#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Hell's Angel

##

- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
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   2 years 10 months ago - 2 years 10 months ago [\#11003](#11003) by DeVloek  *[\[SUBMISSION\] Hell's Angel](https://www.realm667.com/forum/closed-submissions/1934-submission-hells-angel#11003 "Info:

Name: Hell's Angel
Difficulty: Easy
Connections: none
Summon: HellsAngel
Melee: no
Distance: projectile
Type: Demon
Brightmaps: yes
Actor modification: no
ACS: no

Description:
A flying demoness that can shoot 4 or more fireballs in a row.
Also has the ability to strafe and change altitude, this happens randomly but allows her to avoid incoming projectiles.
Health and damage are relatively low but large groups can create a "bullet hell" environment.

Credits:
Code: DeVloek
GLDefs: DeVloek
Sounds: Mike Koenig, 999999990, acclivity, AlesiaDavina, DeVloek
Sprites: id Software, Craneo, HorrorMovieGuy, scalliano, Freedoom 2
Sprite Edit: DeVloek
Idea Base: Succubus mythology and various winged R667 monsters

Preview sprite:

Download:
https://drive.google.com/file/d/10Aei5h2k4Gw6Jd8uGIoBJm2SCcSdOWRG/view?usp=drive_link

edit: I forgot to remove some debug messages, also replaced the forum attachment with an upload to my google drive for easier maintenance incase something else comes up")* was created by *DeVloek*

 **Info:**
Name: *Hell's Angel*
Difficulty: *Easy*
Connections: *none*
Summon: *HellsAngel*
Melee: *no*
Distance: *projectile*
Type: *Demon*
Brightmaps: *yes*
Actor modification: *no*
ACS: *no*

**Description:**
*A flying demoness that can shoot 4 or more fireballs in a row.
Also has the ability to strafe and change altitude, this happens randomly but allows her to avoid incoming projectiles.
Health and damage are relatively low but large groups can create a "bullet hell" environment.*

**Credits:**
Code: *DeVloek*
GLDefs: *DeVloek*
Sounds: *Mike Koenig, 999999990, acclivity, AlesiaDavina, DeVloek*
Sprites: *id Software, Craneo, HorrorMovieGuy, scalliano, Freedoom 2*
Sprite Edit: *DeVloek*
Idea Base: *Succubus mythology and various winged R667 monsters*

**Preview sprite:**
 [ ![[img  ](https://i.postimg.cc/26bSvvs3/hellsangel.png) ](https://i.postimg.cc/26bSvvs3/hellsangel.png "[img  ")

**Download:**
https://drive.google.com/file/d/10Aei5h2k4Gw6Jd8uGIoBJm2SCcSdOWRG/view?usp=drive_link

edit: I forgot to remove some debug messages, also replaced the forum attachment with an upload to my google drive for easier maintenance incase something else comes up

 Last edit: 2 years 10 months ago by DeVloek. Reason: re-upload file

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   2 years 10 months ago [\#11004](#11004) by Kan3  Replied by *Kan3* on topic *[\[SUBMISSION\] Hell's Angel](https://www.realm667.com/forum/closed-submissions/1934-submission-hells-angel#11004 "Info:

Name: Hell's Angel
Difficulty: Easy
Connections: none
Summon: HellsAngel
Melee: no
Distance: projectile
Type: Demon
Brightmaps: yes
Actor modification: no
ACS: no

Description:
A flying demoness that can shoot 4 or more fireballs in a row.
Also has the ability to strafe and change altitude, this happens randomly but allows her to avoid incoming projectiles.
Health and damage are relatively low but large groups can create a "bullet hell" environment.

