#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[SUBMISSION\] Icon Of Agony

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
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   2 years 7 months ago [\#11329](#11329) by Ak47fu2  *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony#11329 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")* was created by *Ak47fu2*

 Name: Icon Of Agony
Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.

- [ ICOSA1.png ![ICOSA1.png](https://www.realm667.com/forum/attachment/1858?download=1) ](https://www.realm667.com/forum/attachment/1858?download=1 "ICOSA1.png") [ ](https://www.realm667.com/forum/attachment/1858?download=1 "ICOSA1.png")
- [ IconOfAgony.zip ](https://www.realm667.com/forum/attachment/1859?download=1 "IconOfAgony.zip") [ ](https://www.realm667.com/forum/attachment/1859?download=1 "IconOfAgony.zip")

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   2 years 7 months ago - 2 years 7 months ago [\#11330](#11330) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony#11330 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 To be fair, while the idea of this gigantic titan of a boss is great, the head doesn't look right on the body, however, I am willing to custom make a head for it if you do like that idea

 Last edit: 2 years 7 months ago by BFG Major Mike.

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   2 years 7 months ago [\#11331](#11331) by Gunslahyer\_Pi  Replied by *Gunslahyer\_Pi* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony#11331 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 I love the idea of a kaiju sized demon roaming a map. Takes me back to Quake days and God of War when you have to beat a creature considerably more larger and more dangerous than anything you've ever faced.

This is great! I'll have to unpack this one check out just how big this dude is.

Great submission

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11332](#11332) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony#11332 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 Thanks. I didn't make the sprites but if you want to make it a different head feel free and I will add it in and add you to the credits.

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11333](#11333) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony#11333 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 Thanks. He is a chonky lol.

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   2 years 7 months ago [\#11334](#11334) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony#11334 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 Tell me how ya like it

- [ Untitled.png ![Untitled.png](https://www.realm667.com/forum/attachment/1860?download=1) ](https://www.realm667.com/forum/attachment/1860?download=1 "Untitled.png") [ ](https://www.realm667.com/forum/attachment/1860?download=1 "Untitled.png")

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11336](#11336) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony#11336 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 For the side sprite it looks good. I like the cyclops look to it alot better. I am not sure how it will look on the boss however though because it will not let me download it for some reason. Can you put it in a google drive or another link?

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11337](#11337) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony#11337 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 From the dirrect copy the edges look blurry and wierd on it. I am not sure if that is a artifact of not being able to download it or what.

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   2 years 7 months ago [\#11339](#11339) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony#11339 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 Alright I'll get to work

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   2 years 7 months ago [\#11358](#11358) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony#11358 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 I really like the idea of this monster, but it has some issues.

For a monster of that size, its movement speed is way too slow. Double or even triple the speed and it will look much better imho.

The projectile spawnheight is way too low, looks like it's fired from the legs. Also, I think the projectile looks really bad and should be replaced with one that isn't just an upscaled baronball. Maybe take the mancubus fireball as a base and go from there. If you don't want to do too much sprite editing, maybe make him fire multiple smaller projectiles at the same time instead of a single giant one.

I agree the head looks a bit weird on the body, maybe because the body was upscaled from a lower resolution sprite and the head wasn't? That's what it looks like to me at least.

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