#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Berserker Commando

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- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
- Arachnotron
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   2 years 9 months ago - 2 years 9 months ago [\#11112](#11112) by DeVloek  *[\[SUBMISSION\] Berserker Commando](https://www.realm667.com/forum/closed-submissions/1952-submission-berserker-commando#11112 "Info

Name: Berserker Commando
Difficulty: Medium
Connections: uses Doom 2 sounds
Summon: BerserkerCommando
Melee: yes
Distance: no
Type: Human, Undead
Brightmaps: yes
Actor modification: no
ACS: no

Description:
This former commando has been injected with an experimental Berserk serum.
Now he is twice as sturdy, very fast, extremely pain resistant and packs a deadly punch.
Can perform an attack combo, every 4th punch in a row is extra devastating. Keep your distance!

Credits
Code: DeVloek
GLDefs: DeVloek
Sounds: id Software
Sprites: id Software, David G.
Sprite Edit: DeVloek
Idea Base: a zombie that used the Berserk pack

Preview sprite

Download link
https://drive.google.com/file/d/1ofszLcJLZIB0LblWeLtGQst8u5_PEJEl/view?usp=sharing

edit: did some minor sprite and code touchups, also changed the obituary to display the correct monster name")* was created by *DeVloek*

 **Info**
*Name:* Berserker Commando
*Difficulty:* Medium
*Connections:* uses Doom 2 sounds
*Summon:* BerserkerCommando
*Melee:* yes
*Distance:* no
*Type:* Human, Undead
*Brightmaps:* yes
*Actor modification:* no
*ACS:* no

*Description:*
This former commando has been injected with an experimental Berserk serum.
Now he is twice as sturdy, very fast, extremely pain resistant and packs a deadly punch.
Can perform an attack combo, every 4th punch in a row is extra devastating. Keep your distance!

**Credits**
*Code:* DeVloek
*GLDefs:* DeVloek
*Sounds:* id Software
*Sprites:* id Software, David G.
*Sprite Edit:* DeVloek
*Idea Base:* a zombie that used the Berserk pack

**Preview sprite**
 [ ![VBRSF1.png](https://www.realm667.com/forum/attachment/1701) ](https://www.realm667.com/forum/attachment/1701 "VBRSF1.png")

**Download link**
https://drive.google.com/file/d/1ofszLcJLZIB0LblWeLtGQst8u5_PEJEl/view?usp=sharing

edit: did some minor sprite and code touchups, also changed the obituary to display the correct monster name

 Last edit: 2 years 9 months ago by DeVloek. Reason: some minor touchups

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- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
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   2 years 8 months ago [\#11134](#11134) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Berserker Commando](https://www.realm667.com/forum/closed-submissions/1952-submission-berserker-commando#11134 "Info

Name: Berserker Commando
Difficulty: Medium
Connections: uses Doom 2 sounds
Summon: BerserkerCommando
Melee: yes
Distance: no
Type: Human, Undead
Brightmaps: yes
Actor modification: no
ACS: no

Description:
This former commando has been injected with an experimental Berserk serum.
Now he is twice as sturdy, very fast, extremely pain resistant and packs a deadly punch.
Can perform an attack combo, every 4th punch in a row is extra devastating. Keep your distance!

Credits
Code: DeVloek
GLDefs: DeVloek
Sounds: id Software
Sprites: id Software, David G.
Sprite Edit: DeVloek
Idea Base: a zombie that used the Berserk pack

Preview sprite

Download link
https://drive.google.com/file/d/1ofszLcJLZIB0LblWeLtGQst8u5_PEJEl/view?usp=sharing

edit: did some minor sprite and code touchups, also changed the obituary to display the correct monster name")*

 [ Added](https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/2576-berserker-commando)

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