS: No
Actor modification: No

Credits:
Code: Kan3
GLDefs: Kan3
Sounds: Kan3, The Skulltag Team
Sprites: Id Software
Sprite Edit: Kan3

Description:
It lives in the rottenness and decay and it will poison any living being that it smells out.
If it detects its victim, it shoots bursts of explosive toxic fireballs, if not,
it will scatter spherical poisonous mines on the ground, but probably the most dangerous thing to do
is dealing with its tentacles: they can travel underground and grab their targets from below,
poisoning them to death.
It has a great mouth in its abdomen and it's better not to know what would happen if someone got too close... 
It really has a lot of health, but it's slow, a good strategy would possibly be to burn it down with fire...

Sprite:

Download link:
 ")*

 I don't think I've seen that behavior with the Fat Shot again, as for the voxel bug, it was fixed in a recent commit to GZDoom, it was apparently caused by some new voxel flags that were added to the game, but did not initialize properly, causing them to turn on for all voxels no matter what.

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- **Kan3**
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- Lost Soul
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   3 years 9 months ago [\#9992](#9992) by Kan3  Replied by *Kan3* on topic *[\[SUBMISSION\] Pestilence](https://www.realm667.com/forum/closed-submissions/1777-submission-pestilence?start=10#9992 "Information:

Name: Pestilence
Difficulty: Medium - Hard
Connection: Mancubus
Summon: Pestilence
Melee: No
Distance: Projectile, Poison Cloud, Summon attack
Type: Poisonous Demon
Brightmaps: Yes
ACS: No
Actor modification: No

Credits:
Code: Kan3
GLDefs: Kan3
Sounds: Kan3, The Skulltag Team
Sprites: Id Software
Sprite Edit: Kan3

Description:
It lives in the rottenness and decay and it will poison any living being that it smells out.
If it detects its victim, it shoots bursts of explosive toxic fireballs, if not,
it will scatter spherical poisonous mines on the ground, but probably the most dangerous thing to do
is dealing with its tentacles: they can travel underground and grab their targets from below,
poisoning them to death.
It has a great mouth in its abdomen and it's better not to know what would happen if someone got too close... 
It really has a lot of health, but it's slow, a good strategy would possibly be to burn it down with fire...

Sprite:

Download link:
 ")*

 Great to know!

Submission's fine then? ![:D](https://www.realm667.com/bigsmile.gif ":D")

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- **Gothic**
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   3 years 9 months ago [\#10005](#10005) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Pestilence](https://www.realm667.com/forum/closed-submissions/1777-submission-pestilence?start=10#10005 "Information:

Name: Pestilence
Difficulty: Medium - Hard
Connection: Mancubus
Summon: Pestilence
Melee: No
Distance: Projectile, Poison Cloud, Summon attack
Type: Poisonous Demon
Brightmaps: Yes
ACS: No
Actor modification: No

Credits:
Code: Kan3
GLDefs: Kan3
Sounds: Kan3, The Skulltag Team
Sprites: Id Software
Sprite Edit: Kan3

Description:
It lives in the rottenness and decay and it will poison any living being that it smells out.
If it detects its victim, it shoots bursts of explosive toxic fireballs, if not,
it will scatter spherical poisonous mines on the ground, but probably the most dangerous thing to do
is dealing with its tentacles: they can travel underground and grab their targets from below,
poisoning them to death.
It has a great mouth in its abdomen and it's better not to know what would happen if someone got too close... 
It really has a lot of health, but it's slow, a good strategy would possibly be to burn it down with fire...

Sprite:

Download link:
 ")*

 I have a nitpick with the sprites, the fireball firing sprites show bot cannons firing when only 1 fireball is being shot.

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- **Kan3**
- ![Kan3's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11916.jpg?1664060928) Topic Author
- Lost Soul
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   3 years 9 months ago [\#10006](#10006) by Kan3  Replied by *Kan3* on topic *[\[SUBMISSION\] Pestilence](https://www.realm667.com/forum/closed-submissions/1777-submission-pestilence?start=10#10006 "Information:

Name: Pestilence
Difficulty: Medium - Hard
Connection: Mancubus
Summon: Pestilence
Melee: No
Distance: Projectile, Poison Cloud, Summon attack
Type: Poisonous Demon
Brightmaps: Yes
ACS: No
Actor modification: No

Credits:
Code: Kan3
GLDefs: Kan3
Sounds: Kan3, The Skulltag Team
Sprites: Id Software
Sprite Edit: Kan3

Description:
It lives in the rottenness and decay and it will poison any living being that it smells out.
If it detects its victim, it shoots bursts of explosive toxic fireballs, if not,
it will scatter spherical poisonous mines on the ground, but probably the most dangerous thing to do
is dealing with its tentacles: they can travel underground and grab their targets from below,
poisoning them to death.
It has a great mouth in its abdomen and it's better not to know what would happen if someone got too close... 
It really has a lot of health, but it's slow, a good strategy would possibly be to burn it down with fire...

Sprite:

Download link:
 ")*

 And you're right, I was meant to do that when I made the sprites, but then I forgot about it x)

Anyhow, fixed, now he has separate sprites when he attacks with his right or left cannon

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- **Gothic**
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   3 years 9 months ago [\#10007](#10007) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Pestilence](https://www.realm667.com/forum/closed-submissions/1777-submission-pestilence?start=10#10007 "Information:

Name: Pestilence
Difficulty: Medium - Hard
Connection: Mancubus
Summon: Pestilence
Melee: No
Distance: Projectile, Poison Cloud, Summon attack
Type: Poisonous Demon
Brightmaps: Yes
ACS: No
Actor modification: No

Credits:
Code: Kan3
GLDefs: Kan3
Sounds: Kan3, The Skulltag Team
Sprites: Id Software
Sprite Edit: Kan3

Description:
It lives in the rottenness and decay and it will poison any living being that it smells out.
If it detects its victim, it shoots bursts of explosive toxic fireballs, if not,
it will scatter spherical poisonous mines on the ground, but probably the most dangerous thing to do
is dealing with its tentacles: they can travel underground and grab their targets from below,
poisoning them to death.
It has a great mouth in its abdomen and it's better not to know what would happen if someone got too close... 
It really has a lot of health, but it's slow, a good strategy would possibly be to burn it down with fire...

Sprite:

Download link:
 ")*

 [ Added](https://www.realm667.com/en/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/2472-pestilence). If there are more problems with 3rd party mods, it should be solved later.

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