#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Venor

##

- **Kan3**
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   3 years 7 months ago - 3 years 7 months ago [\#10257](#10257) by Kan3  *[\[SUBMISSION\] Venor](https://www.realm667.com/forum/closed-submissions/1830-submission-venor#10257 "Information

Name: Venor
Difficulty: Easy
Connection: None
Summon: Venor
Melee: Yes
Distance: No
Type: Rotten Demon
Brightmaps: Yes
ACS: No
Actor modification: No

Credits
Code: Kan3
GLDefs: Kan3
Sounds: Kan3, Id Software
Sprites: Kan3
Sprite Edit: Kan3

Description
Limbs under ground
Beneath your feet
Will have you bound
And begun to eat

Sprite
 

Download Link

I'll write a bit more info here for the submission:
This is a "trap monster" (no pun). It's flat, laying in the ground in the dark waiting for a victim, any type of victim! It will attack any living being that enters his perception field and it will devour it from below dragging it with its ghostly rotten hands.

I tested this thing thoroughly in several environments and scenarios, I found no real glitch or bug, but since this is the first time I try making something with a different AI than a normal Doom monster, I still have doubts about its performance (even if, personally, I'm greatly satisfied and proud about it).
Let me know!")* was created by *Kan3*

 ***Information***
**Name**: Venor
**Difficulty**: Easy
**Connection**: None
**Summon**: Venor
**Melee**: Yes
**Distance**: No
**Type**: Rotten Demon
**Brightmaps**: Yes
**ACS**: No
**Actor modification**: No

***Credits***
**Code**: Kan3
**GLDefs**: Kan3
**Sounds**: Kan3, Id Software
**Sprites**: Kan3
**Sprite Edit**: Kan3

***Description**
Limbs under ground
Beneath your feet
Will have you bound
And begun to eat

**Sprite***
 [ ![VNR2A0.png](https://www.realm667.com/forum/attachment/1347) ](https://www.realm667.com/forum/attachment/1347 "VNR2A0.png")

***Download Link***
[ Venor.zip](https://drive.google.com/file/d/1SAILwstO5q8DhwTragWICTeRo1qdgr3V/view?usp=sharing)

**I'll write a bit more info here for the submission:**
This is a "trap monster" (no pun). It's flat, laying in the ground in the dark waiting for a victim, any type of victim! It will attack any living being that enters his perception field and it will devour it from below dragging it with its ghostly rotten hands.

I tested this thing thoroughly in several environments and scenarios, I found no real glitch or bug, but since this is the first time I try making something with a different AI than a normal Doom monster, I still have doubts about its performance (even if, personally, I'm greatly satisfied and proud about it).
Let me know!

 Last edit: 3 years 7 months ago by Kan3. Reason: Fix

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- **doomedarchviledemon**
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   3 years 7 months ago [\#10258](#10258) by doomedarchviledemon  Replied by *doomedarchviledemon* on topic *[\[SUBMISSION\] Venor](https://www.realm667.com/forum/closed-submissions/1830-submission-venor#10258 "Information

Name: Venor
Difficulty: Easy
Connection: None
Summon: Venor
Melee: Yes
Distance: No
Type: Rotten Demon
Brightmaps: Yes
ACS: No
Actor modification: No

Credits
Code: Kan3
GLDefs: Kan3
Sounds: Kan3, Id Software
Sprites: Kan3
Sprite Edit: Kan3

Description
Limbs under ground
Beneath your feet
Will have you bound
And begun to eat

Sprite
 

Download Link

I'll write a bit more info here for the submission:
This is a "trap monster" (no pun). It's flat, laying in the ground in the dark waiting for a victim, any type of victim! It will attack any living being that enters his perception field and it will devour it from below dragging it with its ghostly rotten hands.

I tested this thing thoroughly in several environments and scenarios, I found no real glitch or bug, but since this is the first time I try making something with a different AI than a normal Doom monster, I still have doubts about its performance (even if, personally, I'm greatly satisfied and proud about it).
Let me know!")*

 I really like this monster. It's a really cool and creepy idea. I always love when monsters/weapons/items and stuff do something or act differently than the standard move around and shoot/attack. Having a monster that acts like a trap, and one that can blend into the environment on the ground, is awesome. Very well done.

After testing this I have a few notes: - If the player is high on a ledge the monster can sometimes pull them off and throw them to the ground below.
- The monster can travel between vast height differences. To me this seems a bit odd. Maybe add a max height difference so it can't go from ground level to the top of a very tall tower? Not sure if that is possible, a bit out of my coding knowledge lol.
- A crash occurs when venor attacks another venor's gibs.
- Not an issue or something to fix, but wanted to suggest maybe making color variations for different environments?

