#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[SUBMISSION\] Blood Maykr

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- **Ak47fu2**
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- Chaingunner
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   2 years 7 months ago [\#11465](#11465) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr?start=10#11465 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 Here he his without the deflect but with the other fixes. In the right thread this time lol

- [ BloodMaykr.zip ](https://www.realm667.com/forum/attachment/1914?download=1 "BloodMaykr.zip") [ ](https://www.realm667.com/forum/attachment/1914?download=1 "BloodMaykr.zip")

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   2 years 7 months ago [\#11479](#11479) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr?start=10#11479 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 It's getting a little closer to the real thing, but still slow and not very intimidating.
There is the CHF_FASTCHASE flag in [ A\_Chase](https://zdoom.org/wiki/A_Chase) that allows for more agility. Try using it.
You should also try to recreate the [ Big Cross and Spear attacks, and make the fireball attack spread like it does in game.](https://youtu.be/uTCI8gLH1JQ?t=49)

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11480](#11480) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr?start=10#11480 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 A will try using it. I can try and make a damage only version of the Crucifiction attack. I can not make the spear throwing attack since I do not have sprites for him throwing the spears or projectile sprites for the spear. How do I make the fireball spread? Also how is the whiplash update?

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   2 years 7 months ago [\#11483](#11483) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr?start=10#11483 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 I will get to you other submissions eventually. Please don't ask me to check on them on other threads.

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11484](#11484) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr?start=10#11484 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 Okay. I am almost done with the crucifiction attack.

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11491](#11491) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr?start=10#11491 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 Here he is with fastchase and crucificition attack. Since I was not able to replicate the spear throwing attack I decided to give him a long ranged "heavy crucifiction" attack aswell.

Here are the updated credits:

Credits:
Code: Ak47fu2, Devloek, Werlyñakadera (Ak47fu2 made DECORATE, Devloek helped with some DECORATE, and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda. Yellow staff projectile was a sprite by Id Software edited by Ak47fu2. Crucifiction attack's projectile was made by Ak47fu2.
Idea Base: Doom Eternal Blood Maykr

- [ BloodMaykr.zip ](https://www.realm667.com/forum/attachment/1926?download=1 "BloodMaykr.zip") [ ](https://www.realm667.com/forum/attachment/1926?download=1 "BloodMaykr.zip")

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- **Gothic**
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   2 years 6 months ago [\#11504](#11504) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr?start=10#11504 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 Nice job. The projectile sprites still need more work, but the idea is clear. Here are a couple of suggestions:
- The sprites for the crucifixion attack should stay at the same height as the other sprites.
- Give it the +MISSILEMORE flag so it becomes a little more aggressive.
- For its attack sequence, try this: Code:

     Missile: TNT1 A 0 A_JumpIfCloser(768,"Crucifixion",true) FireballChain: BLMR B 10 A_Facetarget BLMR CCCCCC 3 A_SpawnProjectile("BloodMaykrFireball",32,0,random(-2,2),CMF_OFFSETPITCH,random(-2,2)) BLMR B 8 Goto See Crucifixion: TNT1 A 0 A_JumpIfHealthLower(200,"HeavyCrucifixion") BLMR JKL 6 A_Facetarget BLMR L 6 A_SpawnProjectile("BloodMaykrCrossAttack",32) BLMR L 8 A_Facetarget TNT1 A 0 A_SpawnProjectile("BloodMaykrCrossAttack",32,-3,-10) BLMR L 6 A_SpawnProjectile("BloodMaykrCrossAttack",32,3,10) BLMR KJ 6 BLMR J 2 A_Jump(180,"FireballChain") Goto See HeavyCrucifixion: BLMR JKL 6 A_Facetarget BLMR L 6 A_SpawnProjectile("BloodMaykrCrossAttackHeavy",32,0,-4) BLMR L 6 A_SpawnProjectile("BloodMaykrCrossAttackHeavy",32,0,0,CMF_OFFSETPITCH,4) BLMR L 6 A_SpawnProjectile("BloodMaykrCrossAttackHeavy",32,0,0,CMF_OFFSETPITCH,-4) BLMR L 6 A_SpawnProjectile("BloodMaykrCrossAttackHeavy",32,0,4) BLMR KJ 6 BLMR J 2 A_Jump(180,"FireballChain") Goto See

