#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Behemoth

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- **flyingbrick**
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   2 years 7 months ago - 2 years 6 months ago [\#11492](#11492) by flyingbrick  Replied by *flyingbrick* on topic *[\[SUBMISSION\] Behemoth](https://www.realm667.com/forum/closed-submissions/1992-submission-behemoth?start=10#11492 "INFO

Name: Behemoth
Difficulty: Hard
Summon: Behemoth
Melee: no
connections: fatso
Distance: projectile (close and long)
Type: Demon/mechanical/boss
brightmaps: no
ACS: No

Credits:
DBThanatos: Sound
Amuscaria: sprites and decorate
Id Software, raven software, monolith entertainment, banjo software, and blizzard entertainment: other graphics, sounds, and inspiration
flyingbrick: decorate edits and sprite adjustments

Description: A mancubus further enlarged and toughened up through the best of hell's rapidly advancing genetic and mechanical engineering. Instead of a couple crude flame thrower, it's armed with a pair of heavy basilisk cannons, being able to scorch hordes at close range, and blast them away at range with a mix of accuracy, speed, and power never seen before. It doesn't help demons have finally figured out how armor works.")*

 I've now readded the armor, readjusted health for the armor, shortened the flamethrower jump distance, and made it so that some of the flamethrower's radius damage is replaced with normal damage, instead of having normal damage stacked on top of explosive damage. Practically the same as the normal hellforged behemoth, except one of his cannons fires a tick later to prevent projectile clipping, and his flames deal damage to enemies immune to radius damage.

 Last edit: 2 years 6 months ago by flyingbrick.

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- **flyingbrick**
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   2 years 6 months ago - 2 years 6 months ago [\#11496](#11496) by flyingbrick  Replied by *flyingbrick* on topic *[\[SUBMISSION\] Behemoth](https://www.realm667.com/forum/closed-submissions/1992-submission-behemoth?start=10#11496 "INFO

Name: Behemoth
Difficulty: Hard
Summon: Behemoth
Melee: no
connections: fatso
Distance: projectile (close and long)
Type: Demon/mechanical/boss
brightmaps: no
ACS: No

Credits:
DBThanatos: Sound
Amuscaria: sprites and decorate
Id Software, raven software, monolith entertainment, banjo software, and blizzard entertainment: other graphics, sounds, and inspiration
flyingbrick: decorate edits and sprite adjustments

Description: A mancubus further enlarged and toughened up through the best of hell's rapidly advancing genetic and mechanical engineering. Instead of a couple crude flame thrower, it's armed with a pair of heavy basilisk cannons, being able to scorch hordes at close range, and blast them away at range with a mix of accuracy, speed, and power never seen before. It doesn't help demons have finally figured out how armor works.")*

 So I think the big guy is about done. In the mean time, I'll be working on converting the mauler and hell duke. I haven't changed the behemoth since the last update I made a good few hours ago.

 Last edit: 2 years 6 months ago by flyingbrick.

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- **Gothic**
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   2 years 6 months ago - 2 years 6 months ago [\#11500](#11500) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Behemoth](https://www.realm667.com/forum/closed-submissions/1992-submission-behemoth?start=10#11500 "INFO

Name: Behemoth
Difficulty: Hard
Summon: Behemoth
Melee: no
connections: fatso
Distance: projectile (close and long)
Type: Demon/mechanical/boss
brightmaps: no
ACS: No

Credits:
DBThanatos: Sound
Amuscaria: sprites and decorate
Id Software, raven software, monolith entertainment, banjo software, and blizzard entertainment: other graphics, sounds, and inspiration
flyingbrick: decorate edits and sprite adjustments

Description: A mancubus further enlarged and toughened up through the best of hell's rapidly advancing genetic and mechanical engineering. Instead of a couple crude flame thrower, it's armed with a pair of heavy basilisk cannons, being able to scorch hordes at close range, and blast them away at range with a mix of accuracy, speed, and power never seen before. It doesn't help demons have finally figured out how armor works.")*

 Did you upload an older version? Its attacks don't play any sounds.

 Last edit: 2 years 6 months ago by Gothic.

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- **flyingbrick**
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- Dark Imp
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   2 years 6 months ago - 2 years 6 months ago [\#11501](#11501) by flyingbrick  Replied by *flyingbrick* on topic *[\[SUBMISSION\] Behemoth](https://www.realm667.com/forum/closed-submissions/1992-submission-behemoth?start=10#11501 "INFO

Name: Behemoth
Difficulty: Hard
Summon: Behemoth
Melee: no
connections: fatso
Distance: projectile (close and long)
Type: Demon/mechanical/boss
brightmaps: no
ACS: No

Credits:
DBThanatos: Sound
Amuscaria: sprites and decorate
Id Software, raven software, monolith entertainment, banjo software, and blizzard entertainment: other graphics, sounds, and inspiration
flyingbrick: decorate edits and sprite adjustments

Description: A mancubus further enlarged and toughened up through the best of hell's rapidly advancing genetic and mechanical engineering. Instead of a couple crude flame thrower, it's armed with a pair of heavy basilisk cannons, being able to scorch hordes at close range, and blast them away at range with a mix of accuracy, speed, and power never seen before. It doesn't help demons have finally figured out how armor works.")*

 it's not an older version, I decided to make it near identical to the original behemoth from hellforged, just with a couple differences, which were made to make infighting more fun/ preventing the behemoth from getting stomped by an up close cyberdemon, and to prevent the basilisk missiles from clipping into each other. just noticed the sound problem, and I've just fixed it.
edit: just fixed the sound issue

 Last edit: 2 years 6 months ago by flyingbrick.

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- **Gothic**
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   2 years 5 months ago [\#11615](#11615) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Behemoth](https://www.realm667.com/forum/closed-submissions/1992-submission-behemoth?start=10#11615 "INFO

Name: Behemoth
Difficulty: Hard
Summon: Behemoth
Melee: no
connections: fatso
Distance: projectile (close and long)
Type: Demon/mechanical/boss
brightmaps: no
ACS: No

Credits:
DBThanatos: Sound
Amuscaria: sprites and decorate
Id Software, raven software, monolith entertainment, banjo software, and blizzard entertainment: other graphics, sounds, and inspiration
flyingbrick: decorate edits and sprite adjustments

Description: A mancubus further enlarged and toughened up through the best of hell's rapidly advancing genetic and mechanical engineering. Instead of a couple crude flame thrower, it's armed with a pair of heavy basilisk cannons, being able to scorch hordes at close range, and blast them away at range with a mix of accuracy, speed, and power never seen before. It doesn't help demons have finally figured out how armor works.")*

 [ Added](https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/2615-behemoth)

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