#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Super Chaingun

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- **YourAverageMoron**
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   3 years 3 weeks ago [\#10735](#10735) by YourAverageMoron  Replied by *YourAverageMoron* on topic *[\[SUBMISSION\] Super Chaingun](https://www.realm667.com/forum/closed-submissions/1892-submission-super-chaingun?start=10#10735 "Name: Super Chaingun

Class: 6
Type: Hitscan
Palette: Doom
Summon: SuperCGun, SuperCGib
Ammo Type: Clip

Submitted: PGE
Code: PGE
GLDEFS: BigStronk
Sounds: Id Software (Doom/Doom II)
Sprites: Id Software, LkMax, Amuscaria
Sprite Edit: Doom64Hunter, PGE, BFGMajorMike
Idea Base: Spider Mastermind's "Super Chaingun"
ACS: No

Description: Pried from a Mastermind's corpse (and given a good wash), the Super Chaingun is yours to wield. Shoots 3 bullets at once, for the cost of 2. If the SSG can conjure up an extra shell's worth of pellets, so can the giant satanic brain mecha. Includes an alternare pickup sprite to depict it fresh from the spider's wreckage.")*

 HOT DAMN THAT'S AMAZING!
I'm not Gothic but if I was then I'd add this.

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- **BFG Major Mike**
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   3 years 3 weeks ago [\#10741](#10741) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[\[SUBMISSION\] Super Chaingun](https://www.realm667.com/forum/closed-submissions/1892-submission-super-chaingun?start=10#10741 "Name: Super Chaingun

Class: 6
Type: Hitscan
Palette: Doom
Summon: SuperCGun, SuperCGib
Ammo Type: Clip

Submitted: PGE
Code: PGE
GLDEFS: BigStronk
Sounds: Id Software (Doom/Doom II)
Sprites: Id Software, LkMax, Amuscaria
Sprite Edit: Doom64Hunter, PGE, BFGMajorMike
Idea Base: Spider Mastermind's "Super Chaingun"
ACS: No

Description: Pried from a Mastermind's corpse (and given a good wash), the Super Chaingun is yours to wield. Shoots 3 bullets at once, for the cost of 2. If the SSG can conjure up an extra shell's worth of pellets, so can the giant satanic brain mecha. Includes an alternare pickup sprite to depict it fresh from the spider's wreckage.")*

 Thanks, I made the sprites for him

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- **Gothic**
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   2 years 11 months ago [\#10959](#10959) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Super Chaingun](https://www.realm667.com/forum/closed-submissions/1892-submission-super-chaingun?start=10#10959 "Name: Super Chaingun

Class: 6
Type: Hitscan
Palette: Doom
Summon: SuperCGun, SuperCGib
Ammo Type: Clip

Submitted: PGE
Code: PGE
GLDEFS: BigStronk
Sounds: Id Software (Doom/Doom II)
Sprites: Id Software, LkMax, Amuscaria
Sprite Edit: Doom64Hunter, PGE, BFGMajorMike
Idea Base: Spider Mastermind's "Super Chaingun"
ACS: No

Description: Pried from a Mastermind's corpse (and given a good wash), the Super Chaingun is yours to wield. Shoots 3 bullets at once, for the cost of 2. If the SSG can conjure up an extra shell's worth of pellets, so can the giant satanic brain mecha. Includes an alternare pickup sprite to depict it fresh from the spider's wreckage.")*

 I would only keep the smooth one, the "vanilla" one looks too janky.
The gutted chaingun should be a CustomInventory instead of another weapon, so it doesn't add a duplicate weapon.

Actor SuperCGib : CustomInventory
{
Inventory.PickupMessage "You stole a Mastermind's Super Chaingun!"
Inventory.PickupSound "misc/w_pkup"
States
{
Spawn:
CGIB A -1
Stop
Pickup:
TNT1 A 0 A_GiveInventory("SuperCGun",1)
stop
}
}

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- **Margaret Thatcher**
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   2 years 11 months ago [\#10965](#10965) by Margaret Thatcher  Replied by *Margaret Thatcher* on topic *[\[SUBMISSION\] Super Chaingun](https://www.realm667.com/forum/closed-submissions/1892-submission-super-chaingun?start=10#10965 "Name: Super Chaingun

Class: 6
Type: Hitscan
Palette: Doom
Summon: SuperCGun, SuperCGib
Ammo Type: Clip

Submitted: PGE
Code: PGE
GLDEFS: BigStronk
Sounds: Id Software (Doom/Doom II)
Sprites: Id Software, LkMax, Amuscaria
Sprite Edit: Doom64Hunter, PGE, BFGMajorMike
Idea Base: Spider Mastermind's "Super Chaingun"
ACS: No

Description: Pried from a Mastermind's corpse (and given a good wash), the Super Chaingun is yours to wield. Shoots 3 bullets at once, for the cost of 2. If the SSG can conjure up an extra shell's worth of pellets, so can the giant satanic brain mecha. Includes an alternare pickup sprite to depict it fresh from the spider's wreckage.")*

 Fixed.

