#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Vital Essence / Vital Extract

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- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
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   2 years 9 months ago - 2 years 8 months ago [\#11109](#11109) by DeVloek  *[\[SUBMISSION\] Vital Essence / Vital Extract](https://www.realm667.com/forum/closed-submissions/1951-submission-vital-essence-vital-extract#11109 "Info

Name: Vital Essence / Vital Extract
Type: Health
Palette: Doom
Summon: VitalEssence / VitalExtract
Use type: Instant
Duration: Instant
Brightmaps: No
Actor modification: No
ACS: No

Description:
Vital Essence and Vital Extract are the life blood sapped from torture victims in Hell.
They work exactly like Medikit and Stimpack, put them in maps where UAC-issued first-aid kits break the immersion.

Credits
Code: DeVloek
Sprites: id Software
Sprite Edit: DeVloek
Idea base: an alternative to vanilla medikits

Sprite preview

Download
https://drive.google.com/file/d/1xvxbST-HYHCGxgmDJUof73cEj6lIHhs4/view?usp=sharing")* was created by *DeVloek*

 **Info**
*Name:* Vital Essence / Vital Extract
*Type:* Health
*Palette:* Doom
*Summon:* VitalEssence / VitalExtract
*Use type:* Instant
*Duration:* Instant
*Brightmaps:* No
*Actor modification:* No
*ACS:* No

*Description:*
Vital Essence and Vital Extract are the life blood sapped from torture victims in Hell.
They work exactly like Medikit and Stimpack, put them in maps where UAC-issued first-aid kits break the immersion.

**Credits**
*Code:* DeVloek
*Sprites:* id Software
*Sprite Edit:* DeVloek
*Idea base:* an alternative to vanilla medikits

**Sprite preview**
 [ ![VIE1B0.png](https://www.realm667.com/forum/attachment/1713) ](https://www.realm667.com/forum/attachment/1713 "VIE1B0.png")

 [ ![VIE2C0.png](https://www.realm667.com/forum/attachment/1714) ](https://www.realm667.com/forum/attachment/1714 "VIE2C0.png")

**Download**
https://drive.google.com/file/d/1xvxbST-HYHCGxgmDJUof73cEj6lIHhs4/view?usp=sharing

 Last edit: 2 years 8 months ago by DeVloek.

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   2 years 8 months ago [\#11137](#11137) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Vital Essence / Vital Extract](https://www.realm667.com/forum/closed-submissions/1951-submission-vital-essence-vital-extract#11137 "Info

Name: Vital Essence / Vital Extract
Type: Health
Palette: Doom
Summon: VitalEssence / VitalExtract
Use type: Instant
Duration: Instant
Brightmaps: No
Actor modification: No
ACS: No

Description:
Vital Essence and Vital Extract are the life blood sapped from torture victims in Hell.
They work exactly like Medikit and Stimpack, put them in maps where UAC-issued first-aid kits break the immersion.

Credits
Code: DeVloek
Sprites: id Software
Sprite Edit: DeVloek
Idea base: an alternative to vanilla medikits

Sprite preview

Download
https://drive.google.com/file/d/1xvxbST-HYHCGxgmDJUof73cEj6lIHhs4/view?usp=sharing")*

 I like the idea, but the sprites need some work so the small and big health pickups don't look too similar.

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- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
- Arachnotron
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   2 years 8 months ago - 2 years 8 months ago [\#11140](#11140) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Vital Essence / Vital Extract](https://www.realm667.com/forum/closed-submissions/1951-submission-vital-essence-vital-extract#11140 "Info

Name: Vital Essence / Vital Extract
Type: Health
Palette: Doom
Summon: VitalEssence / VitalExtract
Use type: Instant
Duration: Instant
Brightmaps: No
Actor modification: No
ACS: No

Description:
Vital Essence and Vital Extract are the life blood sapped from torture victims in Hell.
They work exactly like Medikit and Stimpack, put them in maps where UAC-issued first-aid kits break the immersion.

