#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Doom Dev Decor

##

- **Margaret Thatcher**
- ![Margaret Thatcher's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11850.png?1667635972) Topic Author
- Cacodemon
- ![Cacodemon](https://www.realm667.com/media/kunena/ranks/rank_8_caco.png)

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   2 years 11 months ago - 2 years 10 months ago [\#10921](#10921) by Margaret Thatcher  *[\[SUBMISSION\] Doom Dev Decor](https://www.realm667.com/forum/closed-submissions/1924-submission-doom-dev-decor#10921 "1: Development Evil Eye

Connection: None
Palette: Doom
Summon: EvilEye2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: An alternate version of the Evil Eye found in RomeroDoomDump.

2: Development Lights

Connection: None
Palette: Doom
Summon: Column2, HangingTechLamp, TechLamp3
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Description: Lights found in RomeroDoomDump.

Code: PGE
GLDEFS: Captain Toenail, Jimmy, PGE
Sprites: id Software
Sprite Edit: PGE
Idea Base: "Romero's Doom Dump Gore" on R667

3: Development Nature Decor

Connection: None
Palette: Doom
Summon: BigTreeBloody, BigTreeSmooth, CarlsbadRock Stalagmite2, Stalagtite2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Natural props found in Doom's prototypes and RomeroDoomDump.

4: Development Tech Decor

Connection: None
Palette: Doom
Summon: EmptyBarrel, ExplosiveBarrelSloppy, TechPillarTall, TechPillarTiny, Seat
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes (ExplosiveBarrelSloppy)
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Technological props found in Doom's prototypes and RomeroDoomDump.")* was created by *Margaret Thatcher*

 1: Development Evil Eye

 [ ![CYE2A0.png](https://www.realm667.com/forum/attachment/1638) ](https://www.realm667.com/forum/attachment/1638 "CYE2A0.png")

Connection: None
Palette: Doom
Summon: EvilEye2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: An alternate version of the Evil Eye found in RomeroDoomDump.

####  File Attachment:

 File Name: [ DevEye.zip](https://www.realm667.com/forum/attachment/1657 "DevEye.zip")
 File Size:5.58 KB

2: Development Lights

 [ ![DevLiteThumb.png](https://www.realm667.com/forum/attachment/1635) ](https://www.realm667.com/forum/attachment/1635 "DevLiteThumb.png")

Connection: None
Palette: Doom
Summon: Column2, HangingTechLamp, TechLamp3
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Description: Lights found in RomeroDoomDump.

####  File Attachment:

 File Name: [ DevLite.zip](https://www.realm667.com/forum/attachment/1654 "DevLite.zip")
 File Size:5.96 KB

Code: PGE
GLDEFS: Captain Toenail, Jimmy, PGE
Sprites: id Software
Sprite Edit: PGE
Idea Base: "Romero's Doom Dump Gore" on R667

3: Development Nature Decor

 [ ![DevNatureThumb.png](https://www.realm667.com/forum/attachment/1636) ](https://www.realm667.com/forum/attachment/1636 "...atureThumb.png")

Connection: None
Palette: Doom
Summon: BigTreeBloody, BigTreeSmooth, CarlsbadRock Stalagmite2, Stalagtite2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Natural props found in Doom's prototypes and RomeroDoomDump.

####  File Attachment:

 File Name: [ DevNature.zip](https://www.realm667.com/forum/attachment/1656 "DevNature.zip")
 File Size:17.15 KB

4: Development Tech Decor

 [ ![DevTechThumb.png](https://www.realm667.com/forum/attachment/1637) ](https://www.realm667.com/forum/attachment/1637 "DevTechThumb.png")

Connection: None
Palette: Doom
Summon: EmptyBarrel, ExplosiveBarrelSloppy, TechPillarTall, TechPillarTiny, Seat
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes (ExplosiveBarrelSloppy)
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Technological props found in Doom's prototypes and RomeroDoomDump.

