#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) The Demolition Gun

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- **BFG Major Mike**
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- BFG Commando
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   3 years 3 months ago [\#10521](#10521) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[The Demolition Gun](https://www.realm667.com/forum/closed-submissions/1863-the-demolition-gun?start=10#10521 "Information:

Name: DemolitionGun
Connections: M79 Grenade Launcher and the UTNTPyroCannon
Class: Level 7
Type: Projectile
Palette: Doom
Ammotype: Demolition Ammo
Altfire: Yes

Credits:
Code: BFG Major Mike
Sounds: Nuclear Missile Launcher and UTNTPyroCannon
Sprites: SGT_Mark (Brutal Doom v20), The Pyro shot sprites were made by Amuscaria,
the explosions and fire effects come from Duke Nukem 3D, the rockets are from Freedoom, the nuclear missile projectile and fire effects come from Rise of the Triad, the giant explosion comes from Shadow Warrior, also the M79 Ammo box and grenades come from the m79, Daniel and 3d realms for the nuke missile sprites, and finally Eriance, 3d Realms
Idea: Unreal tournament Redeemer

Description :
After the rapid succession and popularity of the BFG 9000, the UAC decided to make another engineering marvel in gun design, and out came, the Demolition Gun

The Demolition gun is anything but weak, it fires a barrage of Napalm Bombs (From the UTNT Pyro Cannon), rockets, and grenades (from the m79 grenade launcher), and best of all, it has low recoil, however to keep it in balance, it has random spread, will absolutely annihilate you if you use it a little too close and up personal, and chews up ammo FAST. So as powerful as it is, it is balanced in least in my opinion, best put at the end game for tankier enemies.

Side note: I literally had to put it into a wad or it wouldn't work for some reason, I know it's bs but it literally would not work on my side at least.")*

 Pog, and also what was your weapon idea? im intrigued

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- **Gothic**
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   3 years 3 months ago [\#10546](#10546) by Gothic  Replied by *Gothic* on topic *[The Demolition Gun](https://www.realm667.com/forum/closed-submissions/1863-the-demolition-gun?start=10#10546 "Information:

Name: DemolitionGun
Connections: M79 Grenade Launcher and the UTNTPyroCannon
Class: Level 7
Type: Projectile
Palette: Doom
Ammotype: Demolition Ammo
Altfire: Yes

Credits:
Code: BFG Major Mike
Sounds: Nuclear Missile Launcher and UTNTPyroCannon
Sprites: SGT_Mark (Brutal Doom v20), The Pyro shot sprites were made by Amuscaria,
the explosions and fire effects come from Duke Nukem 3D, the rockets are from Freedoom, the nuclear missile projectile and fire effects come from Rise of the Triad, the giant explosion comes from Shadow Warrior, also the M79 Ammo box and grenades come from the m79, Daniel and 3d realms for the nuke missile sprites, and finally Eriance, 3d Realms
Idea: Unreal tournament Redeemer

Description :
After the rapid succession and popularity of the BFG 9000, the UAC decided to make another engineering marvel in gun design, and out came, the Demolition Gun

The Demolition gun is anything but weak, it fires a barrage of Napalm Bombs (From the UTNT Pyro Cannon), rockets, and grenades (from the m79 grenade launcher), and best of all, it has low recoil, however to keep it in balance, it has random spread, will absolutely annihilate you if you use it a little too close and up personal, and chews up ammo FAST. So as powerful as it is, it is balanced in least in my opinion, best put at the end game for tankier enemies.

Side note: I literally had to put it into a wad or it wouldn't work for some reason, I know it's bs but it literally would not work on my side at least.")*

 "Idea: Bombing of Dresden, Hiroshima, and Nagasaki if it was a gun"
Yeah, I'm not adding this to the info. That is, if it gets approved at all.

Honestly I'm not fond of the idea of adding "power fantasy" weapons in the armory, even the most powerful guns like the Nuclear Missile Launcher and the Pyro Cannon have their limitations to make them somewhat balanced (high ammo use, low fire rate, large radius damage, etc).
Also I'm gonna ask you to stop ripping sprites from Brutal Doom if you're not gonna include full credits. The Pyro shot sprites were made by Amuscaria, the explosions and fire effects come from Duke Nukem 3D, the rockets are from Freedoom, the nuclear missile projectile and fire effects come from Rise of the Triad, the giant explosion comes from Shadow Warrior. You also didn't credit the creators of the Pyro Cannon, Nuclear Launcher and M79 for the code (mentioning connections doesn't help too much)

And regarding this issue:
"I literally had to put it into a wad or it wouldn't work for some reason, I know it's bs but it literally would not work on my side at least."
What exactly didn't work using the folder format?

