#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Haywire Turret

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- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
- Arachnotron
- ![Arachnotron](https://www.realm667.com/media/kunena/ranks/rank_10_arachno.png)

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   2 years 9 months ago [\#11090](#11090) by DeVloek  *[\[SUBMISSION\] Haywire Turret](https://www.realm667.com/forum/closed-submissions/1946-submission-haywire-turret#11090 "Info

Name: Haywire Turret
Difficulty: Medium
Connections: none
Summon: HaywireTurret
Melee: no
Distance: projectile
Type: Robotic
Brightmaps: yes
Actor modification: no
ACS: no

Description:
This ceiling-mounted plasma turret has gone completely haywire!
Whether it was a malfunction caused by damage to the security system or a botched hack job by
cybernetic demons, the turret is attacking everything and everyone, no matter if friend or foe.
Will randomly change targets if more than one is within line of sight.
Can aim at targets that are below the turret, but targets directly under it are in a blind spot.
Ideally placed in rooms with a ceiling height between 128 and 192.

Credits
Code: DeVloek
GLDefs: DeVloek
Sounds: Kreastricon62, TannerSound, DeVloek
Sprites: DeVloek (based on a model by McCarthy3D)
Idea Base: lack of ceiling turrets

Preview sprite

Download link
https://drive.google.com/file/d/1B9HW_d16FYPxByW5vrwr1E1kqHZUYu3x/view?usp=sharing

I was looking for ceiling-mounted turrets for one of my projects but couldn't find anything except the one from Strife. So I decided to make my own ;) And since I needed a somewhat immersive reason why the turret attacks the player I came up with the haywire thing. Not sure if the style fits Doom that much since I suck at overpainting 3D models but I hope it's good enough for the 'other' category.")* was created by *DeVloek*

 **Info**
*Name:* Haywire Turret
*Difficulty:* Medium
*Connections:* none
*Summon:* HaywireTurret
*Melee:* no
*Distance:* projectile
*Type:* Robotic
Brightmaps: yes
*Actor modification:* no
*ACS:* no

*Description:*
This ceiling-mounted plasma turret has gone completely haywire!
Whether it was a malfunction caused by damage to the security system or a botched hack job by
cybernetic demons, the turret is attacking everything and everyone, no matter if friend or foe.
Will randomly change targets if more than one is within line of sight.
Can aim at targets that are below the turret, but targets directly under it are in a blind spot.
Ideally placed in rooms with a ceiling height between 128 and 192.

**Credits**
*Code:* DeVloek
*GLDefs:* DeVloek
*Sounds:* Kreastricon62, TannerSound, DeVloek
*Sprites:* DeVloek (based on a model by McCarthy3D)
*Idea Base:* lack of ceiling turrets

**Preview sprite**
 [ ![VHTDA8A2.png](https://www.realm667.com/forum/attachment/1688) ](https://www.realm667.com/forum/attachment/1688 "VHTDA8A2.png")

 [ ![VHTUB1.png](https://www.realm667.com/forum/attachment/1689) ](https://www.realm667.com/forum/attachment/1689 "VHTUB1.png")

**Download link**
https://drive.google.com/file/d/1B9HW_d16FYPxByW5vrwr1E1kqHZUYu3x/view?usp=sharing

I was looking for ceiling-mounted turrets for one of my projects but couldn't find anything except the one from Strife. So I decided to make my own ![;)](https://www.realm667.com/wink.gif ";)") And since I needed a somewhat immersive reason why the turret attacks the player I came up with the haywire thing. Not sure if the style fits Doom that much since I suck at overpainting 3D models but I hope it's good enough for the 'other' category.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xOTQ2LXN1Ym1pc3Npb24taGF5d2lyZS10dXJyZXQ=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
- Moderator
- ![Moderator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

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   2 years 9 months ago [\#11091](#11091) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Haywire Turret](https://www.realm667.com/forum/closed-submissions/1946-submission-haywire-turret#11091 "Info

Name: Haywire Turret
Difficulty: Medium
Connections: none
Summon: HaywireTurret
Melee: no
Distance: projectile
Type: Robotic
Brightmaps: yes
Actor modification: no
ACS: no

Description:
This ceiling-mounted plasma turret has gone completely haywire!
Whether it was a malfunction caused by damage to the security system or a botched hack job by
cybernetic demons, the turret is attacking everything and everyone, no matter if friend or foe.
Will randomly change targets if more than one is within line of sight.
Can aim at targets that are below the turret, but targets directly under it are in a blind spot.
Ideally placed in rooms with a ceiling height between 128 and 192.

Credits
Code: DeVloek
GLDefs: DeVloek
Sounds: Kreastricon62, TannerSound, DeVloek
Sprites: DeVloek (based on a model by McCarthy3D)
Idea Base: lack of ceiling turrets

Preview sprite

Download link
https://drive.google.com/file/d/1B9HW_d16FYPxByW5vrwr1E1kqHZUYu3x/view?usp=sharing

I was looking for ceiling-mounted turrets for one of my projects but couldn't find anything except the one from Strife. So I decided to make my own ;) And since I needed a somewhat immersive reason why the turret attacks the player I came up with the haywire thing. Not sure if the style fits Doom that much since I suck at overpainting 3D models but I hope it's good enough for the 'other' category.")*

 [ Added](https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/2574-haywire-turret)

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xOTQ2LXN1Ym1pc3Npb24taGF5d2lyZS10dXJyZXQ=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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