####  File Attachment:

 File Name: [ DevTech.zip](https://www.realm667.com/forum/attachment/1655 "DevTech.zip")
 File Size:9.21 KB

 Last edit: 2 years 10 months ago by Margaret Thatcher.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xOTI0LXN1Ym1pc3Npb24tZG9vbS1kZXYtZGVjb3I=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
- Moderator
- ![Moderator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

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   2 years 10 months ago [\#10968](#10968) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Kneeling Impaled Corpses](https://www.realm667.com/forum/closed-submissions/1924-submission-doom-dev-decor#10968 "1: Development Evil Eye

Connection: None
Palette: Doom
Summon: EvilEye2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: An alternate version of the Evil Eye found in RomeroDoomDump.

2: Development Lights

Connection: None
Palette: Doom
Summon: Column2, HangingTechLamp, TechLamp3
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Description: Lights found in RomeroDoomDump.

Code: PGE
GLDEFS: Captain Toenail, Jimmy, PGE
Sprites: id Software
Sprite Edit: PGE
Idea Base: "Romero's Doom Dump Gore" on R667

3: Development Nature Decor

Connection: None
Palette: Doom
Summon: BigTreeBloody, BigTreeSmooth, CarlsbadRock Stalagmite2, Stalagtite2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Natural props found in Doom's prototypes and RomeroDoomDump.

4: Development Tech Decor

Connection: None
Palette: Doom
Summon: EmptyBarrel, ExplosiveBarrelSloppy, TechPillarTall, TechPillarTiny, Seat
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes (ExplosiveBarrelSloppy)
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Technological props found in Doom's prototypes and RomeroDoomDump.")*

 I think it would be better if this pack is divided into different submissions, separating tech stuff, illumination, vegetation and hell stuff, so it's easy to sort them out.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xOTI0LXN1Ym1pc3Npb24tZG9vbS1kZXYtZGVjb3I=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Margaret Thatcher**
- ![Margaret Thatcher's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11850.png?1667635972) Topic Author
- Cacodemon
- ![Cacodemon](https://www.realm667.com/media/kunena/ranks/rank_8_caco.png)

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   2 years 10 months ago [\#10971](#10971) by Margaret Thatcher  Replied by *Margaret Thatcher* on topic *[\[SUBMISSION\] Kneeling Impaled Corpses](https://www.realm667.com/forum/closed-submissions/1924-submission-doom-dev-decor#10971 "1: Development Evil Eye

Connection: None
Palette: Doom
Summon: EvilEye2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: An alternate version of the Evil Eye found in RomeroDoomDump.

2: Development Lights

Connection: None
Palette: Doom
Summon: Column2, HangingTechLamp, TechLamp3
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Description: Lights found in RomeroDoomDump.

Code: PGE
GLDEFS: Captain Toenail, Jimmy, PGE
Sprites: id Software
Sprite Edit: PGE
Idea Base: "Romero's Doom Dump Gore" on R667

3: Development Nature Decor

Connection: None
Palette: Doom
Summon: BigTreeBloody, BigTreeSmooth, CarlsbadRock Stalagmite2, Stalagtite2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Natural props found in Doom's prototypes and RomeroDoomDump.

4: Development Tech Decor

Connection: None
Palette: Doom
Summon: EmptyBarrel, ExplosiveBarrelSloppy, TechPillarTall, TechPillarTiny, Seat
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes (ExplosiveBarrelSloppy)
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Technological props found in Doom's prototypes and RomeroDoomDump.")*

 Edited to your specifications. Removed the gore since it would be redundant.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xOTI0LXN1Ym1pc3Npb24tZG9vbS1kZXYtZGVjb3I=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
- Moderator
- ![Moderator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

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   2 years 10 months ago [\#11033](#11033) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Doom Dev Decor](https://www.realm667.com/forum/closed-submissions/1924-submission-doom-dev-decor#11033 "1: Development Evil Eye

Connection: None
Palette: Doom
Summon: EvilEye2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: An alternate version of the Evil Eye found in RomeroDoomDump.

2: Development Lights

Connection: None
Palette: Doom
Summon: Column2, HangingTechLamp, TechLamp3
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Description: Lights found in RomeroDoomDump.

