#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[SUBMISSION\] Turbo Grenade Launcher

##

- **WimpyDoomguy**
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   3 years 1 week ago - 3 years 1 week ago [\#10838](#10838) by WimpyDoomguy  *[\[SUBMISSION\] Turbo Grenade Launcher](https://www.realm667.com/forum/closed-submissions/1911-submission-turbo-grenade-launcher#10838 "Information:

Name: Turbo Grenade Launcher
Class: 5
Type: Explosive,Projectile
Palette: Technically Truecolour
Summon: TGrenadeLauncher
Ammo Type: RocketAmmo
Altfire: None
Powered Mode: None
Brightmaps: None
Actor modification: ...ExplosivePistol? I don't really know.
ACS: No.

Credits:
Code: YourAverageMoron, WimpyDoomguy
Sounds: Youtube, Doom IWAD
Sprites: Doom 64 Beta
Sprite Edit: YourAverageMoron
Idea Base: "Yeah, pretty much a joke weapon, but the code is pretty good. If you want to resubmit this as some kind of explosive projectile, I'd be up for including it in the armory, but not like this." -Gothic, 2023

Description:
Essentially the same as the Normal Pistol, but *slightly* more balanced.")* was created by *WimpyDoomguy*

 Information:
Name: Turbo Grenade Launcher
Class: 5
Type: Explosive,Projectile
Palette: Technically Truecolour
Summon: TGrenadeLauncher
Ammo Type: RocketAmmo
Altfire: None
Powered Mode: None
Brightmaps: None
Actor modification: ...ExplosivePistol? I don't really know.
ACS: No.

Credits:
Code: YourAverageMoron, WimpyDoomguy
Sounds: Youtube, Doom IWAD
Sprites: Doom 64 Beta
Sprite Edit: YourAverageMoron
Idea Base: "Yeah, pretty much a joke weapon, but the code is pretty good. If you want to resubmit this as some kind of explosive projectile, I'd be up for including it in the armory, but not like this." -Gothic, 2023

Description:
Essentially the same as the Normal Pistol, but *slightly* more balanced.

 [ ![GRELF0.png](https://www.realm667.com/forum/attachment/1561) ](https://www.realm667.com/forum/attachment/1561 "GRELF0.png")

 [ ![GRELA0.png](https://www.realm667.com/forum/attachment/1562) ](https://www.realm667.com/forum/attachment/1562 "GRELA0.png")

####  File Attachment:

 File Name: [ grenlauncher.zip](https://www.realm667.com/forum/attachment/1563 "grenlauncher.zip")
 File Size:282.05 KB

 Last edit: 3 years 1 week ago by WimpyDoomguy. Reason: Forgor :skull: attachments

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   3 years 1 week ago [\#10839](#10839) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Turbo Grenade Launcher](https://www.realm667.com/forum/closed-submissions/1911-submission-turbo-grenade-launcher#10839 "Information:

Name: Turbo Grenade Launcher
Class: 5
Type: Explosive,Projectile
Palette: Technically Truecolour
Summon: TGrenadeLauncher
Ammo Type: RocketAmmo
Altfire: None
Powered Mode: None
Brightmaps: None
Actor modification: ...ExplosivePistol? I don't really know.
ACS: No.

Credits:
Code: YourAverageMoron, WimpyDoomguy
Sounds: Youtube, Doom IWAD
Sprites: Doom 64 Beta
Sprite Edit: YourAverageMoron
Idea Base: "Yeah, pretty much a joke weapon, but the code is pretty good. If you want to resubmit this as some kind of explosive projectile, I'd be up for including it in the armory, but not like this." -Gothic, 2023

Description:
Essentially the same as the Normal Pistol, but *slightly* more balanced.")*

 You forgot to put the link. Also, is it just the Doom pistol, or does it actually have new sprites?

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   3 years 1 week ago [\#10845](#10845) by WimpyDoomguy  Replied by *WimpyDoomguy* on topic *[\[SUBMISSION\] Turbo Grenade Launcher](https://www.realm667.com/forum/closed-submissions/1911-submission-turbo-grenade-launcher#10845 "Information:

Name: Turbo Grenade Launcher
Class: 5
Type: Explosive,Projectile
Palette: Technically Truecolour
Summon: TGrenadeLauncher
Ammo Type: RocketAmmo
Altfire: None
Powered Mode: None
Brightmaps: None
Actor modification: ...ExplosivePistol? I don't really know.
ACS: No.

Credits:
Code: YourAverageMoron, WimpyDoomguy
Sounds: Youtube, Doom IWAD
Sprites: Doom 64 Beta
Sprite Edit: YourAverageMoron
Idea Base: "Yeah, pretty much a joke weapon, but the code is pretty good. If you want to resubmit this as some kind of explosive projectile, I'd be up for including it in the armory, but not like this." -Gothic, 2023

Description:
Essentially the same as the Normal Pistol, but *slightly* more balanced.")*

 Ah sheitballs, I did, too. Sorry about that, I fixed it. Also it does have new sprites but it's functionally the same apart from not being able to kill a cyberdemon in 2 hits.

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   3 years 1 week ago [\#10854](#10854) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[\[SUBMISSION\] Turbo Grenade Launcher](https://www.realm667.com/forum/closed-submissions/1911-submission-turbo-grenade-launcher#10854 "Information:

Name: Turbo Grenade Launcher
Class: 5
Type: Explosive,Projectile
Palette: Technically Truecolour
Summon: TGrenadeLauncher
Ammo Type: RocketAmmo
Altfire: None
Powered Mode: None
Brightmaps: None
Actor modification: ...ExplosivePistol? I don't really know.
ACS: No.

