#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[SUBMISSION\] Dread Knight

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11321](#11321) by Ak47fu2  *[\[SUBMISSION\] Dread Knight](https://www.realm667.com/forum/closed-submissions/1982-submission-dread-knight#11321 "Name: Dread Knight

Difficulty: Medium
Connections: Hell knight
Summon: Dreadknight
Melee: Yes
Distance: Projectile
Type: Demon Cybernetic
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Werlyñakadera
Code Edit: Ak47fu2
Sounds: Id Software
Sprites: Id Software, Bethesda, Raven Software, Craneo, and Werlyñakadera
Idea Base: Doom Eternal Dread Knight
Extra thanks to Werlyñakadera for letting me edit the code for my mod and post the whole Dread knight here.

Description:
The Dread Knight from Doom Eternal!")* was created by *Ak47fu2*

 Name: Dread Knight
Difficulty: Medium
Connections: Hell knight
Summon: Dreadknight
Melee: Yes
Distance: Projectile
Type: Demon Cybernetic
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Werlyñakadera
Code Edit: Ak47fu2
Sounds: Id Software
Sprites: Id Software, Bethesda, Raven Software, Craneo, and Werlyñakadera
Idea Base: Doom Eternal Dread Knight
Extra thanks to Werlyñakadera for letting me edit the code for my mod and post the whole Dread knight here.

Description:
The Dread Knight from Doom Eternal!

- [ VOS3A1C1.png ![VOS3A1C1.png](https://www.realm667.com/forum/attachment/1813?download=1) ](https://www.realm667.com/forum/attachment/1813?download=1 "VOS3A1C1.png") [ ](https://www.realm667.com/forum/attachment/1813?download=1 "VOS3A1C1.png")
- [ DreadKnight.zip ](https://www.realm667.com/forum/attachment/1815?download=1 "DreadKnight.zip") [ ](https://www.realm667.com/forum/attachment/1815?download=1 "DreadKnight.zip")

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- **DeVloek**
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   2 years 7 months ago [\#11355](#11355) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Dread Knight](https://www.realm667.com/forum/closed-submissions/1982-submission-dread-knight#11355 "Name: Dread Knight

Difficulty: Medium
Connections: Hell knight
Summon: Dreadknight
Melee: Yes
Distance: Projectile
Type: Demon Cybernetic
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Werlyñakadera
Code Edit: Ak47fu2
Sounds: Id Software
Sprites: Id Software, Bethesda, Raven Software, Craneo, and Werlyñakadera
Idea Base: Doom Eternal Dread Knight
Extra thanks to Werlyñakadera for letting me edit the code for my mod and post the whole Dread knight here.

Description:
The Dread Knight from Doom Eternal!")*

 Using A_SkullAttack for the charge/jump attack is a neat idea, but it has some problems. - When this attack hits, it doesn't deal any damage. To fix this, give the Dreadknight actor a damage value (as if he was a missile).
- The code suggests that the attack deals explosion damage during the attack animation, however this damage is only dealt if the target is in the exact right spot along the movement path, which is rarely the case. I think this could be fixed by only allowing A\_SkullAttack to happen within a certain range threshold. Alternatively you could remove this damage altogether and just use the "missile" damage that is dealt by A\_SkullAttack itself (if you add a damage value to the actor as suggested above). But limiting the range would also make the attack look better, it looks kinda weird when he charges at you from a distance but the whole attack animation is played out long before he comes close. You could try different values for MaxTargetRange and see what works best.
- When the attack misses, the dreadknight keeps on moving until he hits an obstacle or performs another A\_SkullAttack. This can probably be fixed by adding A\_Stop to the first frame of each state.

A few more issues I found:
The custom sounds aren't included with the pk3, so the projectile is completely silent.
Also the melee attack is silent, and the sound that is supposed to play during the charge attack doesn't seem to work either. A_Playsound is deprecated anyway and should not be used anymore, use A_Startsound instead.

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11362](#11362) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Dread Knight](https://www.realm667.com/forum/closed-submissions/1982-submission-dread-knight#11362 "Name: Dread Knight

Difficulty: Medium
Connections: Hell knight
Summon: Dreadknight
Melee: Yes
Distance: Projectile
Type: Demon Cybernetic
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Werlyñakadera
Code Edit: Ak47fu2
Sounds: Id Software
Sprites: Id Software, Bethesda, Raven Software, Craneo, and Werlyñakadera
Idea Base: Doom Eternal Dread Knight
Extra thanks to Werlyñakadera for letting me edit the code for my mod and post the whole Dread knight here.

Description:
The Dread Knight from Doom Eternal!")*

 Thanks. I will try and fix those issues. I thought it was set up to use baron sounds but I guess it doesn't or it uses some sounds that I forgot to include. I will fix that.