Code: PGE
GLDEFS: Captain Toenail, Jimmy, PGE
Sprites: id Software
Sprite Edit: PGE
Idea Base: "Romero's Doom Dump Gore" on R667

3: Development Nature Decor

Connection: None
Palette: Doom
Summon: BigTreeBloody, BigTreeSmooth, CarlsbadRock Stalagmite2, Stalagtite2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Natural props found in Doom's prototypes and RomeroDoomDump.

4: Development Tech Decor

Connection: None
Palette: Doom
Summon: EmptyBarrel, ExplosiveBarrelSloppy, TechPillarTall, TechPillarTiny, Seat
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes (ExplosiveBarrelSloppy)
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Technological props found in Doom's prototypes and RomeroDoomDump.")*

 The alpha Eye and Lights are lacking gldefs.
The bushes are already on a separate entry, so they should be removed. Same with the lights on the Tech pack.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xOTI0LXN1Ym1pc3Npb24tZG9vbS1kZXYtZGVjb3I=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Margaret Thatcher**
- ![Margaret Thatcher's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11850.png?1667635972) Topic Author
- Cacodemon
- ![Cacodemon](https://www.realm667.com/media/kunena/ranks/rank_8_caco.png)

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   2 years 10 months ago [\#11034](#11034) by Margaret Thatcher  Replied by *Margaret Thatcher* on topic *[\[SUBMISSION\] Doom Dev Decor](https://www.realm667.com/forum/closed-submissions/1924-submission-doom-dev-decor#11034 "1: Development Evil Eye

Connection: None
Palette: Doom
Summon: EvilEye2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: An alternate version of the Evil Eye found in RomeroDoomDump.

2: Development Lights

Connection: None
Palette: Doom
Summon: Column2, HangingTechLamp, TechLamp3
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Description: Lights found in RomeroDoomDump.

Code: PGE
GLDEFS: Captain Toenail, Jimmy, PGE
Sprites: id Software
Sprite Edit: PGE
Idea Base: "Romero's Doom Dump Gore" on R667

3: Development Nature Decor

Connection: None
Palette: Doom
Summon: BigTreeBloody, BigTreeSmooth, CarlsbadRock Stalagmite2, Stalagtite2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Natural props found in Doom's prototypes and RomeroDoomDump.

4: Development Tech Decor

Connection: None
Palette: Doom
Summon: EmptyBarrel, ExplosiveBarrelSloppy, TechPillarTall, TechPillarTiny, Seat
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes (ExplosiveBarrelSloppy)
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Technological props found in Doom's prototypes and RomeroDoomDump.")*

 Which pack has the light pillar?

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xOTI0LXN1Ym1pc3Npb24tZG9vbS1kZXYtZGVjb3I=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
- Moderator
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   2 years 10 months ago [\#11035](#11035) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Doom Dev Decor](https://www.realm667.com/forum/closed-submissions/1924-submission-doom-dev-decor#11035 "1: Development Evil Eye

Connection: None
Palette: Doom
Summon: EvilEye2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: An alternate version of the Evil Eye found in RomeroDoomDump.

2: Development Lights

Connection: None
Palette: Doom
Summon: Column2, HangingTechLamp, TechLamp3
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Description: Lights found in RomeroDoomDump.

Code: PGE
GLDEFS: Captain Toenail, Jimmy, PGE
Sprites: id Software
Sprite Edit: PGE
Idea Base: "Romero's Doom Dump Gore" on R667

3: Development Nature Decor

Connection: None
Palette: Doom
Summon: BigTreeBloody, BigTreeSmooth, CarlsbadRock Stalagmite2, Stalagtite2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Natural props found in Doom's prototypes and RomeroDoomDump.