Credits:
Code: DeVloek
GLDefs: DeVloek
Sounds: Mike Koenig, 999999990, acclivity, AlesiaDavina, DeVloek
Sprites: id Software, Craneo, HorrorMovieGuy, scalliano, Freedoom 2
Sprite Edit: DeVloek
Idea Base: Succubus mythology and various winged R667 monsters

Preview sprite:

Download:
https://drive.google.com/file/d/10Aei5h2k4Gw6Jd8uGIoBJm2SCcSdOWRG/view?usp=drive_link

edit: I forgot to remove some debug messages, also replaced the forum attachment with an upload to my google drive for easier maintenance incase something else comes up")*

 You also forgot to give access to the download X)

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- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
- Arachnotron
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   2 years 10 months ago [\#11007](#11007) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Hell's Angel](https://www.realm667.com/forum/closed-submissions/1934-submission-hells-angel#11007 "Info:

Name: Hell's Angel
Difficulty: Easy
Connections: none
Summon: HellsAngel
Melee: no
Distance: projectile
Type: Demon
Brightmaps: yes
Actor modification: no
ACS: no

Description:
A flying demoness that can shoot 4 or more fireballs in a row.
Also has the ability to strafe and change altitude, this happens randomly but allows her to avoid incoming projectiles.
Health and damage are relatively low but large groups can create a "bullet hell" environment.

Credits:
Code: DeVloek
GLDefs: DeVloek
Sounds: Mike Koenig, 999999990, acclivity, AlesiaDavina, DeVloek
Sprites: id Software, Craneo, HorrorMovieGuy, scalliano, Freedoom 2
Sprite Edit: DeVloek
Idea Base: Succubus mythology and various winged R667 monsters

Preview sprite:

Download:
https://drive.google.com/file/d/10Aei5h2k4Gw6Jd8uGIoBJm2SCcSdOWRG/view?usp=drive_link

edit: I forgot to remove some debug messages, also replaced the forum attachment with an upload to my google drive for easier maintenance incase something else comes up")*

 Sorry about that, the download should be accessible now.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xOTM0LXN1Ym1pc3Npb24taGVsbHMtYW5nZWw=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   2 years 10 months ago [\#11008](#11008) by Kan3  Replied by *Kan3* on topic *[\[SUBMISSION\] Hell's Angel](https://www.realm667.com/forum/closed-submissions/1934-submission-hells-angel#11008 "Info:

Name: Hell's Angel
Difficulty: Easy
Connections: none
Summon: HellsAngel
Melee: no
Distance: projectile
Type: Demon
Brightmaps: yes
Actor modification: no
ACS: no

Description:
A flying demoness that can shoot 4 or more fireballs in a row.
Also has the ability to strafe and change altitude, this happens randomly but allows her to avoid incoming projectiles.
Health and damage are relatively low but large groups can create a "bullet hell" environment.

Credits:
Code: DeVloek
GLDefs: DeVloek
Sounds: Mike Koenig, 999999990, acclivity, AlesiaDavina, DeVloek
Sprites: id Software, Craneo, HorrorMovieGuy, scalliano, Freedoom 2
Sprite Edit: DeVloek
Idea Base: Succubus mythology and various winged R667 monsters

Preview sprite:

Download:
https://drive.google.com/file/d/10Aei5h2k4Gw6Jd8uGIoBJm2SCcSdOWRG/view?usp=drive_link

edit: I forgot to remove some debug messages, also replaced the forum attachment with an upload to my google drive for easier maintenance incase something else comes up")*

 I really like the monster, especially the sounds and che "mock" mechanic.
Though, why not directly using target instead of creating a new pointer and setting it to be the target?

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   2 years 10 months ago [\#11009](#11009) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Hell's Angel](https://www.realm667.com/forum/closed-submissions/1934-submission-hells-angel#11009 "Info:

Name: Hell's Angel
Difficulty: Easy
Connections: none
Summon: HellsAngel
Melee: no
Distance: projectile
Type: Demon
Brightmaps: yes
Actor modification: no
ACS: no

Description:
A flying demoness that can shoot 4 or more fireballs in a row.
Also has the ability to strafe and change altitude, this happens randomly but allows her to avoid incoming projectiles.
Health and damage are relatively low but large groups can create a "bullet hell" environment.