Credits
Code: DeVloek
Sprites: id Software
Sprite Edit: DeVloek
Idea base: an alternative to vanilla medikits

Sprite preview

Download
https://drive.google.com/file/d/1xvxbST-HYHCGxgmDJUof73cEj6lIHhs4/view?usp=sharing")*

 Yes I agree they were a little bit too similar and could be confused in the heat of the battle. I made the extract bottle a bit smaller and changed the color of the corks to green for the essence and blue for the extract. I think now it should be a lot easier to tell them apart. Updated the download and the preview sprite.

hm now that I think about it, maybe I should switch colors for the corks? Blue for the big one and green for the small one, akin to armor colors...

edit: yeah I think that makes more sense. Updated the file and the preview once more.

 Last edit: 2 years 8 months ago by DeVloek. Reason: updated files

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   2 years 8 months ago [\#11164](#11164) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Vital Essence / Vital Extract](https://www.realm667.com/forum/closed-submissions/1951-submission-vital-essence-vital-extract#11164 "Info

Name: Vital Essence / Vital Extract
Type: Health
Palette: Doom
Summon: VitalEssence / VitalExtract
Use type: Instant
Duration: Instant
Brightmaps: No
Actor modification: No
ACS: No

Description:
Vital Essence and Vital Extract are the life blood sapped from torture victims in Hell.
They work exactly like Medikit and Stimpack, put them in maps where UAC-issued first-aid kits break the immersion.

Credits
Code: DeVloek
Sprites: id Software
Sprite Edit: DeVloek
Idea base: an alternative to vanilla medikits

Sprite preview

Download
https://drive.google.com/file/d/1xvxbST-HYHCGxgmDJUof73cEj6lIHhs4/view?usp=sharing")*

 The only thing missing are GLDEFS, if they're meant to be fullbright.

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- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
- Arachnotron
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   2 years 8 months ago - 2 years 8 months ago [\#11170](#11170) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Vital Essence / Vital Extract](https://www.realm667.com/forum/closed-submissions/1951-submission-vital-essence-vital-extract#11170 "Info

Name: Vital Essence / Vital Extract
Type: Health
Palette: Doom
Summon: VitalEssence / VitalExtract
Use type: Instant
Duration: Instant
Brightmaps: No
Actor modification: No
ACS: No

Description:
Vital Essence and Vital Extract are the life blood sapped from torture victims in Hell.
They work exactly like Medikit and Stimpack, put them in maps where UAC-issued first-aid kits break the immersion.

Credits
Code: DeVloek
Sprites: id Software
Sprite Edit: DeVloek
Idea base: an alternative to vanilla medikits

Sprite preview

Download
https://drive.google.com/file/d/1xvxbST-HYHCGxgmDJUof73cEj6lIHhs4/view?usp=sharing")*

 Why would it need GLDEFS? There are no brightmaps, all frames have the bright keyword.

Or are you talking about dynamic lights? Sure, I can add some, will probably look better in the dark.

edit: added lights, does look much better indeed. Updated the file.

 Last edit: 2 years 8 months ago by DeVloek.

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   2 years 8 months ago [\#11173](#11173) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Vital Essence / Vital Extract](https://www.realm667.com/forum/closed-submissions/1951-submission-vital-essence-vital-extract#11173 "Info

Name: Vital Essence / Vital Extract
Type: Health
Palette: Doom
Summon: VitalEssence / VitalExtract
Use type: Instant
Duration: Instant
Brightmaps: No
Actor modification: No
ACS: No

Description:
Vital Essence and Vital Extract are the life blood sapped from torture victims in Hell.
They work exactly like Medikit and Stimpack, put them in maps where UAC-issued first-aid kits break the immersion.

Credits
Code: DeVloek
Sprites: id Software
Sprite Edit: DeVloek
Idea base: an alternative to vanilla medikits

Sprite preview

Download
https://drive.google.com/file/d/1xvxbST-HYHCGxgmDJUof73cEj6lIHhs4/view?usp=sharing")*

 Yeah, sorry, I meant dynamic lights.
[ Added](https://www.realm667.com/en/repository-18489/item-store-mainmenu-169-61042/others-mainmenu-172-93727/2585-vital-essence)

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