4: Development Tech Decor

Connection: None
Palette: Doom
Summon: EmptyBarrel, ExplosiveBarrelSloppy, TechPillarTall, TechPillarTiny, Seat
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes (ExplosiveBarrelSloppy)
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Technological props found in Doom's prototypes and RomeroDoomDump.")*

 The Tech pack has the light props that are already in the Light pack.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xOTI0LXN1Ym1pc3Npb24tZG9vbS1kZXYtZGVjb3I=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Margaret Thatcher**
- ![Margaret Thatcher's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11850.png?1667635972) Topic Author
- Cacodemon
- ![Cacodemon](https://www.realm667.com/media/kunena/ranks/rank_8_caco.png)

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   2 years 10 months ago [\#11037](#11037) by Margaret Thatcher  Replied by *Margaret Thatcher* on topic *[\[SUBMISSION\] Doom Dev Decor](https://www.realm667.com/forum/closed-submissions/1924-submission-doom-dev-decor#11037 "1: Development Evil Eye

Connection: None
Palette: Doom
Summon: EvilEye2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: An alternate version of the Evil Eye found in RomeroDoomDump.

2: Development Lights

Connection: None
Palette: Doom
Summon: Column2, HangingTechLamp, TechLamp3
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Description: Lights found in RomeroDoomDump.

Code: PGE
GLDEFS: Captain Toenail, Jimmy, PGE
Sprites: id Software
Sprite Edit: PGE
Idea Base: "Romero's Doom Dump Gore" on R667

3: Development Nature Decor

Connection: None
Palette: Doom
Summon: BigTreeBloody, BigTreeSmooth, CarlsbadRock Stalagmite2, Stalagtite2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Natural props found in Doom's prototypes and RomeroDoomDump.

4: Development Tech Decor

Connection: None
Palette: Doom
Summon: EmptyBarrel, ExplosiveBarrelSloppy, TechPillarTall, TechPillarTiny, Seat
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes (ExplosiveBarrelSloppy)
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Technological props found in Doom's prototypes and RomeroDoomDump.")*

 Added GLDEFS for the lights and removed the bushes. Didn't do any GLDEFS for the eye since **"Evil Eye Variations"** didn't have any.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xOTI0LXN1Ym1pc3Npb24tZG9vbS1kZXYtZGVjb3I=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
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   2 years 9 months ago [\#11047](#11047) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Doom Dev Decor](https://www.realm667.com/forum/closed-submissions/1924-submission-doom-dev-decor#11047 "1: Development Evil Eye

Connection: None
Palette: Doom
Summon: EvilEye2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: An alternate version of the Evil Eye found in RomeroDoomDump.

2: Development Lights

Connection: None
Palette: Doom
Summon: Column2, HangingTechLamp, TechLamp3
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Description: Lights found in RomeroDoomDump.

Code: PGE
GLDEFS: Captain Toenail, Jimmy, PGE
Sprites: id Software
Sprite Edit: PGE
Idea Base: "Romero's Doom Dump Gore" on R667

3: Development Nature Decor

Connection: None
Palette: Doom
Summon: BigTreeBloody, BigTreeSmooth, CarlsbadRock Stalagmite2, Stalagtite2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Natural props found in Doom's prototypes and RomeroDoomDump.

4: Development Tech Decor

Connection: None
Palette: Doom
Summon: EmptyBarrel, ExplosiveBarrelSloppy, TechPillarTall, TechPillarTiny, Seat
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes (ExplosiveBarrelSloppy)
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Technological props found in Doom's prototypes and RomeroDoomDump.")*

 Added [ Tech,](https://www.realm667.com/en/repository-18489/prop-stop-mainmenu-163-64831/technical-mainmenu-164-44115/2572-development-tech-props)[ Nature,](https://www.realm667.com/en/repository-18489/prop-stop-mainmenu-163-64831/vegetation-mainmenu-165-65318/2571-development-nature-props)[ Lights](https://www.realm667.com/en/repository-18489/prop-stop-mainmenu-163-64831/light-sources-mainmenu-166-58239/2570-development-lights)and [ Evil Eye](https://www.realm667.com/en/repository-18489/prop-stop-mainmenu-163-64831/hell-a-magic-mainmenu-168-40302/2569-development-evil-eye)

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