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- **Kan3**
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   3 years 7 months ago [\#10259](#10259) by Kan3  Replied by *Kan3* on topic *[\[SUBMISSION\] Venor](https://www.realm667.com/forum/closed-submissions/1830-submission-venor#10259 "Information

Name: Venor
Difficulty: Easy
Connection: None
Summon: Venor
Melee: Yes
Distance: No
Type: Rotten Demon
Brightmaps: Yes
ACS: No
Actor modification: No

Credits
Code: Kan3
GLDefs: Kan3
Sounds: Kan3, Id Software
Sprites: Kan3
Sprite Edit: Kan3

Description
Limbs under ground
Beneath your feet
Will have you bound
And begun to eat

Sprite
 

Download Link

I'll write a bit more info here for the submission:
This is a "trap monster" (no pun). It's flat, laying in the ground in the dark waiting for a victim, any type of victim! It will attack any living being that enters his perception field and it will devour it from below dragging it with its ghostly rotten hands.

I tested this thing thoroughly in several environments and scenarios, I found no real glitch or bug, but since this is the first time I try making something with a different AI than a normal Doom monster, I still have doubts about its performance (even if, personally, I'm greatly satisfied and proud about it).
Let me know!")*

 Too kind, thank you! ![:D](https://www.realm667.com/bigsmile.gif ":D")
I'll answer point per point: - This was meant, but it can become annoying in certain maps perhaps, so I'll consider whether to add a height check for it.
- Yeah it's very possible, in fact, I'm the culprit for that x) I set up the Max height step to 48 units, cause I wanted it to not to get stuck in steps and possibly reach the player even if he's able to jump, but maybe 48 is too much ahahah.
- THAT! I forgot to test that!!! so thank you again. I'll try to figure out if I can make the gibs the monster children or make them to no be monsters at all.
- That would be really cool, so that It can blend with more floor textures than just... the dirt (?). I'll wait to see if I can obtain nice variants and if the mods accept "sprite packs". Also, I believe there's a way to check for the floor texture and so dynamically change the sprites, but I don't think I can pull it off x)

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- **Kan3**
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   3 years 7 months ago [\#10260](#10260) by Kan3  Replied by *Kan3* on topic *[\[SUBMISSION\] Venor](https://www.realm667.com/forum/closed-submissions/1830-submission-venor#10260 "Information

Name: Venor
Difficulty: Easy
Connection: None
Summon: Venor
Melee: Yes
Distance: No
Type: Rotten Demon
Brightmaps: Yes
ACS: No
Actor modification: No

Credits
Code: Kan3
GLDefs: Kan3
Sounds: Kan3, Id Software
Sprites: Kan3
Sprite Edit: Kan3

Description
Limbs under ground
Beneath your feet
Will have you bound
And begun to eat

Sprite
 

Download Link

I'll write a bit more info here for the submission:
This is a "trap monster" (no pun). It's flat, laying in the ground in the dark waiting for a victim, any type of victim! It will attack any living being that enters his perception field and it will devour it from below dragging it with its ghostly rotten hands.

I tested this thing thoroughly in several environments and scenarios, I found no real glitch or bug, but since this is the first time I try making something with a different AI than a normal Doom monster, I still have doubts about its performance (even if, personally, I'm greatly satisfied and proud about it).
Let me know!")*

 Monster updated: - Max step height reduced to 32
- Fixed crash when trying to attack gibs from another Venor (nor venor gibs won't be targeted at all)
- Fixed A\_SpawnDebris velocity multipliers (now they're correctly written as float values)

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   3 years 7 months ago - 3 years 7 months ago [\#10261](#10261) by Gunslahyer\_Pi  Replied by *Gunslahyer\_Pi* on topic *[\[SUBMISSION\] Venor](https://www.realm667.com/forum/closed-submissions/1830-submission-venor#10261 "Information

Name: Venor
Difficulty: Easy
Connection: None
Summon: Venor
Melee: Yes
Distance: No
Type: Rotten Demon
Brightmaps: Yes
ACS: No
Actor modification: No

Credits
Code: Kan3
GLDefs: Kan3
Sounds: Kan3, Id Software
Sprites: Kan3
Sprite Edit: Kan3

Description
Limbs under ground
Beneath your feet
Will have you bound
And begun to eat

Sprite
 

Download Link

I'll write a bit more info here for the submission:
This is a "trap monster" (no pun). It's flat, laying in the ground in the dark waiting for a victim, any type of victim! It will attack any living being that enters his perception field and it will devour it from below dragging it with its ghostly rotten hands.

I tested this thing thoroughly in several environments and scenarios, I found no real glitch or bug, but since this is the first time I try making something with a different AI than a normal Doom monster, I still have doubts about its performance (even if, personally, I'm greatly satisfied and proud about it).
Let me know!")*

 Holy Canoly! This thing is nightmare fuel!

I'm speechless.....! I...I just can't. I can't. That's one hell of a nightmare demon.

Outstanding work buddy!

