#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) ASMD Mk.II \[Update\]

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- **9Rifleman**
- ![9Rifleman's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11616.png?1601652946) Topic Author
- Chaingunner
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   2 years 7 months ago - 2 years 6 months ago [\#11351](#11351) by 9Rifleman  *[ASMD Mk.II \[Update\]](https://www.realm667.com/forum/closed-submissions/1990-asmd-mk-ii-update#11351 "Name: ASMD

Class: 6 - 7
Type: Fast Projectile
Palette: Doom, Custom
Summon: ASMD
Ammo Type: ShockCharge (custom)
Altfire: Slow explosive projectile/Shock Combo
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Code: Rifleman
GLDefs: Rifleman
Sounds: Unreal Tournament, Doom
Sprites: Gothic, Rifleman
Sprite Edit: Rifleman
Idea Base: ASMD Shock Rifle from UT99

Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to combine the attacks to create a devastating explosion.

Sprites:

Attached to the thread.")* was created by *9Rifleman*

 Name: ASMD
Class: 6 - 7
Type: Fast Projectile
Palette: Doom, Custom
Summon: ASMD
Ammo Type: ShockCharge (custom)
Altfire: Slow explosive projectile/Shock Combo
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Code: Rifleman
GLDefs: Rifleman
Sounds: Unreal Tournament, Doom
Sprites: Gothic, Rifleman
Sprite Edit: Rifleman
Idea Base: ASMD Shock Rifle from UT99

Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to combine the attacks to create a devastating explosion.

Sprites:
 [ ![[img](https://i.imgur.com/GH1wEx3.png) ](https://i.imgur.com/GH1wEx3.png "[img")

 [ ![[img](https://i.imgur.com/qHMHHCh.png) ](https://i.imgur.com/qHMHHCh.png "[img")

 [ ![[img](https://i.imgur.com/2ZsGGXK.png) ](https://i.imgur.com/2ZsGGXK.png "[img")

Attached to the thread.

- [ ASMDMKII.zip ](https://www.realm667.com/forum/attachment/1953?download=1 "ASMDMKII.zip") [ ](https://www.realm667.com/forum/attachment/1953?download=1 "ASMDMKII.zip")

 Last edit: 2 years 6 months ago by 9Rifleman.

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- **Gothic**
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   2 years 7 months ago - 2 years 7 months ago [\#11382](#11382) by Gothic  Replied by *Gothic* on topic *[ASMD Mk.II \[Update\]](https://www.realm667.com/forum/closed-submissions/1990-asmd-mk-ii-update#11382 "Name: ASMD

Class: 6 - 7
Type: Fast Projectile
Palette: Doom, Custom
Summon: ASMD
Ammo Type: ShockCharge (custom)
Altfire: Slow explosive projectile/Shock Combo
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Code: Rifleman
GLDefs: Rifleman
Sounds: Unreal Tournament, Doom
Sprites: Gothic, Rifleman
Sprite Edit: Rifleman
Idea Base: ASMD Shock Rifle from UT99

Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to combine the attacks to create a devastating explosion.

Sprites:

Attached to the thread.")*

 1

 Last edit: 2 years 7 months ago by Gothic.

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- **9Rifleman**
- ![9Rifleman's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11616.png?1601652946) Topic Author
- Chaingunner
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   2 years 7 months ago [\#11388](#11388) by 9Rifleman  Replied by *9Rifleman* on topic *[ASMD Mk.II \[Update\]](https://www.realm667.com/forum/closed-submissions/1990-asmd-mk-ii-update#11388 "Name: ASMD

Class: 6 - 7
Type: Fast Projectile
Palette: Doom, Custom
Summon: ASMD
Ammo Type: ShockCharge (custom)
Altfire: Slow explosive projectile/Shock Combo
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Code: Rifleman
GLDefs: Rifleman
Sounds: Unreal Tournament, Doom
Sprites: Gothic, Rifleman
Sprite Edit: Rifleman
Idea Base: ASMD Shock Rifle from UT99

Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to combine the attacks to create a devastating explosion.

Sprites:

Attached to the thread.")*

 I would be very much interested, thanks! Did you rip those yourself? Because I couldn't find these anywhere.

Strange, I haven't touched sounds at all. And they sounded fine to me; but I'll check it.

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- **Gothic**
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   2 years 7 months ago [\#11389](#11389) by Gothic  Replied by *Gothic* on topic *[ASMD Mk.II \[Update\]](https://www.realm667.com/forum/closed-submissions/1990-asmd-mk-ii-update#11389 "Name: ASMD

Class: 6 - 7
Type: Fast Projectile
Palette: Doom, Custom
Summon: ASMD
Ammo Type: ShockCharge (custom)
Altfire: Slow explosive projectile/Shock Combo
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Code: Rifleman
GLDefs: Rifleman
Sounds: Unreal Tournament, Doom
Sprites: Gothic, Rifleman
Sprite Edit: Rifleman
Idea Base: ASMD Shock Rifle from UT99

Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to combine the attacks to create a devastating explosion.

