#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Beholder

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- **Gothic**
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   3 years 16 hours ago [\#10891](#10891) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Beholder](https://www.realm667.com/forum/closed-submissions/1893-submission-beholder?start=10#10891 "Name: Beholder

Summon: Beholder
Melee: Yes
Distance: Disintegration/Petrification Rays (functionally a fast projectile)
Type: Demon, Magical
Brightmaps: No
Actor modification: No
ACS: No

Code: PGE (with help from Werlynakadera)
Sounds: Nintendo (A Link To The Past), Blizzard Entertainment (Starcraft)
Sprites: Raven Software (Shadowcaster), Id Software (Doom/Doom II), Rogue Software (Strife) Team17 (Alien Breed 3D), NMN (Bug)
Sprite Edit: Dolphman
Idea Base: D&D Beholder

Description: Everyone's favorite racist balloon monster! Shoots disintegration
and petrification rays (Disintegration is fast and does good damage, while
petrification is faster at the cost of less damage), but also bites you when you
get too close.

Meant for Heretic/Hexen maps, but works fine in Doom. Thanks to my friend Dolphman for the sprites!")*

 Have you tried making the projectiles inherit from "FastProjectile" so they can have better looking trails? Here's how they'd look if you want to use them:

####  Attachment not found

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- **Margaret Thatcher**
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- Cacodemon
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   3 years 13 hours ago [\#10896](#10896) by Margaret Thatcher  Replied by *Margaret Thatcher* on topic *[\[SUBMISSION\] Beholder](https://www.realm667.com/forum/closed-submissions/1893-submission-beholder?start=10#10896 "Name: Beholder

Summon: Beholder
Melee: Yes
Distance: Disintegration/Petrification Rays (functionally a fast projectile)
Type: Demon, Magical
Brightmaps: No
Actor modification: No
ACS: No

Code: PGE (with help from Werlynakadera)
Sounds: Nintendo (A Link To The Past), Blizzard Entertainment (Starcraft)
Sprites: Raven Software (Shadowcaster), Id Software (Doom/Doom II), Rogue Software (Strife) Team17 (Alien Breed 3D), NMN (Bug)
Sprite Edit: Dolphman
Idea Base: D&D Beholder

Description: Everyone's favorite racist balloon monster! Shoots disintegration
and petrification rays (Disintegration is fast and does good damage, while
petrification is faster at the cost of less damage), but also bites you when you
get too close.

Meant for Heretic/Hexen maps, but works fine in Doom. Thanks to my friend Dolphman for the sprites!")*

 Thanks for the GLDEFS, but the projectile is supposed to "hang" in the air, to give the effect of a laser beam (ala the Beamos in A Link To The Past). Great otherwise.

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- **Gothic**
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   3 years 4 hours ago [\#10897](#10897) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Beholder](https://www.realm667.com/forum/closed-submissions/1893-submission-beholder?start=10#10897 "Name: Beholder

Summon: Beholder
Melee: Yes
Distance: Disintegration/Petrification Rays (functionally a fast projectile)
Type: Demon, Magical
Brightmaps: No
Actor modification: No
ACS: No

Code: PGE (with help from Werlynakadera)
Sounds: Nintendo (A Link To The Past), Blizzard Entertainment (Starcraft)
Sprites: Raven Software (Shadowcaster), Id Software (Doom/Doom II), Rogue Software (Strife) Team17 (Alien Breed 3D), NMN (Bug)
Sprite Edit: Dolphman
Idea Base: D&D Beholder

Description: Everyone's favorite racist balloon monster! Shoots disintegration
and petrification rays (Disintegration is fast and does good damage, while
petrification is faster at the cost of less damage), but also bites you when you
get too close.

Meant for Heretic/Hexen maps, but works fine in Doom. Thanks to my friend Dolphman for the sprites!")*

 Sorry, I though you wanted to emulate the Sentinel lasers from Strife.
Do you want to keep the projectile impact sprites or you want them out too? You removed them when you updated it.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xODkzLXN1Ym1pc3Npb24tYmVob2xkZXI/c3RhcnQ9MTA=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Margaret Thatcher**
- ![Margaret Thatcher's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11850.png?1667635972) Topic Author
- Cacodemon
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   2 years 11 months ago [\#10900](#10900) by Margaret Thatcher  Replied by *Margaret Thatcher* on topic *[\[SUBMISSION\] Beholder](https://www.realm667.com/forum/closed-submissions/1893-submission-beholder?start=10#10900 "Name: Beholder

Summon: Beholder
Melee: Yes
Distance: Disintegration/Petrification Rays (functionally a fast projectile)
Type: Demon, Magical
Brightmaps: No
Actor modification: No
ACS: No

Code: PGE (with help from Werlynakadera)
Sounds: Nintendo (A Link To The Past), Blizzard Entertainment (Starcraft)
Sprites: Raven Software (Shadowcaster), Id Software (Doom/Doom II), Rogue Software (Strife) Team17 (Alien Breed 3D), NMN (Bug)
Sprite Edit: Dolphman
Idea Base: D&D Beholder

Description: Everyone's favorite racist balloon monster! Shoots disintegration
and petrification rays (Disintegration is fast and does good damage, while
petrification is faster at the cost of less damage), but also bites you when you
get too close.

Meant for Heretic/Hexen maps, but works fine in Doom. Thanks to my friend Dolphman for the sprites!")*

 No, but thanks for asking.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xODkzLXN1Ym1pc3Npb24tYmVob2xkZXI/c3RhcnQ9MTA=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
- Moderator
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   2 years 11 months ago [\#10903](#10903) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Beholder](https://www.realm667.com/forum/closed-submissions/1893-submission-beholder?start=10#10903 "Name: Beholder

Summon: Beholder
Melee: Yes
Distance: Disintegration/Petrification Rays (functionally a fast projectile)
Type: Demon, Magical
Brightmaps: No
Actor modification: No
ACS: No

Code: PGE (with help from Werlynakadera)
Sounds: Nintendo (A Link To The Past), Blizzard Entertainment (Starcraft)
Sprites: Raven Software (Shadowcaster), Id Software (Doom/Doom II), Rogue Software (Strife) Team17 (Alien Breed 3D), NMN (Bug)
Sprite Edit: Dolphman
Idea Base: D&D Beholder

Description: Everyone's favorite racist balloon monster! Shoots disintegration
and petrification rays (Disintegration is fast and does good damage, while
petrification is faster at the cost of less damage), but also bites you when you
get too close.

Meant for Heretic/Hexen maps, but works fine in Doom. Thanks to my friend Dolphman for the sprites!")*

 [ Added](https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/heretic-hexen-style-mainmenu-137-49102/2555-beholder)

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