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- **Gothic**
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   2 years 7 months ago [\#11412](#11412) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Dread Knight](https://www.realm667.com/forum/closed-submissions/1982-submission-dread-knight#11412 "Name: Dread Knight

Difficulty: Medium
Connections: Hell knight
Summon: Dreadknight
Melee: Yes
Distance: Projectile
Type: Demon Cybernetic
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Werlyñakadera
Code Edit: Ak47fu2
Sounds: Id Software
Sprites: Id Software, Bethesda, Raven Software, Craneo, and Werlyñakadera
Idea Base: Doom Eternal Dread Knight
Extra thanks to Werlyñakadera for letting me edit the code for my mod and post the whole Dread knight here.

Description:
The Dread Knight from Doom Eternal!")*

 Any chance of adding arm blades?

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11420](#11420) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Dread Knight](https://www.realm667.com/forum/closed-submissions/1982-submission-dread-knight#11420 "Name: Dread Knight

Difficulty: Medium
Connections: Hell knight
Summon: Dreadknight
Melee: Yes
Distance: Projectile
Type: Demon Cybernetic
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Werlyñakadera
Code Edit: Ak47fu2
Sounds: Id Software
Sprites: Id Software, Bethesda, Raven Software, Craneo, and Werlyñakadera
Idea Base: Doom Eternal Dread Knight
Extra thanks to Werlyñakadera for letting me edit the code for my mod and post the whole Dread knight here.

Description:
The Dread Knight from Doom Eternal!")*

 Not sure since the sprite doesn't have them (although I thought I remembered some that did, I will look for them)

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11434](#11434) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Dread Knight](https://www.realm667.com/forum/closed-submissions/1982-submission-dread-knight#11434 "Name: Dread Knight

Difficulty: Medium
Connections: Hell knight
Summon: Dreadknight
Melee: Yes
Distance: Projectile
Type: Demon Cybernetic
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Werlyñakadera
Code Edit: Ak47fu2
Sounds: Id Software
Sprites: Id Software, Bethesda, Raven Software, Craneo, and Werlyñakadera
Idea Base: Doom Eternal Dread Knight
Extra thanks to Werlyñakadera for letting me edit the code for my mod and post the whole Dread knight here.

Description:
The Dread Knight from Doom Eternal!")*

 The one I was thinking of didn't have them.

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- **Gothic**
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   2 years 6 months ago [\#11519](#11519) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Dread Knight](https://www.realm667.com/forum/closed-submissions/1982-submission-dread-knight#11519 "Name: Dread Knight

Difficulty: Medium
Connections: Hell knight
Summon: Dreadknight
Melee: Yes
Distance: Projectile
Type: Demon Cybernetic
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Werlyñakadera
Code Edit: Ak47fu2
Sounds: Id Software
Sprites: Id Software, Bethesda, Raven Software, Craneo, and Werlyñakadera
Idea Base: Doom Eternal Dread Knight
Extra thanks to Werlyñakadera for letting me edit the code for my mod and post the whole Dread knight here.

Description:
The Dread Knight from Doom Eternal!")*

 I'm afraid this cannot be accepted in its current state. You should make it look, sound and act more like the real Dread Knight.

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 6 months ago [\#11523](#11523) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Dread Knight](https://www.realm667.com/forum/closed-submissions/1982-submission-dread-knight#11523 "Name: Dread Knight

Difficulty: Medium
Connections: Hell knight
Summon: Dreadknight
Melee: Yes
Distance: Projectile
Type: Demon Cybernetic
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Werlyñakadera
Code Edit: Ak47fu2
Sounds: Id Software
Sprites: Id Software, Bethesda, Raven Software, Craneo, and Werlyñakadera
Idea Base: Doom Eternal Dread Knight
Extra thanks to Werlyñakadera for letting me edit the code for my mod and post the whole Dread knight here.

Description:
The Dread Knight from Doom Eternal!")*

 Its okay. I agree lol. I will eventually try remaking the code myself once I have more of the other projects that I planned to do done (might be awhile).

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   2 years 3 months ago [\#11850](#11850) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Dread Knight](https://www.realm667.com/forum/closed-submissions/1982-submission-dread-knight#11850 "Name: Dread Knight

Difficulty: Medium
Connections: Hell knight
Summon: Dreadknight
Melee: Yes
Distance: Projectile
Type: Demon Cybernetic
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Werlyñakadera
Code Edit: Ak47fu2
Sounds: Id Software
Sprites: Id Software, Bethesda, Raven Software, Craneo, and Werlyñakadera
Idea Base: Doom Eternal Dread Knight
Extra thanks to Werlyñakadera for letting me edit the code for my mod and post the whole Dread knight here.

Description:
The Dread Knight from Doom Eternal!")*

 Closing this for now. You can resubmit it when you can make it resemble more the enemy it's based on.

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