#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[SUBMISSION\] Icon Of Agony

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- **Ak47fu2**
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- Chaingunner
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   2 years 7 months ago [\#11359](#11359) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony?start=10#11359 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 Hmm. How do I change the height of the projectile? I agree that a mancubus fireball would likely look better and I think I will try that.

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- **DeVloek**
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   2 years 7 months ago [\#11367](#11367) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony?start=10#11367 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 **A\_SpawnProjectile** has a **spawnheight** parameter which is 32 by default. That value works for most monsters since their height is often between 56 and 64 pixels but in your case it's too low. Since your sprite's height is about 200 pixels, try a spawnheight value of ~100, I think that should look alright.

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11370](#11370) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony?start=10#11370 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 Will try. Thanks

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- **Gothic**
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   2 years 7 months ago - 2 years 5 months ago [\#11414](#11414) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony?start=10#11414 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 Remember to add Mass to your monsters, so they don't get pushed around after getting attacked. For example, the Cyberdemon's mass is 1000.

Overall, this is a pretty underwhelming monster for such a towering demon. There have been more interesting monsters here for half the size like the [ Annihilator,](https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/407-annihilator)[ Moloch](https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/other-style/746-moloch)or [ War.](https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/2490-war) This ends being basically a bigger and more basic version of the [ Super Demon,](https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/711-super-demon) and even he has more attacks.
It's an ok concept, but the sprites aren't very good, as everyone said earlier.

 Last edit: 2 years 5 months ago by Gothic.

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11418](#11418) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony?start=10#11418 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 True, it is not the best lol. When I eventualy fix the code for it in my mod do you want me to update it here or no?

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   2 years 7 months ago [\#11438](#11438) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony?start=10#11438 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 If you want to, but I can't guarantee it'll get approved.

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11439](#11439) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony?start=10#11439 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 Okay. It might be a bit.

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   2 years 7 months ago [\#11466](#11466) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony?start=10#11466 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 Don't forget to credit Craneo for the sprites.

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- **Ak47fu2**
- ![Ak47fu2's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12236.png?1703469467) Topic Author
- Chaingunner
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   2 years 7 months ago - 2 years 7 months ago [\#11469](#11469) by Ak47fu2  Replied by *Ak47fu2* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony?start=10#11469 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 I will add him. Also how is the blood maykr?

 Last edit: 2 years 7 months ago by Ak47fu2.

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   2 years 3 months ago [\#11854](#11854) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Icon Of Agony](https://www.realm667.com/forum/closed-submissions/1989-submission-icon-of-agony?start=10#11854 "Name: Icon Of Agony

Difficulty: Very Hard
Connections: Baron of Hell (fireball shares some sounds)
Summon: IconOfAgony
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Ak47fu2
Sounds: Id Software, Bethesda, and Evil Banana 202 (ripped sounds and put them in a yt video).
Sprites: Credits: Id Software, Xim, David G, JoeyTD, Heliokabale
Idea Base: A boss kinda similar to Doom Eternal's Icon Of Sin

Description: A large demon boss. Inspired by Doom Eternal's Icon of Sin boss fight but without the power armor.")*

 Closing this for now.

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