#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[UPDATE\] Claymore Mines

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- **CaptainToenail**
- ![CaptainToenail's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11652.png?1696711803) Topic Author
- Wicked
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   2 years 8 months ago - 2 years 8 months ago [\#11262](#11262) by CaptainToenail  *[\[UPDATE\] Claymore Mines](https://www.realm667.com/forum/closed-submissions/1974-update-claymore-mines#11262 "Another old submission updated with modern GZDoom capabilities.

Changes:
- New HUD and pickup sprites (now facing the right way :XD: )
- Recoded in zscript
- dynamic lights
- editor tags
- pk3 format
- 3D model for Hardware mode
- New detonation behaviour - explodes in a 90 degree arc to the front only
- New laser effect reveals detonation arc
- Now cannot be targeted by enemies and autoaim
- Short delay added before arming so it doesn't explode in your face

Code: Captain Toenail
GLDefs: GZDoom (lights.pk3)
Sounds: 3D Realms, insanity54
Sprites: Id Software, TNTTeam
Sprite Edit: Captain Toenail
Idea Base: Call of Duty and NAM

Name: Claymore
Class: Level 8
Type: Placeable Mine
Palette: Doom
Summon: ClaymoreMine, PlacedClaymore, EnemyClaymore
Ammotype: ClaymoreAmmo
AltFire: No
Powered Mode: No

Description:
A 20th century bomb rigged with proximity sensors.
Explodes in a cone shaped arc. Use them to set traps.")* was created by *CaptainToenail*

 Another old submission updated with modern GZDoom capabilities.

Changes:
- New HUD and pickup sprites (now facing the right way :![XD](https://www.realm667.com/laugh.gif "XD"): )
- Recoded in zscript
- dynamic lights
- editor tags
- pk3 format
- 3D model for Hardware mode
- New detonation behaviour - explodes in a 90 degree arc to the front only
- New laser effect reveals detonation arc
- Now cannot be targeted by enemies and autoaim
- Short delay added before arming so it doesn't explode in your face

Code: Captain Toenail
GLDefs: GZDoom (lights.pk3)
Sounds: 3D Realms, insanity54
Sprites: Id Software, TNTTeam
Sprite Edit: Captain Toenail
Idea Base: Call of Duty and NAM

Name: Claymore
Class: Level 8
Type: Placeable Mine
Palette: Doom
Summon: ClaymoreMine, PlacedClaymore, EnemyClaymore
Ammotype: ClaymoreAmmo
AltFire: No
Powered Mode: No

Description:
A 20th century bomb rigged with proximity sensors.
Explodes in a cone shaped arc. Use them to set traps.

- [ CLAYA0.png ![CLAYA0.png](https://www.realm667.com/forum/attachment/1772?download=1) ](https://www.realm667.com/forum/attachment/1772?download=1 "CLAYA0.png") [ ](https://www.realm667.com/forum/attachment/1772?download=1 "CLAYA0.png")
- [ CLAAA0.png ![CLAAA0.png](https://www.realm667.com/forum/attachment/1773?download=1) ](https://www.realm667.com/forum/attachment/1773?download=1 "CLAAA0.png") [ ](https://www.realm667.com/forum/attachment/1773?download=1 "CLAAA0.png")
- [ ClaymoreMine.zip ](https://www.realm667.com/forum/attachment/1775?download=1 "ClaymoreMine.zip") [ ](https://www.realm667.com/forum/attachment/1775?download=1 "ClaymoreMine.zip")

 Last edit: 2 years 8 months ago by CaptainToenail. Reason: model angle was wrong - fixed

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- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
- Moderator
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   2 years 8 months ago [\#11263](#11263) by Gothic  Replied by *Gothic* on topic *[\[UPDATE\] Claymore Mines](https://www.realm667.com/forum/closed-submissions/1974-update-claymore-mines#11263 "Another old submission updated with modern GZDoom capabilities.

Changes:
- New HUD and pickup sprites (now facing the right way :XD: )
- Recoded in zscript
- dynamic lights
- editor tags
- pk3 format
- 3D model for Hardware mode
- New detonation behaviour - explodes in a 90 degree arc to the front only
- New laser effect reveals detonation arc
- Now cannot be targeted by enemies and autoaim
- Short delay added before arming so it doesn't explode in your face

Code: Captain Toenail
GLDefs: GZDoom (lights.pk3)
Sounds: 3D Realms, insanity54
Sprites: Id Software, TNTTeam
Sprite Edit: Captain Toenail
Idea Base: Call of Duty and NAM

Name: Claymore
Class: Level 8
Type: Placeable Mine
Palette: Doom
Summon: ClaymoreMine, PlacedClaymore, EnemyClaymore
Ammotype: ClaymoreAmmo
AltFire: No
Powered Mode: No

Description:
A 20th century bomb rigged with proximity sensors.
Explodes in a cone shaped arc. Use them to set traps.")*

 Updated the [ Toaster,](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/853-toaster)[ Smasher,](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/949-smasher)[ AA12,](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/1024-aa12-shotgun)[ MP40](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/1040-mp40)and [ Claymore Mines](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/1362-claymore-mines)

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