#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[Submission\] Dog Soldier

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- **Amiga Angel**
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   3 years 3 weeks ago [\#10780](#10780) by Amiga Angel  Replied by *Amiga Angel* on topic *[\[Submission\] Dog Soldier](https://www.realm667.com/forum/closed-submissions/1890-submission-dog-soldier?start=10#10780 "Info:

Name: Dog Soldier

Difficulty: Easy

Connection: RifleCommando, MBFHelperDog

Summon: DogSoldier

Melee: No

Distance: Hitscan

Type: Humanoid dog

Brightmaps: Yes

Added States: AltDeath

ACS: none

Game: Doom

Credits:

Submitted: Amiga Angel

ZScript: Amiga Angel

GLDEFs: Xim

Sounds: Id Software

Sprites: Id Software

Sprite Edit: David G, Xim, Amiga Angel

Idea Base: Zombieman and Doom dogs

Description:

A creature that has been created by heavily modified DNA by UAC scientists as the ultimate cannonfodder.

Link:
https://drive.google.com/file/d/1wnaUjIUI3Xac2pumrw30kcihIVWMoSeU/view?usp=sharing")*

> [ Margaret Thatcher wrote: ](https://www.realm667.com/forum/closed-submissions/1890-submission-dog-soldier#10768)

>
>  As the creator of the Jackal (another humanoid canid), I fully support this. My only complaint is that the arms look a little funky on some angles, and the use of sprite mirroring for frames 6-8.
>
> EDIT: Quick question, were you inspired in any way by this? https://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=&amp;cad=rja&amp;uact=8&amp;ved=2ahUKEwiboaO3zKCAAxW0EDQIHRIdBc0QFnoECDAQAQ&amp;url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FDog\_Soldiers\_(film)&amp;usg=AOvVaw3aZKzLJZjDqHpWeFcTDhXf&amp;opi=89978449

thanks!

the reason for mirroring was that the monster I based it on also used mirroring. I dont think I can make the missing frames.

The chaingunner will not be using mirroring since the doom 2 chaingunner doesnt use them.

If the mirroring frames is a problem then I can remove the shotgun dog soldier and just post the chaingun dog soldier when he is done?

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- **Margaret Thatcher**
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   3 years 3 weeks ago [\#10781](#10781) by Margaret Thatcher  Replied by *Margaret Thatcher* on topic *[\[Submission\] Dog Soldier](https://www.realm667.com/forum/closed-submissions/1890-submission-dog-soldier?start=10#10781 "Info:

Name: Dog Soldier

Difficulty: Easy

Connection: RifleCommando, MBFHelperDog

Summon: DogSoldier

Melee: No

Distance: Hitscan

Type: Humanoid dog

Brightmaps: Yes

Added States: AltDeath

ACS: none

Game: Doom

Credits:

Submitted: Amiga Angel

ZScript: Amiga Angel

GLDEFs: Xim

Sounds: Id Software

Sprites: Id Software

Sprite Edit: David G, Xim, Amiga Angel

Idea Base: Zombieman and Doom dogs

Description:

A creature that has been created by heavily modified DNA by UAC scientists as the ultimate cannonfodder.

Link:
https://drive.google.com/file/d/1wnaUjIUI3Xac2pumrw30kcihIVWMoSeU/view?usp=sharing")*

 You do you, it's more of a personal taste thing.

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- **BFG Major Mike**
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   3 years 2 weeks ago [\#10787](#10787) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[\[Submission\] Dog Soldier](https://www.realm667.com/forum/closed-submissions/1890-submission-dog-soldier?start=10#10787 "Info:

Name: Dog Soldier

Difficulty: Easy

Connection: RifleCommando, MBFHelperDog

Summon: DogSoldier

Melee: No

Distance: Hitscan

Type: Humanoid dog

Brightmaps: Yes

Added States: AltDeath

ACS: none

Game: Doom

Credits:

Submitted: Amiga Angel

ZScript: Amiga Angel

GLDEFs: Xim

Sounds: Id Software

Sprites: Id Software

Sprite Edit: David G, Xim, Amiga Angel

Idea Base: Zombieman and Doom dogs

Description:

A creature that has been created by heavily modified DNA by UAC scientists as the ultimate cannonfodder.

Link:
https://drive.google.com/file/d/1wnaUjIUI3Xac2pumrw30kcihIVWMoSeU/view?usp=sharing")*

 burned into my memory

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   3 years 2 weeks ago [\#10788](#10788) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[\[Submission\] Dog Soldier](https://www.realm667.com/forum/closed-submissions/1890-submission-dog-soldier?start=10#10788 "Info:

Name: Dog Soldier

Difficulty: Easy

Connection: RifleCommando, MBFHelperDog

Summon: DogSoldier

Melee: No

Distance: Hitscan

Type: Humanoid dog

Brightmaps: Yes

Added States: AltDeath

ACS: none

Game: Doom

Credits:

Submitted: Amiga Angel

ZScript: Amiga Angel

GLDEFs: Xim

Sounds: Id Software

Sprites: Id Software

Sprite Edit: David G, Xim, Amiga Angel

Idea Base: Zombieman and Doom dogs

Description:

A creature that has been created by heavily modified DNA by UAC scientists as the ultimate cannonfodder.

Link:
https://drive.google.com/file/d/1wnaUjIUI3Xac2pumrw30kcihIVWMoSeU/view?usp=sharing")*

 But also still, the enemy is good, even if I sound like some edgy Nazi 12 Year old, it's really well done and I like the addition of varying deaths

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- **Gothic**
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   2 years 9 months ago [\#11121](#11121) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Dog Soldier](https://www.realm667.com/forum/closed-submissions/1890-submission-dog-soldier?start=10#11121 "Info:

Name: Dog Soldier

Difficulty: Easy

Connection: RifleCommando, MBFHelperDog

Summon: DogSoldier

Melee: No

Distance: Hitscan

Type: Humanoid dog

Brightmaps: Yes

Added States: AltDeath

ACS: none

Game: Doom

Credits:

Submitted: Amiga Angel

ZScript: Amiga Angel

GLDEFs: Xim

Sounds: Id Software

Sprites: Id Software

Sprite Edit: David G, Xim, Amiga Angel

Idea Base: Zombieman and Doom dogs

Description:

A creature that has been created by heavily modified DNA by UAC scientists as the ultimate cannonfodder.

Link:
https://drive.google.com/file/d/1wnaUjIUI3Xac2pumrw30kcihIVWMoSeU/view?usp=sharing")*

 Sorry, but I'll stand with my decision of not adding this one. I know this wasn't intended as a joke monster, but I still think the sprites look too silly to be useful, unlike the Anubis which is based on a mythical creature and could easily fit into egyptian maps.
I'm not against the idea of a soldier turned beast, I'm sure it could look awesome, but it would require more effort than just slapping a dog's head into a commando.

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