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- **BFG Major Mike**
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- BFG Commando
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   3 years 3 months ago [\#10548](#10548) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[The Demolition Gun](https://www.realm667.com/forum/closed-submissions/1863-the-demolition-gun?start=10#10548 "Information:

Name: DemolitionGun
Connections: M79 Grenade Launcher and the UTNTPyroCannon
Class: Level 7
Type: Projectile
Palette: Doom
Ammotype: Demolition Ammo
Altfire: Yes

Credits:
Code: BFG Major Mike
Sounds: Nuclear Missile Launcher and UTNTPyroCannon
Sprites: SGT_Mark (Brutal Doom v20), The Pyro shot sprites were made by Amuscaria,
the explosions and fire effects come from Duke Nukem 3D, the rockets are from Freedoom, the nuclear missile projectile and fire effects come from Rise of the Triad, the giant explosion comes from Shadow Warrior, also the M79 Ammo box and grenades come from the m79, Daniel and 3d realms for the nuke missile sprites, and finally Eriance, 3d Realms
Idea: Unreal tournament Redeemer

Description :
After the rapid succession and popularity of the BFG 9000, the UAC decided to make another engineering marvel in gun design, and out came, the Demolition Gun

The Demolition gun is anything but weak, it fires a barrage of Napalm Bombs (From the UTNT Pyro Cannon), rockets, and grenades (from the m79 grenade launcher), and best of all, it has low recoil, however to keep it in balance, it has random spread, will absolutely annihilate you if you use it a little too close and up personal, and chews up ammo FAST. So as powerful as it is, it is balanced in least in my opinion, best put at the end game for tankier enemies.

Side note: I literally had to put it into a wad or it wouldn't work for some reason, I know it's bs but it literally would not work on my side at least.")*

 Ok ,understood

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   2 years 11 months ago [\#10962](#10962) by Gothic  Replied by *Gothic* on topic *[The Demolition Gun](https://www.realm667.com/forum/closed-submissions/1863-the-demolition-gun?start=10#10962 "Information:

Name: DemolitionGun
Connections: M79 Grenade Launcher and the UTNTPyroCannon
Class: Level 7
Type: Projectile
Palette: Doom
Ammotype: Demolition Ammo
Altfire: Yes

Credits:
Code: BFG Major Mike
Sounds: Nuclear Missile Launcher and UTNTPyroCannon
Sprites: SGT_Mark (Brutal Doom v20), The Pyro shot sprites were made by Amuscaria,
the explosions and fire effects come from Duke Nukem 3D, the rockets are from Freedoom, the nuclear missile projectile and fire effects come from Rise of the Triad, the giant explosion comes from Shadow Warrior, also the M79 Ammo box and grenades come from the m79, Daniel and 3d realms for the nuke missile sprites, and finally Eriance, 3d Realms
Idea: Unreal tournament Redeemer

Description :
After the rapid succession and popularity of the BFG 9000, the UAC decided to make another engineering marvel in gun design, and out came, the Demolition Gun

The Demolition gun is anything but weak, it fires a barrage of Napalm Bombs (From the UTNT Pyro Cannon), rockets, and grenades (from the m79 grenade launcher), and best of all, it has low recoil, however to keep it in balance, it has random spread, will absolutely annihilate you if you use it a little too close and up personal, and chews up ammo FAST. So as powerful as it is, it is balanced in least in my opinion, best put at the end game for tankier enemies.

Side note: I literally had to put it into a wad or it wouldn't work for some reason, I know it's bs but it literally would not work on my side at least.")*

 Sorry, but I don't think this could fit in the repository.
Also I must insist: STOP ripping sprites from Brutal Doom mods, unless you make the effort to credit everything properly, because most of the time credits aren't specified, and I'm honestly tired of having to check out poorly organized mods on ModDB.

There are tons of other places to find useful stuff better organized [ here,](https://www.doomworld.com/forum/80-mods-resources/) [ here](https://forum.zdoom.org/viewtopic.php?t=15080) and [ here.](https://forum.zdoom.org/viewforum.php?f=37)

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