Credits:
Code: DeVloek
GLDefs: DeVloek
Sounds: Mike Koenig, 999999990, acclivity, AlesiaDavina, DeVloek
Sprites: id Software, Craneo, HorrorMovieGuy, scalliano, Freedoom 2
Sprite Edit: DeVloek
Idea Base: Succubus mythology and various winged R667 monsters

Preview sprite:

Download:
https://drive.google.com/file/d/10Aei5h2k4Gw6Jd8uGIoBJm2SCcSdOWRG/view?usp=drive_link

edit: I forgot to remove some debug messages, also replaced the forum attachment with an upload to my google drive for easier maintenance incase something else comes up")*

 Really well made. My only nitpick would be the the projectile should have additive translucency.

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- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
- Arachnotron
- ![Arachnotron](https://www.realm667.com/media/kunena/ranks/rank_10_arachno.png)

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   2 years 10 months ago - 2 years 10 months ago [\#11010](#11010) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Hell's Angel](https://www.realm667.com/forum/closed-submissions/1934-submission-hells-angel#11010 "Info:

Name: Hell's Angel
Difficulty: Easy
Connections: none
Summon: HellsAngel
Melee: no
Distance: projectile
Type: Demon
Brightmaps: yes
Actor modification: no
ACS: no

Description:
A flying demoness that can shoot 4 or more fireballs in a row.
Also has the ability to strafe and change altitude, this happens randomly but allows her to avoid incoming projectiles.
Health and damage are relatively low but large groups can create a "bullet hell" environment.

Credits:
Code: DeVloek
GLDefs: DeVloek
Sounds: Mike Koenig, 999999990, acclivity, AlesiaDavina, DeVloek
Sprites: id Software, Craneo, HorrorMovieGuy, scalliano, Freedoom 2
Sprite Edit: DeVloek
Idea Base: Succubus mythology and various winged R667 monsters

Preview sprite:

Download:
https://drive.google.com/file/d/10Aei5h2k4Gw6Jd8uGIoBJm2SCcSdOWRG/view?usp=drive_link

edit: I forgot to remove some debug messages, also replaced the forum attachment with an upload to my google drive for easier maintenance incase something else comes up")*

Code:

why not directly using target instead of creating a new pointer and setting it to be the target?

I tried that first, but then the sound sometimes didn't play after being killed :oops:
Code:

My only nitpick would be the the projectile should have additive translucency.

Yeah it looks much better. I updated the file with this change ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

 Last edit: 2 years 10 months ago by DeVloek. Reason: quoting doesn't work for some reason, so i used codeblocks instead

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   2 years 10 months ago [\#11011](#11011) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Hell's Angel](https://www.realm667.com/forum/closed-submissions/1934-submission-hells-angel#11011 "Info:

Name: Hell's Angel
Difficulty: Easy
Connections: none
Summon: HellsAngel
Melee: no
Distance: projectile
Type: Demon
Brightmaps: yes
Actor modification: no
ACS: no

Description:
A flying demoness that can shoot 4 or more fireballs in a row.
Also has the ability to strafe and change altitude, this happens randomly but allows her to avoid incoming projectiles.
Health and damage are relatively low but large groups can create a "bullet hell" environment.

Credits:
Code: DeVloek
GLDefs: DeVloek
Sounds: Mike Koenig, 999999990, acclivity, AlesiaDavina, DeVloek
Sprites: id Software, Craneo, HorrorMovieGuy, scalliano, Freedoom 2
Sprite Edit: DeVloek
Idea Base: Succubus mythology and various winged R667 monsters

Preview sprite:

Download:
https://drive.google.com/file/d/10Aei5h2k4Gw6Jd8uGIoBJm2SCcSdOWRG/view?usp=drive_link

edit: I forgot to remove some debug messages, also replaced the forum attachment with an upload to my google drive for easier maintenance incase something else comes up")*

 [ Added](https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/2565-hell-s-angel)

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