Credits:
Code: YourAverageMoron, WimpyDoomguy
Sounds: Youtube, Doom IWAD
Sprites: Doom 64 Beta
Sprite Edit: YourAverageMoron
Idea Base: "Yeah, pretty much a joke weapon, but the code is pretty good. If you want to resubmit this as some kind of explosive projectile, I'd be up for including it in the armory, but not like this." -Gothic, 2023

Description:
Essentially the same as the Normal Pistol, but *slightly* more balanced.")*

 I swear on GOD, when I saw those sprites, I had a nueron activation

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- **YourAverageMoron**
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   3 years 7 hours ago [\#10894](#10894) by YourAverageMoron  Replied by *YourAverageMoron* on topic *[\[SUBMISSION\] Turbo Grenade Launcher](https://www.realm667.com/forum/closed-submissions/1911-submission-turbo-grenade-launcher#10894 "Information:

Name: Turbo Grenade Launcher
Class: 5
Type: Explosive,Projectile
Palette: Technically Truecolour
Summon: TGrenadeLauncher
Ammo Type: RocketAmmo
Altfire: None
Powered Mode: None
Brightmaps: None
Actor modification: ...ExplosivePistol? I don't really know.
ACS: No.

Credits:
Code: YourAverageMoron, WimpyDoomguy
Sounds: Youtube, Doom IWAD
Sprites: Doom 64 Beta
Sprite Edit: YourAverageMoron
Idea Base: "Yeah, pretty much a joke weapon, but the code is pretty good. If you want to resubmit this as some kind of explosive projectile, I'd be up for including it in the armory, but not like this." -Gothic, 2023

Description:
Essentially the same as the Normal Pistol, but *slightly* more balanced.")*

 VERY OVERPOWERED, but nice gun.

I will say, the sprites are a little bit lackluster.

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   2 years 11 months ago [\#10952](#10952) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Turbo Grenade Launcher](https://www.realm667.com/forum/closed-submissions/1911-submission-turbo-grenade-launcher#10952 "Information:

Name: Turbo Grenade Launcher
Class: 5
Type: Explosive,Projectile
Palette: Technically Truecolour
Summon: TGrenadeLauncher
Ammo Type: RocketAmmo
Altfire: None
Powered Mode: None
Brightmaps: None
Actor modification: ...ExplosivePistol? I don't really know.
ACS: No.

Credits:
Code: YourAverageMoron, WimpyDoomguy
Sounds: Youtube, Doom IWAD
Sprites: Doom 64 Beta
Sprite Edit: YourAverageMoron
Idea Base: "Yeah, pretty much a joke weapon, but the code is pretty good. If you want to resubmit this as some kind of explosive projectile, I'd be up for including it in the armory, but not like this." -Gothic, 2023

Description:
Essentially the same as the Normal Pistol, but *slightly* more balanced.")*

 The credits are wrong, the weapon sprites were made by [ YukiHerz](https://www.doomworld.com/forum/topic/105520-gzdoom-recreated-doom-64-weapon/?tab=comments#comment-1978386).

Also an advice for anyone ripping sounds from Youtube, please link the source video so the authors can be credited properly. Youtube isn't a person.
Now regarding the weapon itself:
- All grenade launchers MUST have the WEAPON.NOAUTOAIM flag.
- It seems to be a little overpowered compared to regular rockets or grenades: it deals more damage, the explosion doesn't damage the player, and the weapon is silent for some reason. It should be nerfed to be in level with vanilla rockets, or make it use a different type of ammunition.
- The explosions should have additive translucency, so it looks better.

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   2 years 8 months ago [\#11234](#11234) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Turbo Grenade Launcher](https://www.realm667.com/forum/closed-submissions/1911-submission-turbo-grenade-launcher#11234 "Information:

Name: Turbo Grenade Launcher
Class: 5
Type: Explosive,Projectile
Palette: Technically Truecolour
Summon: TGrenadeLauncher
Ammo Type: RocketAmmo
Altfire: None
Powered Mode: None
Brightmaps: None
Actor modification: ...ExplosivePistol? I don't really know.
ACS: No.

Credits:
Code: YourAverageMoron, WimpyDoomguy
Sounds: Youtube, Doom IWAD
Sprites: Doom 64 Beta
Sprite Edit: YourAverageMoron
Idea Base: "Yeah, pretty much a joke weapon, but the code is pretty good. If you want to resubmit this as some kind of explosive projectile, I'd be up for including it in the armory, but not like this." -Gothic, 2023

Description:
Essentially the same as the Normal Pistol, but *slightly* more balanced.")*

 Any update on this?

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   2 years 5 months ago [\#11563](#11563) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Turbo Grenade Launcher](https://www.realm667.com/forum/closed-submissions/1911-submission-turbo-grenade-launcher#11563 "Information:

Name: Turbo Grenade Launcher
Class: 5
Type: Explosive,Projectile
Palette: Technically Truecolour
Summon: TGrenadeLauncher
Ammo Type: RocketAmmo
Altfire: None
Powered Mode: None
Brightmaps: None
Actor modification: ...ExplosivePistol? I don't really know.
ACS: No.

Credits:
Code: YourAverageMoron, WimpyDoomguy
Sounds: Youtube, Doom IWAD
Sprites: Doom 64 Beta
Sprite Edit: YourAverageMoron
Idea Base: "Yeah, pretty much a joke weapon, but the code is pretty good. If you want to resubmit this as some kind of explosive projectile, I'd be up for including it in the armory, but not like this." -Gothic, 2023

Description:
Essentially the same as the Normal Pistol, but *slightly* more balanced.")*

 closing this due to inactivity

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