#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[update\] BFG10K

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- **Gothic**
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   2 years 9 months ago - 2 years 9 months ago [\#11049](#11049) by Gothic  *[\[update\] BFG10K](https://www.realm667.com/forum/closed-submissions/1939-update-bfg10k#11049 "1")* was created by *Gothic*

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 Last edit: 2 years 9 months ago by Gothic.

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- **mattbratt11**
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   2 years 9 months ago [\#11050](#11050) by mattbratt11  Replied by *mattbratt11* on topic *[\[update\] BFG10K](https://www.realm667.com/forum/closed-submissions/1939-update-bfg10k#11050 "1")*

 I say keep both versions of UTNT Pyro Cannon and BFG10k as separate actors respectively
The Old one is prefixed "Alpha" before its actor name, and the new one is "Modern".

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- **Gothic**
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   2 years 9 months ago [\#11051](#11051) by Gothic  Replied by *Gothic* on topic *[\[update\] BFG10K](https://www.realm667.com/forum/closed-submissions/1939-update-bfg10k#11051 "1")*

 I'm not interested on keeping legacy versions if the new sprites are accepted.

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- **CaptainToenail**
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   2 years 9 months ago [\#11060](#11060) by CaptainToenail  Replied by *CaptainToenail* on topic *[\[update\] BFG10K](https://www.realm667.com/forum/closed-submissions/1939-update-bfg10k#11060 "1")*

 I like those new improved sprites a lot.

If anyone wants the old ones, they are still available in the skulltag data pk3.

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- **Gothic**
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   2 years 8 months ago [\#11167](#11167) by Gothic  Replied by *Gothic* on topic *[\[update\] BFG10K](https://www.realm667.com/forum/closed-submissions/1939-update-bfg10k#11167 "1")*

 [ Updated](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/804-bfg10k)

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