#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) The Spider Chaingun

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- **BFG Major Mike**
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   3 years 4 months ago [\#10422](#10422) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[The Spider Chaingun](https://www.realm667.com/forum/closed-submissions/1848-the-spider-chaingun?start=10#10422 "Information:

Name: The Spider Chaingun
Class: 4
Type: Hitscan
Summon: Spiderchaingun
Ammotype: Clip

Credits:
Code: BFGMajorMike
Sounds: 3DRealms (From SuperChaingun)
Sprites: Brutal Doom, Sergeant Mark IV
Sprite Edits: BFGMajorMike
Idea Base: The fact the brutal doom weapons don't have classic glove forms which is really annoying for people who want to retain classic gloves

Description: After the brutal brawl with the spider demon after the events of the first DooM, the UAC Recovered the spider mastermind parts and gibs, but took the chaingun in specialty, they have remade it to shoot 20-35 pellets per shot, all incendiary and armor penetrating, while some would consider this a joke weapon, it's best to be put at the end game to make it not over powered.

(Other Information)
This is my first gun im truly happy with and I want all criticism, good or bad so I can improve, thanks, and enjoy

Download: https://drive.google.com/file/d/1OYeGyrXzFU9MuoiRdu6i8IupMpr_nKle/view?usp=sharing

Sprite: REMOVED")*

 Idea: what if i make consume more ammo, to the point where 400 rounds of chaingun ammo are gone in like 5 seconds (hyperbole)

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- **Gunslahyer\_Pi**
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   3 years 4 months ago [\#10423](#10423) by Gunslahyer\_Pi  Replied by *Gunslahyer\_Pi* on topic *[The Spider Chaingun](https://www.realm667.com/forum/closed-submissions/1848-the-spider-chaingun?start=10#10423 "Information:

Name: The Spider Chaingun
Class: 4
Type: Hitscan
Summon: Spiderchaingun
Ammotype: Clip

Credits:
Code: BFGMajorMike
Sounds: 3DRealms (From SuperChaingun)
Sprites: Brutal Doom, Sergeant Mark IV
Sprite Edits: BFGMajorMike
Idea Base: The fact the brutal doom weapons don't have classic glove forms which is really annoying for people who want to retain classic gloves

Description: After the brutal brawl with the spider demon after the events of the first DooM, the UAC Recovered the spider mastermind parts and gibs, but took the chaingun in specialty, they have remade it to shoot 20-35 pellets per shot, all incendiary and armor penetrating, while some would consider this a joke weapon, it's best to be put at the end game to make it not over powered.

(Other Information)
This is my first gun im truly happy with and I want all criticism, good or bad so I can improve, thanks, and enjoy

Download: https://drive.google.com/file/d/1OYeGyrXzFU9MuoiRdu6i8IupMpr_nKle/view?usp=sharing

Sprite: REMOVED")*

 You can offset your power range by adding recoil using A_recoil (value) or adding A_quake to shake the screen.

In addition, making your bullets more spread out A_firebullets (5, 5, 1, 1, "puffstring")

The two *1's* are bullet number and damage in sequence. If you plan on making a powerful weapon, ensure to make the recoil and handling seem like it is HELL powerful and hard to handle.

 [ ![[img](https://www.realm667.com/media/kunena/emoticons/cacevil.png) ](https://www.realm667.com/media/kunena/emoticons/cacevil.png "[img")

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- **BFG Major Mike**
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   3 years 4 months ago [\#10430](#10430) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[The Spider Chaingun](https://www.realm667.com/forum/closed-submissions/1848-the-spider-chaingun?start=10#10430 "Information:

Name: The Spider Chaingun
Class: 4
Type: Hitscan
Summon: Spiderchaingun
Ammotype: Clip

Credits:
Code: BFGMajorMike
Sounds: 3DRealms (From SuperChaingun)
Sprites: Brutal Doom, Sergeant Mark IV
Sprite Edits: BFGMajorMike
Idea Base: The fact the brutal doom weapons don't have classic glove forms which is really annoying for people who want to retain classic gloves

Description: After the brutal brawl with the spider demon after the events of the first DooM, the UAC Recovered the spider mastermind parts and gibs, but took the chaingun in specialty, they have remade it to shoot 20-35 pellets per shot, all incendiary and armor penetrating, while some would consider this a joke weapon, it's best to be put at the end game to make it not over powered.