    This way it uses the Crucifixion attack when it's close enough with a chance of using the fireball attack immediately after, and it uses the Heavy Crucifixion attack when its health is low.
- Speaking of Heavy Crucifixion, you made it because you couldn't replicate the spear attack. I tried to recreate it in a very basic form: Code:

    Actor BloodMaykrSpear { Projectile Radius 8 Height 8 Damage 4 Speed 40 Renderstyle Add +FORCERADIUSDMG SeeSound "weapons/plasmaf" DeathSound "weapons/plasmax" States { Spawn: PLSS A 1 Bright Loop Death: PLSE ABCDEABCDEABCDEABCDE 3 Bright { A_Explode(2,200,XF_NOSPLASH|XF_THRUSTLESS); A_SpawnItemEx("BMSpearSpark",random(-60,0),random(-60,0),random(-60,60)); A_SpawnItemEx("BMSpearSpark",random(0,60),random(0,60),random(-60,60)); } Stop } } Actor BMSpearSpark { +NOINTERACTION Scale 0.5 States { Spawn: PLSE ABCDE 4 Bright Stop } }

    Code:

    for the Blood Maykr Missile: TNT1 A 0 A_Jump(150,"SpearAttack") TNT1 A 0 A_JumpIfCloser(768,"Crucifixion",true) FireballChain: ...etc SpearAttack: BLMR BBBBBBB 2 A_Facetarget BLMR C 8 A_SpawnProjectile("BloodMaykrSpear",32) BLMR BBBBBBB 2 A_Facetarget BLMR C 8 A_SpawnProjectile("BloodMaykrSpear",32) BLMR BBBBBBB 2 A_Facetarget BLMR C 8 A_SpawnProjectile("BloodMaykrSpear",32) BLMR B 8 BLMR B 2 A_Jump(180,"FireballChain") Goto See

    It uses plasma sprites and sounds as placeholders. If you end using it, you should give it custom sprites, and get rid of the Heavy Crucifixion attack.
- You should use sounds from Doom Eternal for the projectiles. The fireball and crux attack sound too quiet and not at all how they sound in game.

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- **Ak47fu2**
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- Chaingunner
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   2 years 6 months ago [\#11505](#11505) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr?start=10#11505 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 Thanks. I will switch the height on the crucificxion attacks and give it +MISSILEMORE. I will switch in your attack sequence. The reason I didn't make the spear attack was not because of code but because I have no sprites of the blood maykr throwing his spear. As for the sounds the fireball sounds were from eternal and I just used them for the crucifixition aswell. I will go get the proper sounds for the crucifixition attack.

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- **Ak47fu2**
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- Chaingunner
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   2 years 6 months ago [\#11506](#11506) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr?start=10#11506 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 Here he is with those changes. Here are the updated credits aswell:

Credits:
Code: Ak47fu2, Devloek, Werlyñakadera, Gothic (Ak47fu2 made DECORATE, Devloek and Gothic helped with some code, and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda. Yellow staff projectile was a sprite by Id Software edited by Ak47fu2. Crucifiction attack's projectile was made by Ak47fu2.
Idea Base: Doom Eternal Blood Maykr

- [ BloodMaykr.zip ](https://www.realm667.com/forum/attachment/1941?download=1 "BloodMaykr.zip") [ ](https://www.realm667.com/forum/attachment/1941?download=1 "BloodMaykr.zip")

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- **Gothic**
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   2 years 3 months ago [\#11851](#11851) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Blood Maykr](https://www.realm667.com/forum/closed-submissions/1983-submission-blood-maykr?start=10#11851 "Name: Blood Maykr

Difficulty: Medium
Connections: None
Summon: BloodMaykr
Melee: No
Distance: Projectile
Type: Demon Cybernetic, Maybe Undead and Alien if you think too much lol.
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2 and Werlyñakadera (Ak47fu2 made DECORATE and Werlyñakadera made SNDINFO)
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Mryayayify, Id Software, and Bethesda
Idea Base: Doom Eternal Blood Maykr

Description:A simplified Blood Maykr that just shoots and doesn't have that annoying shield.")*

 Closing this for now. You can resubmit it when you can make it resemble more the enemy it's based on.

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