 Last edit: 3 years 7 months ago by Gunslahyer\_Pi. Reason: Because I can't english tonight

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- **Kan3**
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   3 years 7 months ago [\#10262](#10262) by Kan3  Replied by *Kan3* on topic *[\[SUBMISSION\] Venor](https://www.realm667.com/forum/closed-submissions/1830-submission-venor#10262 "Information

Name: Venor
Difficulty: Easy
Connection: None
Summon: Venor
Melee: Yes
Distance: No
Type: Rotten Demon
Brightmaps: Yes
ACS: No
Actor modification: No

Credits
Code: Kan3
GLDefs: Kan3
Sounds: Kan3, Id Software
Sprites: Kan3
Sprite Edit: Kan3

Description
Limbs under ground
Beneath your feet
Will have you bound
And begun to eat

Sprite
 

Download Link

I'll write a bit more info here for the submission:
This is a "trap monster" (no pun). It's flat, laying in the ground in the dark waiting for a victim, any type of victim! It will attack any living being that enters his perception field and it will devour it from below dragging it with its ghostly rotten hands.

I tested this thing thoroughly in several environments and scenarios, I found no real glitch or bug, but since this is the first time I try making something with a different AI than a normal Doom monster, I still have doubts about its performance (even if, personally, I'm greatly satisfied and proud about it).
Let me know!")*

 Thank you a lot, pal! Really appreciated the compliments! ![:D](https://www.realm667.com/bigsmile.gif ":D")

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   3 years 7 months ago [\#10265](#10265) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Venor](https://www.realm667.com/forum/closed-submissions/1830-submission-venor#10265 "Information

Name: Venor
Difficulty: Easy
Connection: None
Summon: Venor
Melee: Yes
Distance: No
Type: Rotten Demon
Brightmaps: Yes
ACS: No
Actor modification: No

Credits
Code: Kan3
GLDefs: Kan3
Sounds: Kan3, Id Software
Sprites: Kan3
Sprite Edit: Kan3

Description
Limbs under ground
Beneath your feet
Will have you bound
And begun to eat

Sprite
 

Download Link

I'll write a bit more info here for the submission:
This is a "trap monster" (no pun). It's flat, laying in the ground in the dark waiting for a victim, any type of victim! It will attack any living being that enters his perception field and it will devour it from below dragging it with its ghostly rotten hands.

I tested this thing thoroughly in several environments and scenarios, I found no real glitch or bug, but since this is the first time I try making something with a different AI than a normal Doom monster, I still have doubts about its performance (even if, personally, I'm greatly satisfied and proud about it).
Let me know!")*

 This is an excellent monster, the only issue I've found so far is that if it gets crushed it still turns into a (flat) pool of blood, it needs the "DONTGIB" flag.

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- **Kan3**
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   3 years 7 months ago [\#10266](#10266) by Kan3  Replied by *Kan3* on topic *[\[SUBMISSION\] Venor](https://www.realm667.com/forum/closed-submissions/1830-submission-venor#10266 "Information

Name: Venor
Difficulty: Easy
Connection: None
Summon: Venor
Melee: Yes
Distance: No
Type: Rotten Demon
Brightmaps: Yes
ACS: No
Actor modification: No

Credits
Code: Kan3
GLDefs: Kan3
Sounds: Kan3, Id Software
Sprites: Kan3
Sprite Edit: Kan3

Description
Limbs under ground
Beneath your feet
Will have you bound
And begun to eat

Sprite
 

Download Link

I'll write a bit more info here for the submission:
This is a "trap monster" (no pun). It's flat, laying in the ground in the dark waiting for a victim, any type of victim! It will attack any living being that enters his perception field and it will devour it from below dragging it with its ghostly rotten hands.

I tested this thing thoroughly in several environments and scenarios, I found no real glitch or bug, but since this is the first time I try making something with a different AI than a normal Doom monster, I still have doubts about its performance (even if, personally, I'm greatly satisfied and proud about it).
Let me know!")*

 Didn't think about that!

Flag added!

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   3 years 7 months ago [\#10269](#10269) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Venor](https://www.realm667.com/forum/closed-submissions/1830-submission-venor#10269 "Information

Name: Venor
Difficulty: Easy
Connection: None
Summon: Venor
Melee: Yes
Distance: No
Type: Rotten Demon
Brightmaps: Yes
ACS: No
Actor modification: No

Credits
Code: Kan3
GLDefs: Kan3
Sounds: Kan3, Id Software
Sprites: Kan3
Sprite Edit: Kan3

Description
Limbs under ground
Beneath your feet
Will have you bound
And begun to eat

Sprite
 

Download Link

I'll write a bit more info here for the submission:
This is a "trap monster" (no pun). It's flat, laying in the ground in the dark waiting for a victim, any type of victim! It will attack any living being that enters his perception field and it will devour it from below dragging it with its ghostly rotten hands.

I tested this thing thoroughly in several environments and scenarios, I found no real glitch or bug, but since this is the first time I try making something with a different AI than a normal Doom monster, I still have doubts about its performance (even if, personally, I'm greatly satisfied and proud about it).
Let me know!")*

 [ Added](https://www.realm667.com/en/beastiary-mainmenu-136-69621/other-style/2489-venor)

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