(Other Information)
This is my first gun im truly happy with and I want all criticism, good or bad so I can improve, thanks, and enjoy

Download: https://drive.google.com/file/d/1OYeGyrXzFU9MuoiRdu6i8IupMpr_nKle/view?usp=sharing

Sprite: REMOVED")*

 Genius idea, I didn't add recoil because it was originally for a character who was so strong he had no recoil on any gun

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- **BFG Major Mike**
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   3 years 4 months ago [\#10431](#10431) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[The Spider Chaingun](https://www.realm667.com/forum/closed-submissions/1848-the-spider-chaingun?start=10#10431 "Information:

Name: The Spider Chaingun
Class: 4
Type: Hitscan
Summon: Spiderchaingun
Ammotype: Clip

Credits:
Code: BFGMajorMike
Sounds: 3DRealms (From SuperChaingun)
Sprites: Brutal Doom, Sergeant Mark IV
Sprite Edits: BFGMajorMike
Idea Base: The fact the brutal doom weapons don't have classic glove forms which is really annoying for people who want to retain classic gloves

Description: After the brutal brawl with the spider demon after the events of the first DooM, the UAC Recovered the spider mastermind parts and gibs, but took the chaingun in specialty, they have remade it to shoot 20-35 pellets per shot, all incendiary and armor penetrating, while some would consider this a joke weapon, it's best to be put at the end game to make it not over powered.

(Other Information)
This is my first gun im truly happy with and I want all criticism, good or bad so I can improve, thanks, and enjoy

Download: https://drive.google.com/file/d/1OYeGyrXzFU9MuoiRdu6i8IupMpr_nKle/view?usp=sharing

Sprite: REMOVED")*

 What should the integer be for the recoil and quake

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- **BFG Major Mike**
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   3 years 4 months ago [\#10432](#10432) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[The Spider Chaingun](https://www.realm667.com/forum/closed-submissions/1848-the-spider-chaingun?start=10#10432 "Information:

Name: The Spider Chaingun
Class: 4
Type: Hitscan
Summon: Spiderchaingun
Ammotype: Clip

Credits:
Code: BFGMajorMike
Sounds: 3DRealms (From SuperChaingun)
Sprites: Brutal Doom, Sergeant Mark IV
Sprite Edits: BFGMajorMike
Idea Base: The fact the brutal doom weapons don't have classic glove forms which is really annoying for people who want to retain classic gloves

Description: After the brutal brawl with the spider demon after the events of the first DooM, the UAC Recovered the spider mastermind parts and gibs, but took the chaingun in specialty, they have remade it to shoot 20-35 pellets per shot, all incendiary and armor penetrating, while some would consider this a joke weapon, it's best to be put at the end game to make it not over powered.

(Other Information)
This is my first gun im truly happy with and I want all criticism, good or bad so I can improve, thanks, and enjoy

Download: https://drive.google.com/file/d/1OYeGyrXzFU9MuoiRdu6i8IupMpr_nKle/view?usp=sharing

Sprite: REMOVED")*

 Ight fixed

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   3 years 4 months ago [\#10443](#10443) by Gothic  Replied by *Gothic* on topic *[The Spider Chaingun](https://www.realm667.com/forum/closed-submissions/1848-the-spider-chaingun?start=10#10443 "Information:

Name: The Spider Chaingun
Class: 4
Type: Hitscan
Summon: Spiderchaingun
Ammotype: Clip

Credits:
Code: BFGMajorMike
Sounds: 3DRealms (From SuperChaingun)
Sprites: Brutal Doom, Sergeant Mark IV
Sprite Edits: BFGMajorMike
Idea Base: The fact the brutal doom weapons don't have classic glove forms which is really annoying for people who want to retain classic gloves

Description: After the brutal brawl with the spider demon after the events of the first DooM, the UAC Recovered the spider mastermind parts and gibs, but took the chaingun in specialty, they have remade it to shoot 20-35 pellets per shot, all incendiary and armor penetrating, while some would consider this a joke weapon, it's best to be put at the end game to make it not over powered.

(Other Information)
This is my first gun im truly happy with and I want all criticism, good or bad so I can improve, thanks, and enjoy

Download: https://drive.google.com/file/d/1OYeGyrXzFU9MuoiRdu6i8IupMpr_nKle/view?usp=sharing

Sprite: REMOVED")*

 Preview image was removed, please use imgur next time.

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- **BFG Major Mike**
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   3 years 3 months ago [\#10446](#10446) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[The Spider Chaingun](https://www.realm667.com/forum/closed-submissions/1848-the-spider-chaingun?start=10#10446 "Information:

Name: The Spider Chaingun
Class: 4
Type: Hitscan
Summon: Spiderchaingun
Ammotype: Clip

Credits:
Code: BFGMajorMike
Sounds: 3DRealms (From SuperChaingun)
Sprites: Brutal Doom, Sergeant Mark IV
Sprite Edits: BFGMajorMike
Idea Base: The fact the brutal doom weapons don't have classic glove forms which is really annoying for people who want to retain classic gloves

Description: After the brutal brawl with the spider demon after the events of the first DooM, the UAC Recovered the spider mastermind parts and gibs, but took the chaingun in specialty, they have remade it to shoot 20-35 pellets per shot, all incendiary and armor penetrating, while some would consider this a joke weapon, it's best to be put at the end game to make it not over powered.

