#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[SUBMISSION\] The Holt Gore Props

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 8 months ago [\#11163](#11163) by Ak47fu2  *[\[SUBMISSION\] The Holt Gore Props](https://www.realm667.com/forum/closed-submissions/1958-submission-the-holt-gore-props#11163 "Name: The Holt Gore Props

Connection: No
Palette: Doom
Summon: ArchvileLeg, BloodMaykrHeadOnStaff, BloodMaykrSeveredWing, ArchvileGetsWhatHeDeserves, BloodMaykrSuffered, BloodMaykrCorpse, SeveredBloodMaykr, StaffStabbedCacodemon, StaffStabbedMarine, and WarDamagedTree
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sprites: Mryayayify and Id Software.
Sprite Edit: Ak47fu2
Idea Base: My mod needing some props for The Holt from Doom Eternal DLC.

Description:
Gore props for The Holt. Also thanks to Killuglyradio for helping with some bugs that I encountered.

Sprite:

Download Link: https://drive.google.com/file/d/1bcHNwUOCb21icOwI7Zi-Ml2sBgcTDh_t/view?usp=sharing")* was created by *Ak47fu2*

 Name: The Holt Gore Props
Connection: No
Palette: Doom
Summon: ArchvileLeg, BloodMaykrHeadOnStaff, BloodMaykrSeveredWing, ArchvileGetsWhatHeDeserves, BloodMaykrSuffered, BloodMaykrCorpse, SeveredBloodMaykr, StaffStabbedCacodemon, StaffStabbedMarine, and WarDamagedTree
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sprites: Mryayayify and Id Software.
Sprite Edit: Ak47fu2
Idea Base: My mod needing some props for The Holt from Doom Eternal DLC.

Description:
Gore props for The Holt. Also thanks to Killuglyradio for helping with some bugs that I encountered.

Sprite:
https://imgur.com/a/nNUHeAM

Download Link: https://drive.google.com/file/d/1bcHNwUOCb21icOwI7Zi-Ml2sBgcTDh_t/view?usp=sharing

- [ ...tGoreProps.zip ](https://www.realm667.com/forum/attachment/1726?download=1 "...tGoreProps.zip") [ ](https://www.realm667.com/forum/attachment/1726?download=1 "...tGoreProps.zip")

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- **Gothic**
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   2 years 8 months ago [\#11165](#11165) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] The Holt Gore Props](https://www.realm667.com/forum/closed-submissions/1958-submission-the-holt-gore-props#11165 "Name: The Holt Gore Props

Connection: No
Palette: Doom
Summon: ArchvileLeg, BloodMaykrHeadOnStaff, BloodMaykrSeveredWing, ArchvileGetsWhatHeDeserves, BloodMaykrSuffered, BloodMaykrCorpse, SeveredBloodMaykr, StaffStabbedCacodemon, StaffStabbedMarine, and WarDamagedTree
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sprites: Mryayayify and Id Software.
Sprite Edit: Ak47fu2
Idea Base: My mod needing some props for The Holt from Doom Eternal DLC.

Description:
Gore props for The Holt. Also thanks to Killuglyradio for helping with some bugs that I encountered.

Sprite:

Download Link: https://drive.google.com/file/d/1bcHNwUOCb21icOwI7Zi-Ml2sBgcTDh_t/view?usp=sharing")*

 There are interesting ideas here, but it still needs some work:
- First of all, the DECORATE file needs to be named DECORATE or else it won't load.
- Floor props don't need to be solid, so players and monsters can move around them without problems. Check this very basic example: https://zdoom.org/wiki/Classes:DeadMarine
- I honestly would remove all the Maykr stuff. We don't have a custom rendition of them yet in the beastiary, and if we get one, it may look different from your sprites.
- The sprite work looks pretty amateur. The blood looks poorly shaded and is too bright compared to other gore props in game or the repo.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xOTU4LXN1Ym1pc3Npb24tdGhlLWhvbHQtZ29yZS1wcm9wcw==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 8 months ago [\#11176](#11176) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] The Holt Gore Props](https://www.realm667.com/forum/closed-submissions/1958-submission-the-holt-gore-props#11176 "Name: The Holt Gore Props

Connection: No
Palette: Doom
Summon: ArchvileLeg, BloodMaykrHeadOnStaff, BloodMaykrSeveredWing, ArchvileGetsWhatHeDeserves, BloodMaykrSuffered, BloodMaykrCorpse, SeveredBloodMaykr, StaffStabbedCacodemon, StaffStabbedMarine, and WarDamagedTree
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sprites: Mryayayify and Id Software.
Sprite Edit: Ak47fu2
Idea Base: My mod needing some props for The Holt from Doom Eternal DLC.

Description:
Gore props for The Holt. Also thanks to Killuglyradio for helping with some bugs that I encountered.

Sprite:

Download Link: https://drive.google.com/file/d/1bcHNwUOCb21icOwI7Zi-Ml2sBgcTDh_t/view?usp=sharing")*

 Makes sense. I will work on fixing the decorate, floor props, and the blood. The maykr stuff would likely end up looking the same or very similar because they were taken from the only free to use (and only peroid of that matter) that I could find for them.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8xOTU4LXN1Ym1pc3Npb24tdGhlLWhvbHQtZ29yZS1wcm9wcw==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   2 years 1 month ago [\#12007](#12007) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] The Holt Gore Props](https://www.realm667.com/forum/closed-submissions/1958-submission-the-holt-gore-props#12007 "Name: The Holt Gore Props

Connection: No
Palette: Doom
Summon: ArchvileLeg, BloodMaykrHeadOnStaff, BloodMaykrSeveredWing, ArchvileGetsWhatHeDeserves, BloodMaykrSuffered, BloodMaykrCorpse, SeveredBloodMaykr, StaffStabbedCacodemon, StaffStabbedMarine, and WarDamagedTree
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sprites: Mryayayify and Id Software.
Sprite Edit: Ak47fu2
Idea Base: My mod needing some props for The Holt from Doom Eternal DLC.

Description:
Gore props for The Holt. Also thanks to Killuglyradio for helping with some bugs that I encountered.

Sprite:

Download Link: https://drive.google.com/file/d/1bcHNwUOCb21icOwI7Zi-Ml2sBgcTDh_t/view?usp=sharing")*

 Any update on this?

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   2 years 1 week ago [\#12119](#12119) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] The Holt Gore Props](https://www.realm667.com/forum/closed-submissions/1958-submission-the-holt-gore-props#12119 "Name: The Holt Gore Props

Connection: No
Palette: Doom
Summon: ArchvileLeg, BloodMaykrHeadOnStaff, BloodMaykrSeveredWing, ArchvileGetsWhatHeDeserves, BloodMaykrSuffered, BloodMaykrCorpse, SeveredBloodMaykr, StaffStabbedCacodemon, StaffStabbedMarine, and WarDamagedTree
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sprites: Mryayayify and Id Software.
Sprite Edit: Ak47fu2
Idea Base: My mod needing some props for The Holt from Doom Eternal DLC.

Description:
Gore props for The Holt. Also thanks to Killuglyradio for helping with some bugs that I encountered.

Sprite:

Download Link: https://drive.google.com/file/d/1bcHNwUOCb21icOwI7Zi-Ml2sBgcTDh_t/view?usp=sharing")*

 Closing this due to lack of activity

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