#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[SUBMISSION} Blue Imp

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- **kalensar**
- ![kalensar's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11721.jpg?1621300446) Topic Author
- Imp
- ![Imp](https://www.realm667.com/media/kunena/ranks/rank_4_imp.png)

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   3 years 8 months ago - 3 years 8 months ago [\#10045](#10045) by kalensar  *[\[SUBMISSION} Blue Imp](https://www.realm667.com/forum/closed-submissions/1802-submission-blue-imp#10045 " 

Name: Blue Imp
Difficulty: Medium. On par with Imp
Connections: Doom Imp for Imp Ball
Summon:  BlueImp
Melee: Yes. Slightly faster than vanilla Imp
Distance: Doom Imp Ball
Type: Doom Imp
Brightmaps:None but should work with other Brightmaps for Imps
Actor modification: Suggested to use as Imp replacement but can be used anywhere really
ACS: none

Credits:
Code: Kalensar. ZDoom Wiki reference and personal tweaking.
Sounds: Vanilla Imp sounds.
Sprites: Originally from FREEDOOM Project Dark Soldier.
Sprite Edit: Kalensar, for coloring and formatting
Idea Base: I just wanted a better imp. 

Description:
This guy performs very vanilla as he is implemeted as an alternate
Imp concept. His coloring gives him excellent camoflagein Software lighting
making him passively better than normal Imps.")* was created by *kalensar*

 [ ![BlueA1D1.png](https://www.realm667.com/forum/attachment/1278) ](https://www.realm667.com/forum/attachment/1278 "BlueA1D1.png")

Name: Blue Imp
Difficulty: Medium. On par with Imp
Connections: Doom Imp for Imp Ball
Summon: BlueImp
Melee: Yes. Slightly faster than vanilla Imp
Distance: Doom Imp Ball
Type: Doom Imp
Brightmaps:None but should work with other Brightmaps for Imps
Actor modification: Suggested to use as Imp replacement but can be used anywhere really
ACS: none

Credits:
Code: Kalensar. ZDoom Wiki reference and personal tweaking.
Sounds: Vanilla Imp sounds.
Sprites: Originally from FREEDOOM Project Dark Soldier.
Sprite Edit: Kalensar, for coloring and formatting
Idea Base: I just wanted a better imp.

Description:
This guy performs very vanilla as he is implemeted as an alternate
Imp concept. His coloring gives him excellent camoflagein Software lighting
making him passively better than normal Imps.

- [ BlueImp.zip ](https://www.realm667.com/forum/attachment/1277?download=1 "BlueImp.zip") [ ](https://www.realm667.com/forum/attachment/1277?download=1 "BlueImp.zip")

 Last edit: 3 years 8 months ago by kalensar. Reason: pic didnt render right in the text box

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- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
- Moderator
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   3 years 8 months ago [\#10048](#10048) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION} Blue Imp](https://www.realm667.com/forum/closed-submissions/1802-submission-blue-imp#10048 " 

Name: Blue Imp
Difficulty: Medium. On par with Imp
Connections: Doom Imp for Imp Ball
Summon:  BlueImp
Melee: Yes. Slightly faster than vanilla Imp
Distance: Doom Imp Ball
Type: Doom Imp
Brightmaps:None but should work with other Brightmaps for Imps
Actor modification: Suggested to use as Imp replacement but can be used anywhere really
ACS: none

Credits:
Code: Kalensar. ZDoom Wiki reference and personal tweaking.
Sounds: Vanilla Imp sounds.
Sprites: Originally from FREEDOOM Project Dark Soldier.
Sprite Edit: Kalensar, for coloring and formatting
Idea Base: I just wanted a better imp. 

Description:
This guy performs very vanilla as he is implemeted as an alternate
Imp concept. His coloring gives him excellent camoflagein Software lighting
making him passively better than normal Imps.")*

 To be frank, I don't see much use for this, it doesn't offer nothing interesting for an Imp reskin, and the edit to blue doesn't look good. If people wanted to use an Imp for dark areas, they could use the [ Shadow](https://www.realm667.com/en/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/395-shadow)

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- **kalensar**
- ![kalensar's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11721.jpg?1621300446) Topic Author
- Imp
- ![Imp](https://www.realm667.com/media/kunena/ranks/rank_4_imp.png)

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   3 years 8 months ago [\#10062](#10062) by kalensar  Replied by *kalensar* on topic *[\[SUBMISSION} Blue Imp](https://www.realm667.com/forum/closed-submissions/1802-submission-blue-imp#10062 " 

Name: Blue Imp
Difficulty: Medium. On par with Imp
Connections: Doom Imp for Imp Ball
Summon:  BlueImp
Melee: Yes. Slightly faster than vanilla Imp
Distance: Doom Imp Ball
Type: Doom Imp
Brightmaps:None but should work with other Brightmaps for Imps
Actor modification: Suggested to use as Imp replacement but can be used anywhere really
ACS: none

Credits:
Code: Kalensar. ZDoom Wiki reference and personal tweaking.
Sounds: Vanilla Imp sounds.
Sprites: Originally from FREEDOOM Project Dark Soldier.
Sprite Edit: Kalensar, for coloring and formatting
Idea Base: I just wanted a better imp. 

Description:
This guy performs very vanilla as he is implemeted as an alternate
Imp concept. His coloring gives him excellent camoflagein Software lighting
making him passively better than normal Imps.")*

 No worries. I threw him together for one of my mods and just wanted to share him because I was impressed with his vanilla style performance when all the Light effects and Fog of GZD or ZDoom were in effect. The red eyes work as a scaled down version of a bright map without any BMs needed.

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