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- **Margaret Thatcher**
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   2 years 10 months ago [\#10984](#10984) by Margaret Thatcher  Replied by *Margaret Thatcher* on topic *[\[SUBMISSION\] Super Chaingun](https://www.realm667.com/forum/closed-submissions/1892-submission-super-chaingun?start=10#10984 "Name: Super Chaingun

Class: 6
Type: Hitscan
Palette: Doom
Summon: SuperCGun, SuperCGib
Ammo Type: Clip

Submitted: PGE
Code: PGE
GLDEFS: BigStronk
Sounds: Id Software (Doom/Doom II)
Sprites: Id Software, LkMax, Amuscaria
Sprite Edit: Doom64Hunter, PGE, BFGMajorMike
Idea Base: Spider Mastermind's "Super Chaingun"
ACS: No

Description: Pried from a Mastermind's corpse (and given a good wash), the Super Chaingun is yours to wield. Shoots 3 bullets at once, for the cost of 2. If the SSG can conjure up an extra shell's worth of pellets, so can the giant satanic brain mecha. Includes an alternare pickup sprite to depict it fresh from the spider's wreckage.")*

 Updated the sprites &amp; code.

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- **Gothic**
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   2 years 10 months ago [\#10986](#10986) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Super Chaingun](https://www.realm667.com/forum/closed-submissions/1892-submission-super-chaingun?start=10#10986 "Name: Super Chaingun

Class: 6
Type: Hitscan
Palette: Doom
Summon: SuperCGun, SuperCGib
Ammo Type: Clip

Submitted: PGE
Code: PGE
GLDEFS: BigStronk
Sounds: Id Software (Doom/Doom II)
Sprites: Id Software, LkMax, Amuscaria
Sprite Edit: Doom64Hunter, PGE, BFGMajorMike
Idea Base: Spider Mastermind's "Super Chaingun"
ACS: No

Description: Pried from a Mastermind's corpse (and given a good wash), the Super Chaingun is yours to wield. Shoots 3 bullets at once, for the cost of 2. If the SSG can conjure up an extra shell's worth of pellets, so can the giant satanic brain mecha. Includes an alternare pickup sprite to depict it fresh from the spider's wreckage.")*

 The new firing animation seems to be skipping frames, the second shot has 1 less frame and it calls A_refire during its animation and not after, is this intended?

Fire:
TNT1 A 0 A_Playsound (SPosFire)
TNT1 A 0 A_GunFlash
CGF2 A 1 A_FireBullets (5.6, 0, 3, 5, "bulletpuff")
CGF2 B 1
CHG2 BD 1
TNT1 A 0 A_Playsound (SPosFire)
TNT1 A 0 A_GunFlash
CGF2 A 1 A_FireBullets (5.6, 0, 3, 5, "bulletpuff")
CHG2 BD 1 A_ReFire
Goto Ready

I think it should be like this:

Fire:
TNT1 A 0 A_Playsound (SPosFire)
TNT1 A 0 A_GunFlash
CGF2 A 1 A_FireBullets (5.6, 0, 3, 5, "bulletpuff")
CGF2 B 1
CHG2 BD 1
TNT1 A 0 A_Playsound (SPosFire)
TNT1 A 0 A_GunFlash
CGF2 A 1 A_FireBullets (5.6, 0, 3, 5, "bulletpuff")
CGF2 B 1
CHG2 BD 1
CHG2 A 1 A_ReFire
Goto Ready

The new muzzleflash looks kinda weird, it seems to darken the barrels instead of brighten them.
The tag should be changed to Super Chaingun.
Also I take you don't mind having 2 super chainguns in your inventory as opposed to using a CustomInventory like I suggested above?

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- **Margaret Thatcher**
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- Cacodemon
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   2 years 10 months ago [\#10989](#10989) by Margaret Thatcher  Replied by *Margaret Thatcher* on topic *[\[SUBMISSION\] Super Chaingun](https://www.realm667.com/forum/closed-submissions/1892-submission-super-chaingun?start=10#10989 "Name: Super Chaingun

Class: 6
Type: Hitscan
Palette: Doom
Summon: SuperCGun, SuperCGib
Ammo Type: Clip

Submitted: PGE
Code: PGE
GLDEFS: BigStronk
Sounds: Id Software (Doom/Doom II)
Sprites: Id Software, LkMax, Amuscaria
Sprite Edit: Doom64Hunter, PGE, BFGMajorMike
Idea Base: Spider Mastermind's "Super Chaingun"
ACS: No

Description: Pried from a Mastermind's corpse (and given a good wash), the Super Chaingun is yours to wield. Shoots 3 bullets at once, for the cost of 2. If the SSG can conjure up an extra shell's worth of pellets, so can the giant satanic brain mecha. Includes an alternare pickup sprite to depict it fresh from the spider's wreckage.")*

 Fixededed it to your specifications.

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- **Gothic**
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   2 years 10 months ago [\#10991](#10991) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Super Chaingun](https://www.realm667.com/forum/closed-submissions/1892-submission-super-chaingun?start=10#10991 "Name: Super Chaingun

Class: 6
Type: Hitscan
Palette: Doom
Summon: SuperCGun, SuperCGib
Ammo Type: Clip

Submitted: PGE
Code: PGE
GLDEFS: BigStronk
Sounds: Id Software (Doom/Doom II)
Sprites: Id Software, LkMax, Amuscaria
Sprite Edit: Doom64Hunter, PGE, BFGMajorMike
Idea Base: Spider Mastermind's "Super Chaingun"
ACS: No

Description: Pried from a Mastermind's corpse (and given a good wash), the Super Chaingun is yours to wield. Shoots 3 bullets at once, for the cost of 2. If the SSG can conjure up an extra shell's worth of pellets, so can the giant satanic brain mecha. Includes an alternare pickup sprite to depict it fresh from the spider's wreckage.")*

 [ Added](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2561-super-chaingun)

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