#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] More Monster Corpses

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- **YourAverageMoron**
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   3 years 1 month ago - 3 years 1 month ago [\#10649](#10649) by YourAverageMoron  *[\[SUBMISSION\] More Monster Corpses](https://www.realm667.com/forum/closed-submissions/1881-submission-more-monster-corpses#10649 "Sorry, if I'm breaking some submission rules here, the submission template is missing. This mod simply completes the selection of monster corpses for your doom maps, just in case you really wanted a dead Mancubus in your level!

This mod contains: Arachnotron
Archvile
BaronOfHell
CyberDemon
Spectre
ChaingunGuy
Fatso
Revenant
SpiderMasterMind
WolfensteinSS
PainElemental was excluded because it doesn't have a corpse.
Credits:There isn't any art in this .pk3, it just uses the corpses of whatever Doom mod you have.DECORATE is by me, though.")* was created by *YourAverageMoron*

 Sorry, if I'm breaking some submission rules here, the submission template is missing. This mod simply completes the selection of monster corpses for your doom maps, just in case you really wanted a dead Mancubus in your level!
This mod contains: Arachnotron
Archvile
BaronOfHell
CyberDemon
Spectre
ChaingunGuy
Fatso
Revenant
SpiderMasterMind
WolfensteinSS
PainElemental was excluded because it doesn't have a corpse.
Credits:There isn't any art in this .pk3, it just uses the corpses of whatever Doom mod you have.DECORATE is by me, though.

####  File Attachment:

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 Last edit: 3 years 1 month ago by YourAverageMoron. Reason: No line breaks.

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- **Gothic**
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   3 years 1 month ago [\#10662](#10662) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] More Monster Corpses](https://www.realm667.com/forum/closed-submissions/1881-submission-more-monster-corpses#10662 "Sorry, if I'm breaking some submission rules here, the submission template is missing. This mod simply completes the selection of monster corpses for your doom maps, just in case you really wanted a dead Mancubus in your level!

This mod contains: Arachnotron
Archvile
BaronOfHell
CyberDemon
Spectre
ChaingunGuy
Fatso
Revenant
SpiderMasterMind
WolfensteinSS
PainElemental was excluded because it doesn't have a corpse.
Credits:There isn't any art in this .pk3, it just uses the corpses of whatever Doom mod you have.DECORATE is by me, though.")*

 I remember someone submitted this same idea years ago (maybe in the old forum) and got rejected for being too simple, or something.
I think it's an ok idea, but I'll see what other people think about it (and by other people, I mean the 3 or 4 users who keep login in weekly)

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- **Margaret Thatcher**
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   3 years 1 month ago [\#10663](#10663) by Margaret Thatcher  Replied by *Margaret Thatcher* on topic *[\[SUBMISSION\] More Monster Corpses](https://www.realm667.com/forum/closed-submissions/1881-submission-more-monster-corpses#10663 "Sorry, if I'm breaking some submission rules here, the submission template is missing. This mod simply completes the selection of monster corpses for your doom maps, just in case you really wanted a dead Mancubus in your level!

This mod contains: Arachnotron
Archvile
BaronOfHell
CyberDemon
Spectre
ChaingunGuy
Fatso
Revenant
SpiderMasterMind
WolfensteinSS
PainElemental was excluded because it doesn't have a corpse.
Credits:There isn't any art in this .pk3, it just uses the corpses of whatever Doom mod you have.DECORATE is by me, though.")*

 I think it's a good idea. Always found it weird that they stopped at the Doom 1 monsters. Personally, I'd have it work for other games, like Hexen and Strife.

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   3 years 1 month ago [\#10664](#10664) by Kan3  Replied by *Kan3* on topic *[\[SUBMISSION\] More Monster Corpses](https://www.realm667.com/forum/closed-submissions/1881-submission-more-monster-corpses#10664 "Sorry, if I'm breaking some submission rules here, the submission template is missing. This mod simply completes the selection of monster corpses for your doom maps, just in case you really wanted a dead Mancubus in your level!