Sprites:

Attached to the thread.")*

 The model came from the mod Doom Tournament by Marisa the Magician. I took screenshots in game using a cyan background and editing the MODELDEF so it looks centered.

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- **Gunslahyer\_Pi**
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   2 years 7 months ago [\#11397](#11397) by Gunslahyer\_Pi  Replied by *Gunslahyer\_Pi* on topic *[ASMD Mk.II \[Update\]](https://www.realm667.com/forum/closed-submissions/1990-asmd-mk-ii-update#11397 "Name: ASMD

Class: 6 - 7
Type: Fast Projectile
Palette: Doom, Custom
Summon: ASMD
Ammo Type: ShockCharge (custom)
Altfire: Slow explosive projectile/Shock Combo
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Code: Rifleman
GLDefs: Rifleman
Sounds: Unreal Tournament, Doom
Sprites: Gothic, Rifleman
Sprite Edit: Rifleman
Idea Base: ASMD Shock Rifle from UT99

Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to combine the attacks to create a devastating explosion.

Sprites:

Attached to the thread.")*

 Tested this again.

I really like this. It works perfect, primary and secondary fire work great. Primary to Secondary combining works perfect.

Bottom line: This is a great gun.

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- **9Rifleman**
- ![9Rifleman's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11616.png?1601652946) Topic Author
- Chaingunner
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   2 years 7 months ago - 2 years 7 months ago [\#11404](#11404) by 9Rifleman  Replied by *9Rifleman* on topic *[ASMD Mk.II \[Update\]](https://www.realm667.com/forum/closed-submissions/1990-asmd-mk-ii-update#11404 "Name: ASMD

Class: 6 - 7
Type: Fast Projectile
Palette: Doom, Custom
Summon: ASMD
Ammo Type: ShockCharge (custom)
Altfire: Slow explosive projectile/Shock Combo
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Code: Rifleman
GLDefs: Rifleman
Sounds: Unreal Tournament, Doom
Sprites: Gothic, Rifleman
Sprite Edit: Rifleman
Idea Base: ASMD Shock Rifle from UT99

Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to combine the attacks to create a devastating explosion.

Sprites:

Attached to the thread.")*

 Ok, last big update - I am now using the sprites made by Gothic(thanks again) - I did some manual editing, added a new muzzle flash dynamic light and sprite, new ammo sprite and a Doom hand.

 Last edit: 2 years 7 months ago by 9Rifleman.

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   2 years 6 months ago [\#11514](#11514) by Gothic  Replied by *Gothic* on topic *[ASMD Mk.II \[Update\]](https://www.realm667.com/forum/closed-submissions/1990-asmd-mk-ii-update#11514 "Name: ASMD

Class: 6 - 7
Type: Fast Projectile
Palette: Doom, Custom
Summon: ASMD
Ammo Type: ShockCharge (custom)
Altfire: Slow explosive projectile/Shock Combo
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Code: Rifleman
GLDefs: Rifleman
Sounds: Unreal Tournament, Doom
Sprites: Gothic, Rifleman
Sprite Edit: Rifleman
Idea Base: ASMD Shock Rifle from UT99

Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to combine the attacks to create a devastating explosion.

Sprites:

Attached to the thread.")*

 1

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- **9Rifleman**
- ![9Rifleman's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11616.png?1601652946) Topic Author
- Chaingunner
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   2 years 6 months ago [\#11515](#11515) by 9Rifleman  Replied by *9Rifleman* on topic *[ASMD Mk.II \[Update\]](https://www.realm667.com/forum/closed-submissions/1990-asmd-mk-ii-update#11515 "Name: ASMD

Class: 6 - 7
Type: Fast Projectile
Palette: Doom, Custom
Summon: ASMD
Ammo Type: ShockCharge (custom)
Altfire: Slow explosive projectile/Shock Combo
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Code: Rifleman
GLDefs: Rifleman
Sounds: Unreal Tournament, Doom
Sprites: Gothic, Rifleman
Sprite Edit: Rifleman
Idea Base: ASMD Shock Rifle from UT99

Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to combine the attacks to create a devastating explosion.

Sprites:

Attached to the thread.")*

 Updated as suggested.

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   2 years 6 months ago [\#11516](#11516) by Gothic  Replied by *Gothic* on topic *[ASMD Mk.II \[Update\]](https://www.realm667.com/forum/closed-submissions/1990-asmd-mk-ii-update#11516 "Name: ASMD

Class: 6 - 7
Type: Fast Projectile
Palette: Doom, Custom
Summon: ASMD
Ammo Type: ShockCharge (custom)
Altfire: Slow explosive projectile/Shock Combo
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Code: Rifleman
GLDefs: Rifleman
Sounds: Unreal Tournament, Doom
Sprites: Gothic, Rifleman
Sprite Edit: Rifleman
Idea Base: ASMD Shock Rifle from UT99

Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to combine the attacks to create a devastating explosion.

Sprites:

Attached to the thread.")*

 [ Updated](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2348-asmd-shock-rifle)

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