#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[SUBMISSION\] Blood Maykr

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago - 2 years 7 months ago [\#11322](#11322) by Ak47fu2  *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr#11322 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")* was created by *Ak47fu2*

 Name: Blood Maykr
Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.

- [ BloodMaykr.zip ](https://www.realm667.com/forum/attachment/1817?download=1 "BloodMaykr.zip") [ ](https://www.realm667.com/forum/attachment/1817?download=1 "BloodMaykr.zip")
- [ BLMRA1.png ![BLMRA1.png](https://www.realm667.com/forum/attachment/1862?download=1) ](https://www.realm667.com/forum/attachment/1862?download=1 "BLMRA1.png") [ ](https://www.realm667.com/forum/attachment/1862?download=1 "BLMRA1.png")

 Last edit: 2 years 7 months ago by Ak47fu2. Reason: Text got fucked up when I fixed the transparent png. Fixed now.

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   2 years 7 months ago [\#11356](#11356) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr#11356 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 First off, the pk3 has the same folder structure issue as the Carcass. Rename the folders to fix this.

I gotta be honest, this one is quite underwhelming. I don't mind simplified but it's too simple of a monster that's supposed to be a miniboss, and it behaves nothing like the Doom Eternal Bloodmaykr.

Some suggestions to make him behave more like the original: - increase movement speed
- add ability to fly
- make him shoot bursts of several fireballs instead of just one
- give the fireballs a random spread so they are harder to dodge
- increase fireball speed

Also I noticed that during the attack animation, the "muzzeflash" frame doesn't sync up with the projectile spawn, it is played too late after the projectile was already fired.

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11360](#11360) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr#11360 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 I will fix the folders. I tried giving him the ability to fly but it looked really wierd when he flys to the top of a map, I am not sure how to put a limit on how high he can fly. Making him and the fireballs faster is a good idea and I will do that soon. I will try making him shoot more fireballs aswell. I will also fix the muzzleflash frame. Thanks

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- **DeVloek**
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   2 years 7 months ago [\#11371](#11371) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr#11371 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 *"I am not sure how to put a limit on how high he can fly"*

This would be really easy to do in Zscript and it probably can be done in Decorate too, but I have no idea how. Decorate is a serious downgrade for me at this point so I'm sorry that I can't help there.

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11372](#11372) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr#11372 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 Its okay.

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11433](#11433) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr#11433 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 Alright so I decided to get off my lazy ass and start fixing all the stuff lol. I also added some other stuff to make him a bit different. How is he now?

- [ BloodMaykr.zip ](https://www.realm667.com/forum/attachment/1908?download=1 "BloodMaykr.zip") [ ](https://www.realm667.com/forum/attachment/1908?download=1 "BloodMaykr.zip")

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- **DeVloek**
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   2 years 7 months ago [\#11450](#11450) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr#11450 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 Not a fan of the permanent reflect tbh. This will just make him a big annoyance because half of all weapons won't work at all. Imho reflect should be restricted to a shield effect or something like that.

But I like the improved attack (maybe still add some random spread?) and that he can fly now. I was thinking, maybe it would be cool to have him hover up and down? ThrustThingZ could do it, kinda like this
Code:

 See: TNT1 A 0 ThrustThingZ(0,randompick(0,10),random(0,1),0) BLMR AAAAAAAA 4 A_Chase TNT1 A 0 A_Stop Loop

This would also prevent him from drifting off like those damn cacodemons love to do.

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago - 2 years 7 months ago [\#11455](#11455) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr#11455 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 Hmm. I will add the ThustThingZ. Any idea if there is a way to make the reflect/deflect only work on rockets and not plasma weapons or should I just remove it all together?

 Last edit: 2 years 7 months ago by Ak47fu2. Reason: What did I even type lol?

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- **DeVloek**
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   2 years 7 months ago [\#11457](#11457) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr#11457 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 Pretty sure it's possible with zscript to reflect only certain projectiles, but I think it would be better to make Reflect a temporary effect that activates only once in a while (for example when entering the pain state) and wears off after a few seconds. Also, and this is really important imo, there needs to be some kind of tell that Reflect is active. Like a sprite or palette change, particle fx etc. Looking at the DE Bloodmaykr he starts to glow in a golden light when his shield is active, maybe you can do something like that.

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11460](#11460) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr#11460 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 I think I will just remove it entirely. I do not want to see that annoying yellow shield lol

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