This mod contains: Arachnotron
Archvile
BaronOfHell
CyberDemon
Spectre
ChaingunGuy
Fatso
Revenant
SpiderMasterMind
WolfensteinSS
PainElemental was excluded because it doesn't have a corpse.
Credits:There isn't any art in this .pk3, it just uses the corpses of whatever Doom mod you have.DECORATE is by me, though.")*

> (and by other people, I mean the 3 or 4 users who keep login in weekly)

Here we are x)

I feel like it can be a little nice addition, especially for "lazy" modders, to have a pack with all of the vanilla monsters corpses. I'd approve it

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- **Gunslahyer\_Pi**
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   3 years 1 month ago [\#10668](#10668) by Gunslahyer\_Pi  Replied by *Gunslahyer\_Pi* on topic *[\[SUBMISSION\] More Monster Corpses](https://www.realm667.com/forum/closed-submissions/1881-submission-more-monster-corpses#10668 "Sorry, if I'm breaking some submission rules here, the submission template is missing. This mod simply completes the selection of monster corpses for your doom maps, just in case you really wanted a dead Mancubus in your level!

This mod contains: Arachnotron
Archvile
BaronOfHell
CyberDemon
Spectre
ChaingunGuy
Fatso
Revenant
SpiderMasterMind
WolfensteinSS
PainElemental was excluded because it doesn't have a corpse.
Credits:There isn't any art in this .pk3, it just uses the corpses of whatever Doom mod you have.DECORATE is by me, though.")*

 Personally, not a fan. Adding in a ton of extra monster corpse actors can be useful and what not for massacre based maps.

Depends on the mapper and what they want to use.

As Gothic said, might need some more feedback from other people. I use the base resource monster corpse actors from which iwad I'm using including scripting out corpse actors from other mods I've collected.

Brightside; you've already done the "heavy" lifting for modders who don't want to waste time creating all new corpse actors.

I'd need to properly review this one before I can add any additional feedback.

Ta.

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- **YourAverageMoron**
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- Demon
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   3 years 4 weeks ago [\#10701](#10701) by YourAverageMoron  Replied by *YourAverageMoron* on topic *[\[SUBMISSION\] More Monster Corpses](https://www.realm667.com/forum/closed-submissions/1881-submission-more-monster-corpses#10701 "Sorry, if I'm breaking some submission rules here, the submission template is missing. This mod simply completes the selection of monster corpses for your doom maps, just in case you really wanted a dead Mancubus in your level!

This mod contains: Arachnotron
Archvile
BaronOfHell
CyberDemon
Spectre
ChaingunGuy
Fatso
Revenant
SpiderMasterMind
WolfensteinSS
PainElemental was excluded because it doesn't have a corpse.
Credits:There isn't any art in this .pk3, it just uses the corpses of whatever Doom mod you have.DECORATE is by me, though.")*

 Honestly, I don't blame you. I was just surprised that there wasn't already a vanilla monster pack.

sorry if you think this is lazy

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- **Gothic**
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   3 years 3 weeks ago [\#10721](#10721) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] More Monster Corpses](https://www.realm667.com/forum/closed-submissions/1881-submission-more-monster-corpses#10721 "Sorry, if I'm breaking some submission rules here, the submission template is missing. This mod simply completes the selection of monster corpses for your doom maps, just in case you really wanted a dead Mancubus in your level!

This mod contains: Arachnotron
Archvile
BaronOfHell
CyberDemon
Spectre
ChaingunGuy
Fatso
Revenant
SpiderMasterMind
WolfensteinSS
PainElemental was excluded because it doesn't have a corpse.
Credits:There isn't any art in this .pk3, it just uses the corpses of whatever Doom mod you have.DECORATE is by me, though.")*

 Added
https://www.realm667.com/en/repository-18489/prop-stop-mainmenu-163-64831/gore-a-corpses-mainmenu-167-96249/2545-vanilla-doom-corpses

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