(Other Information)
This is my first gun im truly happy with and I want all criticism, good or bad so I can improve, thanks, and enjoy

Download: https://drive.google.com/file/d/1OYeGyrXzFU9MuoiRdu6i8IupMpr_nKle/view?usp=sharing

Sprite: REMOVED")*

 And thats it to get it submitted to the repository?

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   3 years 3 months ago [\#10447](#10447) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[The Spider Chaingun](https://www.realm667.com/forum/closed-submissions/1848-the-spider-chaingun?start=10#10447 "Information:

Name: The Spider Chaingun
Class: 4
Type: Hitscan
Summon: Spiderchaingun
Ammotype: Clip

Credits:
Code: BFGMajorMike
Sounds: 3DRealms (From SuperChaingun)
Sprites: Brutal Doom, Sergeant Mark IV
Sprite Edits: BFGMajorMike
Idea Base: The fact the brutal doom weapons don't have classic glove forms which is really annoying for people who want to retain classic gloves

Description: After the brutal brawl with the spider demon after the events of the first DooM, the UAC Recovered the spider mastermind parts and gibs, but took the chaingun in specialty, they have remade it to shoot 20-35 pellets per shot, all incendiary and armor penetrating, while some would consider this a joke weapon, it's best to be put at the end game to make it not over powered.

(Other Information)
This is my first gun im truly happy with and I want all criticism, good or bad so I can improve, thanks, and enjoy

Download: https://drive.google.com/file/d/1OYeGyrXzFU9MuoiRdu6i8IupMpr_nKle/view?usp=sharing

Sprite: REMOVED")*

 The hand came from the repeater, an it was from brutal doom platinum, its like a frankenstien of stuff

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   3 years 3 months ago [\#10450](#10450) by Gunslahyer\_Pi  Replied by *Gunslahyer\_Pi* on topic *[The Spider Chaingun](https://www.realm667.com/forum/closed-submissions/1848-the-spider-chaingun?start=10#10450 "Information:

Name: The Spider Chaingun
Class: 4
Type: Hitscan
Summon: Spiderchaingun
Ammotype: Clip

Credits:
Code: BFGMajorMike
Sounds: 3DRealms (From SuperChaingun)
Sprites: Brutal Doom, Sergeant Mark IV
Sprite Edits: BFGMajorMike
Idea Base: The fact the brutal doom weapons don't have classic glove forms which is really annoying for people who want to retain classic gloves

Description: After the brutal brawl with the spider demon after the events of the first DooM, the UAC Recovered the spider mastermind parts and gibs, but took the chaingun in specialty, they have remade it to shoot 20-35 pellets per shot, all incendiary and armor penetrating, while some would consider this a joke weapon, it's best to be put at the end game to make it not over powered.

(Other Information)
This is my first gun im truly happy with and I want all criticism, good or bad so I can improve, thanks, and enjoy

Download: https://drive.google.com/file/d/1OYeGyrXzFU9MuoiRdu6i8IupMpr_nKle/view?usp=sharing

Sprite: REMOVED")*

 I've downloaded it, I'll dissect it over the weekend and have a look at it.

If there's any outstanding issues during my play test, I'll fix them and shoot it back to you.

I have a use for this one.

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   2 years 8 months ago [\#11233](#11233) by Gothic  Replied by *Gothic* on topic *[The Spider Chaingun](https://www.realm667.com/forum/closed-submissions/1848-the-spider-chaingun?start=10#11233 "Information:

Name: The Spider Chaingun
Class: 4
Type: Hitscan
Summon: Spiderchaingun
Ammotype: Clip

Credits:
Code: BFGMajorMike
Sounds: 3DRealms (From SuperChaingun)
Sprites: Brutal Doom, Sergeant Mark IV
Sprite Edits: BFGMajorMike
Idea Base: The fact the brutal doom weapons don't have classic glove forms which is really annoying for people who want to retain classic gloves

Description: After the brutal brawl with the spider demon after the events of the first DooM, the UAC Recovered the spider mastermind parts and gibs, but took the chaingun in specialty, they have remade it to shoot 20-35 pellets per shot, all incendiary and armor penetrating, while some would consider this a joke weapon, it's best to be put at the end game to make it not over powered.

(Other Information)
This is my first gun im truly happy with and I want all criticism, good or bad so I can improve, thanks, and enjoy

Download: https://drive.google.com/file/d/1OYeGyrXzFU9MuoiRdu6i8IupMpr_nKle/view?usp=sharing

Sprite: REMOVED")*

 So the sprites don't actually come from main Brutal Doom, but from an addon by Dox778 https://www.moddb.com/mods/brutal-doom/addons/spider-mastermins-chaingun-for-brutal-doom-v21, and it's specified in the readme that you need to ask for permission if you want to use it.

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